gnu: recastnavigation: Update to 1.6.0.

* gnu/packages/game-development.scm (recastnavigation): Update to 1.6.0.

Signed-off-by: Christopher Baines <mail@cbaines.net>
This commit is contained in:
Kaelyn Takata 2023-06-19 15:22:42 +00:00 committed by Christopher Baines
parent ca833f23bd
commit 744c979b8f
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@ -2809,29 +2809,26 @@ (define-public tesseract-engine
(license license:zlib)))) (license license:zlib))))
(define-public recastnavigation (define-public recastnavigation
;; We follow master since there hasn't been a release since 1.5.1 in 2016. (package
(let ((commit "6d1f9711b3b71f28c2c1c0742d76e0ef8766cf91") (name "recastnavigation")
(revision "2")) (version "1.6.0")
(package (source (origin
(name "recastnavigation") (method git-fetch)
(version (git-version "1.5.1" revision commit)) (uri (git-reference
(source (origin (url "https://github.com/recastnavigation/recastnavigation")
(method git-fetch) (commit (string-append "v" version))))
(uri (git-reference (file-name (git-file-name name version))
(url "https://github.com/recastnavigation/recastnavigation") (sha256
(commit commit))) (base32
(file-name (git-file-name name version)) "0rdz3qmp4b961zjah2ax82h471j14w2rcf576gcyx7vldrg8dmj8"))))
(sha256 (build-system cmake-build-system)
(base32 (arguments
"0cqp0sbm0ixqnxqz6gf2gybh5l4az91mdsd8b5bgxs1wpl2jmnga")))) `(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
(build-system cmake-build-system) "-DRECASTNAVIGATION_DEMO=OFF"
(arguments "-DRECASTNAVIGATION_TESTS=ON"
`(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON" "-DRECASTNAVIGATION_EXAMPLES=OFF")))
"-DRECASTNAVIGATION_DEMO=OFF" (synopsis "Navigation system for games")
"-DRECASTNAVIGATION_TESTS=ON" (description "Recast is state of the art navigation mesh
"-DRECASTNAVIGATION_EXAMPLES=OFF")))
(synopsis "Navigation system for games")
(description "Recast is state of the art navigation mesh
construction toolset for games. construction toolset for games.
@itemize @itemize
@ -2854,8 +2851,8 @@ (define-public recastnavigation
in and out pieces of the mesh. The tiled mesh allows you to create in and out pieces of the mesh. The tiled mesh allows you to create
systems where you stream new navigation data in and out as the player systems where you stream new navigation data in and out as the player
progresses the level, or you may regenerate tiles as the world changes.") progresses the level, or you may regenerate tiles as the world changes.")
(home-page "https://github.com/recastnavigation/recastnavigation") (home-page "https://github.com/recastnavigation/recastnavigation")
(license license:zlib)))) (license license:zlib)))
(define-public raylib (define-public raylib
(package (package