gnu: Add chipmunk.

* gnu/packages/game-development.scm (chipmunk): New variable.
This commit is contained in:
Nicolas Goaziou 2020-01-05 18:52:49 +01:00
parent a3143063ae
commit d6ab5f4fa7
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@ -2021,3 +2021,31 @@ (define-public ode
computer games, 3D authoring tools and simulation tools.")
;; Software is dual-licensed.
(license (list license:lgpl2.1+ license:expat))))
(define-public chipmunk
(package
(name "chipmunk")
(version "7.0.3")
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/slembcke/Chipmunk2D.git")
(commit (string-append "Chipmunk-" version))))
(file-name (git-file-name name version))
(sha256
(base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
(build-system cmake-build-system)
(arguments
`(#:tests? #f ;no test
#:configure-flags '("-DBUILD_STATIC=OFF"
"-DBUILD_DEMOS=OFF")))
(inputs
`(("freeglut" ,freeglut)
("libxmu" ,libxmu)
("libxrandr" ,libxrandr)))
(home-page "http://chipmunk2d.net/")
(synopsis "Fast and lightweight 2D game physics library")
(description "Chipmunk is a simple, lightweight, fast and portable 2D
rigid body physics library written in C.")
(license license:expat)))