gnu: Add cl-3d-math.

* gnu/packages/lisp-xyz.scm (sbcl-3d-math, cl-3d-math, ecl-3d-math): New
  variables.

Change-Id: Iaa5c63d7fb535b37c11528f5d7802ea62ebd0894
Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
This commit is contained in:
Paul A. Patience 2023-12-30 06:28:09 +00:00 committed by Guillaume Le Vaillant
parent 6b80095106
commit 24f0d7eee5
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@ -20603,6 +20603,43 @@ (define-public cl-type-templates
(define-public ecl-type-templates
(sbcl-package->ecl-package sbcl-type-templates))
(define-public sbcl-3d-math
(let ((commit "3831b1706d225def95a7301ef48b393b563f0114")
(revision "0"))
(package
(name "sbcl-3d-math")
(version (git-version "1.0.0" revision commit))
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/Shinmera/3d-math")
(commit commit)))
(file-name (git-file-name "cl-3d-math" version))
(sha256
(base32 "052vzx5j7bag9dxvl0j0wrm244js1djldyn31rwxgkq7965rmi5r"))))
(build-system asdf-build-system/sbcl)
(native-inputs
(list sbcl-parachute))
(inputs
(list sbcl-documentation-utils
sbcl-type-templates))
(home-page "https://shinmera.github.io/3d-math/")
(synopsis "Linear algebra for 2D and 3D computations")
(description
"The @code{3d-math} library implements types, operators, and algorithms
commonly used in math for 2D and 3D graphics. It supersedes and combines the
prior libraries @code{3d-vectors}, @code{3d-matrices}, @code{3d-quaternions},
and @code{3d-transforms}. The new API is largely but not entirely backwards
compatible, and adds new functionality.")
(license license:zlib))))
(define-public cl-3d-math
(sbcl-package->cl-source-package sbcl-3d-math))
(define-public ecl-3d-math
(sbcl-package->ecl-package sbcl-3d-math))
(define-public sbcl-glsl-toolkit
(let ((commit "4c4889e75c635772c4df70b11d6f14e7a596da43")
(revision "2"))