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gnu: Add back the distinction between python-renpy and renpy.
This partially reverts commit 9f1bd63fb5
.
Note, that with this patch renpy fails to build due to incompatibilities with
Python 3.
* gnu/packages/game-development.scm (renpy): Split into ‘python-renpy’ for the
python modules and ‘renpy’ for the games and binaries.
This commit is contained in:
parent
d18f701aa1
commit
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1 changed files with 165 additions and 2 deletions
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@ -1257,9 +1257,9 @@ (define-public python-pygame-sdl2
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developed mainly for Ren'py.")
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(license (list license:lgpl2.1 license:zlib)))))
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(define-public renpy
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(define-public python-renpy
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(package
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(name "renpy")
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(name "python-renpy")
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(version "7.4.11")
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(source
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(origin
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@ -1342,6 +1342,169 @@ (define-public renpy
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are only used to bootstrap it.")
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(license license:expat)))
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(define-public renpy
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(package
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(inherit python-renpy)
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(name "renpy")
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(build-system python-build-system)
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(arguments
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`(#:tests? #f ; see python-renpy
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#:modules ((srfi srfi-1)
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(guix build python-build-system)
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(guix build utils))
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#:imported-modules ((srfi srfi-1) ,@%python-build-system-modules)
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'fix-commands
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(lambda* (#:key inputs outputs #:allow-other-keys)
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(substitute* "launcher/game/choose_directory.rpy"
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(("/usr/bin/python")
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(search-input-file inputs "/bin/python3")))
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(substitute* "launcher/game/front_page.rpy"
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(("xdg-open")
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(search-input-file inputs "/bin/xdg-open")))
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(substitute* "launcher/game/project.rpy"
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(("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
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(string-append "cmd = [ \"" (assoc-ref outputs "out")
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"/bin/renpy\" ]"))
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;; Projects are still created in the usual style, so we need
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;; to adjust the path.
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(("cmd.append\\(self.path\\)")
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"cmd.append(self.path + \"/game\")"))))
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(add-after 'unpack 'drop-game-from-paths
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(lambda _
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(substitute* (list "launcher/game/gui7.rpy"
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"launcher/game/gui7/images.py")
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((", \"game\",") ","))
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#t))
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(add-before 'build 'start-xserver
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(lambda* (#:key inputs native-inputs #:allow-other-keys)
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(let ((Xvfb (search-input-file (or native-inputs inputs)
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"/bin/Xvfb")))
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(setenv "HOME" (getcwd))
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(system (format #f "~a :1 &" Xvfb))
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(setenv "DISPLAY" ":1"))))
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(replace 'build
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(lambda _
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(invoke "python" "renpy.py" "launcher" "quit")
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(invoke "python" "renpy.py" "the_question" "quit")
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(invoke "python" "renpy.py" "tutorial" "quit")))
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(replace 'install
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(lambda* (#:key inputs outputs #:allow-other-keys)
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;; Here we install our custom renpy program.
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;; After finishing this step, "out" will have the following:
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;; |-- bin/renpy
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;; `-- share/renpy ; i.e. path_to_renpy_base()
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;; |-- common
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;; `-- gui
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;;
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;; Note that common shares the source files that would be installed
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;; by python-renpy (which are instead deleted from that package),
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;; but also contains their byte-compiled versions.
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;; On other systems, renpy_base would point to site-packages or
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;; even somewhere in /opt.
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;; The former approach is not as straightforward as it seems
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;; -- it causes renpy to load files twice for some weird reason --
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;; and the latter is impossible on Guix. Hence the detour through
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;; share/renpy and the custom renpy program.
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;;
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;; As a convention, other games should be installed as
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;; subdirectories of share/renpy in their respective outputs as
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;; well. This differs from the traditional layout, which is
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;; roughly the following:
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;; `-- Super Awesome Game
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;; |-- game ; <- the folder we actually want
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;; |-- lib ; compiled renpy module and dependencies
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;; |-- renpy ; yet another copy of Ren'py's code
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;; | |-- common ; the common folder from above
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;; | `-- ... ; Python code (source + compiled)
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;; |-- Super Awesome Game.py
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;; `-- Super Awesome Game.sh
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(let* ((out (assoc-ref outputs "out"))
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(bin/renpy (string-append out "/bin/renpy")))
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(copy-recursively "renpy/common"
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(string-append out "/share/renpy/common"))
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(copy-recursively "gui"
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(string-append out "/share/renpy/gui"))
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(mkdir-p (string-append out "/bin"))
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(copy-file (assoc-ref inputs "renpy.in") bin/renpy)
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(substitute* bin/renpy
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(("@PYTHON@") (search-input-file inputs "bin/python3"))
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(("@RENPY_BASE@") (string-append out "/share/renpy")))
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(chmod bin/renpy #o755))))
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(add-after 'install 'install-games
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(lambda* (#:key inputs outputs #:allow-other-keys)
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(define renpy (assoc-ref outputs "out"))
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;; TODO: We should offer a renpy-build-system to make the
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;; installation of Ren'py games easier.
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(define* (install-renpy-game #:key output game name (renpy renpy)
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#:allow-other-keys)
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(let* ((name (or name (basename game)))
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(launcher (string-append output "/bin/renpy-" name))
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(share (string-append output "/share/renpy/" name)))
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(copy-recursively (string-append game "/game") share)
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(mkdir-p (string-append output "/bin"))
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(with-output-to-file launcher
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(lambda ()
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(format #t
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"#!~a~%~a ~a \"$@\""
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(search-input-file inputs "/bin/bash")
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(string-append renpy "/bin/renpy")
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share)))
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(chmod launcher #o755)))
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(install-renpy-game #:output (assoc-ref outputs "out")
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#:game "launcher")
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(install-renpy-game #:output (assoc-ref outputs "the-question")
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#:game "the_question"
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#:name "the-question")
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(install-renpy-game #:output (assoc-ref outputs "tutorial")
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#:game "tutorial")))
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(replace 'wrap
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(lambda* (#:key inputs outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out"))
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(site (string-append "/lib/python"
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(python-version
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(assoc-ref inputs "python"))
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"/site-packages")))
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(wrap-program (string-append out "/bin/renpy")
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`("GUIX_PYTHONPATH" =
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(,@(delete-duplicates
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(map
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(lambda (store-path)
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(string-append store-path site))
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(cons (assoc-ref outputs "out")
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(map cdr
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(filter
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(lambda (input)
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(string-prefix? "python" (car input)))
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inputs))))))))))))))
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(inputs
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`(("bash-minimal" ,bash-minimal)
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("renpy.in" ,(search-auxiliary-file "renpy/renpy.in"))
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("python-renpy" ,python-renpy)
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("python:tk" ,python "tk")
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("python" ,python) ; for ‘fix-commands’ and ‘wrap’
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("xdg-utils" ,xdg-utils)))
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(propagated-inputs '())
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(native-inputs
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(list xorg-server-for-tests))
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(outputs
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(list "out" "tutorial" "the-question"))
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(home-page "https://www.renpy.org/")
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(synopsis "Visual Novel Engine")
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(description "Ren'Py is a visual novel engine that helps you use words,
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images, and sounds to tell interactive stories that run on computers and
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mobile devices. These can be both visual novels and life simulation games.
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The easy to learn script language allows anyone to efficiently write large
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visual novels, while its Python scripting is enough for complex simulation
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games.")
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(license license:expat)))
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(define-public python-pyxel
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(package
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(name "python-pyxel")
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