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gnu: Add rust-async-process-1.
* gnu/packages/crates-io.scm (rust-async-process-1): New variable.
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@ -1552,6 +1552,44 @@ (define-public rust-async-net-1
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"Async networking primitives for TCP/UDP/Unix communication")
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(license (list license:asl2.0 license:expat))))
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(define-public rust-async-process-1
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(package
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(name "rust-async-process")
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(version "1.0.1")
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(source
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(origin
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(method url-fetch)
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(uri (crate-uri "async-process" version))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32 "1nmvqwqxzy0gv7n8agknaijns9dsxqj81bxms4bs647vq44ym32c"))))
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(build-system cargo-build-system)
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(arguments
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`(#:cargo-test-flags '("--release" "--"
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"--skip=set_current_dir_works"
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"--skip=signal_reported_right"
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"--skip=stdin_works")
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#:cargo-inputs
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(("rust-async-io" ,rust-async-io-1)
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("rust-blocking" ,rust-blocking-1)
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("rust-cfg-if" ,rust-cfg-if-0.1)
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("rust-event-listener" ,rust-event-listener-2)
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("rust-futures-lite" ,rust-futures-lite-1)
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("rust-once-cell" ,rust-once-cell-1)
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("rust-signal-hook" ,rust-signal-hook-0.1)
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("rust-winapi" ,rust-winapi-0.3))))
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(home-page "https://github.com/stjepang/async-process")
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(synopsis "Async interface for working with processes")
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(description
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"This crate is an async version of @code{std::process}. A background
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thread named @code{async-process} is lazily created on first use, which waits
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for spawned child processes to exit and then calls the @code{wait()} syscall
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to clean up the ``zombie'' processes.
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This is unlike the process API in the standard library, where dropping
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a running Child leaks its resources.")
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(license (list license:asl2.0 license:expat))))
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(define-public rust-async-std-0.99
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(package
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(name "rust-async-std")
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