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gnu: teeworlds: Fix audio.
* gnu/packages/games.scm (teeworlds)[source]: Enable recursive cloning. [build-system]: Switch to cmake-build-system. [arguments]: Remove custom phases build and install. [inputs]: Add openssl. [native-inputs]: Remove bam. [license]: Add map/language data license. Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
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1 changed files with 10 additions and 55 deletions
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@ -6104,11 +6104,13 @@ (define-public teeworlds
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/teeworlds/teeworlds")
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(commit version)))
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(commit version)
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;; There are two submodules in datasrc/{languages,maps}
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(recursive? #t)))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"169dl83q08zl4h813az8hjs4rs3dms9yjn6bnsld4fjcj0imvvc6"))
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"1l19ksmimg6b8zzjy0skyhh7z11ql7n5gvilkv7ay5x2b9ndbqwz"))
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(modules '((guix build utils)
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(ice-9 ftw)
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(ice-9 regex)
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@ -6121,15 +6123,12 @@ (define-public teeworlds
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(remove (cut string-match "(^.)|(^md5$)" <>)
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(scandir base-dir)))
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#t))))
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(build-system gnu-build-system)
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(build-system cmake-build-system)
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(arguments
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`(#:tests? #f ; no tests included
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#:modules ((guix build gnu-build-system)
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(guix build utils)
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(srfi srfi-26))
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#:phases
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(modify-phases %standard-phases
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(replace 'configure
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(add-after 'unpack 'patch-paths
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(lambda* (#:key outputs #:allow-other-keys)
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;; Embed path to assets.
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(substitute* "src/engine/shared/storage.cpp"
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@ -6138,51 +6137,7 @@ (define-public teeworlds
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(assoc-ref outputs "out")
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"/share/teeworlds/data"
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"\"")))
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;; Bam expects all files to have a recent time stamp.
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(for-each (cut utime <> 1 1)
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(find-files "."))
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;; Do not use bundled libraries.
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(substitute* "bam.lua"
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(("local json = Compile.+$")
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"local json = nil
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settings.link.libs:Add(\"jsonparser\")")
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(("local png = Compile.+$")
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"local png = nil
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settings.link.libs:Add(\"pnglite\")")
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(("local wavpack = Compile.+$")
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"local wavpack = nil
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settings.link.libs:Add(\"wavpack\")")
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(("if config\\.zlib\\.value == 1")
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"if config.zlib.value"))
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(substitute* "src/engine/client/graphics_threaded.cpp"
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(("engine/external/pnglite/pnglite\\.h")
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"pnglite.h"))
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(substitute* "src/engine/client/sound.cpp"
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(("engine/external/wavpack/wavpack\\.h")
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"wavpack/wavpack.h"))
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#t))
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(replace 'build
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(lambda _
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(invoke "bam" "-a" "-v" "conf=release")))
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(replace 'install
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(lambda* (#:key outputs #:allow-other-keys)
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(let* ((arch ,(system->linux-architecture
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(or (%current-target-system)
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(%current-system))))
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(build (string-append "build/" (if (string=? arch "i386")
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"x86" arch)
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"/release/"))
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(data-built (string-append build "data/"))
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(out (assoc-ref outputs "out"))
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(bin (string-append out "/bin/"))
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(data (string-append out "/share/teeworlds/data/")))
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(for-each (cut install-file <> bin)
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(map (cut string-append build <>)
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'("teeworlds" "teeworlds_srv")))
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(copy-recursively data-built data)
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#t))))))
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#t)))))
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(inputs
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`(("freetype" ,freetype)
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("glu" ,glu)
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@ -6193,17 +6148,17 @@ (define-public teeworlds
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("sdl2-image" ,sdl2-image)
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("sdl2-mixer" ,sdl2-mixer)
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("wavpack" ,wavpack)
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("openssl" ,openssl)
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("zlib" ,zlib)))
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(native-inputs
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`(("bam" ,bam)
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("python" ,python-wrapper)
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`(("python" ,python-wrapper)
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("pkg-config" ,pkg-config)))
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(home-page "https://www.teeworlds.com")
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(synopsis "2D retro multiplayer shooter game")
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(description "Teeworlds is an online multiplayer game. Battle with up to
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16 players in a variety of game modes, including Team Deathmatch and Capture
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The Flag. You can even design your own maps!")
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(license license:bsd-3)))
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(license (list license:bsd-3 license:cc-by-sa3.0)))) ; game+maps&languages
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(define-public enigma
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(package
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