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gnu: dear-imgui: Delete package, preferring the newer 'imgui'.
Commit 1a4cc954d2
added imgui, without noticing
about the pre-existing 'dear-imgui' package.
* gnu/packages/graphics.scm (dear-imgui): Delete variable, but salvage the
superior synopsis and description to...
* gnu/packages/toolkits.scm (imgui): ... here.
This commit is contained in:
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2 changed files with 12 additions and 73 deletions
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@ -839,76 +839,6 @@ (define-public pstoedit
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@end itemize")
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(license license:gpl2+)))
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(define-public dear-imgui
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(package
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(name "dear-imgui")
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(version "1.79")
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/ocornut/imgui")
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(commit (string-append "v" version))))
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(file-name (git-file-name name version))
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(sha256
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(base32 "0x26igynxp6rlpp2wfc5dr7x6yh583ajb7p23pgycn9vqikn318q"))))
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(build-system gnu-build-system)
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(arguments
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`(#:make-flags
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(list (string-append "CC=" ,(cc-for-target))
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(string-append "PREFIX=" (assoc-ref %outputs "out"))
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(string-append "VERSION=" ,version))
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#:tests? #f ; no test suite
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'unpack-debian-files
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(lambda* (#:key inputs #:allow-other-keys)
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(invoke "tar" "xvf" (assoc-ref inputs "debian-files"))
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(apply invoke "patch" "-Np1" "-i"
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(find-files "debian/patches" "\\.patch$"))
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(substitute* "Makefile"
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(("<stb/") "<") ; Guix doesn't use this subdirectory
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;; Don't build or install the static library.
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(("^all: .*") "all: $(SHLIB) $(PCFILE)"))
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(substitute* (list "imgui.pc.in"
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"Makefile")
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;; Don't link against a non-existent library.
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(("-lstb") ""))
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#t))
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(delete 'configure) ; no configure script
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(replace 'install
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;; The default ‘install’ target installs the static library. Don't.
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(lambda* (#:key make-flags #:allow-other-keys)
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(apply invoke "make" "install-shared" "install-header"
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make-flags))))))
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(native-inputs
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`(("debian-files"
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;; Upstream doesn't provide a build system. Use Debian's.
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,(origin
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(method url-fetch)
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(uri (string-append "mirror://debian/pool/main/i/imgui/imgui_"
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version "+ds-1.debian.tar.xz"))
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(sha256
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(base32 "1xhk34pzpha6k5l2j150capq66y8czhmsi04ib09wvb34ahqxpby"))))
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("pkg-config" ,pkg-config)))
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(inputs
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(list freetype stb-rect-pack stb-truetype))
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(home-page "https://github.com/ocornut/imgui")
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(synopsis "Immediate-mode C++ GUI library with minimal dependencies")
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(description
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"Dear ImGui is a @acronym{GUI, graphical user interface} library for C++.
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It creates optimized vertex buffers that you can render anytime in your
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3D-pipeline-enabled application. It's portable, renderer-agnostic, and
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self-contained, without external dependencies.
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Dear ImGui is aimed at content creation, visualization, and debugging tools as
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opposed to average end-user interfaces. Hence it favors simplicity and
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productivity but lacks certain features often found in higher-level libraries.
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It is particularly suited to integration in game engine tooling, real-time 3D
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applications, full-screen applications, and embedded platforms without standard
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operating system features.")
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(license license:expat))) ; some examples/ use the zlib licence
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(define-public alembic
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(package
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(name "alembic")
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@ -1,5 +1,6 @@
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;;; GNU Guix --- Functional package management for GNU
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;;; Copyright © 2022 Maxim Cournoyer <maxim.cournoyer@gmail.com>
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;;; Copyright © 2020 Tobias Geerinckx-Rice <me@tobias.gr>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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@ -97,10 +98,18 @@ (define-public imgui
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doc "/share/imgui/examples"))))))))
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(inputs (list glfw mesa sdl2))
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(home-page "https://github.com/ocornut/imgui")
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(synopsis "Graphical user interface library for C++")
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(synopsis "Immediate-mode C++ GUI library with minimal dependencies")
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(description "@code{dear imgui} (also know as ImGui) is a graphical user
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interface library for C++. It outputs vertex buffers that can be rendered in
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a 3D application. It is fast, renderer agnostic and self-contained.")
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interface library for C++. It creates optimized vertex buffers that you can
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render anytime in your 3D-pipeline-enabled application. It's fast, portable,
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renderer-agnostic, and self-contained, without external dependencies.
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ImGui is aimed at content creation, visualization, and debugging tools as
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opposed to average end-user interfaces. Hence it favors simplicity and
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productivity but lacks certain features often found in higher-level libraries.
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It is particularly suited to integration in game engine tooling, real-time 3D
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applications, full-screen applications, and embedded platforms without
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standard operating system features.")
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(license license:expat)))
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(define-public imgui-1.86
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