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gnu: Add cl-glsl-toolkit.
* gnu/packages/lisp-xyz.scm (sbcl-glsl-toolkit, ecl-glsl-toolkit, cl-glsl-toolkit): New variables. Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
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@ -16478,3 +16478,37 @@ (define-public ecl-messagebox
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(define-public cl-messagebox
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(sbcl-package->cl-source-package sbcl-messagebox))
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(define-public sbcl-glsl-toolkit
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(let ((commit "d00ba1906e3b5eb08ea346ac300a1e77bb999d04")
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(revision "1"))
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(package
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(name "sbcl-glsl-toolkit")
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(version (git-version "1.0.0" revision commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/Shirakumo/glsl-toolkit")
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(commit commit)))
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(file-name (git-file-name "glsl-toolkit" version))
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(sha256
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(base32 "0as5796yazchq1qkna3srxlz5v7cf7ffny9cbqi41wsa2s20vbh9"))))
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(build-system asdf-build-system/sbcl)
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(inputs
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`(("cl-ppcre" ,sbcl-cl-ppcre)
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("documentation-utils" ,sbcl-documentation-utils)
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("parse-float" ,sbcl-parse-float)
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("trivial-indent" ,sbcl-trivial-indent)))
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(home-page "https://shirakumo.github.io/glsl-toolkit/")
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(synopsis "Parser for OpenGL Shader Language source files")
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(description
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"This package provides a Common Lisp system collecting tools written to
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allow to wrangle OpenGL Shader Language (GLSL) source files.")
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(license license:zlib))))
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(define-public ecl-glsl-toolkit
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(sbcl-package->ecl-package sbcl-glsl-toolkit))
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(define-public cl-glsl-toolkit
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(sbcl-package->cl-source-package sbcl-glsl-toolkit))
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