gnu: rust-winit: Add 0.26.1.

* gnu/packages/crates-graphics.scm (rust-winit-0.26): New variable.
(rust-winit-0.24): Inherit from it.
This commit is contained in:
Marius Bakke 2022-07-27 15:03:53 +02:00
parent 86da387b65
commit 36f4b7df99
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@ -3156,8 +3156,64 @@ (define-public rust-wayland-sys-0.21
(base32
"0a0ndgkg98pvmkv44yya4f7mxzjaxylknqh64bpa05w0azyv02jj"))))))
(define-public rust-winit-0.26
(package
(name "rust-winit")
(version "0.26.1")
(source
(origin
(method url-fetch)
(uri (crate-uri "winit" version))
(file-name (string-append name "-" version ".tar.gz"))
(sha256
(base32 "0fp7cdh7llbqmm6ga8f6bzk9785jmkbyy1w631hr9faq3n9wqhwv"))))
(build-system cargo-build-system)
(arguments
`(#:skip-build? #t
#:cargo-inputs
(("rust-bitflags" ,rust-bitflags-1)
("rust-cocoa" ,rust-cocoa-0.24)
("rust-core-foundation" ,rust-core-foundation-0.9)
("rust-core-graphics" ,rust-core-graphics-0.22)
("rust-core-video-sys" ,rust-core-video-sys-0.1)
("rust-dispatch" ,rust-dispatch-0.2)
("rust-instant" ,rust-instant-0.1)
("rust-lazy-static" ,rust-lazy-static-1)
("rust-libc" ,rust-libc-0.2)
("rust-log" ,rust-log-0.4)
("rust-mint" ,rust-mint-0.5)
("rust-mio" ,rust-mio-0.8)
("rust-ndk" ,rust-ndk-0.5)
("rust-ndk-glue" ,rust-ndk-glue-0.5)
("rust-ndk-sys" ,rust-ndk-sys-0.2)
("rust-objc" ,rust-objc-0.2)
("rust-parking-lot" ,rust-parking-lot-0.11)
("rust-percent-encoding" ,rust-percent-encoding-2)
("rust-raw-window-handle" ,rust-raw-window-handle-0.4)
("rust-serde" ,rust-serde-1)
("rust-smithay-client-toolkit" ,rust-smithay-client-toolkit-0.15)
("rust-wasm-bindgen" ,rust-wasm-bindgen-0.2)
("rust-web-sys" ,rust-web-sys-0.3)
("rust-winapi" ,rust-winapi-0.3)
("rust-x11-dl" ,rust-x11-dl-2))))
(inputs
(list rust-wayland-client-0.29 rust-wayland-protocols-0.29))
(home-page "https://github.com/rust-windowing/winit")
(synopsis "Window creation library")
(description
"Winit is a window creation and management library. It can create
windows and lets you handle events (for example: the window being
resized, a key being pressed, a mouse movement, etc.) produced by
window.
Winit is designed to be a low-level brick in a hierarchy of libraries.
Consequently, in order to show something on the window you need to use
the platform-specific getters provided by winit, or another library.")
(license license:asl2.0)))
(define-public rust-winit-0.24
(package
(inherit rust-winit-0.26)
(name "rust-winit")
(version "0.24.0")
(source
@ -3167,7 +3223,6 @@ (define-public rust-winit-0.24
(file-name (string-append name "-" version ".tar.gz"))
(sha256
(base32 "15zmpx5ip6ziqhds7md1s0ri0blhxfa8fg1ylg84pf0frrpxlkns"))))
(build-system cargo-build-system)
(arguments
`(#:skip-build? #t
#:cargo-inputs
@ -3198,19 +3253,7 @@ (define-public rust-winit-0.24
("rust-winapi" ,rust-winapi-0.3)
("rust-x11-dl" ,rust-x11-dl-2))))
(inputs
(list rust-wayland-client-0.28))
(home-page "https://github.com/rust-windowing/winit")
(synopsis "Window creation library")
(description
"Winit is a window creation and management library. It can create
windows and lets you handle events (for example: the window being
resized, a key being pressed, a mouse movement, etc.) produced by
window.
Winit is designed to be a low-level brick in a hierarchy of libraries.
Consequently, in order to show something on the window you need to use
the platform-specific getters provided by winit, or another library.")
(license license:asl2.0)))
(list rust-wayland-client-0.28))))
(define-public rust-winit-0.20
(package