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gnu: Add tsukundere.
* gnu/packages/game-development.scm (tsukundere): New variable. Signed-off-by: Christopher Baines <mail@cbaines.net>
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@ -485,6 +485,35 @@ (define-public tiled
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;; under BSD-2.
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;; under BSD-2.
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(license license:gpl2+)))
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(license license:gpl2+)))
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(define-public tsukundere
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(package
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(name "tsukundere")
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(version "0.2.0")
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://gitlab.com/leoprikler/tsukundere")
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(commit version)))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"0qmqch8hh7vsa8qaz853vwbkz0krb106955dnz8dsl7skbm5jpn6"))))
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(build-system gnu-build-system)
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(native-inputs
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`(("autoconf" ,autoconf-wrapper)
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("automake" ,automake)
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("guile" ,guile-3.0)
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("pkg-config" ,pkg-config)))
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(propagated-inputs
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`(("guile-sdl2" ,guile3.0-sdl2)))
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(home-page "https://gitlab.com/leoprikler/tsukundere")
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(synopsis "Visual novel engine")
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(description "Tsukundere is a game engine geared heavily towards the
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development of visual novels, written on top of Guile-SDL2. It is still
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experimental and at the time of writing contains little more than the Guile
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modules, that make up its runtime.")
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(license license:lgpl3+)))
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(define-public sfml
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(define-public sfml
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(package
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(package
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(name "sfml")
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(name "sfml")
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