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gnu: Add glkit.
* gnu/packages/lisp-xyz.scm (cl-glkit, ecl-glkit, sbcl-glkit): New variables.
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@ -22260,3 +22260,46 @@ (define-public cl-sdl2kit
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(define-public ecl-sdl2kit
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(sbcl-package->ecl-package sbcl-sdl2kit))
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(define-public sbcl-glkit
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(let ((commit "0d8e7c5fed4231f2177afcf0f3ff66f196ed6a46"))
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(package
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(name "sbcl-glkit")
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(version (git-version "0.0" "1" commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/lispgames/glkit/")
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(commit commit)))
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(file-name (git-file-name "cl-glkit" version))
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(sha256
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(base32 "1x3y5jcr1f0v9sgn3y5b7b8fhgd6vv37nz73016gdwh511idi8jn"))))
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(build-system asdf-build-system/sbcl)
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(inputs
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(list sbcl-alexandria
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sbcl-cl-opengl
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sbcl-defpackage-plus
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sbcl-mathkit
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sbcl-sb-cga
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sbcl-sdl2
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sbcl-static-vectors))
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(home-page "https://github.com/lispgames/glkit/")
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(synopsis "OpenGL utilities for math, shaders, and more")
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(description
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"This is a utility kit for functionality related to OpenGL. It provides the following:
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@itemize
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@item @code{kit.glm}: This re-exports @code{sb-cga} and @code{mathkit} for
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convenience.
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@item @code{kit.gl.shader}: This provides shader dictionary and compilation
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functionality similar to what was originally found in @code{sdl2kit}.
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@item @code{kit.gl.vao}: This provides an interface for Vertex Array Objects.
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@end itemize\n")
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(license license:expat))))
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(define-public cl-glkit
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(sbcl-package->cl-source-package sbcl-glkit))
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(define-public ecl-glkit
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(sbcl-package->ecl-package sbcl-glkit))
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