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gnu: Add teeworlds.
* gnu/packages/games.scm (teeworlds): New variable. * gnu/packages/patches/teeworlds-use-latest-wavpack.patch: New file. * gnu/local.mk (dist_patch_DATA): Add patch.
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@ -957,6 +957,7 @@ dist_patch_DATA = \
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%D%/packages/patches/tcsh-fix-autotest.patch \
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%D%/packages/patches/tcsh-fix-out-of-bounds-read.patch \
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%D%/packages/patches/teensy-loader-cli-help.patch \
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%D%/packages/patches/teeworlds-use-latest-wavpack.patch \
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%D%/packages/patches/texlive-texmf-CVE-2016-10243.patch \
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%D%/packages/patches/texi2html-document-encoding.patch \
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%D%/packages/patches/texi2html-i18n.patch \
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@ -56,6 +56,7 @@ (define-module (gnu packages games)
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#:use-module (gnu packages autotools)
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#:use-module (gnu packages backup)
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#:use-module (gnu packages base)
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#:use-module (gnu packages build-tools)
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#:use-module (gnu packages admin)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages avahi)
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@ -3649,3 +3650,91 @@ (define-public kiki
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;; kiki-the-nano-bot/kiki-the-nano-bot_1.0.2+dfsg1-4_copyright>
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;; for a statement from the author.
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(license license:public-domain)))
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(define-public teeworlds
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(package
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(name "teeworlds")
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(version "0.6.4")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/teeworlds/teeworlds/"
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"archive/" version "-release.tar.gz"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"1mqhp6xjl75l49050cid36wxyjn1qr0vjx1c709dfg1lkvmgs6l3"))
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(modules '((guix build utils)))
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(snippet
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'(begin
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(for-each delete-file-recursively
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'("src/engine/external/wavpack/"
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"src/engine/external/zlib/"))
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#t))
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(patches
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(search-patches "teeworlds-use-latest-wavpack.patch"))))
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(build-system gnu-build-system)
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(arguments
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`(#:tests? #f ; no tests included
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#:phases
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(modify-phases %standard-phases
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(replace 'configure
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(lambda* (#:key outputs #:allow-other-keys)
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;; Embed path to assets.
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(substitute* "src/engine/shared/storage.cpp"
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(("#define DATA_DIR.*")
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(string-append "#define DATA_DIR \""
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(assoc-ref outputs "out")
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"/share/teeworlds/data"
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"\"")))
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;; Bam expects all files to have a recent time stamp.
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(for-each (lambda (file)
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(utime file 1 1))
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(find-files "."))
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;; Do not use bundled libraries.
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(substitute* "bam.lua"
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(("if config.zlib.value == 1 then")
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"if true then")
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(("wavpack = .*")
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"wavpack = {}
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settings.link.libs:Add(\"wavpack\")\n"))
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(substitute* "src/engine/client/sound.cpp"
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(("#include <engine/external/wavpack/wavpack.h>")
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"#include <wavpack/wavpack.h>"))
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#t))
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(replace 'build
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(lambda _
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(zero? (system* "bam" "-a" "-v" "release"))))
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(replace 'install
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(lambda* (#:key outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(bin (string-append out "/bin"))
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(data (string-append out "/share/teeworlds/data")))
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(mkdir-p bin)
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(mkdir-p data)
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(for-each (lambda (file)
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(install-file file bin))
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'("teeworlds" "teeworlds_srv"))
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(copy-recursively "data" data)
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#t))))))
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;; FIXME: teeworlds bundles the sources of "pnglite", a two-file PNG
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;; library without a build system.
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(inputs
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`(("freetype" ,freetype)
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("glu" ,glu)
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("mesa" ,mesa)
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("sdl-union" ,(sdl-union (list sdl
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sdl-mixer
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sdl-image)))
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("wavpack" ,wavpack)
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("zlib" ,zlib)))
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(native-inputs
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`(("bam" ,bam)
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("python" ,python-2)))
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(home-page "https://www.teeworlds.com")
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(synopsis "2D retro multiplayer shooter game")
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(description "Teeworlds is an online multiplayer game. Battle with up to
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16 players in a variety of game modes, including Team Deathmatch and Capture
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The Flag. You can even design your own maps!")
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(license license:bsd-3)))
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84
gnu/packages/patches/teeworlds-use-latest-wavpack.patch
Normal file
84
gnu/packages/patches/teeworlds-use-latest-wavpack.patch
Normal file
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@ -0,0 +1,84 @@
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Downloaded from https://anonscm.debian.org/cgit/pkg-games/teeworlds.git/plain/debian/patches/new-wavpack.patch.
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This patch lets us build teeworlds with wavpack 5.1.0.
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--- a/src/engine/client/sound.cpp
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+++ b/src/engine/client/sound.cpp
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@@ -328,17 +328,14 @@ void CSound::RateConvert(int SampleID)
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pSample->m_NumFrames = NumFrames;
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}
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-int CSound::ReadData(void *pBuffer, int Size)
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-{
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- return io_read(ms_File, pBuffer, Size);
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-}
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-
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int CSound::LoadWV(const char *pFilename)
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{
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CSample *pSample;
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int SampleID = -1;
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char aError[100];
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WavpackContext *pContext;
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+ char aWholePath[1024];
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+ IOHANDLE File;
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// don't waste memory on sound when we are stress testing
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if(g_Config.m_DbgStress)
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@@ -351,19 +348,23 @@ int CSound::LoadWV(const char *pFilename
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if(!m_pStorage)
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return -1;
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- ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL);
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- if(!ms_File)
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+ File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL, aWholePath, sizeof(aWholePath));
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+ if(!File)
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{
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dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename);
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return -1;
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}
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+ else
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+ {
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+ io_close(File);
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+ }
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SampleID = AllocID();
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if(SampleID < 0)
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return -1;
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pSample = &m_aSamples[SampleID];
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- pContext = WavpackOpenFileInput(ReadData, aError);
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+ pContext = WavpackOpenFileInput(aWholePath, aError, OPEN_2CH_MAX, 0);
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if (pContext)
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{
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int m_aSamples = WavpackGetNumSamples(pContext);
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@@ -419,9 +420,6 @@ int CSound::LoadWV(const char *pFilename
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dbg_msg("sound/wv", "failed to open %s: %s", pFilename, aError);
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}
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- io_close(ms_File);
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- ms_File = NULL;
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-
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if(g_Config.m_Debug)
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dbg_msg("sound/wv", "loaded %s", pFilename);
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@@ -527,7 +525,5 @@ void CSound::StopAll()
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lock_unlock(m_SoundLock);
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}
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-IOHANDLE CSound::ms_File = 0;
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-
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IEngineSound *CreateEngineSound() { return new CSound; }
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--- a/src/engine/client/sound.h
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+++ b/src/engine/client/sound.h
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@@ -21,10 +21,6 @@ public:
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static void RateConvert(int SampleID);
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- // TODO: Refactor: clean this mess up
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- static IOHANDLE ms_File;
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- static int ReadData(void *pBuffer, int Size);
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-
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virtual bool IsSoundEnabled() { return m_SoundEnabled != 0; }
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virtual int LoadWV(const char *pFilename);
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