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gnu: Add cl-3d-math.
* gnu/packages/lisp-xyz.scm (sbcl-3d-math, cl-3d-math, ecl-3d-math): New variables. Change-Id: Iaa5c63d7fb535b37c11528f5d7802ea62ebd0894 Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
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@ -20603,6 +20603,43 @@ (define-public cl-type-templates
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(define-public ecl-type-templates
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(sbcl-package->ecl-package sbcl-type-templates))
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(define-public sbcl-3d-math
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(let ((commit "3831b1706d225def95a7301ef48b393b563f0114")
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(revision "0"))
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(package
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(name "sbcl-3d-math")
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(version (git-version "1.0.0" revision commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/Shinmera/3d-math")
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(commit commit)))
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(file-name (git-file-name "cl-3d-math" version))
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(sha256
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(base32 "052vzx5j7bag9dxvl0j0wrm244js1djldyn31rwxgkq7965rmi5r"))))
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(build-system asdf-build-system/sbcl)
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(native-inputs
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(list sbcl-parachute))
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(inputs
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(list sbcl-documentation-utils
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sbcl-type-templates))
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(home-page "https://shinmera.github.io/3d-math/")
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(synopsis "Linear algebra for 2D and 3D computations")
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(description
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"The @code{3d-math} library implements types, operators, and algorithms
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commonly used in math for 2D and 3D graphics. It supersedes and combines the
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prior libraries @code{3d-vectors}, @code{3d-matrices}, @code{3d-quaternions},
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and @code{3d-transforms}. The new API is largely but not entirely backwards
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compatible, and adds new functionality.")
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(license license:zlib))))
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(define-public cl-3d-math
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(sbcl-package->cl-source-package sbcl-3d-math))
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(define-public ecl-3d-math
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(sbcl-package->ecl-package sbcl-3d-math))
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(define-public sbcl-glsl-toolkit
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(let ((commit "4c4889e75c635772c4df70b11d6f14e7a596da43")
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(revision "2"))
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