gnu: Add quakespasm.

* gnu/packages/games.scm (quakespasm): New variable.

Signed-off-by: Kei Kebreau <kkebreau@posteo.net>
This commit is contained in:
nee 2017-12-07 22:25:26 +01:00 committed by Kei Kebreau
parent 0464dc1c1e
commit 7a070f020b
No known key found for this signature in database
GPG key ID: E6A5EE3C19467A0D

View file

@ -5140,3 +5140,47 @@ (define-public tome4
intuitive mouse control, streamlined mechanics and deep, challenging combat,
Tales of MajEyal offers engaging roguelike gameplay for the 21st century.")
(license license:gpl3+)))
(define-public quakespasm
(package
(name "quakespasm")
(version "0.93.0")
(source
(origin
(method url-fetch)
(uri (string-append "mirror://sourceforge/quakespasm/Source/quakespasm-"
version ".tgz"))
(sha256
(base32
"0b2nz7w4za32pc34r62ql270z692qcjs2pm0i3svkxkvfammhdfq"))))
(arguments
`(#:tests? #f
#:make-flags '("CC=gcc"
"MP3LIB=mpg123"
"USE_CODEC_FLAC=1"
"USE_CODEC_MIKMOD=1"
"USE_SDL2=1"
"-CQuake")
#:phases (modify-phases %standard-phases
(delete 'configure)
(add-after 'unpack 'fix-makefile-paths
(lambda* (#:key outputs #:allow-other-keys)
(let ((out (assoc-ref outputs "out")))
(mkdir-p (string-append out "/bin"))
(substitute* "Quake/Makefile"
(("/usr/local/games")
(string-append out "/bin")))
#t))))))
(build-system gnu-build-system)
(inputs `(("libmikmod" ,libmikmod)
("libvorbis" ,libvorbis)
("flac" ,flac)
("mesa" ,mesa)
("mpg123" ,mpg123)
("sdl2" ,sdl2)))
(synopsis "First person shooter engine for Quake 1")
(description "Quakespasm is a modern engine for id software's Quake 1.
It includes support for 64 bit CPUs, custom music playback, a new sound driver,
some graphical niceities, and numerous bug-fixes and other improvements.")
(home-page "http://quakespasm.sourceforge.net/")
(license license:gpl2+)))