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gnu: Add openal.
* gnu/packages/games.scm (openal): New variable.
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1 changed files with 32 additions and 0 deletions
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@ -52,7 +52,10 @@ (define-module (gnu packages games)
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#:use-module (gnu packages perl)
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#:use-module (gnu packages qt)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages pulseaudio)
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#:use-module (gnu packages linux)
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#:use-module (guix build-system gnu)
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system trivial))
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(define-public gnubg
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@ -535,3 +538,32 @@ (define-public tiled
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;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
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;; under BSD-2.
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(license gpl2+)))
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(define-public openal
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(package
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(name "openal")
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(version "1.15.1")
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(source (origin
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(method url-fetch)
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(uri (string-append
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"http://kcat.strangesoft.net/openal-releases/openal-soft-"
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version ".tar.bz2"))
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(sha256
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(base32
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"0mmhdqiyb3c9dzvxspm8h2v8jibhi8pfjxnf6m0wn744y1ia2a8f"))))
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(build-system cmake-build-system)
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(arguments
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`(#:tests? #f)) ; no check target
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(inputs
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`(("alsa-lib" ,alsa-lib)
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("pulseaudio" ,pulseaudio)))
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(synopsis "3D audio API")
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(description
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"OpenAL provides capabilities for playing audio in a virtual 3D
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environment. Distance attenuation, doppler shift, and directional sound
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emitters are among the features handled by the API. More advanced effects,
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including air absorption, occlusion, and environmental reverb, are available
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through the EFX extension. It also facilitates streaming audio, multi-channel
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buffers, and audio capture.")
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(home-page "http://kcat.strangesoft.net/openal.html")
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(license lgpl2.0+)))
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