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gnu: godot: Remove input labels.
* gnu/packages/game-development.scm (godot)[inputs]: Remove input labels. [arguments]: Tweak accordingly.
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1 changed files with 27 additions and 25 deletions
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@ -1928,7 +1928,7 @@ (define-public godot
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;; Mesa can find libudev.so.0 through LD_LIBRARY_PATH.
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;; Mesa can find libudev.so.0 through LD_LIBRARY_PATH.
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;; also append ld path for pulseaudio and alsa-lib
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;; also append ld path for pulseaudio and alsa-lib
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(let* ((out (assoc-ref outputs "out"))
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(let* ((out (assoc-ref outputs "out"))
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(udev_path (string-append (assoc-ref inputs "udev") "/lib"))
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(udev_path (string-append (assoc-ref inputs "eudev") "/lib"))
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(pulseaudio_path (string-append (assoc-ref inputs "pulseaudio") "/lib"))
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(pulseaudio_path (string-append (assoc-ref inputs "pulseaudio") "/lib"))
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(alas_lib_path (string-append (assoc-ref inputs "alsa-lib") "/lib")))
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(alas_lib_path (string-append (assoc-ref inputs "alsa-lib") "/lib")))
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(wrap-program (string-append out "/bin/godot")
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(wrap-program (string-append out "/bin/godot")
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@ -1948,30 +1948,32 @@ (define-public godot
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`(,(string-append icons "/256x256/apps/godot.png")
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`(,(string-append icons "/256x256/apps/godot.png")
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,(string-append icons "/scalable/apps/godot.svg")))))))))
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,(string-append icons "/scalable/apps/godot.svg")))))))))
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(outputs '("out" "headless"))
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(outputs '("out" "headless"))
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(native-inputs (list pkg-config))
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(native-inputs
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(inputs `(("alsa-lib" ,alsa-lib)
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(list pkg-config))
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("bullet" ,bullet)
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(inputs
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("freetype" ,freetype)
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(list alsa-lib
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("glew" ,glew)
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bullet
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("glu" ,glu)
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freetype
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("libtheora" ,libtheora)
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glew
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("libvorbis" ,libvorbis)
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glu
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("libvpx" ,libvpx)
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libtheora
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("libwebp" ,libwebp)
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libvorbis
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("libx11" ,libx11)
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libvpx
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("libxcursor" ,libxcursor)
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libwebp
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("libxi" ,libxi)
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libx11
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("libxinerama" ,libxinerama)
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libxcursor
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("libxrandr" ,libxrandr)
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libxi
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("mbedtls" ,mbedtls-apache)
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libxinerama
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("mesa" ,mesa)
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libxrandr
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("opusfile" ,opusfile)
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mbedtls-apache
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("pcre2" ,pcre2)
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mesa
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("pulseaudio" ,pulseaudio)
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opusfile
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("udev" ,eudev) ;FIXME: required by mesa
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pcre2
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("wslay" ,wslay)
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pulseaudio
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("zenity" ,zenity)
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eudev ; FIXME: required by mesa
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("zstd" ,zstd "lib")))
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wslay
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zenity
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`(,zstd "lib")))
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(home-page "https://godotengine.org/")
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(home-page "https://godotengine.org/")
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(synopsis "Advanced 2D and 3D game engine")
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(synopsis "Advanced 2D and 3D game engine")
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(description
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(description
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