From 6028541e61870e12da2db3e29924feb1c4298892 Mon Sep 17 00:00:00 2001 From: Timotej Lazar Date: Sun, 17 May 2020 17:55:17 +0200 Subject: [PATCH] gnu: godot: Remove obsolete workaround for aarch64. * gnu/packages/game-development.scm (godot)[arguments]: Remove -DNO_THREADS from scons-flags as Godot now builds and runs without it on aarch64. Signed-off-by: Nicolas Goaziou --- gnu/packages/game-development.scm | 4 ---- 1 file changed, 4 deletions(-) diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index dfa55b136f..d84b3fb24a 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -1586,10 +1586,6 @@ (define-public godot (arguments `(#:scons ,scons-python2 #:scons-flags (list "platform=x11" "target=release_debug" - ,@(if (string-prefix? "aarch64" (or (%current-target-system) - (%current-system))) - `("CCFLAGS=-DNO_THREADS") - '()) ;; Avoid using many of the bundled libs. ;; Note: These options can be found in the SConstruct file. "builtin_bullet=no"