diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 24527abae1..05e026a846 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -19,6 +19,7 @@ ;;; Copyright © 2019 Jethro Cao ;;; Copyright © 2020 Nicolas Goaziou ;;; Copyright © 2020 Timotej Lazar +;;; Copyright © 2020 Giacomo Leidi ;;; ;;; This file is part of GNU Guix. ;;; @@ -88,6 +89,7 @@ (define-module (gnu packages game-development) #:use-module (gnu packages sphinx) #:use-module (gnu packages stb) #:use-module (gnu packages texinfo) + #:use-module (gnu packages textutils) #:use-module (gnu packages tls) #:use-module (gnu packages video) #:use-module (gnu packages web) @@ -2114,3 +2116,75 @@ (define-public chipmunk (description "Chipmunk is a simple, lightweight, fast and portable 2D rigid body physics library written in C.") (license license:expat))) + +(define-public libtcod + (package + (name "libtcod") + (version "1.15.1") + (source (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/libtcod/libtcod.git") + (commit version))) + (file-name (git-file-name name version)) + (sha256 + (base32 + "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5")) + (modules '((guix build utils))) + (snippet '(begin + (delete-file-recursively "src/vendor/utf8proc") + (delete-file-recursively "src/vendor/zlib") + (delete-file "src/vendor/stb_truetype.h") + (delete-file "src/vendor/stb_sprintf.h") + (delete-file "src/vendor/lodepng.cpp") + (delete-file "src/vendor/lodepng.h") + + (substitute* "buildsys/autotools/sources.am" + (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "") + (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\") + "../../src/vendor/stb.c") + (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") "")) + + (substitute* "src/libtcod/sys_sdl_img_png.cpp" + (("\\.\\./vendor/") "")) + + (substitute* '("src/libtcod/color/canvas.cpp" + "src/libtcod/sys_sdl_img_png.cpp" + "src/libtcod/tileset/truetype.cpp" + "src/libtcod/tileset/tilesheet.cpp") + (("\\.\\./\\.\\./vendor/") "")) + + (substitute* "src/libtcod/console/printing.cpp" + (("\\.\\./\\.\\./vendor/utf8proc/") "")) + #t)))) + (build-system gnu-build-system) + (arguments + `(#:configure-flags '("--with-gnu-ld" + "LIBS=-lutf8proc -llodepng") + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'change-to-build-dir + (lambda _ + (chdir "buildsys/autotools") + (patch-shebang "get_version.py") + #t))))) + (native-inputs + `(("autoconf" ,autoconf) + ("automake" ,automake) + ("libtool" ,libtool) + ("python" ,python) + ("pkg-config" ,pkg-config) + ("stb-sprintf" ,stb-sprintf) + ("stb-truetype" ,stb-truetype))) + (inputs + `(("lodepng" ,lodepng) + ("sdl2" ,sdl2) + ("utf8proc" ,utf8proc) + ("zlib" ,zlib))) + (home-page "https://github.com/libtcod/libtcod") + (synopsis "Library specifically designed for writing roguelikes") + (description + "libtcod is a fast, portable and uncomplicated API for roguelike +developers providing an advanced true color console, input, and lots of other +utilities frequently used in roguelikes.") + (license license:bsd-3)))