gnu: Add tsukundere.

* gnu/packages/game-development.scm (tsukundere): New variable.

Signed-off-by: Christopher Baines <mail@cbaines.net>
This commit is contained in:
Leo Prikler 2020-10-15 12:20:41 +02:00 committed by Christopher Baines
parent a19983fb4d
commit 3e072a59be
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@ -485,6 +485,35 @@ (define-public tiled
;; under BSD-2.
(license license:gpl2+)))
(define-public tsukundere
(package
(name "tsukundere")
(version "0.2.0")
(source (origin
(method git-fetch)
(uri (git-reference
(url "https://gitlab.com/leoprikler/tsukundere")
(commit version)))
(file-name (git-file-name name version))
(sha256
(base32
"0qmqch8hh7vsa8qaz853vwbkz0krb106955dnz8dsl7skbm5jpn6"))))
(build-system gnu-build-system)
(native-inputs
`(("autoconf" ,autoconf-wrapper)
("automake" ,automake)
("guile" ,guile-3.0)
("pkg-config" ,pkg-config)))
(propagated-inputs
`(("guile-sdl2" ,guile3.0-sdl2)))
(home-page "https://gitlab.com/leoprikler/tsukundere")
(synopsis "Visual novel engine")
(description "Tsukundere is a game engine geared heavily towards the
development of visual novels, written on top of Guile-SDL2. It is still
experimental and at the time of writing contains little more than the Guile
modules, that make up its runtime.")
(license license:lgpl3+)))
(define-public sfml
(package
(name "sfml")