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gnu: Add frozen-bubble.
* gnu/packages/games.scm (frozen-bubble): New variable.
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1 changed files with 102 additions and 2 deletions
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@ -146,6 +146,7 @@ (define-module (gnu packages games)
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#:use-module (gnu packages pcre)
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#:use-module (gnu packages perl)
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#:use-module (gnu packages perl-check)
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#:use-module (gnu packages perl-compression)
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#:use-module (gnu packages pkg-config)
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#:use-module (gnu packages pulseaudio)
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#:use-module (gnu packages python)
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@ -176,14 +177,15 @@ (define-module (gnu packages games)
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#:use-module (gnu packages messaging)
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#:use-module (gnu packages networking)
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#:use-module (guix build-system copy)
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system glib-or-gtk)
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#:use-module (guix build-system gnu)
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#:use-module (guix build-system go)
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#:use-module (guix build-system meson)
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#:use-module (guix build-system scons)
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#:use-module (guix build-system perl)
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#:use-module (guix build-system python)
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system qt)
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#:use-module (guix build-system scons)
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#:use-module (guix build-system trivial)
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#:use-module ((srfi srfi-1) #:hide (zip))
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#:use-module (srfi srfi-26))
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@ -6891,6 +6893,104 @@ (define-public frotz-sdl
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(home-page "http://frotz.sourceforge.net")
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(license license:gpl2+))))
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(define-public frozen-bubble
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;; Last official release is very outdated (2010). Use latest commit (2017).
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(let ((commit "d6a029110ad6ab9e4960052e175addc98807fb7e")
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(revision "1"))
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(package
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(name "frozen-bubble")
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(version (git-version "2.2.1" revision commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/kthakore/frozen-bubble.git")
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(commit commit)))
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(file-name (git-file-name name version))
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(sha256
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(base32 "1rfrcym5lf4qac2qdklikb1ywijyxypq298azzxahy461dadl6cx"))))
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(build-system perl-build-system)
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(arguments
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`(#:phases
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(modify-phases %standard-phases
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;; Build process needs to create files in the "server"
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;; directory.
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(add-after 'unpack 'fix-permissions
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(lambda _
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(for-each make-file-writable
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(find-files "server" "." #:directories? #t))))
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;; By default, build stops at warnings.
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(add-after 'unpack 'prevent-build-error
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(lambda _
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(substitute* "inc/My/Builder.pm"
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(("-Werror") ""))
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#t))
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(add-after 'install 'install-desktop-file-and-icons
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(lambda* (#:key outputs #:allow-other-keys)
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(let* ((share (string-append (assoc-ref outputs "out") "/share"))
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(hicolor (string-append share "/icons/hicolor")))
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;; Create desktop entry.
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(make-desktop-entry-file
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(string-append share "/applications/" ,name ".desktop")
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#:name "Frozen Bubble"
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#:comment "Frozen Bubble arcade game"
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#:exec ,name
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#:icon ,name
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#:categories '("Game" "ArcadeGame"))
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;; Add icons.
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(with-directory-excursion "share/icons"
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(for-each
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(lambda (size)
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(let* ((dim (string-append size "x" size))
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(dir (string-append hicolor "/" dim "/apps")))
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(mkdir-p dir)
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(copy-file
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(string-append "frozen-bubble-icon-" dim ".png")
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(string-append dir "/frozen-bubble.png"))))
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'("16" "32" "48" "64"))))
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#t))
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(add-after 'install 'wrap-perl-libs
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out"))
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(perl5lib (getenv "PERL5LIB")))
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(for-each (lambda (prog)
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(wrap-program (string-append out "/" prog)
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`("PERL5LIB" ":" prefix
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(,(string-append perl5lib ":" out
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"/lib/perl5/site_perl")))))
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(find-files "bin" ".")))
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#t)))))
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(native-inputs
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`(("perl-alien-sdl" ,perl-alien-sdl)
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("perl-capture-tiny" ,perl-capture-tiny)
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("perl-locale-maketext-lexicon" ,perl-locale-maketext-lexicon)
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("perl-module-build" ,perl-module-build)
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("pkg-config" ,pkg-config)))
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(inputs
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`(("glib" ,glib)
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("perl-compress-bzip2" ,perl-compress-bzip2)
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("perl-file-sharedir" ,perl-file-sharedir)
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("perl-file-slurp" ,perl-file-slurp)
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("perl-file-which" ,perl-file-which)
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("perl-ipc-system-simple" ,perl-ipc-system-simple)
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("perl-sdl" ,perl-sdl)
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("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer sdl-pango sdl-ttf)))))
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(home-page "http://frozen-bubble.org/")
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(synopsis "Puzzle with bubbles")
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(description
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"Frozen-Bubble is a clone of the popular Puzzle Bobble game, in which
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you attempt to shoot bubbles into groups of the same color to cause them to
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pop.
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Players compete as penguins and must use the arrow keys to aim a colored
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bubble at groups of bubbles. The objective is to clear all the bubbles off
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the screen before a bubble passes below a line at the bottom.
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It features 100 single-player levels, a two-player mode, music and striking
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graphics. A level editor is also included to allow players to create and play
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their own levels.")
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(license license:gpl2))))
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(define-public libmanette
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(package
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(name "libmanette")
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