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gnu: Move libgme to audio.scm.
* gnu/packages/music.scm (libgme): Move from here... * gnu/packages/audio.scm (libgme): ... to here. Signed-off-by: Maxim Cournoyer <maxim.cournoyer@gmail.com>
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2 changed files with 44 additions and 44 deletions
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@ -302,6 +302,50 @@ (define-public tinyalsa
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(home-page "https://github.com/tinyalsa/tinyalsa")
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(home-page "https://github.com/tinyalsa/tinyalsa")
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(license (license:non-copyleft "file:///NOTICE"))))
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(license (license:non-copyleft "file:///NOTICE"))))
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(define-public libgme
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(package
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(name "libgme")
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(version "0.6.3")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://bitbucket.org/mpyne/game-music-emu/"
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"downloads/game-music-emu-" version
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".tar.xz"))
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(sha256
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(base32
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"07857vdkak306d9s5g6fhmjyxk7vijzjhkmqb15s7ihfxx9lx8xb"))))
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(build-system cmake-build-system)
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(arguments
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'(#:tests? #f)) ; no check target
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(home-page "https://bitbucket.org/mpyne/game-music-emu")
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(synopsis "Video game music file playback library")
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(description
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"Game-music-emu is a collection of video game music file emulators that
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support the following formats and systems:
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@table @code
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@item AY
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ZX Spectrum/Asmtrad CPC
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@item GBS
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Nintendo Game Boy
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@item GYM
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Sega Genesis/Mega Drive
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@item HES
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NEC TurboGrafx-16/PC Engine
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@item KSS
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MSX Home Computer/other Z80 systems (doesn't support FM sound)
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@item NSF/NSFE
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Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
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@item SAP
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Atari systems using POKEY sound chip
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@item SPC
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Super Nintendo/Super Famicom
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@item VGM/VGZ
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Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro
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@end table")
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(license (list license:lgpl2.1+
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;; demo and player directories are under the Expat license
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license:expat))))
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(define-public libopenmpt
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(define-public libopenmpt
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(package
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(package
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(name "libopenmpt")
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(name "libopenmpt")
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@ -1320,50 +1320,6 @@ (define-public gtklick
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interface. It is implemented as a frontend to @code{klick}.")
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interface. It is implemented as a frontend to @code{klick}.")
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(license license:gpl2+)))
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(license license:gpl2+)))
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(define-public libgme
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(package
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(name "libgme")
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(version "0.6.3")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://bitbucket.org/mpyne/game-music-emu/"
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"downloads/game-music-emu-" version
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".tar.xz"))
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(sha256
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(base32
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"07857vdkak306d9s5g6fhmjyxk7vijzjhkmqb15s7ihfxx9lx8xb"))))
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(build-system cmake-build-system)
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(arguments
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'(#:tests? #f)) ; no check target
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(home-page "https://bitbucket.org/mpyne/game-music-emu")
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(synopsis "Video game music file playback library")
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(description
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"Game-music-emu is a collection of video game music file emulators that
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support the following formats and systems:
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@table @code
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@item AY
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ZX Spectrum/Asmtrad CPC
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@item GBS
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Nintendo Game Boy
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@item GYM
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Sega Genesis/Mega Drive
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@item HES
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NEC TurboGrafx-16/PC Engine
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@item KSS
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MSX Home Computer/other Z80 systems (doesn't support FM sound)
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@item NSF/NSFE
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Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
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@item SAP
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Atari systems using POKEY sound chip
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@item SPC
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Super Nintendo/Super Famicom
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@item VGM/VGZ
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Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro
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@end table")
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(license (list license:lgpl2.1+
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;; demo and player directories are under the Expat license
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license:expat))))
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(define-public lingot
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(define-public lingot
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(package
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(package
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(name "lingot")
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(name "lingot")
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