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* gnu/packages/patches/minetest-subgame-env-var.patch: New file. * gnu-system.am (dist_patch_DATA): Add it. * gnu/packages/games.scm (minetest): New variable.
92 lines
2.8 KiB
Diff
92 lines
2.8 KiB
Diff
From fd5eaae2babb322f8a3e2acab55a12e218814c8e Mon Sep 17 00:00:00 2001
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From: David Thompson <dthompson2@worcester.edu>
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Date: Sat, 6 Sep 2014 13:21:46 -0400
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Subject: [PATCH] Search for subgames using $MINETEST_SUBGAME_PATH.
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---
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doc/minetest.6 | 6 ++++++
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src/subgame.cpp | 30 ++++++++++++++++++++++++++++++
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2 files changed, 36 insertions(+)
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diff --git a/doc/minetest.6 b/doc/minetest.6
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index d94c12c..ff54520 100644
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--- a/doc/minetest.6
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+++ b/doc/minetest.6
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@@ -83,6 +83,12 @@ Set world path
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Migrate from current map backend to another. Possible values are sqlite3
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and leveldb. Only works when using --server.
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+.SH ENVIRONMENT VARIABLES
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+
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+.TP
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+MINETEST_SUBGAME_PATH
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+Colon delimited list of directories to search for subgames.
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+
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.SH BUGS
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Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
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diff --git a/src/subgame.cpp b/src/subgame.cpp
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index f2465c9..e86655b 100644
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--- a/src/subgame.cpp
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+++ b/src/subgame.cpp
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@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "settings.h"
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#include "log.h"
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+#include "strfnd.h"
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#ifndef SERVER
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#include "tile.h" // getImagePath
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#endif
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@@ -59,6 +60,17 @@ struct GameFindPath
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{}
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};
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+Strfnd getSubgamePathEnv() {
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+ std::string sp;
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+ char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
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+
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+ if(subgame_path) {
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+ sp = std::string(subgame_path);
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+ }
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+
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+ return Strfnd(sp);
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+}
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+
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SubgameSpec findSubgame(const std::string &id)
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{
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if(id == "")
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@@ -66,6 +78,17 @@ SubgameSpec findSubgame(const std::string &id)
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std::string share = porting::path_share;
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std::string user = porting::path_user;
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std::vector<GameFindPath> find_paths;
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+
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+ Strfnd search_paths = getSubgamePathEnv();
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+
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+ while(!search_paths.atend()) {
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+ std::string path = search_paths.next(":");
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+ find_paths.push_back(GameFindPath(
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+ path + DIR_DELIM + id, false));
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+ find_paths.push_back(GameFindPath(
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+ path + DIR_DELIM + id + "_game", false));
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+ }
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+
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find_paths.push_back(GameFindPath(
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user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
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find_paths.push_back(GameFindPath(
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@@ -129,6 +152,13 @@ std::set<std::string> getAvailableGameIds()
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std::set<std::string> gamespaths;
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gamespaths.insert(porting::path_share + DIR_DELIM + "games");
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gamespaths.insert(porting::path_user + DIR_DELIM + "games");
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+
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+ Strfnd search_paths = getSubgamePathEnv();
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+
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+ while(!search_paths.atend()) {
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+ gamespaths.insert(search_paths.next(":"));
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+ }
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+
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for(std::set<std::string>::const_iterator i = gamespaths.begin();
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i != gamespaths.end(); i++){
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
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--
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2.1.1
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