mirror of
https://git.in.rschanz.org/ryan77627/guix.git
synced 2024-12-26 14:28:15 -05:00
gnu: python-pyxel: Update to 1.4.3-2.be75b72.
* gnu/packages/game-development.scm (python-pyxel): Update to 1.4.3-2.be75b72. [version]: Use git-version even though it is a release. [source]<git-reference>: Use commit. <snippet>: Adjust accordingly.
This commit is contained in:
parent
04fad62acd
commit
e4fdf062dc
1 changed files with 52 additions and 44 deletions
|
@ -1646,53 +1646,61 @@ (define* (install-renpy-game #:key output game name (renpy renpy)
|
|||
(license license:expat)))
|
||||
|
||||
(define-public python-pyxel
|
||||
(package
|
||||
(name "python-pyxel")
|
||||
(version "1.4.3")
|
||||
(source
|
||||
(origin
|
||||
(method git-fetch)
|
||||
(uri
|
||||
(git-reference
|
||||
(url "https://github.com/kitao/pyxel")
|
||||
(commit (string-append "v" version))))
|
||||
(file-name (git-file-name name version))
|
||||
(sha256
|
||||
(base32
|
||||
"0bwsgb5yq5s479cnf046v379zsn5ybp5195kbfvzr9l11qbaicm9"))
|
||||
(modules '((guix build utils)))
|
||||
(snippet
|
||||
'(begin
|
||||
(delete-file-recursively "pyxel/core/bin")))))
|
||||
(build-system python-build-system)
|
||||
(arguments
|
||||
`(#:tests? #f ; "Tests" are actually example programs that never halt.
|
||||
#:phases
|
||||
(modify-phases %standard-phases
|
||||
(add-after 'unpack 'patch-build-files
|
||||
(lambda* (#:key inputs #:allow-other-keys)
|
||||
(substitute* "setup.py"
|
||||
(("\"pyxel\\.core\\.bin\\.(.*)\"," all arch)
|
||||
(if (string=? arch "linux")
|
||||
all
|
||||
"")))
|
||||
(substitute* "pyxel/core/Makefile"
|
||||
(("`sdl2-config")
|
||||
(string-append "`sdl2-config --prefix="
|
||||
(assoc-ref inputs "sdl2"))))))
|
||||
(add-before 'build 'prebuild
|
||||
(lambda _
|
||||
(invoke "make" "-C" "pyxel/core"))))))
|
||||
(inputs
|
||||
`(("gifsicle" ,gifsicle)
|
||||
("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
|
||||
(home-page "https://github.com/kitao/pyxel")
|
||||
(synopsis "Retro game engine for Python")
|
||||
(description "Pyxel is a game engine inspired by retro gaming consoles.
|
||||
;; Note to updaters: Use commit and revision even if you're bumping
|
||||
;; to a release, as upstream is known to "reuse" tags.
|
||||
;; See <https://bugs.gnu.org/66015> for more information.
|
||||
(let ((commit "be75b724cae9e10e56a82a5421f9dd65390f1a06")
|
||||
(revision "2"))
|
||||
(package
|
||||
(name "python-pyxel")
|
||||
;; This is the latest version to not require Rust…
|
||||
(version (git-version "1.4.3" revision commit))
|
||||
(source
|
||||
(origin
|
||||
(method git-fetch)
|
||||
(uri
|
||||
(git-reference
|
||||
(url "https://github.com/kitao/pyxel")
|
||||
(commit commit)))
|
||||
(file-name (git-file-name name version))
|
||||
(sha256
|
||||
(base32
|
||||
"03ch79cmh9fxvq6c2f3zc2snzczhqi2n01f254lsigckc7d5wz08"))
|
||||
(modules '((guix build utils)))
|
||||
(snippet
|
||||
#~(begin
|
||||
(substitute* "pyxel/__init__.py"
|
||||
(("from collections import MutableSequence")
|
||||
"from collections.abc import MutableSequence"))))))
|
||||
(build-system python-build-system)
|
||||
(arguments
|
||||
`(#:tests? #f ; "Tests" are actually example programs that never halt.
|
||||
#:phases
|
||||
(modify-phases %standard-phases
|
||||
(add-after 'unpack 'patch-build-files
|
||||
(lambda* (#:key inputs #:allow-other-keys)
|
||||
(substitute* "setup.py"
|
||||
(("\"pyxel\\.core\\.bin\\.(.*)\"," all arch)
|
||||
(if (string=? arch "linux")
|
||||
all
|
||||
"")))
|
||||
(substitute* "pyxel/core/Makefile"
|
||||
(("`sdl2-config")
|
||||
(string-append "`sdl2-config --prefix="
|
||||
(assoc-ref inputs "sdl2"))))))
|
||||
(add-before 'build 'prebuild
|
||||
(lambda _
|
||||
(invoke "make" "-C" "pyxel/core"))))))
|
||||
(inputs
|
||||
`(("gifsicle" ,gifsicle)
|
||||
("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
|
||||
(home-page "https://github.com/kitao/pyxel")
|
||||
(synopsis "Retro game engine for Python")
|
||||
(description "Pyxel is a game engine inspired by retro gaming consoles.
|
||||
It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps
|
||||
(256x256 pixels each) and 4 sound channels with 64 definable sounds. It
|
||||
also comes with a built-in image and sound editor.")
|
||||
(license license:expat)))
|
||||
(license license:expat))))
|
||||
|
||||
(define-public grafx2
|
||||
(package
|
||||
|
|
Loading…
Reference in a new issue