guix/gnu/packages/patches/hedgewars-network-bsd.patch
Lars-Dominik Braun 2a1b6c0dbf
gnu: hedgewars: Fix build.
* gnu/packages/patches/hedgewars-network-bsd.patch: Import upstream patch.
* gnu/local.mk (dist_patch_DATA): Add it.
* gnu/packages/games.scm (hedgewars): Use it.
2021-10-08 09:13:53 +02:00

150 lines
5.6 KiB
Diff

From f813f3d5b63bb5be1b5e0b44930e77656c547aad Mon Sep 17 00:00:00 2001
From: Jens Petersen <none@none>
Date: Wed, 8 Jul 2020 17:02:45 +0300
Subject: [PATCH] update server network
---
gameServer/Actions.hs | 2 +-
gameServer/CMakeLists.txt | 3 ++-
gameServer/ClientIO.hs | 4 ++--
gameServer/CoreTypes.hs | 2 +-
gameServer/OfficialServer/checker.hs | 5 ++---
gameServer/Utils.hs | 6 +-----
gameServer/hedgewars-server.cabal | 3 ++-
gameServer/hedgewars-server.hs | 5 +++--
8 files changed, 14 insertions(+), 16 deletions(-)
diff --git a/gameServer/Actions.hs b/gameServer/Actions.hs
index 125d6ea832..c42d17b9a9 100644
--- a/gameServer/Actions.hs
+++ b/gameServer/Actions.hs
@@ -709,7 +709,7 @@ processAction RestartServer = do
args <- gets (runArgs . serverInfo)
io $ do
noticeM "Core" "Closing listening socket"
- sClose sock
+ close sock
noticeM "Core" "Spawning new server"
_ <- createProcess (proc "./hedgewars-server" args)
return ()
diff --git a/gameServer/CMakeLists.txt b/gameServer/CMakeLists.txt
index 5f2c882563..e71650c70c 100644
--- a/gameServer/CMakeLists.txt
+++ b/gameServer/CMakeLists.txt
@@ -9,7 +9,8 @@ check_haskell_package_exists(base "Control.Exception" mask 1)
check_haskell_package_exists(containers "Data.Map" size 1)
check_haskell_package_exists(vector "Data.Vector" length 1)
check_haskell_package_exists(bytestring "Data.ByteString" pack 1)
-check_haskell_package_exists(network "Network.BSD" getHostName 0)
+check_haskell_package_exists(network "Network.Socket" defaultHints 0)
+check_haskell_package_exists(network-bsd "Network.BSD" getHostName 0)
check_haskell_package_exists(time "Data.Time" getCurrentTime 0)
check_haskell_package_exists(mtl "Control.Monad.State" fix 1)
check_haskell_package_exists(sandi "Codec.Binary.Base64" encode 1)
diff --git a/gameServer/ClientIO.hs b/gameServer/ClientIO.hs
index 46dd40ed9f..0c97bde932 100644
--- a/gameServer/ClientIO.hs
+++ b/gameServer/ClientIO.hs
@@ -23,7 +23,7 @@ import qualified Control.Exception as Exception
import Control.Monad.State
import Control.Concurrent.Chan
import Control.Concurrent
-import Network
+import Network.Socket hiding (recv)
import Network.Socket.ByteString
import qualified Data.ByteString.Char8 as B
----------------
@@ -90,7 +90,7 @@ clientSendLoop s tId chan ci = do
sendAll s $ B.unlines answer `B.snoc` '\n'
if isQuit answer then
- sClose s
+ close s
else
clientSendLoop s tId chan ci
diff --git a/gameServer/CoreTypes.hs b/gameServer/CoreTypes.hs
index f547df483a..72f35807e3 100644
--- a/gameServer/CoreTypes.hs
+++ b/gameServer/CoreTypes.hs
@@ -23,7 +23,7 @@ import Control.Concurrent
import Data.Word
import qualified Data.Map as Map
import Data.Time
-import Network
+import Network.Socket
import Data.Function
import Data.ByteString.Char8 as B
import Data.Unique
diff --git a/gameServer/OfficialServer/checker.hs b/gameServer/OfficialServer/checker.hs
index 37df3208b9..b4ecb8fc57 100644
--- a/gameServer/OfficialServer/checker.hs
+++ b/gameServer/OfficialServer/checker.hs
@@ -28,8 +28,7 @@ import System.Directory
import Control.Monad.State
import Control.Concurrent.Chan
import Control.Concurrent
-import Network
-import Network.BSD
+import Network.BSD hiding (recv)
import Network.Socket hiding (recv, sClose)
import Network.Socket.ByteString
import qualified Data.ByteString.Char8 as B
@@ -207,7 +206,7 @@ main = withSocketsDo . forever $ do
Exception.bracket
setupConnection
- (\s -> noticeM "Core" "Shutting down" >> sClose s)
+ (\s -> noticeM "Core" "Shutting down" >> close s)
(session login password (d ++ "/.hedgewars") exeFullname dataPrefix)
where
setupConnection = do
diff --git a/gameServer/Utils.hs b/gameServer/Utils.hs
index 3d81b7f7c6..9fd80c01ba 100644
--- a/gameServer/Utils.hs
+++ b/gameServer/Utils.hs
@@ -41,11 +41,7 @@ import CoreTypes
sockAddr2String :: SockAddr -> IO B.ByteString
-sockAddr2String (SockAddrInet _ hostAddr) = liftM B.pack $ inet_ntoa hostAddr
-sockAddr2String (SockAddrInet6 _ _ (a, b, c, d) _) =
- return $ B.pack $ (foldr1 (.)
- $ List.intersperse (':':)
- $ concatMap (\n -> (\(a0, a1) -> [showHex a0, showHex a1]) $ divMod n 65536) [a, b, c, d]) []
+sockAddr2String = liftM (B.pack . fromJust . fst) . getNameInfo [] True False
maybeRead :: Read a => String -> Maybe a
maybeRead s = case reads s of
diff --git a/gameServer/hedgewars-server.cabal b/gameServer/hedgewars-server.cabal
index 3c7f2418c9..9f764fd997 100644
--- a/gameServer/hedgewars-server.cabal
+++ b/gameServer/hedgewars-server.cabal
@@ -57,7 +57,8 @@ Executable checker
containers,
vector,
bytestring,
- network >= 2.3 && < 3.0,
+ network >= 2.3,
+ network-bsd,
mtl >= 2,
sandi,
hslogger,
diff --git a/gameServer/hedgewars-server.hs b/gameServer/hedgewars-server.hs
index e47ae2891d..7e6ab8fa38 100644
--- a/gameServer/hedgewars-server.hs
+++ b/gameServer/hedgewars-server.hs
@@ -50,10 +50,11 @@ server si = do
proto <- getProtocolNumber "tcp"
E.bracket
(socket AF_INET Stream proto)
- sClose
+ close
(\sock -> do
setSocketOption sock ReuseAddr 1
- bindSocket sock (SockAddrInet (listenPort si) iNADDR_ANY)
+ iNADDR_ANY <- addrAddress . head <$> getAddrInfo Nothing (Just "0") (Just (show (listenPort si)))
+ bind sock iNADDR_ANY
listen sock maxListenQueue
startServer si{serverSocket = Just sock}
)