mirror of
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a0aa6542ac
* gnu/packages/games.scm (irrlicht-for-minetest)[source]: Add file-name field.
11297 lines
460 KiB
Scheme
11297 lines
460 KiB
Scheme
;;; GNU Guix --- Functional package management for GNU
|
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;;; Copyright © 2013 John Darrington <jmd@gnu.org>
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;;; Copyright © 2013 Nikita Karetnikov <nikita@karetnikov.org>
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;;; Copyright © 2014, 2015 David Thompson <dthompson2@worcester.edu>
|
||
;;; Copyright © 2014-2022 Eric Bavier <bavier@posteo.net>
|
||
;;; Copyright © 2014 Cyrill Schenkel <cyrill.schenkel@gmail.com>
|
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;;; Copyright © 2014 Sylvain Beucler <beuc@beuc.net>
|
||
;;; Copyright © 2014, 2015, 2018, 2019, 2021 Ludovic Courtès <ludo@gnu.org>
|
||
;;; Copyright © 2014, 2015, 2016 Sou Bunnbu <iyzsong@gmail.com>
|
||
;;; Copyright © 2014, 2015, 2019 Mark H Weaver <mhw@netris.org>
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;;; Copyright © 2015, 2016 Andreas Enge <andreas@enge.fr>
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||
;;; Copyright © 2015 David Hashe <david.hashe@dhashe.com>
|
||
;;; Copyright © 2015, 2017, 2018, 2021 Christine Lemmer-Webber <cwebber@dustycloud.org>
|
||
;;; Copyright © 2015, 2016, 2017, 2018, 2019, 2021 Ricardo Wurmus <rekado@elephly.net>
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;;; Copyright © 2015, 2016, 2017 Alex Kost <alezost@gmail.com>
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;;; Copyright © 2015 Paul van der Walt <paul@denknerd.org>
|
||
;;; Copyright © 2016, 2017 Rodger Fox <thylakoid@openmailbox.org>
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||
;;; Copyright © 2016, 2017, 2018 Nikita <nikita@n0.is>
|
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;;; Copyright © 2016 Albin Söderqvist <albin@fripost.org>
|
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;;; Copyright © 2016, 2017, 2018, 2019, 2020 Kei Kebreau <kkebreau@posteo.net>
|
||
;;; Copyright © 2016 Alex Griffin <a@ajgrf.com>
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;;; Copyright © 2016, 2017, 2018, 2019, 2020, 2021 Efraim Flashner <efraim@flashner.co.il>
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;;; Copyright © 2016 Jan Nieuwenhuizen <janneke@gnu.org>
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;;; Copyright © 2016 Steve Webber <webber.sl@gmail.com>
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||
;;; Copyright © 2017 Adonay "adfeno" Felipe Nogueira <https://libreplanet.org/wiki/User:Adfeno> <adfeno@hyperbola.info>
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;;; Copyright © 2017, 2018, 2020 Arun Isaac <arunisaac@systemreboot.net>
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||
;;; Copyright © 2017–2022 Tobias Geerinckx-Rice <me@tobias.gr>
|
||
;;; Copyright © 2017, 2019 nee <nee-git@hidamari.blue>
|
||
;;; Copyright © 2017 Clément Lassieur <clement@lassieur.org>
|
||
;;; Copyright © 2017, 2019, 2020 Marius Bakke <mbakke@fastmail.com>
|
||
;;; Copyright © 2017, 2018 Rutger Helling <rhelling@mykolab.com>
|
||
;;; Copyright © 2017 Roel Janssen <roel@gnu.org>
|
||
;;; Copyright © 2017-2022 Nicolas Goaziou <mail@nicolasgoaziou.fr>
|
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;;; Copyright © 2018 okapi <okapi@firemail.cc>
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;;; Copyright © 2018 Tim Gesthuizen <tim.gesthuizen@yahoo.de>
|
||
;;; Copyright © 2018 Madalin Ionel-Patrascu <madalinionel.patrascu@mdc-berlin.de>
|
||
;;; Copyright © 2018 Benjamin Slade <slade@jnanam.net>
|
||
;;; Copyright © 2018 Alex Vong <alexvong1995@gmail.com>
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||
;;; Copyright © 2019, 2020 Pierre Neidhardt <mail@ambrevar.xyz>
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||
;;; Copyright © 2019, 2020 Oleg Pykhalov <go.wigust@gmail.com>
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;;; Copyright © 2019 Pierre Langlois <pierre.langlois@gmx.com>
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||
;;; Copyright © 2019 Julien Lepiller <julien@lepiller.eu>
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;;; Copyright © 2019, 2020 Jesse Gibbons <jgibbons2357+guix@gmail.com>
|
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;;; Copyright © 2019 Dan Frumin <dfrumin@cs.ru.nl>
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||
;;; Copyright © 2019, 2020, 2021, 2022 Guillaume Le Vaillant <glv@posteo.net>
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;;; Copyright © 2019, 2020 Timotej Lazar <timotej.lazar@araneo.si>
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||
;;; Copyright © 2019 Josh Holland <josh@inv.alid.pw>
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;;; Copyright © 2019 Pkill -9 <pkill9@runbox.com>
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;;; Copyright © 2017, 2019 Hartmut Goebel <h.goebel@crazy-compilers.com>
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||
;;; Copyright © 2020 Alberto Eleuterio Flores Guerrero <barbanegra+guix@posteo.mx>
|
||
;;; Copyright © 2020 Naga Malleswari <nagamalli@riseup.net>
|
||
;;; Copyright © 2020 Vitaliy Shatrov <D0dyBo0D0dyBo0@protonmail.com>
|
||
;;; Copyright © 2020 Jack Hill <jackhill@jackhill.us>
|
||
;;; Copyright © 2020 Vincent Legoll <vincent.legoll@gmail.com>
|
||
;;; Copyright © 2020, 2021 Michael Rohleder <mike@rohleder.de>
|
||
;;; Copyright © 2020 Trevor Hass <thass@okstate.edu>
|
||
;;; Copyright © 2020, 2021 Liliana Marie Prikler <liliana.prikler@gmail.com>
|
||
;;; Copyright © 2020 Lu hux <luhux@outlook.com>
|
||
;;; Copyright © 2020 Tomás Ortín Fernández <tomasortin@mailbox.org>
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||
;;; Copyright © 2021 Olivier Rojon <o.rojon@posteo.net>
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||
;;; Copyright © 2021 Stefan Reichör <stefan@xsteve.at>
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||
;;; Copyright © 2021, 2022 Greg Hogan <code@greghogan.com>
|
||
;;; Copyright © 2021 David Pflug <david@pflug.io>
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||
;;; Copyright © 2021, 2022 Felix Gruber <felgru@posteo.net>
|
||
;;; Copyright © 2021 Solene Rapenne <solene@perso.pw>
|
||
;;; Copyright © 2021 Noisytoot <noisytoot@disroot.org>
|
||
;;; Copyright © 2021 Petr Hodina <phodina@protonmail.com>
|
||
;;; Copyright © 2021, 2022 Brendan Tildesley <mail@brendan.scot>
|
||
;;; Copyright © 2021 Christopher Baines <mail@cbaines.net>
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||
;;; Copyright © 2021 Foo Chuan Wei <chuanwei.foo@hotmail.com>
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||
;;; Copyright © 2022 Yovan Naumovski <yovan@gorski.stream>
|
||
;;; Copyright © 2022 Roman Riabenko <roman@riabenko.com>
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||
;;; Copyright © 2022 zamfofex <zamfofex@twdb.moe>
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||
;;; Copyright © 2022 Gabriel Arazas <foo.dogsquared@gmail.com>
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||
;;; Copyright © 2022 Maxim Cournoyer <maxim.cournoyer@gmail.com>
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;;; Copyright © 2022 Hendursaga <hendursaga@aol.com>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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;;; GNU Guix is free software; you can redistribute it and/or modify it
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;;; under the terms of the GNU General Public License as published by
|
||
;;; the Free Software Foundation; either version 3 of the License, or (at
|
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;;; your option) any later version.
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;;;
|
||
;;; GNU Guix is distributed in the hope that it will be useful, but
|
||
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
;;; GNU General Public License for more details.
|
||
;;;
|
||
;;; You should have received a copy of the GNU General Public License
|
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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|
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(define-module (gnu packages games)
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#:use-module (ice-9 match)
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#:use-module ((guix licenses) #:prefix license:)
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#:use-module (guix utils)
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||
#:use-module (guix packages)
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||
#:use-module (guix download)
|
||
#:use-module (guix git-download)
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||
#:use-module (guix svn-download)
|
||
#:use-module (guix gexp)
|
||
#:use-module (gnu packages)
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||
#:use-module (gnu packages adns)
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||
#:use-module (gnu packages algebra)
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||
#:use-module (gnu packages autotools)
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||
#:use-module (gnu packages backup)
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||
#:use-module (gnu packages base)
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||
#:use-module (gnu packages build-tools)
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||
#:use-module (gnu packages admin)
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||
#:use-module (gnu packages audio)
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||
#:use-module (gnu packages avahi)
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||
#:use-module (gnu packages assembly)
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||
#:use-module (gnu packages bash)
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||
#:use-module (gnu packages bison)
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||
#:use-module (gnu packages boost)
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||
#:use-module (gnu packages check)
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||
#:use-module (gnu packages cmake)
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||
#:use-module (gnu packages compression)
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||
#:use-module (gnu packages code)
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||
#:use-module (gnu packages cpp)
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||
#:use-module (gnu packages curl)
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||
#:use-module (gnu packages crypto)
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||
#:use-module (gnu packages cyrus-sasl)
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||
#:use-module (gnu packages documentation)
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||
#:use-module (gnu packages docbook)
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||
#:use-module (gnu packages emulators)
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||
#:use-module (gnu packages flex)
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||
#:use-module (gnu packages fltk)
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||
#:use-module (gnu packages fonts)
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||
#:use-module (gnu packages fontutils)
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||
#:use-module (gnu packages freedesktop)
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||
#:use-module (gnu packages fribidi)
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||
#:use-module (gnu packages game-development)
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||
#:use-module (gnu packages gcc)
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||
#:use-module (gnu packages gettext)
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||
#:use-module (gnu packages ghostscript)
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||
#:use-module (gnu packages gimp)
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||
#:use-module (gnu packages gl)
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||
#:use-module (gnu packages glib)
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||
#:use-module (gnu packages gnome)
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||
#:use-module (gnu packages gnu-doc)
|
||
#:use-module (gnu packages gnupg)
|
||
#:use-module (gnu packages gnuzilla)
|
||
#:use-module (gnu packages golang)
|
||
#:use-module (gnu packages gperf)
|
||
#:use-module (gnu packages graphics)
|
||
#:use-module (gnu packages graphviz)
|
||
#:use-module (gnu packages gsasl)
|
||
#:use-module (gnu packages gstreamer)
|
||
#:use-module (gnu packages gtk)
|
||
#:use-module (gnu packages guile)
|
||
#:use-module (gnu packages haskell)
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||
#:use-module (gnu packages haskell-crypto)
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||
#:use-module (gnu packages haskell-xyz)
|
||
#:use-module (gnu packages icu4c)
|
||
#:use-module (gnu packages image)
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||
#:use-module (gnu packages imagemagick)
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||
#:use-module (gnu packages javascript)
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||
#:use-module (gnu packages less)
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||
#:use-module (gnu packages lesstif)
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||
#:use-module (gnu packages libcanberra)
|
||
#:use-module (gnu packages libedit)
|
||
#:use-module (gnu packages libidn)
|
||
#:use-module (gnu packages libunwind)
|
||
#:use-module (gnu packages linux)
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||
#:use-module (gnu packages llvm)
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||
#:use-module (gnu packages lua)
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||
#:use-module (gnu packages man)
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||
#:use-module (gnu packages maths)
|
||
#:use-module (gnu packages messaging)
|
||
#:use-module (gnu packages mp3)
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||
#:use-module (gnu packages music)
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||
#:use-module (gnu packages multiprecision)
|
||
#:use-module (gnu packages ncurses)
|
||
#:use-module (gnu packages netpbm)
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||
#:use-module (gnu packages networking)
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||
#:use-module (gnu packages ocaml)
|
||
#:use-module (gnu packages opencl)
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||
#:use-module (gnu packages pcre)
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||
#:autoload (gnu packages pascal) (fpc)
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||
#:use-module (gnu packages perl)
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||
#:use-module (gnu packages perl-check)
|
||
#:use-module (gnu packages perl-compression)
|
||
#:use-module (gnu packages pkg-config)
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||
#:use-module (gnu packages pretty-print)
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||
#:use-module (gnu packages protobuf)
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||
#:use-module (gnu packages pulseaudio)
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||
#:use-module (gnu packages python)
|
||
#:use-module (gnu packages python-web)
|
||
#:use-module (gnu packages python-xyz)
|
||
#:use-module (gnu packages qt)
|
||
#:use-module (gnu packages readline)
|
||
#:use-module (gnu packages ruby)
|
||
#:use-module (gnu packages shells)
|
||
#:use-module (gnu packages sdl)
|
||
#:use-module (gnu packages serialization)
|
||
#:use-module (gnu packages sqlite)
|
||
#:use-module (gnu packages squirrel)
|
||
#:use-module (gnu packages swig)
|
||
#:use-module (gnu packages tcl)
|
||
#:use-module (gnu packages terminals)
|
||
#:use-module (gnu packages texinfo)
|
||
#:use-module (gnu packages textutils)
|
||
#:use-module (gnu packages tls)
|
||
#:use-module (gnu packages unicode)
|
||
#:use-module (gnu packages upnp)
|
||
#:use-module (gnu packages video)
|
||
#:use-module (gnu packages vulkan)
|
||
#:use-module (gnu packages web)
|
||
#:use-module (gnu packages wget)
|
||
#:use-module (gnu packages wxwidgets)
|
||
#:use-module (gnu packages xdisorg)
|
||
#:use-module (gnu packages xorg)
|
||
#:use-module (gnu packages xiph)
|
||
#:use-module (gnu packages xml)
|
||
#:use-module (guix build-system copy)
|
||
#:use-module (guix build-system cmake)
|
||
#:use-module (guix build-system glib-or-gtk)
|
||
#:use-module (guix build-system gnu)
|
||
#:use-module (guix build-system go)
|
||
#:use-module (guix build-system meson)
|
||
#:use-module (guix build-system perl)
|
||
#:use-module (guix build-system python)
|
||
#:use-module (guix build-system qt)
|
||
#:use-module (guix build-system scons)
|
||
#:use-module (guix build-system trivial)
|
||
#:use-module ((srfi srfi-1) #:hide (zip))
|
||
#:use-module (srfi srfi-26))
|
||
|
||
(define-public abe
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||
(package
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||
(name "abe")
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||
(version "1.1")
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||
(source
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||
(origin
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||
(method url-fetch)
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||
(uri (string-append "mirror://sourceforge/abe/abe/abe-" version
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||
"/abe-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "1xvpnq1y6y48fn3pvn2lk0h1ilmalv7nb7awpid1g4jcq1sfmi6z"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
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||
`(#:configure-flags
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||
(list (string-append "--with-data-dir="
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||
(assoc-ref %outputs "out")
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"/share/abe"))
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||
#:phases
|
||
(modify-phases %standard-phases
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||
(replace 'bootstrap
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||
(lambda _ (invoke "sh" "autogen.sh")))
|
||
(add-before 'build 'set-SDL
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||
;; Set correct environment for SDL.
|
||
(lambda* (#:key inputs #:allow-other-keys)
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||
(setenv "CPATH"
|
||
(string-append
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(assoc-ref inputs "sdl") "/include/SDL:"
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||
(or (getenv "CPATH") "")))
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||
#t))
|
||
(add-after 'install 'finalize-install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((share (string-append (assoc-ref outputs "out") "/share")))
|
||
;; Installation script does not copy game data files.
|
||
(let ((data (string-append share "/abe")))
|
||
(for-each (lambda (dir)
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||
(let ((target (string-append data "/" dir)))
|
||
(mkdir-p target)
|
||
(copy-recursively dir target)))
|
||
'("images" "maps" "sounds")))
|
||
;; Create desktop file.
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(let ((apps (string-append share "/applications")))
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(mkdir-p apps)
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(make-desktop-entry-file
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(string-append apps "/abe.desktop")
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#:name "Abe's Amazing Adventure"
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||
#:exec ,name
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||
#:categories '("AdventureGame" "Game")
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#:keywords
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||
'("side-scrolling" "adventure" "pyramid" "singleplayer")
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||
#:comment
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||
'(("de" "Ein sich seitwärts bewegendes Abenteuerspiel")
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||
(#f "Side-scrolling game")))))
|
||
#t)))))
|
||
(native-inputs
|
||
(list autoconf automake))
|
||
(inputs
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||
`(("libxi" ,libxi)
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||
("libxmu" ,libxmu)
|
||
("libxt" ,libxt)
|
||
("sdl" ,(sdl-union (list sdl sdl-mixer)))))
|
||
(home-page "http://abe.sourceforge.net")
|
||
(synopsis "Scrolling, platform-jumping, ancient pyramid exploring game")
|
||
(description
|
||
"Abe's Amazing Adventure is a scrolling,
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platform-jumping, key-collecting, ancient pyramid exploring game, vaguely in
|
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the style of similar games for the Commodore+4.")
|
||
(license license:gpl2+)))
|
||
|
||
;; Data package for adanaxisgpl.
|
||
(define adanaxis-mush
|
||
(let ((version "1.1.0"))
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://www.mushware.com/files/adanaxis-mush-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32 "0mk9ibis5nkdcalcg1lkgnsdxxbw4g5w2i3icjzy667hqirsng03")))))
|
||
|
||
(define-public adanaxisgpl
|
||
(package
|
||
(name "adanaxisgpl")
|
||
(version "1.2.5")
|
||
(source
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||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://www.mushware.com/files/adanaxisgpl-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32 "0jkn637jaabvlhd6hpvzb57vvjph94l6fbf7qxbjlw9zpr19dw1f"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; Necessary for building with gcc >=4.7.
|
||
(substitute* "src/Mushcore/MushcoreSingleton.h"
|
||
(("SingletonPtrSet\\(new SingletonType\\);")
|
||
"MushcoreSingleton::SingletonPtrSet(new SingletonType);"))
|
||
;; Avoid an "invalid conversion from const char* to char*" error.
|
||
(substitute* "src/Platform/X11/PlatformMiscUtils.cpp"
|
||
(("char \\*end, \\*result;")
|
||
(string-append "const char *end;"
|
||
"\n"
|
||
"char *result;")))
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no check target
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'install 'install-data
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let ((data (assoc-ref inputs "adanaxis-mush"))
|
||
(share (string-append (assoc-ref outputs "out")
|
||
"/share/" ,name "-" ,version)))
|
||
(mkdir-p share)
|
||
(invoke "tar" "xvf" data "-C" share)))))))
|
||
(native-inputs
|
||
`(("adanaxis-mush" ,adanaxis-mush))) ; game data
|
||
(inputs
|
||
`(("expat" ,expat)
|
||
("freeglut" ,freeglut)
|
||
("glu" ,glu)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libogg" ,libogg)
|
||
("libtiff" ,libtiff)
|
||
("libvorbis" ,libvorbis)
|
||
("libx11" ,libx11)
|
||
("libxext" ,libxext)
|
||
("pcre" ,pcre)
|
||
("sdl" ,sdl)
|
||
("sdl-mixer" ,sdl-mixer)))
|
||
(home-page "https://www.mushware.com")
|
||
(synopsis "Action game in four spatial dimensions")
|
||
(description
|
||
"Adanaxis is a fast-moving first person shooter set in deep space, where
|
||
the fundamentals of space itself are changed. By adding another dimension to
|
||
space this game provides an environment with movement in four directions and
|
||
six planes of rotation. Initially the game explains the 4D control system via
|
||
a graphical sequence, before moving on to 30 levels of gameplay with numerous
|
||
enemy, ally, weapon and mission types. Features include simulated 4D texturing,
|
||
mouse and joystick control, and original music.")
|
||
(license license:gpl2)))
|
||
|
||
(define-public alex4
|
||
(package
|
||
(name "alex4")
|
||
(version "1.2.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/carstene1ns/alex4")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "098wy72mh4lsvq3gm0rhamjssf9l1hp6hhkpzrv7klpb97cwwc3h"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no check target
|
||
#:make-flags
|
||
(list "CC=gcc"
|
||
"CFLAGS=-D_FILE_OFFSET_BITS=64"
|
||
(string-append "PREFIX=" (assoc-ref %outputs "out")))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure) ; no configure script
|
||
(add-after 'install 'install-data
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((share (string-append (assoc-ref outputs "out")
|
||
"/share/" ,name)))
|
||
(install-file "alex4.ini" share)
|
||
#t))))))
|
||
(inputs
|
||
`(("allegro" ,allegro-4)
|
||
("dumb" ,dumb-allegro4)))
|
||
(home-page "http://allegator.sourceforge.net/")
|
||
(synopsis "Retro platform game")
|
||
(description
|
||
"Guide Alex the Allegator through the jungle in order to save his
|
||
girlfriend Lola from evil humans who want to make a pair of shoes out of her.
|
||
Plenty of classic platforming in four nice colors guaranteed!
|
||
|
||
The game includes a built-in editor so you can design and share your own maps.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public armagetronad
|
||
(package
|
||
(name "armagetronad")
|
||
(version "0.2.9.1.0")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/armagetronad/stable/"
|
||
version "/armagetronad-" version ".tbz"))
|
||
(sha256
|
||
(base32
|
||
"18gn4sg4j5sw38ngb90sl50raliplrsgjcvy8fjwry733k0cgdjr"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list libxml2
|
||
sdl
|
||
sdl-image
|
||
freeglut
|
||
libpng
|
||
libjpeg-turbo))
|
||
(home-page "http://www.armagetronad.org")
|
||
(synopsis "Tron clone in 3D")
|
||
(description "Armagetron Advanced is a multiplayer game in 3d that
|
||
attempts to emulate and expand on the lightcycle sequence from the movie Tron.
|
||
It's an old school arcade game slung into the 21st century. Highlights
|
||
include a customizable playing arena, HUD, unique graphics, and AI bots. For
|
||
the more advanced player there are new game modes and a wide variety of
|
||
physics settings to tweak as well.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public astromenace
|
||
(package
|
||
(name "astromenace")
|
||
(version "1.4.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/viewizard/astromenace")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1ad6l887jxqv8xspwc2rvy8ym9sdlmkqdqhsh0pi076kjarxsyws"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;no test
|
||
#:configure-flags (list (string-append "-DDATADIR="
|
||
(assoc-ref %outputs "out")
|
||
"/share/astromenace"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'install
|
||
;; Upstream provides no install phase.
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(share (string-append out "/share"))
|
||
(apps (string-append share "/applications"))
|
||
(data (string-append share "/astromenace"))
|
||
(icons (string-append share "/icons/hicolor/64x64/apps")))
|
||
(install-file "astromenace" bin)
|
||
(install-file "gamedata.vfs" data)
|
||
(let ((source (assoc-ref inputs "source")))
|
||
(with-directory-excursion (string-append source "/share")
|
||
(install-file "astromenace.desktop" apps)
|
||
(mkdir-p icons)
|
||
(copy-file "astromenace_64.png"
|
||
(string-append icons "/astromenace.png")))))
|
||
#t)))))
|
||
(inputs
|
||
(list freealut
|
||
freetype
|
||
glu
|
||
libogg
|
||
libvorbis
|
||
openal
|
||
sdl2))
|
||
(home-page "https://www.viewizard.com/")
|
||
(synopsis "3D space shooter with spaceship upgrade possibilities")
|
||
(description
|
||
"Space is a vast area, an unbounded territory where it seems there is
|
||
a room for everybody, but reversal of fortune put things differently. The
|
||
hordes of hostile creatures crawled out from the dark corners of the universe,
|
||
craving to conquer your homeland. Their force is compelling, their legions
|
||
are interminable. However, humans didn't give up without a final showdown and
|
||
put their best pilot to fight back. These malicious invaders chose the wrong
|
||
galaxy to conquer and you are to prove it! Go ahead and make alien aggressors
|
||
regret their insolence.")
|
||
;; Game is released under GPL3+ terms. Artwork is subject to CC
|
||
;; BY-SA 4.0, and fonts to OFL1.1.
|
||
(license (list license:gpl3+ license:cc-by-sa4.0 license:silofl1.1))))
|
||
|
||
(define-public barony
|
||
(package
|
||
(name "barony")
|
||
(version "3.3.7")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/TurningWheel/Barony")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1y72k6zrqqhib3p05zkdklays2d218v51n87k7k68m0s7nnxa4vy"))
|
||
;; Fix textures for SDL 2.0.14.
|
||
;; See <https://github.com/TurningWheel/Barony/pull/582>.
|
||
(patches (search-patches "barony-fix-textures.patch"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:configure-flags
|
||
(list "-DOPENAL_ENABLED=ON" ; enable sound
|
||
"-DEDITOR_EXE_NAME=barony-editor") ; instead of generic "editor"
|
||
#:tests? #f ; there are no tests
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-before 'configure 'fix-installation
|
||
(lambda _
|
||
(substitute* "CMakeLists.txt"
|
||
(("\\$\\{CMAKE_CURRENT_BINARY_DIR\\}/lang")
|
||
"${CMAKE_SOURCE_DIR}/lang")))))))
|
||
(inputs
|
||
(list glu
|
||
libpng
|
||
libvorbis
|
||
openal
|
||
physfs
|
||
rapidjson
|
||
sdl2
|
||
sdl2-image
|
||
sdl2-net
|
||
sdl2-ttf
|
||
zlib))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(home-page "http://baronygame.com")
|
||
(synopsis "3D first-person roguelike game")
|
||
(description
|
||
"Barony is a first-person roguelike role-playing game with cooperative
|
||
play. The player must descend a dark dungeon and destroy an undead lich while
|
||
avoiding traps and fighting monsters. The game features randomly generated
|
||
dungeons, 13 character classes, hundreds of items and artifacts, and
|
||
cooperative multiplayer for up to four players. This package does @emph{not}
|
||
provide the game assets.")
|
||
(license license:bsd-2)))
|
||
|
||
(define-public bastet
|
||
(package
|
||
(name "bastet")
|
||
(version "0.43.2")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/fph/bastet")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "09kamxapm9jw9przpsgjfg33n9k94bccv65w95dakj0br33a75wn"))
|
||
(patches
|
||
(search-patches "bastet-change-source-of-unordered_set.patch"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:make-flags
|
||
(list (string-append "CXXFLAGS=-I"
|
||
(assoc-ref %build-inputs "boost") "/include"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure) ; no configure script
|
||
(replace 'check
|
||
;; The 'Test' target builds the tests, but doesn't actually run them.
|
||
(lambda* (#:key make-flags #:allow-other-keys)
|
||
(apply invoke "make" "Test" make-flags)
|
||
(setenv "HOME" ".")
|
||
(invoke "./Test")))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(share (string-append out "/share"))
|
||
(hicolor (string-append share "/icons/hicolor")))
|
||
(install-file "bastet"
|
||
(string-append out "/bin"))
|
||
|
||
(install-file "bastet.desktop"
|
||
(string-append share "/applications"))
|
||
(install-file "bastet.svg"
|
||
(string-append hicolor "/scalable/apps"))
|
||
|
||
(install-file "bastet.appdata.xml"
|
||
(string-append share "/appdata"))
|
||
|
||
(install-file "bastet.6"
|
||
(string-append out "/share/man/man6"))
|
||
#t))))))
|
||
(native-inputs
|
||
(list hicolor-icon-theme))
|
||
(inputs
|
||
(list boost ncurses))
|
||
(home-page "https://fph.altervista.org/prog/bastet.html")
|
||
(synopsis "Antagonistic Tetris-style falling brick game for text terminals")
|
||
(description
|
||
"Bastet (short for Bastard Tetris) is a simple ncurses-based falling brick
|
||
game. Unlike normal Tetris, Bastet does not choose the next brick at random.
|
||
Instead, it uses a special algorithm to choose the worst brick possible.
|
||
|
||
Playing bastet can be a painful experience, especially if you usually make
|
||
canyons and wait for the long I-shaped block to clear four rows at a time.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public tetrinet
|
||
(package
|
||
(name "tetrinet")
|
||
(version "0.11")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"http://tetrinet.or.cz/download/tetrinet-" version
|
||
".tar.bz2"))
|
||
(sha256
|
||
(base32
|
||
"0b4pddqz6is1771qmvcj8qqlr4in2djdbkk13agvp9yhfah2v8x7"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list ncurses))
|
||
(arguments
|
||
`(#:tests? #f ;no tests
|
||
#:make-flags '("CC=gcc")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure) ;no configure script
|
||
(add-after 'unpack 'fix-install-dir
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(mkdir-p (string-append out "/bin"))
|
||
(substitute* "Makefile"
|
||
(("/usr/games") (string-append out "/bin"))))))
|
||
(add-after 'install 'install-documentation
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(doc (string-append out "/share/doc/" ,name "-" ,version)))
|
||
(for-each (lambda (file)
|
||
(install-file file doc))
|
||
(list "README" "tetrinet.txt"))))))))
|
||
(home-page "http://tetrinet.or.cz")
|
||
(synopsis "Terminal-based multiplayer Tetris clone")
|
||
(description "Tetrinet is a multiplayer Tetris-like game with powerups and
|
||
attacks you can use on opponents.")
|
||
(license license:public-domain)))
|
||
|
||
(define-public vitetris
|
||
(package
|
||
(name "vitetris")
|
||
(version "0.59.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/vicgeralds/vitetris")
|
||
(commit (string-append "v" version))))
|
||
(sha256
|
||
(base32 "1ah1c5g7abksif0n8v5rb7r4pn2az20c3mkp4ak13vgs23ddmds5"))
|
||
(file-name (git-file-name name version))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;no test
|
||
#:make-flags
|
||
(list ,(string-append "CC=" (cc-for-target))
|
||
(string-append "DESTDIR=" (assoc-ref %outputs "out")))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda _
|
||
;; the non standard configure script does not accept
|
||
;; standard parameters -> invoke configure by hand
|
||
(invoke "./configure" "prefix=")
|
||
;; src/src-conf.mk must be writable for the build step
|
||
(make-file-writable "src/src-conf.mk"))))))
|
||
(home-page "http://victornils.net/tetris/")
|
||
(synopsis "Terminal-based Tetris clone")
|
||
(description "Vitetris is a classic multiplayer Tetris clone for the
|
||
terminal.")
|
||
(license license:bsd-2)))
|
||
|
||
(define-public blobwars
|
||
(package
|
||
(name "blobwars")
|
||
(version "2.00")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/blobwars/"
|
||
"blobwars-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "16aagvkx6azf75gm5kaa94bh5npydvhqp3fvdqyfsanzdjgjf1n4"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;no test
|
||
#:make-flags
|
||
(let ((out (assoc-ref %outputs "out")))
|
||
(list (string-append "PREFIX=" out)
|
||
(string-append "BINDIR=" out "/bin/")
|
||
"USEPAK=1"
|
||
"RELEASE=1"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'werror-begone
|
||
(lambda _
|
||
(substitute* "Makefile" (("-Werror") ""))
|
||
#t))
|
||
(delete 'configure)))) ;no configure script
|
||
(native-inputs
|
||
`(("gettext" ,gettext-minimal)
|
||
("pkg-config" ,pkg-config)))
|
||
(inputs
|
||
`(("hicolor-icon-theme" ,hicolor-icon-theme)
|
||
("sdl" ,(sdl-union (list sdl2
|
||
sdl2-image
|
||
sdl2-mixer
|
||
sdl2-ttf
|
||
sdl2-net)))))
|
||
(home-page "https://sourceforge.net/projects/blobwars/")
|
||
(synopsis "Platform action game featuring a blob with a lot of weapons")
|
||
(description "Blobwars: Metal Blob Solid is a 2D platform game, the first
|
||
in the Blobwars series. You take on the role of a fearless Blob agent. Your
|
||
mission is to infiltrate various enemy bases and rescue as many MIAs as
|
||
possible, while battling many vicious aliens.")
|
||
(license (list license:gpl2 ; For code and graphics
|
||
license:cc0 ; Music and sounds have specific licenses
|
||
license:cc-by3.0 ; see /doc/readme
|
||
license:cc-by-sa3.0
|
||
license:lgpl2.1+
|
||
license:bsd-2))))
|
||
|
||
(define-public bsd-games
|
||
(package
|
||
(name "bsd-games")
|
||
(version "2.17.0")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri "https://ibiblio.org/pub/linux/games/bsd-games-2.17.tar.gz")
|
||
(sha256
|
||
(base32 "0q7zdyyfvn15y0w4g54kq3gza89h61py727m8slmw73cxx594vq6"))
|
||
(patches
|
||
(search-patches
|
||
;; thanks Arch, and Debian
|
||
"bsd-games-2.17-64bit.patch"
|
||
"bsd-games-bad-ntohl-cast.patch"
|
||
"bsd-games-gamescreen.h.patch"
|
||
"bsd-games-getline.patch"
|
||
"bsd-games-null-check.patch"
|
||
"bsd-games-number.c-and-test.patch"
|
||
"bsd-games-stdio.h.patch"
|
||
"bsd-games-prevent-name-collisions.patch"
|
||
;; Guix customizations
|
||
"bsd-games-add-configure-config.patch"
|
||
"bsd-games-dont-install-empty-files.patch"
|
||
"bsd-games-add-wrapper.patch"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list flex bison))
|
||
(inputs
|
||
`(("curses" ,ncurses)
|
||
("pager" ,less)
|
||
("miscfiles" ,miscfiles)
|
||
("openssl" ,openssl))) ;used only by 'factor'
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda* (#:key outputs inputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(doc (string-append out "/share/doc/bsd-games-" ,version))
|
||
(man (string-append out "/share/man"))
|
||
(word-list (search-input-file inputs "/share/web2"))
|
||
(static-data (string-append out "/share/games/bsd-games"))
|
||
;; Not a "./" because of substitute* in 'patch-install
|
||
;; below. The .// allow us not to mess with the games'
|
||
;; code any further: we just use a wrapper script that
|
||
;; cd's to a BSD_GAMES_DIR. :]
|
||
(save-files ".//"))
|
||
(substitute* "configure"
|
||
(("/usr/share/man") man)
|
||
(("/usr/share/doc/bsd-games") doc)
|
||
(("/usr/share/[^\n/]*") static-data)
|
||
(("/var/games") save-files)
|
||
(("/usr/bin/less") (which "less"))
|
||
(("(/usr/bin|/usr/games)") bin))
|
||
(substitute* "config.params" (("WORD_LIST") word-list))
|
||
(substitute* "wrapper" (("STATIC_DATA") static-data))
|
||
(invoke "./configure"))
|
||
#t))
|
||
(add-before 'install 'patch-install
|
||
;; Some games need a writable directory containing pre-maded files.
|
||
;; The files get installed to the Store. Then the wrapper kicks in.
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(static-data (string-append out "/share/games/bsd-games"))
|
||
(save-files ".//"))
|
||
(substitute* "Makeconfig" ((save-files) static-data)))
|
||
#t))
|
||
(add-after 'install 'install-documents
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(doc (string-append out "/share/doc/bsd-games-" ,version)))
|
||
(rename-file "phantasia/COPYRIGHT" "phantasia-COPYRIGHT")
|
||
(for-each
|
||
(lambda(file) (install-file file doc))
|
||
'("AUTHORS" "BUGS" "README" "SECURITY" "THANKS"
|
||
"phantasia-COPYRIGHT")))
|
||
#t)))))
|
||
(home-page "https://github.com/vattam/BSDGames")
|
||
(synopsis "Collection of the old text-based games and amusements")
|
||
(description
|
||
"These are the BSD games. See the fortune-mod package for fortunes.
|
||
|
||
Action: atc (keep the airplanes safe), hack (explore the dangerous Dungeon),
|
||
hunt (kill the others for the Pair of Boots, multi-player only), robots (avoid
|
||
the evil robots), sail (game of naval warfare with wooden ships), snake (steal
|
||
the $$ from the cave, anger the snake, and get out alive), tetris (game of
|
||
lining up the falling bricks of different shapes), and worm (eat, grow big,
|
||
and neither bite your tail, nor ram the wall).
|
||
|
||
Amusements: banner (prints a large banner), bcd & morse & ppt (print a punch
|
||
card, or paper tape, or Morse codes), caesar & rot13 (ciphers and deciphers
|
||
the input), factor (factorizes a number), number (translates numbers into
|
||
text), pig (translates from English to Pig Latin), pom (should print the
|
||
Moon's phase), primes (generates primes), rain & worms (plays an screen-saver
|
||
in terminal), random (prints randomly chosen lines from files, or returns a
|
||
random exit-code), and wtf (explains what do some acronyms mean).
|
||
|
||
Board: backgammon (lead the men out of board faster than the friend do),
|
||
boggle (find the words in the square of letters), dab (game of dots and
|
||
boxes), gomoku (game of five in a row), hangman (guess a word before man is
|
||
hanged), and monop (game of monopoly, hot-seat only). Also the card-games:
|
||
canfield, cribbage, fish (juniors game), and mille.
|
||
|
||
Quests: adventure (search for treasures with the help of wizard),
|
||
battlestar (explore the world around, starting from dying spaceship),
|
||
phantasia (role-play as an rogue), trek (hunt the Klingons, and save the
|
||
Federation), and wump (hunt the big smelly Wumpus in a dark cave).
|
||
|
||
Quizzes: arithmetic and quiz.")
|
||
;; "Auxiliary and data files, distributed with the games in NetBSD, but
|
||
;; not bearing copyright notices, probably fall under the terms of the UCB
|
||
;; or NetBSD copyrights and licences. The file "fortune/Notes" contains a
|
||
;; warning in regard to the fortune databases."
|
||
(license (list
|
||
;; Most games. Files: countmail/countmail.6, dab/dab.6,
|
||
;; lib/strlcpy.c, wargames/wargames.6
|
||
license:bsd-3
|
||
;; dab and hunt. Files: adventure/extern.h,
|
||
;; backgammon/backgammon/backlocal.h, caesar/rot13.in,
|
||
;; countmail/countmail, dm/utmpentry.c, dm/utmpentry.h,
|
||
;; hack/extern.h, robots/auto.c, sail/display.h,
|
||
;; sail/restart.h, wargames/wargames
|
||
license:bsd-4
|
||
;; wtf (the game)
|
||
license:public-domain
|
||
;; phantasia (all but phantasia/pathnames.h.in, which is bsd-3)
|
||
(license:fsf-free "file:///phantasia/COPYRIGHT")))))
|
||
|
||
|
||
(define-public bzflag
|
||
(package
|
||
(name "bzflag")
|
||
(version "2.4.24")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://download.bzflag.org/bzflag/source/"
|
||
version "/bzflag-" version ".tar.bz2"))
|
||
(sha256
|
||
(base32 "1i73ijlnxsz52fhqgkj2qcvibfgav3byq1is68gab2zwnyz330az"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
(list
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-after 'install 'install-desktop-file-and-icons
|
||
(lambda _
|
||
(let* ((share (string-append #$output "/share"))
|
||
(data (string-append share "/bzflag"))
|
||
(hicolor (string-append share "/icons/hicolor"))
|
||
(applications (string-append share "/applications")))
|
||
;; Move desktop file.
|
||
(install-file (string-append data "/bzflag.desktop")
|
||
applications)
|
||
;; Install icons.
|
||
(for-each (lambda (size)
|
||
(let* ((dim (string-append size "x" size))
|
||
(dir (string-append hicolor "/" dim "/apps")))
|
||
(mkdir-p dir)
|
||
(copy-file
|
||
(string-append data "/bzflag-" dim ".png")
|
||
(string-append dir "/bzflag.png"))))
|
||
'("48" "256"))))))))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list c-ares
|
||
curl
|
||
glew
|
||
glu
|
||
sdl2
|
||
zlib))
|
||
(home-page "https://www.bzflag.org/")
|
||
(synopsis "3D first person tank battle game")
|
||
(description
|
||
"BZFlag is a 3D multi-player multiplatform tank battle game that
|
||
allows users to play against each other in a network environment.
|
||
There are five teams: red, green, blue, purple and rogue (rogue tanks
|
||
are black). Destroying a player on another team scores a win, while
|
||
being destroyed or destroying a teammate scores a loss. Rogues have
|
||
no teammates (not even other rogues), so they cannot shoot teammates
|
||
and they do not have a team score.
|
||
|
||
There are two main styles of play: capture-the-flag and free-for-all.
|
||
In capture-the-flag, each team (except rogues) has a team base and
|
||
each team with at least one player has a team flag. The object is to
|
||
capture an enemy team's flag by bringing it to your team's base. This
|
||
destroys every player on the captured team, subtracts one from that
|
||
team's score, and adds one to your team's score. In free-for-all,
|
||
there are no team flags or team bases. The object is simply to get as
|
||
high a score as possible.")
|
||
;; The game is dual-licensed.
|
||
(license (list license:lgpl2.1 license:mpl2.0))))
|
||
|
||
(define-public cataclysm-dda
|
||
(package
|
||
(name "cataclysm-dda")
|
||
(version "0.F-3")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/CleverRaven/Cataclysm-DDA")
|
||
(commit version)))
|
||
(sha256
|
||
(base32 "1qnsz6az9qp4sbr3y4rcqhlmadrrdzafvd2xwf3db5wn0swvbjys"))
|
||
(file-name (git-file-name name version))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:make-flags
|
||
(list (string-append "PREFIX=" (assoc-ref %outputs "out"))
|
||
"USE_HOME_DIR=1" "DYNAMIC_LINKING=1" "RELEASE=1"
|
||
"LOCALIZE=1" "LANGUAGES=all")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
;; Apparently we can't do make on both tiles and a console version at
|
||
;; the same time anymore, so we have to either "make clean" between
|
||
;; builds or do some other hackery. See:
|
||
;; https://github.com/CleverRaven/Cataclysm-DDA/issues/42598#issuecomment-667702746
|
||
(add-after 'install 'make-clean-pre-tiles
|
||
(lambda* (#:key make-flags outputs #:allow-other-keys)
|
||
;; Change prefix directory and enable tile graphics and sound.
|
||
(invoke "make" "clean")))
|
||
(add-after 'make-clean-pre-tiles 'build-tiles
|
||
(lambda* (#:key make-flags outputs #:allow-other-keys)
|
||
;; Change prefix directory and enable tile graphics and sound.
|
||
(apply invoke "make" "TILES=1" "SOUND=1"
|
||
(string-append "PREFIX="
|
||
(assoc-ref outputs "tiles"))
|
||
(cdr make-flags))))
|
||
(add-after 'build-tiles 'install-tiles
|
||
(lambda* (#:key make-flags outputs #:allow-other-keys)
|
||
(apply invoke "make" "install" "TILES=1" "SOUND=1"
|
||
(string-append "PREFIX="
|
||
(assoc-ref outputs "tiles"))
|
||
(cdr make-flags)))))
|
||
;; TODO: Add libtap++ from https://github.com/cbab/libtappp as a native
|
||
;; input in order to support tests.
|
||
#:tests? #f))
|
||
(outputs '("out"
|
||
"tiles")) ;for tile graphics and sound support
|
||
(native-inputs
|
||
`(("gettext" ,gettext-minimal)
|
||
("pkg-config" ,pkg-config)
|
||
("astyle" ,astyle)))
|
||
(inputs
|
||
(list freetype
|
||
libogg
|
||
libvorbis
|
||
ncurses
|
||
sdl2
|
||
sdl2-image
|
||
sdl2-ttf
|
||
sdl2-mixer))
|
||
(home-page "https://cataclysmdda.org/")
|
||
(synopsis "Survival horror roguelike video game")
|
||
(description
|
||
"Cataclysm: Dark Days Ahead (or \"DDA\" for short) is a roguelike set
|
||
in a post-apocalyptic world. Struggle to survive in a harsh, persistent,
|
||
procedurally generated world. Scavenge the remnants of a dead civilization
|
||
for food, equipment, or, if you are lucky, a vehicle with a full tank of gas
|
||
to get you out of Dodge. Fight to defeat or escape from a wide variety of
|
||
powerful monstrosities, from zombies to giant insects to killer robots and
|
||
things far stranger and deadlier, and against the others like yourself, that
|
||
want what you have.")
|
||
(license license:cc-by-sa3.0)))
|
||
|
||
(define-public cockatrice
|
||
(let ((release-date "2021-01-26"))
|
||
(package
|
||
(name "cockatrice")
|
||
(version "2.8.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/Cockatrice/Cockatrice")
|
||
(commit (string-append release-date "-Release-" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0q8ffcklb2b7hcqhy3d2f9kz9aw22pp04pc9y4sslyqmf17pwnz9"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
;; Strip image URLs as they point towards non-free web services
|
||
'(substitute* "cockatrice/src/settings/downloadsettings.cpp"
|
||
(("downloadURLs.append\\(\".*\"\\);") "")))))
|
||
(build-system qt-build-system)
|
||
(arguments
|
||
`(#:configure-flags '("-DWITH_SERVER=1"
|
||
"-DWITH_CLIENT=1"
|
||
"-DWITH_ORACLE=1"
|
||
"-DTEST=1")))
|
||
(native-inputs
|
||
(list googletest pkg-config))
|
||
(inputs
|
||
(list protobuf
|
||
qtbase-5
|
||
qtmultimedia-5
|
||
qtsvg-5
|
||
qttools-5
|
||
qtwebsockets-5
|
||
xz
|
||
zlib))
|
||
(home-page "https://cockatrice.github.io")
|
||
(synopsis "Tabletop card game simulator")
|
||
(description "Cockatrice is a program for playing tabletop card games
|
||
over a network. Its server design prevents users from manipulating the game
|
||
for unfair advantage. The client also provides a single-player mode, which
|
||
allows users to brew while offline.")
|
||
(license license:gpl2))))
|
||
|
||
(define-public corsix-th
|
||
(package
|
||
(name "corsix-th")
|
||
(version "0.66")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/CorsixTH/CorsixTH")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0sgsvhqgiq6v1v5am7ghja8blhlrj0y1arvq6xq1j5fwa7c59ihs"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'install 'wrap-binary
|
||
(lambda _
|
||
;; Set Lua module paths and default MIDI soundfont on startup.
|
||
(let* ((out (assoc-ref %outputs "out"))
|
||
(fluid (assoc-ref %build-inputs "fluid-3"))
|
||
(lua-version ,(version-major+minor (package-version lua)))
|
||
(lua-cpath
|
||
(map (lambda (lib)
|
||
(string-append
|
||
(assoc-ref %build-inputs (string-append "lua-" lib))
|
||
"/lib/lua/" lua-version "/?.so"))
|
||
'("filesystem" "lpeg"))))
|
||
(wrap-program (string-append out "/bin/corsix-th")
|
||
`("LUA_CPATH" ";" = ,lua-cpath)
|
||
`("SDL_SOUNDFONTS" ":" suffix
|
||
(,(string-append fluid "/share/soundfonts/FluidR3Mono_GM.sf3")))))
|
||
#t)))
|
||
#:tests? #f)) ; TODO need busted package to run tests
|
||
;; Omit Lua-Socket dependency to disable automatic updates.
|
||
(inputs
|
||
(list ffmpeg
|
||
fluid-3
|
||
freetype
|
||
lua
|
||
lua-filesystem
|
||
lua-lpeg
|
||
sdl2
|
||
sdl2-mixer))
|
||
(home-page "https://corsixth.com")
|
||
(synopsis "Implementation of the @i{Theme Hospital} game engine")
|
||
(description
|
||
"This package provides a reimplementation of the 1997 Bullfrog business
|
||
simulation game @i{Theme Hospital}. As well as faithfully recreating the
|
||
original engine, CorsixTH adds support for high resolutions, custom levels and
|
||
more. This package does @emph{not} provide the game assets.")
|
||
(license (list
|
||
license:expat ; main license
|
||
license:bsd-3)))) ; CorsixTH/Src/random.c
|
||
|
||
(define-public cowsay
|
||
;; This is a continuation of Tony Monroe's now-unmaintained original, that
|
||
;; aims to become the ‘canonical modern fork’. We'll see. What it gives
|
||
;; us today is a bunch of fixes that other distros shipped as patches.
|
||
(package
|
||
(name "cowsay")
|
||
(version "3.7.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/cowsay-org/cowsay")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0yrgwwacrhsgpyp14c3imkd4bb9b4i68q4df9cq1i1fh4fc2nn5p"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
(list #:make-flags
|
||
#~(list (string-append "prefix=" #$output))
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(delete 'configure) ; no configure script
|
||
(delete 'check)
|
||
(add-after 'install 'check
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(invoke (string-append (assoc-ref outputs "out")
|
||
"/bin/cowsay")
|
||
"We're done!"))))))
|
||
(inputs
|
||
(list perl))
|
||
(home-page (string-append "https://web.archive.org/web/20071026043648/"
|
||
"http://www.nog.net:80/~tony/warez/cowsay.shtml"))
|
||
(synopsis "Speaking cow text filter")
|
||
(description "Cowsay is basically a text filter. Send some text into it,
|
||
and you get a cow saying your text. If you think a talking cow isn't enough,
|
||
cows can think too: all you have to do is run @command{cowthink}. If you're
|
||
tired of cows, a variety of other ASCII-art messengers are available.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public falltergeist
|
||
(package
|
||
(name "falltergeist")
|
||
(version "0.3.1")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/falltergeist/falltergeist")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"05cg58i2g32wbmrvmdsicic8xs83gld3qr1p7r4lnlckcl1l7dy4"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f)) ; no tests provided
|
||
(native-inputs (list pkg-config))
|
||
(inputs `(("sdl" ,(sdl-union (list sdl2
|
||
sdl2-image
|
||
sdl2-mixer)))
|
||
("glew" ,glew)
|
||
("glm" ,glm)))
|
||
(home-page "https://falltergeist.org/")
|
||
(synopsis "Fallout 2 game engine")
|
||
(description "This package provides the Fallout 2 game engine. Game data
|
||
should be placed in @file{~/.local/share/falltergeist}.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public foobillard++
|
||
;; Even though this latest revision is old already, stable release is
|
||
;; lagging way behind it, and has issues with textures rendering.
|
||
(let ((svn-revision 170))
|
||
(package
|
||
(name "foobillard++")
|
||
(version (string-append "3.43-r" (number->string svn-revision)))
|
||
(source
|
||
(origin
|
||
(method svn-fetch)
|
||
(uri (svn-reference
|
||
(url "svn://svn.code.sf.net/p/foobillardplus/code/")
|
||
(revision svn-revision)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "00b693ys5zvzjbjzzj3dqfzm5xw64gwjf9m8qv6bkmf0klbhmayk"))
|
||
(patches
|
||
(search-patches "foobillard++-pkg-config.patch"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; Unfortunately, the game includes background music with
|
||
;; a non-commercial clause. Delete it.
|
||
(for-each delete-file (find-files "data/music" "\\.ogg$"))
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:configure-flags
|
||
(list
|
||
;; Install data in a less exotic location.
|
||
(string-append "--prefix=" (assoc-ref %outputs "out") "/share")
|
||
;; Prevent a build error about undefined trigonometric functions.
|
||
"--enable-fastmath=no")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-makefile
|
||
;; Remove hard-coded directories. Also fix installation
|
||
;; rule: it tries to move around non-existent files or
|
||
;; files already moved.
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(substitute* "Makefile.am"
|
||
(("/usr") (assoc-ref outputs "out"))
|
||
(("cp .*?/foobillardplus\\.desktop.*") "")
|
||
(("cp .*?/foobillardplus\\.(png|xbm) \\$\\(datarootdir\\).*")
|
||
""))
|
||
#t))
|
||
(add-after 'unpack 'unbundle-font
|
||
;; XXX: The package ships with LinBiolinum_aSB.ttf and
|
||
;; LinBiolinum_aS.ttf, which are not provided by
|
||
;; `font-linuxlibertine' package. Therefore, we cannot replace
|
||
;; them yet.
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((dejavu (string-append (assoc-ref inputs "font-dejavu")
|
||
"/share/fonts/truetype/")))
|
||
(with-directory-excursion "data"
|
||
(for-each (lambda (f)
|
||
(delete-file f)
|
||
(symlink (string-append dejavu f) f))
|
||
'("DejaVuSans-Bold.ttf" "DejaVuSans.ttf"))))
|
||
#t))
|
||
(replace 'bootstrap
|
||
(lambda _
|
||
(invoke "aclocal" "--force")
|
||
(invoke "autoconf" "-f")
|
||
(invoke "autoheader" "-f")
|
||
(invoke "automake" "-a" "-c" "-f")))
|
||
(add-before 'build 'prepare-build
|
||
;; Set correct environment for SDL.
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append
|
||
(search-input-directory inputs "include/SDL")
|
||
":" (or (getenv "CPATH") "")))))
|
||
(add-before 'build 'fix-settings-directory
|
||
;; Hide foobillardplus settings directory in $HOME.
|
||
(lambda _
|
||
(substitute* "src/history.c"
|
||
(("/foobillardplus-data") "/.foobillardplus"))
|
||
#t))
|
||
(add-before 'install 'create-directories
|
||
;; Install process does not create directories before
|
||
;; trying to move file in it.
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(mkdir-p (string-append out "/share/icons"))
|
||
(mkdir-p (string-append out "/share/applications")))
|
||
#t))
|
||
(add-after 'install 'symlink-executable
|
||
;; Symlink executable to $out/bin.
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin")))
|
||
(mkdir-p bin)
|
||
(with-directory-excursion bin
|
||
(symlink "../share/foobillardplus/bin/foobillardplus"
|
||
"foobillardplus"))
|
||
#t))))))
|
||
(native-inputs
|
||
(list autoconf automake pkg-config))
|
||
(inputs
|
||
`(("font-dejavu" ,font-dejavu)
|
||
("freetype" ,freetype)
|
||
("glu" ,glu)
|
||
("libpng" ,libpng)
|
||
("sdl" ,(sdl-union (list sdl sdl-mixer sdl-net)))))
|
||
(home-page "http://foobillardplus.sourceforge.net/")
|
||
(synopsis "3D billiard game")
|
||
(description "FooBillard++ is an advanced 3D OpenGL billiard game
|
||
based on the original foobillard 3.0a sources from Florian Berger.
|
||
You can play it with one or two players or against the computer.
|
||
|
||
The game features:
|
||
|
||
@itemize
|
||
@item Wood paneled table with gold covers and gold diamonds.
|
||
@item Reflections on balls.
|
||
@item Zoom in and out, rotation, different angles and bird's eye view.
|
||
@item Different game modes: 8 or 9-ball, Snooker or Carambole.
|
||
@item Tournaments. Compete against other players.
|
||
@item Animated cue with strength and eccentric hit adjustment.
|
||
@item Jump shots and snipping.
|
||
@item Realistic gameplay and billiard sounds.
|
||
@item Red-Green stereo.
|
||
@item And much more.
|
||
@end itemize")
|
||
(license (list license:gpl2 license:silofl1.1)))))
|
||
|
||
(define-public freedoom
|
||
(package
|
||
(name "freedoom")
|
||
(version "0.12.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/freedoom/freedoom")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1mq60lfwaaxmch7hsz8403pwafnlsmsd5z2df2j77ppwndwcrypb"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:make-flags
|
||
(list (string-append "prefix=" (assoc-ref %outputs "out")))
|
||
#:tests? #f ; no check target
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'bootstrap)
|
||
(replace 'configure
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let* ((freedoom (assoc-ref outputs "out"))
|
||
(wad-dir (string-append freedoom "/share/games/doom")))
|
||
;; Make sure that the install scripts know where to find
|
||
;; the appropriate WAD files.
|
||
(substitute* "dist/freedoom"
|
||
(("IWAD=freedm.wad")
|
||
(string-append "IWAD=" wad-dir "/freedm.wad"))
|
||
(("IWAD=freedoom1.wad")
|
||
(string-append "IWAD=" wad-dir "/freedoom1.wad"))
|
||
(("IWAD=freedoom2.wad")
|
||
(string-append "IWAD=" wad-dir "/freedoom2.wad")))
|
||
#t))))))
|
||
(native-inputs
|
||
(list asciidoc deutex python python-pillow))
|
||
(home-page "https://freedoom.github.io/")
|
||
(synopsis "Free content game based on the Doom engine")
|
||
(native-search-paths
|
||
(list (search-path-specification
|
||
(variable "DOOMWADDIR")
|
||
(files '("share/games/doom")))
|
||
(search-path-specification
|
||
(variable "DOOMWADPATH")
|
||
(files '("share/games/doom")))))
|
||
(description
|
||
"The Freedoom project aims to create a complete free content first person
|
||
shooter game. Freedoom by itself is just the raw material for a game: it must
|
||
be paired with a compatible game engine (such as @code{prboom-plus}) to be
|
||
played. Freedoom complements the Doom engine with free levels, artwork, sound
|
||
effects and music to make a completely free game.")
|
||
(license license:bsd-3)))
|
||
|
||
(define-public freedroidrpg
|
||
(package
|
||
(name "freedroidrpg")
|
||
(version "1.0rc2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (let ((major+minor
|
||
(version-major+minor
|
||
(string-replace-substring version "rc" "."))))
|
||
(string-append "http://ftp.osuosl.org/pub/freedroid/"
|
||
"freedroidRPG-" major+minor "/"
|
||
"freedroidRPG-" version ".tar.gz")))
|
||
(sha256
|
||
(base32 "10jknaad2ph9j5bs4jxvpnl8rq5yjlq0nasv98f4mki2hh8yiczy"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
(list
|
||
#:configure-flags
|
||
#~(list
|
||
(string-append "CFLAGS=-fcommon "
|
||
"-I" #$(this-package-input "sdl-gfx") "/include/SDL "
|
||
"-I" #$(this-package-input "sdl-image") "/include/SDL "
|
||
"-I" #$(this-package-input "sdl-mixer") "/include/SDL")
|
||
"--enable-opengl")
|
||
;; FIXME: the test suite fails with the following error output:
|
||
;; 4586 Segmentation fault env SDL_VIDEODRIVER=dummy \
|
||
;; SDL_AUDIODRIVER=dummy ./src/freedroidRPG -nb text
|
||
#:tests? #f))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list glew
|
||
glu
|
||
libjpeg-turbo
|
||
libogg
|
||
libpng
|
||
libvorbis
|
||
mesa
|
||
python-wrapper
|
||
sdl
|
||
sdl-gfx
|
||
sdl-image
|
||
sdl-mixer
|
||
zlib))
|
||
(home-page "https://www.freedroid.org/")
|
||
(synopsis "Isometric role-playing game against killer robots")
|
||
(description
|
||
"Freedroid RPG is an @dfn{RPG} (Role-Playing Game) with isometric graphics.
|
||
The game tells the story of a world destroyed by a conflict between robots and
|
||
their human masters. To restore peace to humankind, the player must complete
|
||
numerous quests while fighting off rebelling robots---either by taking control
|
||
of them, or by simply blasting them to pieces with melee and ranged weapons in
|
||
real-time combat.")
|
||
(license (list license:expat ; lua/
|
||
license:gpl3 ; src/gen_savestruct.py
|
||
license:gpl2+)))) ; the rest
|
||
|
||
(define-public golly
|
||
(package
|
||
(name "golly")
|
||
(version "3.3")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/golly/golly/golly-"
|
||
version "/golly-" version
|
||
"-src.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1j3ksnar4rdam4xiyspgyrs1pifbvxfxkrn65brkwxpx39mpgzc8"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:make-flags (list "CC=gcc"
|
||
(string-append "GOLLYDIR="
|
||
(assoc-ref %outputs "out")
|
||
"/share/golly"))
|
||
#:tests? #f ; no check target
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
;; For some reason, setting the PYTHON_SHLIB make flag doesn't
|
||
;; properly set the path to the Python shared library. This
|
||
;; substitution acheives the same end by different means.
|
||
(substitute* "gui-wx/wxprefs.cpp"
|
||
(("pythonlib = wxT\\(STRINGIFY\\(PYTHON_SHLIB\\)\\)")
|
||
(string-append "pythonlib = \""
|
||
(assoc-ref inputs "python")
|
||
"/lib/libpython-2.7.so\"")))
|
||
#t))
|
||
(replace 'build
|
||
(lambda* (#:key make-flags outputs #:allow-other-keys)
|
||
(with-directory-excursion "gui-wx"
|
||
(apply invoke `("make" ,@make-flags "-f" "makefile-gtk")))))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(doc (string-append out "/share/doc/golly"))
|
||
(pixmaps (string-append out "/share/pixmaps"))
|
||
(share (string-append out "/share/golly")))
|
||
(for-each (lambda (binary)
|
||
(install-file binary bin))
|
||
'("bgolly" "golly"))
|
||
(for-each (lambda (document)
|
||
(install-file
|
||
(string-append "docs/" document ".html")
|
||
doc))
|
||
'("License" "ReadMe" "ToDo"))
|
||
(install-file "gui-wx/icons/appicon.xpm" pixmaps)
|
||
(for-each (lambda (folder)
|
||
(copy-recursively
|
||
folder
|
||
(string-append share "/" folder)))
|
||
'("Help" "Patterns" "Rules" "Scripts")))
|
||
#t)))))
|
||
(native-inputs
|
||
(list lua))
|
||
(inputs
|
||
`(("glu" ,glu)
|
||
("mesa" ,mesa)
|
||
("python" ,python-2)
|
||
("wxwidgets" ,wxwidgets-gtk2)
|
||
("zlib" ,zlib)))
|
||
(home-page "http://golly.sourceforge.net/")
|
||
(synopsis "Software for exploring cellular automata")
|
||
(description
|
||
"Golly simulates Conway's Game of Life and many other types of cellular
|
||
automata. The following features are available:
|
||
@enumerate
|
||
@item Support for bounded and unbounded universes, with cells of up to 256
|
||
states.
|
||
@item Support for multiple algorithms, including Bill Gosper's Hashlife
|
||
algorithm.
|
||
@item Loading patterns from BMP, PNG, GIF and TIFF image files.
|
||
@item Reading RLE, macrocell, Life 1.05/1.06, dblife and MCell files.
|
||
@item Scriptable via Lua or Python.
|
||
@item Extracting patterns, rules and scripts from zip files.
|
||
@item Downloading patterns, rules and scripts from online archives.
|
||
@item Pasting patterns from the clipboard.
|
||
@item Unlimited undo/redo.
|
||
@item Configurable keyboard shortcuts.
|
||
@item Auto fit option to keep patterns within the view.
|
||
@end enumerate")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public joycond
|
||
(let ((commit "f9a66914622514c13997c2bf7ec20fa98e9dfc1d")
|
||
(revision "1"))
|
||
(package
|
||
(name "joycond")
|
||
(version (git-version "0.1.0" revision commit))
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/DanielOgorchock/joycond")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "07z86yp27vxc0b44jgvf1vpa69rh3wdvd1xbzcsrj3f32743pv5a"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;no test suite
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-bin-location
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(substitute* "CMakeLists.txt"
|
||
(("/lib/udev/rules.d")
|
||
(string-append out "/lib/udev/rules.d"))
|
||
(("/etc/systemd/system")
|
||
(string-append out "/etc/systemd/system"))
|
||
(("/etc/modules-load.d")
|
||
(string-append out "/etc/modules-load.d"))
|
||
(("/usr/bin")
|
||
(string-append out "/bin")))))))))
|
||
(native-inputs (list pkg-config))
|
||
(inputs
|
||
(list eudev libevdev))
|
||
(home-page "https://github.com/DanielOgorchock/joycond")
|
||
(synopsis "Joy-Con controller daemon")
|
||
(description "This package provides a userspace daemon for the Nintendo
|
||
Joy-Con controllers.")
|
||
(license license:gpl3))))
|
||
|
||
(define-public julius
|
||
(package
|
||
(name "julius")
|
||
(version "1.7.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/bvschaik/julius")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0w7kmgz9ya0ck9cxhsyralarg7y6ydx4plmh33r4mkxkamlr7493"))
|
||
;; Remove unused bundled libraries.
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(with-directory-excursion "ext"
|
||
(for-each delete-file-recursively '("dirent" "png" "SDL2" "zlib")))
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(inputs
|
||
(list libpng sdl2 sdl2-mixer))
|
||
(home-page "https://github.com/bvschaik/julius")
|
||
(synopsis "Re-implementation of Caesar III game engine")
|
||
(description
|
||
"Engine for Caesar III, a city-building real-time strategy game.
|
||
Julius includes some UI enhancements while preserving the logic (including
|
||
bugs) of the original game, so that saved games are compatible. This package
|
||
does not include game data.")
|
||
(license (list license:agpl3
|
||
license:zlib)))) ; ext/tinyfiledialogs
|
||
|
||
(define-public augustus
|
||
(package
|
||
(inherit julius)
|
||
(name "augustus")
|
||
(version "3.2.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/Keriew/augustus")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0d1k5279imc17mk3lxn8amc4ljgcj4v6x6lj2w3bph1z0a7a4bim"))
|
||
;; Remove unused bundled libraries.
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(with-directory-excursion "ext"
|
||
(for-each delete-file-recursively
|
||
'("dirent" "expat" "png" "SDL2" "zlib")))))))
|
||
(arguments
|
||
;; No tests. See https://github.com/Keriew/augustus/issues/82.
|
||
`(#:tests? #f))
|
||
(inputs (modify-inputs (package-inputs julius)
|
||
(prepend expat)))
|
||
(home-page "https://github.com/Keriew/augustus")
|
||
(synopsis "Re-implementation of Caesar III game engine with gameplay changes")
|
||
(description
|
||
"Fork of Julius, an engine for the a city-building real-time strategy
|
||
game Caesar III. Gameplay enhancements include:
|
||
|
||
@itemize
|
||
@item roadblocks;
|
||
@item market special orders;
|
||
@item global labour pool;
|
||
@item partial warehouse storage;
|
||
@item increased game limits;
|
||
@item zoom controls.
|
||
@end itemize\n")))
|
||
|
||
(define-public meandmyshadow
|
||
(package
|
||
(name "meandmyshadow")
|
||
(version "0.5a")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/meandmyshadow/"
|
||
version "/meandmyshadow-" version
|
||
"-src.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0i98v6cgmpsxy7mbb0s2y6f6qq6mkwzk2nrv1nz39ncf948aky2h"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f)) ; there are no tests
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
`(("curl" ,curl)
|
||
("libarchive" ,libarchive)
|
||
("lua" ,lua)
|
||
("sdl" ,(sdl-union (list sdl2
|
||
sdl2-image
|
||
sdl2-mixer
|
||
sdl2-ttf)))))
|
||
(home-page "https://acmepjz.github.io/meandmyshadow/")
|
||
(synopsis "Puzzle/platform game")
|
||
(description "Me and My Shadow is a puzzle/platform game in which you try
|
||
to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks
|
||
and much more stand between you and the exit. Record your moves and let your
|
||
shadow mimic them to reach blocks you couldn't reach alone.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public opensurge
|
||
(package
|
||
(name "opensurge")
|
||
(version "0.6.0.3")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/alemart/opensurge")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0yia2qcva741a64qpls8a59lvnx5vynqkk2i3arkflw6f1m1vb55"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
(list #:tests? #f ; there are no tests
|
||
#:configure-flags
|
||
#~(list (string-append "-DCMAKE_INSTALL_PREFIX=" #$output)
|
||
(string-append "-DGAME_BINDIR=" #$output "/bin") ; not games
|
||
(string-append "-DGAME_DATADIR=" #$output "/share/" #$name)
|
||
(string-append "-DDESKTOP_ENTRY_PATH=" #$output "/share/applications")
|
||
(string-append "-DDESKTOP_ICON_PATH=" #$output "/share/pixmaps")
|
||
(string-append "-DDESKTOP_METAINFO_PATH=" #$output "/share/metainfo"))
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-xdg-open-path
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
;; Look for xdg-open in the store.
|
||
(substitute* "src/core/web.c"
|
||
(("/usr/(bin/xdg-open)" _ bin)
|
||
(search-input-file inputs bin)))))
|
||
(add-after 'unpack 'unbundle-fonts
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
;; Replace bundled fonts with links to the store.
|
||
(with-directory-excursion "fonts"
|
||
(for-each (lambda (font)
|
||
(let ((file (string-append "share/fonts/truetype/"
|
||
font)))
|
||
(delete-file font)
|
||
(symlink (search-input-file inputs file) font)))
|
||
'("Roboto-Black.ttf"
|
||
"Roboto-Bold.ttf"
|
||
"Roboto-Medium.ttf"))))))))
|
||
(inputs
|
||
(list allegro font-google-roboto surgescript xdg-utils))
|
||
(home-page "https://opensurge2d.org")
|
||
(synopsis "2D retro side-scrolling game")
|
||
(description "@code{Open Surge} is a 2D retro side-scrolling platformer
|
||
inspired by the Sonic games. The player runs at high speeds through each
|
||
level while collecting items and avoiding obstacles. The game includes a
|
||
built-in level editor.")
|
||
(license
|
||
;; Code is under GPL 3+, assets are under various licenses.
|
||
;; See src/misc/credits.c for details.
|
||
(list license:gpl3+
|
||
license:cc0
|
||
license:cc-by3.0
|
||
license:cc-by-sa3.0
|
||
license:expat
|
||
license:public-domain
|
||
license:silofl1.1))))
|
||
|
||
(define-public knights
|
||
(package
|
||
(name "knights")
|
||
(version "025")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://www.knightsgame.org.uk/files/knights_"
|
||
version "_src.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"18vp2ygvn0s0jz8rm585jqf6hjqkam1ximq81k0r9hpmfj7wb88f"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:make-flags
|
||
(list (string-append "PREFIX=" (assoc-ref %outputs "out"))
|
||
"CXXFLAGS=-lpthread")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
;; No configure script.
|
||
(delete 'configure))
|
||
#:tests? #f)) ;; No check target.
|
||
(inputs
|
||
`(("boost" ,boost)
|
||
("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer)))
|
||
("freetype" ,freetype)
|
||
("fontconfig" ,fontconfig)
|
||
("curl" ,curl)))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(home-page "http://www.knightsgame.org.uk/")
|
||
(synopsis "Multiplayer dungeon game involving knights and quests")
|
||
(description "Knights is a multiplayer game involving several knights who
|
||
must run around a dungeon and complete various quests. Each game revolves
|
||
around a quest – for example, you might have to find some items and carry them
|
||
back to your starting point. This may sound easy, but as there are only
|
||
enough items in the dungeon for one player to win, you may end up having to
|
||
kill your opponents to get their stuff! Other quests involve escaping from
|
||
the dungeon, fighting a duel to the death against the enemy knights, or
|
||
destroying an ancient book using a special wand.")
|
||
;; This package includes modified sources of lua (X11), enet (Expat), and
|
||
;; guichan (BSD-3). The "Coercri" library is released under the Boost
|
||
;; license. The whole package is released under GPLv3+.
|
||
(license license:gpl3+)))
|
||
|
||
(define-public gnome-2048
|
||
(package
|
||
(name "gnome-2048")
|
||
(version "3.38.2")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnome/sources/gnome-2048/"
|
||
(version-major+minor version) "/"
|
||
"gnome-2048-" version ".tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"0s5fg4z5in1h39fcr69j1qc5ynmg7a8mfprk3mc3c0csq3snfwz2"))))
|
||
(build-system meson-build-system)
|
||
(arguments
|
||
`(#:glib-or-gtk? #t
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'skip-gtk-update-icon-cache
|
||
;; Don't create 'icon-theme.cache'.
|
||
(lambda _
|
||
(substitute* "meson_post_install.py"
|
||
(("gtk-update-icon-cache") "true")))))))
|
||
(inputs
|
||
(list gtk+
|
||
clutter
|
||
clutter-gtk
|
||
libgee
|
||
libgnome-games-support-1))
|
||
(native-inputs
|
||
(list gettext-minimal
|
||
`(,glib "bin") ; for desktop-file-validate and appstream-util
|
||
itstool
|
||
libxml2
|
||
pkg-config
|
||
vala))
|
||
(home-page "https://wiki.gnome.org/Apps/2048")
|
||
(synopsis "Move the tiles until you obtain the 2048 tile")
|
||
(description "GNOME 2048 provides a 2D grid for playing 2048, a
|
||
single-player sliding tile puzzle game. The objective of the game is to merge
|
||
together adjacent tiles of the same number until the sum of 2048 is achieved
|
||
in one tile.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public gnome-chess
|
||
(package
|
||
(name "gnome-chess")
|
||
(version "3.37.3")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnome/sources/gnome-chess/"
|
||
(version-major+minor version) "/"
|
||
"gnome-chess-" version ".tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"09axf0q1mp13sv8cs0syfg8ahcd9r2qb26278r09j6s4njxmkfv4"))))
|
||
(build-system meson-build-system)
|
||
(arguments
|
||
'(#:glib-or-gtk? #t
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'skip-gtk-update-icon-cache
|
||
;; Don't create 'icon-theme.cache'.
|
||
(lambda _
|
||
(substitute* "meson_post_install.py"
|
||
(("gtk-update-icon-cache") "true"))
|
||
#t)))))
|
||
(inputs
|
||
(list gtk+ librsvg))
|
||
(native-inputs
|
||
`(("gettext" ,gettext-minimal)
|
||
("glib:bin" ,glib "bin") ; for desktop-file-validate and appstream-util
|
||
("itstool" ,itstool)
|
||
("pkg-config" ,pkg-config)
|
||
("vala" ,vala)))
|
||
(home-page "https://wiki.gnome.org/Apps/Chess")
|
||
(synopsis "Chess board for GNOME")
|
||
(description "GNOME Chess provides a 2D board for playing chess games
|
||
against human or computer players. It supports loading and saving games in
|
||
Portable Game Notation. To play against a computer, install a chess engine
|
||
such as chess or stockfish.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public gnubg
|
||
(package
|
||
(name "gnubg")
|
||
(version "1.06.002")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/gnubg/gnubg-release-"
|
||
version "-sources.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"11xwhcli1h12k6rnhhyq4jphzrhfik7i8ah3k32pqw803460n6yf"))))
|
||
(build-system gnu-build-system)
|
||
(inputs (list ;; XXX: Build with an older Pango for 'pango_font_get_hb_font' and
|
||
;; 'pango_coverage_get_type'. Try removing this for versions > 1.06.002.
|
||
pango-1.42
|
||
glib
|
||
readline
|
||
gtk+-2
|
||
mesa
|
||
glu
|
||
gtkglext
|
||
sqlite
|
||
libcanberra))
|
||
(native-inputs `(("python-2" ,python-2)
|
||
("pkg-config" ,pkg-config)))
|
||
(arguments
|
||
`(#:configure-flags
|
||
;; SSE instructions are available on Intel systems only.
|
||
(list ,@(if (any (cute string-prefix? <> (or (%current-target-system)
|
||
(%current-system)))
|
||
'("x86_64" "i686"))
|
||
'("--enable-simd=sse2") ; prevent avx instructions
|
||
'()))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'install 'install-desktop-file
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(apps (string-append out "/share/applications")))
|
||
(mkdir-p apps)
|
||
(with-output-to-file (string-append apps "/gnubg.desktop")
|
||
(lambda _
|
||
(format #t
|
||
"[Desktop Entry]~@
|
||
Name=GNU Backgammon~@
|
||
Exec=~a/bin/gnubg -w~@
|
||
Icon=gnubg~@
|
||
Categories=Game;~@
|
||
Terminal=false~@
|
||
Type=Application~%"
|
||
out))))
|
||
#t)))))
|
||
(home-page "https://www.gnu.org/software/gnubg/")
|
||
(synopsis "Backgammon game")
|
||
(description "The GNU backgammon application (also known as \"gnubg\") can
|
||
be used for playing, analyzing and teaching the game. It has an advanced
|
||
evaluation engine based on artificial neural networks suitable for both
|
||
beginners and advanced players. In addition to a command-line interface, it
|
||
also features an attractive, 3D representation of the playing board.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public gnubik
|
||
(package
|
||
(name "gnubik")
|
||
(version "2.4.3")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/gnubik/gnubik-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1vlf924mq8hg93bsjj0rzvs0crc6psmlxyc6zn0fr7msnmpx6gib"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:phases (modify-phases %standard-phases
|
||
(add-after 'unpack 'skip-gtk-update-icon-cache
|
||
(lambda _
|
||
;; Do not attempt to run 'gtk-update-icon-cache', which is
|
||
;; unnecessary and causes a needless dependency on glib.
|
||
(substitute* "Makefile.in"
|
||
(("gtk-update-icon-cache")
|
||
"true"))
|
||
#t)))))
|
||
(inputs (list gtk+-2
|
||
mesa
|
||
glu
|
||
libx11
|
||
guile-2.0
|
||
gtkglext))
|
||
(native-inputs `(("gettext" ,gettext-minimal)
|
||
("pkg-config" ,pkg-config)))
|
||
(home-page "https://www.gnu.org/software/gnubik/")
|
||
(synopsis "3d Rubik's cube game")
|
||
(description
|
||
"GNUbik is a puzzle game in which you must manipulate a cube to make
|
||
each of its faces have a uniform color. The game is customizable, allowing
|
||
you to set the size of the cube (the default is 3x3) or to change the colors.
|
||
You may even apply photos to the faces instead of colors. The game is
|
||
scriptable with Guile.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public gnushogi
|
||
(package
|
||
(name "gnushogi")
|
||
(version "1.4.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/gnushogi/gnushogi-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0a9bsl2nbnb138lq0h14jfc5xvz7hpb2bcsj4mjn6g1hcsl4ik0y"))))
|
||
(arguments `(#:tests? #f)) ;; No check target.
|
||
(build-system gnu-build-system)
|
||
(home-page "https://www.gnu.org/software/gnushogi/")
|
||
(synopsis "The game of Shogi (Japanese chess)")
|
||
(description "GNU Shogi is a program that plays the game Shogi (Japanese
|
||
Chess). It is similar to standard chess but this variant is far more complicated.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public ltris
|
||
(package
|
||
(name "ltris")
|
||
(version "1.2.4")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/lgames/ltris/"
|
||
"ltris-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "10wg6v12w3jms8ka2x9a87p06l9gzpr94ai9v428c9r320q7psyn"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'set-paths 'set-sdl-paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append
|
||
(search-input-directory inputs "include/SDL")
|
||
":" (or (getenv "CPATH") ""))))))))
|
||
(inputs
|
||
(list (sdl-union (list sdl sdl-mixer))))
|
||
(home-page "http://lgames.sourceforge.net/LTris/")
|
||
(synopsis "Tetris clone based on the SDL library")
|
||
(description
|
||
"LTris is a tetris clone: differently shaped blocks are falling down the
|
||
rectangular playing field and can be moved sideways or rotated by 90 degree
|
||
units with the aim of building lines without gaps which then disappear (causing
|
||
any block above the deleted line to fall down). LTris has three game modes: In
|
||
Classic you play until the stack of blocks reaches the top of the playing field
|
||
and no new blocks can enter. In Figures the playing field is reset to a new
|
||
figure each level and later on tiles and lines suddenly appear. In Multiplayer
|
||
up to three players (either human or CPU) compete with each other sending
|
||
removed lines to all opponents. There is also a Demo mode in which you can
|
||
watch your CPU playing while enjoying a cup of tea!")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public nethack
|
||
(package
|
||
(name "nethack")
|
||
(version "3.6.6")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri
|
||
(string-append "https://www.nethack.org/download/" version "/nethack-"
|
||
(string-join (string-split version #\.) "") "-src.tgz"))
|
||
(sha256
|
||
(base32 "1liyckjp34j354qnxc1zn9730lh1p2dabrg1hap24z6xnqx0rpng"))))
|
||
(native-inputs
|
||
(list bison flex))
|
||
(inputs
|
||
(list ncurses less))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:make-flags
|
||
`(,(string-append "PREFIX=" (assoc-ref %outputs "out")))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-before 'configure 'patch-paths
|
||
(lambda _
|
||
(substitute* "sys/unix/nethack.sh"
|
||
(("^ *cd .*$") ""))
|
||
(substitute* "sys/unix/Makefile.utl"
|
||
(("^YACC *=.*$") "YACC = bison -y\n")
|
||
(("^LEX *=.*$") "LEX = flex\n")
|
||
(("^# CC = gcc") "CC = gcc"))
|
||
(substitute* "sys/unix/hints/linux"
|
||
(("/bin/gzip") (string-append
|
||
(assoc-ref %build-inputs "gzip")
|
||
"/bin/gzip"))
|
||
(("^WINTTYLIB=.*") "WINTTYLIB=-lncurses"))
|
||
(substitute* "include/config.h"
|
||
(("^.*define CHDIR.*$") "")
|
||
(("^/\\* *#*define *REPRODUCIBLE_BUILD *\\*/")
|
||
;; Honor SOURCE_DATE_EPOCH.
|
||
"#define REPRODUCIBLE_BUILD"))
|
||
|
||
;; Note: 'makedefs' rejects and ignores dates that are too old
|
||
;; or too new, so we must choose something reasonable here.
|
||
(setenv "SOURCE_DATE_EPOCH" "1531865062")
|
||
|
||
(substitute* "sys/unix/Makefile.src"
|
||
(("^# CC = gcc") "CC = gcc"))
|
||
#t))
|
||
(replace 'configure
|
||
(lambda _
|
||
(let ((bash (string-append
|
||
(assoc-ref %build-inputs "bash")
|
||
"/bin/bash")))
|
||
(with-directory-excursion "sys/unix"
|
||
(substitute* "setup.sh" (("/bin/sh") bash))
|
||
(invoke bash "setup.sh" "hints/linux"))
|
||
#t)))
|
||
(add-after 'install 'fixup-paths
|
||
(lambda _
|
||
(let* ((output (assoc-ref %outputs "out"))
|
||
(nethack-script (string-append output "/bin/nethack")))
|
||
(mkdir-p (string-append output "/games/lib/nethackuserdir"))
|
||
(for-each
|
||
(lambda (file)
|
||
(rename-file
|
||
(string-append output "/games/lib/nethackdir/" file)
|
||
(string-append output "/games/lib/nethackuserdir/"
|
||
file)))
|
||
'("xlogfile" "logfile" "perm" "record" "save"))
|
||
(mkdir-p (string-append output "/bin"))
|
||
(call-with-output-file nethack-script
|
||
(lambda (port)
|
||
(format port "#!~a/bin/sh
|
||
PATH=~a:$PATH
|
||
if [ ! -d ~~/.config/nethack ]; then
|
||
mkdir -p ~~/.config/nethack
|
||
cp -r ~a/games/lib/nethackuserdir/* ~~/.config/nethack
|
||
chmod -R +w ~~/.config/nethack
|
||
fi
|
||
|
||
RUNDIR=$(mktemp -d)
|
||
|
||
cleanup() {
|
||
rm -rf $RUNDIR
|
||
}
|
||
trap cleanup EXIT
|
||
|
||
cd $RUNDIR
|
||
for i in ~~/.config/nethack/*; do
|
||
ln -s $i $(basename $i)
|
||
done
|
||
for i in ~a/games/lib/nethackdir/*; do
|
||
ln -s $i $(basename $i)
|
||
done
|
||
~a/games/nethack"
|
||
(assoc-ref %build-inputs "bash")
|
||
(list->search-path-as-string
|
||
(list
|
||
(string-append
|
||
(assoc-ref %build-inputs "coreutils") "/bin")
|
||
(string-append
|
||
(assoc-ref %build-inputs "less") "/bin"))
|
||
":")
|
||
output
|
||
output
|
||
output)))
|
||
(chmod nethack-script #o555)
|
||
#t)))
|
||
(delete 'check))))
|
||
(home-page "https://nethack.org")
|
||
(synopsis "Classic dungeon crawl game")
|
||
(description "NetHack is a single player dungeon exploration game that runs
|
||
on a wide variety of computer systems, with a variety of graphical and text
|
||
interfaces all using the same game engine. Unlike many other Dungeons &
|
||
Dragons-inspired games, the emphasis in NetHack is on discovering the detail of
|
||
the dungeon and not simply killing everything in sight - in fact, killing
|
||
everything in sight is a good way to die quickly. Each game presents a
|
||
different landscape - the random number generator provides an essentially
|
||
unlimited number of variations of the dungeon and its denizens to be discovered
|
||
by the player in one of a number of characters: you can pick your race, your
|
||
role, and your gender.")
|
||
(license
|
||
(license:fsdg-compatible
|
||
"https://nethack.org/common/license.html"))))
|
||
|
||
(define-public pipewalker
|
||
(package
|
||
(name "pipewalker")
|
||
(version "0.9.4")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/pipewalker/pipewalker/"
|
||
version "/pipewalker-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "1x46wgk0s55562pd96cxagxkn6wpgglq779f9b64ff1k3xzp3myn"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:configure-flags
|
||
(list (string-append "--docdir=" (assoc-ref %outputs "out")
|
||
"/share/doc/" ,name "-" ,version))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'configure 'patch-docdir
|
||
;; Makefile.in ignores configure's ‘--docdir=...’ option. Fix that.
|
||
(lambda _
|
||
(substitute* "Makefile"
|
||
(("(pkgdocdatadir = ).*" _ assignment)
|
||
(string-append assignment "$(docdir)\n")))
|
||
#t)))))
|
||
(inputs
|
||
(list libpng mesa sdl))
|
||
(home-page "http://pipewalker.sourceforge.net/")
|
||
(synopsis "Logical tile puzzle")
|
||
(description
|
||
"PipeWalker is a simple puzzle game with many diffent themes: connect all
|
||
computers to one network server, bring water from a source to the taps, etc.
|
||
The underlying mechanism is always the same: you must turn each tile in the
|
||
grid in the right direction to combine all components into a single circuit.
|
||
Every puzzle has a complete solution, although there may be more than one.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public prboom-plus
|
||
(package
|
||
(name "prboom-plus")
|
||
(version "2.5.1.4")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/prboom-plus/prboom-plus/"
|
||
version "/prboom-plus-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "151v6nign86m1a2vqz27krsccpc9m4d1jax4y43v2fa82wfj9qp0"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(substitute* "src/version.c"
|
||
(("__DATE__") "")
|
||
(("__TIME__") ""))
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:configure-flags '("--disable-cpu-opt")
|
||
#:make-flags `(,(string-append "gamesdir="
|
||
(assoc-ref %outputs "out") "/bin"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'set-paths 'set-sdl'paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append
|
||
(search-input-directory inputs "/include/SDL")
|
||
":" (or (getenv "CPATH") ""))))))))
|
||
(inputs
|
||
(list fluidsynth
|
||
glu
|
||
libmad
|
||
libpng
|
||
libvorbis
|
||
pcre
|
||
portmidi
|
||
(sdl-union (list sdl sdl-image sdl-mixer sdl-net))))
|
||
(home-page "http://prboom-plus.sourceforge.net/")
|
||
(synopsis "Version of the classic 3D shoot'em'up game Doom")
|
||
(description
|
||
"PrBoom+ is a Doom source port developed from the original PrBoom project.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public retux
|
||
(let ((release "1.6.1")
|
||
(revision 0))
|
||
(package
|
||
(name "retux")
|
||
(version (if (zero? revision)
|
||
release
|
||
(string-append release "-"
|
||
(number->string revision))))
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/retux-game/retux/"
|
||
"releases/download/v"
|
||
version "/retux-"
|
||
release "-src.zip"))
|
||
(sha256
|
||
(base32
|
||
"1bkyfm0h4kys0x7c1340fnkhgnmcrf4j2xjm250r5w8q6l7v2wj4"))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no check target
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
;; no setup.py script
|
||
(delete 'build)
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(data (string-append out "/share/retux")))
|
||
(mkdir-p bin)
|
||
|
||
(substitute* "retux.py"
|
||
;; Use the correct data directory.
|
||
(("os\\.path\\.join\\(os\\.path\\.dirname\\(__file__\\), \"data\"\\),")
|
||
(string-append "\"" data "\",")))
|
||
|
||
(copy-file "retux.py" (string-append bin "/retux"))
|
||
(copy-recursively "data" data)))))))
|
||
(native-inputs
|
||
(list unzip))
|
||
(inputs
|
||
(list python-sge python-xsge))
|
||
(home-page "https://retux-game.github.io/")
|
||
(synopsis "Action platformer game")
|
||
(description
|
||
"ReTux is an action platformer loosely inspired by the Mario games,
|
||
utilizing the art assets from the @code{SuperTux} project.")
|
||
;; GPL version 3 or later is the license for the code and some art.
|
||
;; The rest of the licenses are for the art exclusively, as listed in
|
||
;; data/LICENSES.
|
||
(license (list license:cc0
|
||
license:cc-by3.0
|
||
license:cc-by-sa3.0
|
||
license:cc-by-sa4.0
|
||
license:gpl2+
|
||
license:gpl3+)))))
|
||
|
||
(define-public robotfindskitten
|
||
(package
|
||
(name "robotfindskitten")
|
||
(version "2.8284271.702") ; 1600003_201b is older, see ChangeLog
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/" name "/" name
|
||
"/releases/download/" version "/"
|
||
name "-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1bwrkxm83r9ajpkd6x03nqvmdfpf5vz6yfy0c97pq3v3ykj74082"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
(list
|
||
#:tests? #f ; there are no tests
|
||
#:make-flags
|
||
#~(list
|
||
;; Required for colorized output, see <http://bugs.gnu.org/54607>.
|
||
"CFLAGS=-D_XOPEN_SOURCE=600"
|
||
(string-append "execgamesdir=" #$output "/bin"))))
|
||
(inputs (list ncurses))
|
||
(outputs (list "out" "debug"))
|
||
(synopsis "Thematic meditative game")
|
||
(description
|
||
"You are a robot moving around in a realm filled with ASCII characters.
|
||
Examine humorously described though useless items as you search for a kitten
|
||
among them. The theme of this Zen simulation is continued in its
|
||
documentation.")
|
||
(home-page "http://robotfindskitten.org/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public roguebox-adventures
|
||
(package
|
||
(name "roguebox-adventures")
|
||
(version "3.0.1")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"http://download.tuxfamily.org/rba/RogueBoxAdventures_v"
|
||
(string-join (string-split version #\.) "_") "_Source.zip"))
|
||
(file-name (string-append name "-" version ".zip"))
|
||
(sha256
|
||
(base32
|
||
"05zd03s5w9kcpklfgcggbaa6rwf59nm0q9vcj6gh9v2lh402k067"))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no check target
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'unpack
|
||
(lambda* (#:key source #:allow-other-keys)
|
||
(and (invoke "unzip" source)
|
||
;; The actual source is buried a few directories deep.
|
||
(chdir (string-append "RogueBoxAdventures_v"
|
||
(string-join
|
||
(string-split ,version #\.) "_")
|
||
"_Source")))))
|
||
;; no setup.py script
|
||
(replace 'build
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(data (string-append
|
||
out "/share/games/roguebox-adventures")))
|
||
;; Use the correct data directory.
|
||
(substitute* '("main.py" "LIB/getch.py" "LIB/getch_gcwz.py")
|
||
(("basic_path + os\\.sep + 'DATA'")
|
||
(string-append "'" data "'"))
|
||
(("^basic_path.*$")
|
||
(string-append "basic_path ='" data "'\n")))
|
||
(substitute* "LIB/dialog.py"
|
||
(("d_path = os\\.path\\.dirname\\(.*\\)\\)")
|
||
(string-append "d_path = '" data "'")))
|
||
(substitute* "LIB/gra_files.py"
|
||
(("basic_path = b_path\\.replace\\('/LIB',''\\)")
|
||
(string-append "basic_path ='" data "'\n")))
|
||
|
||
;; The game must save in the user's home directory because
|
||
;; the store is read-only.
|
||
(substitute* "main.py"
|
||
(("home_save = False") "home_save = True")
|
||
(("'icon_small.png'")
|
||
(string-append "'" data "/icon_small.png'"))))
|
||
#t))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(roguebox-adventures
|
||
(string-append bin "/roguebox-adventures"))
|
||
(data (string-append
|
||
out "/share/games/roguebox-adventures"))
|
||
(lib (string-append data "/LIB"))
|
||
(doc (string-append
|
||
out "/share/doc/roguebox-adventures")))
|
||
(mkdir-p bin)
|
||
(mkdir-p doc)
|
||
|
||
(for-each (lambda (file)
|
||
(copy-recursively file
|
||
(string-append data "/" file)))
|
||
'("AUDIO" "FONT" "GRAPHIC" "LIB" "LICENSE"
|
||
"icon_big.png" "icon_small.png"))
|
||
(for-each (lambda (file)
|
||
(chmod file #o555)
|
||
(install-file file lib))
|
||
'("main.py" "run.py"))
|
||
|
||
(copy-recursively "DOC" doc)
|
||
|
||
(call-with-output-file
|
||
roguebox-adventures
|
||
(lambda (p)
|
||
(format p "\
|
||
#!~a
|
||
export GUIX_PYTHONPATH=~a/LIB:~a
|
||
exec -a \"~a\" ~a \"$@\"\n"
|
||
(which "bash") data (getenv "GUIX_PYTHONPATH")
|
||
(which "python3")
|
||
(string-append lib "/main.py"))))
|
||
(chmod roguebox-adventures #o555))
|
||
#t)))))
|
||
(native-inputs
|
||
(list unzip))
|
||
(inputs
|
||
(list python-pygame python-tmx))
|
||
(home-page "https://rogueboxadventures.tuxfamily.org")
|
||
(synopsis "Classical roguelike/sandbox game")
|
||
(description
|
||
"RogueBox Adventures is a graphical roguelike with strong influences
|
||
from sandbox games like Minecraft or Terraria. The main idea of RogueBox
|
||
Adventures is to offer the player a kind of roguelike toy-world. This world
|
||
can be explored and changed freely.")
|
||
;; The GPL3+ is for code, the rest are for art.
|
||
(license (list license:cc0
|
||
license:cc-by3.0
|
||
license:gpl3+
|
||
license:silofl1.1))))
|
||
|
||
(define-public seahorse-adventures
|
||
(package
|
||
(name "seahorse-adventures")
|
||
(version "1.4")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/dulsi/seahorse-adventures")
|
||
(commit (string-append "Release-" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1dxysa79cz5mflr2953fyk838h1jwvi1ngn8wlpms0ag35yv21s8"))
|
||
(modules '((guix build utils)
|
||
(ice-9 ftw)
|
||
(srfi srfi-1)))
|
||
;; Remove non-free (non-commercial) font.
|
||
(snippet
|
||
#~(begin
|
||
(for-each delete-file (find-files "data/fonts" "."))))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
(list
|
||
#:tests? #f ;no test
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(delete 'build) ;pure Python
|
||
(replace 'install ;no install script
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let* ((bin (string-append #$output "/bin"))
|
||
(share (string-append #$output "/share"))
|
||
(applications (string-append share "/applications"))
|
||
(data (string-append share "/seahorse-adventures")))
|
||
;; Install data.
|
||
(for-each (lambda (f)
|
||
(chmod f #o555)
|
||
(install-file f data))
|
||
'("leveledit.py" "run_game.py" "tileedit.py"))
|
||
(for-each (lambda (dir)
|
||
(let ((target (string-append data "/" dir)))
|
||
(mkdir-p target)
|
||
(copy-recursively dir target)))
|
||
'("data" "lib"))
|
||
;; Create executable.
|
||
(mkdir-p bin)
|
||
(let ((executable (string-append bin "/seahorse-adventures")))
|
||
(call-with-output-file executable
|
||
(lambda (p)
|
||
(format p
|
||
"#!~a~@
|
||
export GUIX_PYTHONPATH=~a:~a~@
|
||
exec -a \"~a\" ~a \"$@\"~%"
|
||
(search-input-file inputs "/bin/bash")
|
||
data
|
||
(getenv "GUIX_PYTHONPATH")
|
||
(search-input-file inputs "/bin/python3")
|
||
(string-append data "/run_game.py"))))
|
||
(chmod executable #o555))
|
||
;; Add desktop file.
|
||
(mkdir-p applications)
|
||
(make-desktop-entry-file
|
||
(string-append applications "/seahorse-adventures.desktop")
|
||
#:name "Seahorse Adventures"
|
||
#:comment
|
||
'((#f "Help Barbie the seahorse float on bubbles to the moon"))
|
||
#:exec #$name
|
||
#:icon #$name
|
||
#:categories '("Game" "ActionGame")
|
||
#:keywords '("game" "retro" "platform"))
|
||
;; Add icons.
|
||
(for-each
|
||
(lambda (size)
|
||
(let ((dir (string-append share "/icons/hicolor/"
|
||
size "x" size "/apps")))
|
||
(mkdir-p dir)
|
||
(copy-file
|
||
(string-append "icon" size ".png")
|
||
(string-append dir "/searhorse-adventures.png"))))
|
||
'("32" "64" "128")))))
|
||
(add-after 'install 'unbundle-fonts
|
||
;; Unbundle Bitstream Vera font and replace deleted one.
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((data (string-append #$output "/share/seahorse-adventures"))
|
||
(vera (search-input-file
|
||
inputs "/share/fonts/truetype/Vera.ttf")))
|
||
(let ((themes-dir (string-append data "/data/themes/")))
|
||
(for-each
|
||
(lambda (theme)
|
||
(let ((target (string-append themes-dir theme "/Vera.ttf")))
|
||
(delete-file target)
|
||
(symlink vera target)))
|
||
'("default" "gray")))
|
||
(symlink vera (string-append data "/data/fonts/04B_20__.TTF"))
|
||
(substitute* (string-append data "/lib/main.py")
|
||
(("f_scale = 0.35") "f_scale = 0.47"))))))))
|
||
(inputs
|
||
(list font-bitstream-vera python-pygame))
|
||
(home-page "http://www.imitationpickles.org/barbie/")
|
||
(synopsis "Help Barbie the seahorse float on bubbles to the moon")
|
||
(description
|
||
"Barbie Seahorse Adventures is a retro style platform arcade game.
|
||
You are Barbie the seahorse who travels through the jungle, up to the
|
||
volcano until you float on bubbles to the moon. On the way to your
|
||
final destination you will encounter various enemies, servants of the
|
||
evil overlord who has stolen the galaxy crystal. Avoid getting hit
|
||
and defeat them with your bubbles!")
|
||
;; GPL2+ is for code, CC0 is for art.
|
||
(license (list license:gpl2+ license:cc0))))
|
||
|
||
(define-public solarus
|
||
(package
|
||
(name "solarus")
|
||
;; XXX: When updating this package, please also update hash in
|
||
;; `solarus-quest-editor' below.
|
||
(version "1.6.5")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://gitlab.com/solarus-games/solarus")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0ny9dgqphjv2l39rff2621hnrzpf8qin8vmnv7jdz20azjk4m8id"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'disable-failing-tests
|
||
;; The following tests fail reporting a missing "/dev/dri"
|
||
;; file.
|
||
(lambda _
|
||
(substitute* "tests/cmake/AddTestMaps.cmake"
|
||
((".*1200_create_shader_from_source.*" all)
|
||
(string-append "#" all))
|
||
((".*1210_shader_scaling_factor.*" all)
|
||
(string-append "#" all)))
|
||
#t))
|
||
(add-before 'check 'set-home
|
||
;; Tests fail without setting the following environment
|
||
;; variables.
|
||
(lambda _
|
||
(setenv "HOME" (getcwd))
|
||
(setenv "XDG_RUNTIME_DIR" (getcwd))
|
||
#t)))))
|
||
(native-inputs
|
||
(list pkg-config qttools-5))
|
||
(inputs
|
||
`(("glm" ,glm)
|
||
("libmodplug" ,libmodplug)
|
||
("libogg" ,libogg)
|
||
("libvorbis" ,libvorbis)
|
||
("luajit" ,luajit)
|
||
("openal" ,openal)
|
||
("physfs" ,physfs)
|
||
("qtbase" ,qtbase-5)
|
||
("sdl2" ,(sdl-union (list sdl2 sdl2-image sdl2-ttf)))))
|
||
(home-page "https://www.solarus-games.org/")
|
||
(synopsis "Lightweight game engine for Action-RPGs")
|
||
(description
|
||
"Solarus is a 2D game engine written in C++, that can run games
|
||
scripted in Lua. It has been designed with 16-bit classic Action-RPGs
|
||
in mind.")
|
||
;; The source code is licensed under the terms of GPL-3.0.
|
||
;; Resources are licensed under the terms of CC-BY-SA-3.0 and
|
||
;; CC-BY-SA 4.0.
|
||
(license (list license:gpl3 license:cc-by-sa3.0 license:cc-by-sa4.0))))
|
||
|
||
(define-public solarus-quest-editor
|
||
(package
|
||
(inherit solarus)
|
||
(name "solarus-quest-editor")
|
||
(version (package-version solarus))
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://gitlab.com/solarus-games/solarus-quest-editor")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1pvjgd4faxii5sskw1h55lw90hlbazhwni8nxyywzrmkjbq7irm0"))))
|
||
(arguments
|
||
`(#:tests? #false)) ; no test suite
|
||
(inputs
|
||
(modify-inputs (package-inputs solarus)
|
||
(prepend solarus)))
|
||
(synopsis "Create and modify quests for the Solarus engine")
|
||
(description
|
||
"Solarus Quest Editor is a graphical user interface to create and
|
||
modify quests for the Solarus engine.")))
|
||
|
||
(define-public superstarfighter
|
||
(package
|
||
(name "superstarfighter")
|
||
(version "0.6.5")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/notapixelstudio/superstarfighter")
|
||
;; The commit is not tagged upstream:
|
||
;; https://github.com/notapixelstudio/superstarfighter/commit/350605bf5454c26ebe2c57d8217edd03689c0573
|
||
(commit "32521f467616bb390e3929d07e1936ff43fe64da")))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1ckghzrfgvk9z1n5f4ivnamm6s8h9sbv0a3aq9pp4a3yrhkgld0k"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;there are no tests
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda _
|
||
(chdir "godot")
|
||
(setenv "HOME" (getcwd))
|
||
(with-output-to-file "export_presets.cfg"
|
||
(lambda ()
|
||
(display
|
||
"[preset.0]
|
||
name=\"Guix\"
|
||
platform=\"Linux/X11\"
|
||
runnable=true
|
||
[preset.0.options]")))
|
||
#t))
|
||
(replace 'build
|
||
(lambda _
|
||
(let ((godot (assoc-ref %build-inputs "godot-headless")))
|
||
(invoke (string-append godot "/bin/godot_server")
|
||
"--export-pack" "Guix"
|
||
"superstarfighter.pck" "project.godot"))
|
||
#t))
|
||
(replace 'install
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(share (string-append out "/share"))
|
||
(data (string-append share "/superstarfighter"))
|
||
(icons (string-append share "/icons/hicolor/256x256/apps")))
|
||
(install-file "superstarfighter.pck" data)
|
||
(mkdir-p bin)
|
||
(call-with-output-file (string-append bin "/superstarfighter")
|
||
(lambda (port)
|
||
(format port
|
||
"#!/bin/sh~@
|
||
exec ~a/bin/godot --main-pack ~a/superstarfighter.pck~%"
|
||
(assoc-ref inputs "godot")
|
||
data)
|
||
(chmod port #o755)))
|
||
(mkdir-p icons)
|
||
(copy-file "icon.png" (string-append icons "/" ,name ".png"))
|
||
(make-desktop-entry-file
|
||
(string-append share "/applications/" ,name ".desktop")
|
||
#:name "SuperStarfighter"
|
||
#:comment "Fast-paced arcade combat game"
|
||
#:exec ,name
|
||
#:icon ,name
|
||
#:categories '("Game" "ArcadeGame")))
|
||
#t)))))
|
||
(native-inputs
|
||
`(("godot-headless" ,godot "headless")))
|
||
(inputs
|
||
(list godot))
|
||
(home-page "https://notapixel.itch.io/superstarfighter")
|
||
(synopsis "Fast-paced local multiplayer arcade game")
|
||
(description "In SuperStarfighter, up to four local players compete in a
|
||
2D arena with fast-moving ships and missiles. Different game types are
|
||
available, as well as a single-player mode with AI-controlled ships.")
|
||
(license (list license:expat ; game
|
||
license:silofl1.1)))) ; fonts
|
||
|
||
(define-public tetzle
|
||
(package
|
||
(name "tetzle")
|
||
(version "2.2.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://gottcode.org/"
|
||
name
|
||
"/"
|
||
name
|
||
"-"
|
||
version
|
||
"-src.tar.bz2"))
|
||
(sha256
|
||
(base32
|
||
"1m4j4lzqp8fnwmvyglmzcn3vh14ix4hhh52ycmcsjgrsgj1w4p6a"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f)) ; no tests
|
||
(native-inputs (list qttools))
|
||
(inputs (list qtbase))
|
||
(home-page "https://gottcode.org/tetzle/")
|
||
(synopsis "Jigsaw puzzle game that uses tetrominoes for the pieces")
|
||
(description
|
||
"Tetzle is a jigsaw puzzle game that uses tetrominoes for the pieces. Any image
|
||
can be imported and used to create puzzles with a wide range of sizes. Games are
|
||
saved automatically, and you can select between currently in progress games.")
|
||
(license license:gpl3+)))
|
||
|
||
(define %ufoai-commit "a542a87a891f96b1ab2c44d35b2f6f16859a5019")
|
||
(define %ufoai-revision "0")
|
||
(define %ufoai-version (git-version "2.6.0_dev" %ufoai-revision %ufoai-commit))
|
||
(define ufoai-source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "git://git.code.sf.net/p/ufoai/code") ;HTTPS fails mid-clone
|
||
(commit %ufoai-commit)))
|
||
(file-name (string-append "ufoai-" %ufoai-version "-checkout"))
|
||
(sha256
|
||
(base32
|
||
"024s7b9rcg7iw8i2p72gwnvabk23ljlq0nldws0y4b6hpwzyn1wz"))
|
||
(modules '((guix build utils)
|
||
(srfi srfi-1)
|
||
(ice-9 ftw)))
|
||
(snippet
|
||
'(begin
|
||
;; Delete ~32MiB of bundled dependencies.
|
||
(with-directory-excursion "src/libs"
|
||
(for-each delete-file-recursively
|
||
(lset-difference equal? (scandir ".")
|
||
'("." ".." "gtest" "mumble"))))
|
||
|
||
;; Use relative path to Lua headers.
|
||
(substitute* "src/common/scripts_lua.h"
|
||
(("\\.\\./libs/lua/") ""))
|
||
|
||
;; Adjust Makefile targets to not depend on 'ufo2map', since we build
|
||
;; it as a separate package. This way we don't need to make the same
|
||
;; adjustments for 'ufoai-data' and 'ufoai' below.
|
||
(substitute* "build/maps.mk"
|
||
(("\\./ufo2map") "ufo2map")
|
||
(("maps: ufo2map") "maps:"))
|
||
(substitute* "build/modules/testall.mk"
|
||
(("testall: ufo2map") "testall:"))
|
||
|
||
;; If no cURL headers are found, the build system will try to include
|
||
;; the bundled version, even when not required. Prevent that.
|
||
(substitute* "build/default.mk"
|
||
(("^include src/libs/curl/lib/Makefile\\.inc")
|
||
""))
|
||
|
||
;; While here, improve reproducibility by adding the '-X' flag to the
|
||
;; zip command used to create the map files, in order to prevent time
|
||
;; stamps from making it into the generated archives.
|
||
(substitute* "build/data.mk"
|
||
(("\\$\\(call ZIP\\)")
|
||
"$(call ZIP) -X"))
|
||
#t))))
|
||
|
||
(define-public trigger-rally
|
||
(package
|
||
(name "trigger-rally")
|
||
(version "0.6.6.1")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/trigger-rally/"
|
||
"trigger-" version "/"
|
||
"trigger-rally-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"016bc2hczqscfmngacim870hjcsmwl8r3aq8x03vpf22s49nw23z"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
`(("freealut" ,freealut)
|
||
("glew" ,glew)
|
||
("glu" ,glu)
|
||
("mesa" ,mesa)
|
||
("openal" ,openal)
|
||
("physfs" ,physfs)
|
||
("sdl" ,(sdl-union (list sdl2 sdl2-image)))
|
||
("tinyxml2" ,tinyxml2)))
|
||
(arguments
|
||
`(#:make-flags (list (string-append "prefix=" %output)
|
||
"bindir=$(prefix)/bin"
|
||
"datadir=$(datarootdir)"
|
||
"OPTIMS=-Ofast")
|
||
#:tests? #f ; No tests present
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-before 'build 'cd-src
|
||
(lambda _ (chdir "src")))
|
||
(add-before 'build 'remove-timestamps
|
||
(lambda _
|
||
(substitute* (list "Trigger/menu.cpp"
|
||
"PEngine/app.cpp")
|
||
((".*__DATE__.*") ""))))
|
||
(add-before 'build 'make-verbose
|
||
(lambda _
|
||
(substitute* "GNUmakefile"
|
||
(("@\\$\\(CXX\\)") "$(CXX)"))))
|
||
(add-after 'build 'set-data-path
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(substitute* "../bin/trigger-rally.config.defs"
|
||
(("<data path=\"C:[^\"]*\"")
|
||
(string-append "<data path=\"" out "/share/trigger-rally\""))))))
|
||
(add-after 'install 'create-desktop-entry
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(apps (string-append out "/share/applications")))
|
||
(mkdir-p apps)
|
||
(with-output-to-file
|
||
(string-append apps "/trigger-rally.desktop")
|
||
(lambda ()
|
||
(format #t ; Borrowed from Debian package
|
||
"[Desktop Entry]~@
|
||
Name=Trigger Rally~@
|
||
Icon=trigger-rally~@
|
||
Comment=3D rally racing car game~@
|
||
Comment[de]=3D Rally-Autorennen~@
|
||
Comment[fr_FR]=un jeu de rally en 3D~@
|
||
Comment[ro_RO]=Un joc în 3D cu curse de raliu~@
|
||
Exec=~a/bin/trigger-rally~@
|
||
Terminal=false~@
|
||
StartupNotify=false~@
|
||
Type=Application~@
|
||
TryExec=~:*~a/bin/trigger-rally~@
|
||
Categories=Game;ArcadeGame;~@
|
||
Keywords=racing;tracks;~@
|
||
Keywords[de]=Rennstrecke;~%"
|
||
out)))))))))
|
||
(home-page "http://trigger-rally.sourceforge.net")
|
||
(synopsis "Fast-paced single-player racing game")
|
||
(description "Trigger-rally is a 3D rally simulation with great physics
|
||
for drifting on over 200 maps. Different terrain materials like dirt,
|
||
asphalt, sand, ice, etc. and various weather, light, and fog conditions give
|
||
this rally simulation the edge over many other games. You need to make it
|
||
through the maps in often tight time limits and can further improve by beating
|
||
the recorded high scores. All attached single races must be finished in time
|
||
in order to win an event, unlocking additional events and cars. Most maps are
|
||
equipped with spoken co-driver notes and co-driver icons.")
|
||
(license (list license:cc0 ;textures and audio in data.zip
|
||
license:gpl2+))))
|
||
|
||
(define-public ufo2map
|
||
(package
|
||
(name "ufo2map")
|
||
(version %ufoai-version)
|
||
(home-page "https://ufoai.org/")
|
||
(source ufoai-source)
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:configure-flags '("CC=gcc" "CXX=g++"
|
||
"--enable-release"
|
||
"--enable-ufo2map"
|
||
"--disable-uforadiant"
|
||
"--disable-cgame-campaign"
|
||
"--disable-cgame-multiplayer"
|
||
"--disable-cgame-skirmish"
|
||
"--disable-game"
|
||
"--disable-memory"
|
||
"--disable-testall"
|
||
"--disable-ufoded"
|
||
"--disable-ufo"
|
||
"--disable-ufomodel"
|
||
"--disable-ufoslicer")
|
||
#:tests? #f ;no tests
|
||
#:phases (modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda* (#:key (configure-flags '()) #:allow-other-keys)
|
||
;; The home-made configure script does not understand
|
||
;; some of the default flags of gnu-build-system.
|
||
(apply invoke "./configure" configure-flags)))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(install-file "ufo2map" (string-append out "/bin"))
|
||
(install-file "debian/ufo2map.6"
|
||
(string-append out "/share/man/man6"))
|
||
#t))))))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
`(("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("lua" ,lua-5.1)
|
||
("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-ttf)))))
|
||
(synopsis "UFO: AI map generator")
|
||
(description
|
||
"This package provides @command{ufo2map}, a program used to generate
|
||
maps for the UFO: Alien Invasion strategy game.")
|
||
(license license:gpl2+)))
|
||
|
||
(define ufoai-data
|
||
(package
|
||
(name "ufoai-data")
|
||
(version %ufoai-version)
|
||
(home-page "https://ufoai.org/")
|
||
(source ufoai-source)
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:tests? #f
|
||
#:configure-flags '("CC=gcc" "CXX=g++")
|
||
#:phases (modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda* (#:key outputs (configure-flags '()) #:allow-other-keys)
|
||
(apply invoke "./configure" configure-flags)))
|
||
(replace 'build
|
||
(lambda* (#:key (parallel-build? #t) #:allow-other-keys)
|
||
(invoke "make"
|
||
"-j" (if parallel-build?
|
||
(number->string (parallel-job-count))
|
||
"1")
|
||
"maps")))
|
||
(add-after 'build 'pack
|
||
(lambda _
|
||
(invoke "make" "pk3")))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(for-each (lambda (file)
|
||
(install-file file out))
|
||
(find-files "base" "\\.pk3$"))
|
||
#t))))))
|
||
(native-inputs
|
||
`(("python" ,python-2)
|
||
("ufo2map" ,ufo2map)
|
||
("which" ,which)
|
||
("zip" ,zip)))
|
||
(synopsis "UFO: AI data files")
|
||
(description
|
||
"This package contains maps and other assets for UFO: Alien Invasion.")
|
||
;; Most assets are available under either GPL2 or GPL2+. Some use other
|
||
;; licenses, see LICENSES for details.
|
||
(license (list license:gpl2+ license:gpl2 license:cc-by3.0
|
||
license:cc-by-sa3.0 license:public-domain))))
|
||
|
||
(define-public ufoai
|
||
(package
|
||
(name "ufoai")
|
||
(version %ufoai-version)
|
||
(home-page "https://ufoai.org/")
|
||
(source ufoai-source)
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:configure-flags
|
||
(list (string-append "--prefix=" (assoc-ref %outputs "out"))
|
||
(string-append "--datadir=" (assoc-ref %outputs "out")
|
||
"/share/games/ufo")
|
||
"CC=gcc" "CXX=g++"
|
||
"--enable-release"
|
||
"--enable-game"
|
||
"--disable-ufo2map"
|
||
"--disable-dependency-tracking"
|
||
|
||
;; Disable hard links to prevent huge NARs.
|
||
"--disable-hardlinkedgame"
|
||
"--disable-hardlinkedcgame")
|
||
#:phases (modify-phases %standard-phases
|
||
(add-after 'unpack 'symlink-data-files
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((data (assoc-ref inputs "ufoai-data")))
|
||
;; Symlink the data files to where the build system
|
||
;; expects to find them. Ultimately these files are
|
||
;; copied to $out/share/games/ufoai/base, losing the
|
||
;; symlinks; we could fix that after install, but it
|
||
;; does not make a big difference in practice due to
|
||
;; deduplication.
|
||
(with-directory-excursion "base"
|
||
(for-each (lambda (file)
|
||
(symlink file (basename file)))
|
||
(find-files data "\\.pk3$")))
|
||
#t)))
|
||
(add-before 'configure 'create-language-files
|
||
(lambda _
|
||
(invoke "make" "lang")))
|
||
(replace 'configure
|
||
(lambda* (#:key outputs (configure-flags '()) #:allow-other-keys)
|
||
(apply invoke "./configure" configure-flags)))
|
||
(replace 'check
|
||
(lambda* (#:key tests? #:allow-other-keys)
|
||
(if tests?
|
||
(invoke "./testall")
|
||
(format #t "test suite not run~%"))
|
||
#t))
|
||
(add-after 'install 'install-man-pages
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(man6 (string-append out "/share/man/man6")))
|
||
(install-file "debian/ufo.6" man6)
|
||
(install-file "debian/ufoded.6" man6)
|
||
#t))))
|
||
|
||
;; TODO: Some map tests occasionally fail because of randomness issues,
|
||
;; e.g. not enough generated aliens. The test runner also fails early
|
||
;; in the build container with 'failed to shutdown server'?
|
||
#:tests? #f))
|
||
(native-inputs
|
||
`(("gettext" ,gettext-minimal)
|
||
("pkg-config" ,pkg-config)
|
||
("python" ,python-2)
|
||
("ufo2map" ,ufo2map)
|
||
("ufoai-data" ,ufoai-data)))
|
||
(inputs
|
||
`(("curl" ,curl)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libogg" ,libogg)
|
||
("libpng" ,libpng)
|
||
("libtheora" ,libtheora)
|
||
("libvorbis" ,libvorbis)
|
||
("libxml2" ,libxml2)
|
||
("lua" ,lua-5.1)
|
||
("mesa" ,mesa)
|
||
("minixml" ,minixml)
|
||
("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-ttf)))
|
||
("zlib" ,zlib)))
|
||
(synopsis "Turn-based tactical strategy game")
|
||
(description
|
||
"UFO: Alien Invasion is a tactical strategy game set in the year 2084.
|
||
You control a secret organisation charged with defending Earth from a brutal
|
||
alien enemy. Build up your bases, prepare your team, and dive head-first into
|
||
the fast and flowing turn-based combat.
|
||
|
||
Over the long term you will need to conduct research into the alien threat to
|
||
figure out their mysterious goals and use their powerful weapons for your own
|
||
ends. You will produce unique items and use them in combat against your
|
||
enemies.
|
||
|
||
You can also use them against your friends with the multiplayer functionality.
|
||
|
||
Warning: This is a pre-release version of UFO: AI! Some things may not work
|
||
properly.")
|
||
|
||
;; The game code and most assets are GPL2+, but we use GPL2 only here
|
||
;; because some assets do not use the "or later" clause. Many individual
|
||
;; assets use Creative Commons or Public Domain; see the LICENSE file.
|
||
(license (delete license:gpl2+ (package-license ufoai-data)))))
|
||
|
||
(define-public xshogi
|
||
(package
|
||
(name "xshogi")
|
||
(version "1.4.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/gnushogi/xshogi-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1dns0nhymak44by18sv48m4xb2skiwbi2i3nb9hl6w9iwd2i2brf"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list libxaw libxt))
|
||
(home-page "https://www.gnu.org/software/gnushogi/")
|
||
(synopsis "User interface for gnushogi")
|
||
(description "A graphical user interface for the package @code{gnushogi}.")
|
||
;; Contains a copy of GPLv3 but the licence notices simply
|
||
;; state "GNU General Public Licence" without specifying a version.
|
||
(license license:gpl1+)))
|
||
|
||
(define-public abbaye
|
||
(package
|
||
(name "abbaye")
|
||
(version "2.0.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/nevat/abbayedesmorts-gpl")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1pwqf7r9bqb2p3xrw9i7y8pgr1401fy3mnnqpb1qkhmdl3gqi9hb"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
;; Unbundle fonts.
|
||
'(begin
|
||
(delete-file-recursively "fonts")
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:make-flags '("CC=gcc")
|
||
#:phases (modify-phases %standard-phases
|
||
(add-after 'set-paths 'set-sdl-paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append
|
||
(search-input-directory inputs "include/SDL2")
|
||
":" (or (getenv "CPATH") "")))))
|
||
(add-after 'patch-source-shebangs 'patch-makefile
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
;; Replace /usr with package output directory.
|
||
(substitute* "Makefile"
|
||
(("/usr") (assoc-ref outputs "out")))))
|
||
(add-before 'install 'make-install-dirs
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((prefix (assoc-ref outputs "out")))
|
||
;; Create directories that the makefile assumes exist.
|
||
(mkdir-p (string-append prefix "/bin"))
|
||
(mkdir-p (string-append prefix "/share/applications"))
|
||
(mkdir-p (string-append prefix "/share/pixmaps")))))
|
||
;; No configure script.
|
||
(delete 'configure))
|
||
#:tests? #f)) ;; No check target.
|
||
(native-inputs (list pkg-config))
|
||
(inputs (list (sdl-union (list sdl2 sdl2-image sdl2-mixer))))
|
||
(home-page "https://github.com/nevat/abbayedesmorts-gpl")
|
||
(synopsis "GNU/Linux port of the indie game \"l'Abbaye des Morts\"")
|
||
(description "L'Abbaye des Morts is a 2D platform game set in 13th century
|
||
France. The Cathars, who preach about good Christian beliefs, were being
|
||
expelled by the Catholic Church out of the Languedoc region in France. One of
|
||
them, called Jean Raymond, found an old church in which to hide, not knowing
|
||
that beneath its ruins lay buried an ancient evil.")
|
||
(license license:gpl3)))
|
||
|
||
(define-public angband
|
||
(package
|
||
(name "angband")
|
||
(version "4.2.4")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/angband/angband")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1x0qqsv7xa3figcl4v35sin64ffgz32652vk541d8qaq4qcc378n"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
;; So, some of the sounds/graphics/tilesets are under different
|
||
;; licenses... some of them even nonfree! This is a console-only
|
||
;; version of this package so we just remove them.
|
||
;; In the future, if someone tries to make a graphical variant of
|
||
;; this package, they can deal with that mess themselves. :)
|
||
'(begin
|
||
(for-each (lambda (subdir)
|
||
(let ((lib-subdir (string-append "lib/" subdir)))
|
||
(delete-file-recursively lib-subdir)))
|
||
'("fonts" "icons" "sounds" "tiles"))
|
||
(substitute* "lib/Makefile"
|
||
;; And don't try to invoke makefiles in the directories we removed.
|
||
(("gamedata customize help screens fonts tiles sounds icons user")
|
||
"gamedata customize help screens user"))))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no check target
|
||
#:configure-flags (list (string-append "--bindir=" %output "/bin"))))
|
||
(native-inputs (list autoconf automake))
|
||
(inputs (list ncurses))
|
||
(home-page "https://rephial.org/")
|
||
(synopsis "Dungeon exploration roguelike")
|
||
(description "Angband is a Classic dungeon exploration roguelike. Explore
|
||
the depths below Angband, seeking riches, fighting monsters, and preparing to
|
||
fight Morgoth, the Lord of Darkness.")
|
||
(license license:gpl2)))
|
||
|
||
(define-public pingus
|
||
(package
|
||
(name "pingus")
|
||
(version "0.7.6")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://gitlab.com/pingus/pingus.git")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0wp06kcmknsnxz7bjnsndb8x062z7r23fb3yrnbfnj68qhz18y74"))
|
||
(patches (search-patches "pingus-boost-headers.patch"
|
||
"pingus-sdl-libs-config.patch"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(substitute* "src/pingus/screens/demo_session.cpp"
|
||
(("#include <iostream>")
|
||
;; std::function moved to <functional> with C++ 11.
|
||
;; Remove this for versions newer than 0.7.6.
|
||
"#include <iostream>\n#include <functional>"))
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs (list pkg-config scons-python2))
|
||
(inputs (list sdl
|
||
sdl-image
|
||
sdl-mixer
|
||
mesa
|
||
glu
|
||
libpng
|
||
boost))
|
||
(arguments
|
||
'(#:make-flags (list (string-append "PREFIX=" %output))
|
||
#:tests? #f ; no check target
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)))) ; no configure script
|
||
(home-page "https://pingus.seul.org/")
|
||
(synopsis "Lemmings clone")
|
||
(description
|
||
"Pingus is a free Lemmings-like puzzle game in which the player takes
|
||
command of a bunch of small animals and has to guide them through levels.
|
||
Since the animals walk on their own, the player can only influence them by
|
||
giving them commands, like build a bridge, dig a hole, or redirect all animals
|
||
in the other direction. Multiple such commands are necessary to reach the
|
||
level's exit. The game is presented in a 2D side view.")
|
||
;; Some source files are under bsd-3 and gpl2+ licenses.
|
||
(license license:gpl3+)))
|
||
|
||
(define-public talkfilters
|
||
(package
|
||
(name "talkfilters")
|
||
(version "2.3.8")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://www.hyperrealm.com/talkfilters/"
|
||
"talkfilters-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "19nc5vq4bnkjvhk8srqddzhcs93jyvpm9r6lzjzwc1mgf08yg0a6"))))
|
||
(build-system gnu-build-system)
|
||
(home-page "https://www.gnu.org/software/talkfilters/")
|
||
(synopsis "Convert English text to humorous dialects")
|
||
(description "The GNU Talk Filters are programs that convert English text
|
||
into stereotyped or otherwise humorous dialects. The filters are provided as
|
||
a C library, so they can easily be integrated into other programs.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public taisei
|
||
(package
|
||
(name "taisei")
|
||
(version "1.3.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/taisei-project/"
|
||
"taisei/releases/download/v" version
|
||
"/taisei-v" version ".tar.xz"))
|
||
(sha256
|
||
(base32 "1g53fcyrlzmvlsb40pw90gaglysv6n1w42hk263iv61ibhdmzh6v"))))
|
||
(build-system meson-build-system)
|
||
(arguments
|
||
`(#:build-type "release" ;comment out for bug-reporting (and cheats)
|
||
#:configure-flags
|
||
(list "-Dr_default=gles30"
|
||
"-Dr_gles20=true"
|
||
"-Dr_gles30=true"
|
||
"-Dshader_transpiler=true")))
|
||
(native-inputs
|
||
(list pkg-config python python-docutils python-pygments))
|
||
(inputs
|
||
(list cglm
|
||
freetype
|
||
libpng
|
||
libwebp
|
||
libzip
|
||
mesa
|
||
openssl
|
||
opusfile
|
||
sdl2
|
||
sdl2-mixer
|
||
shaderc
|
||
spirv-cross
|
||
zlib))
|
||
(home-page "https://taisei-project.org/")
|
||
(synopsis "Shoot'em up fangame and libre clone of Touhou Project")
|
||
(description
|
||
"The player controls a character (one of three: Good, Bad, and Dead),
|
||
dodges the missiles (lots of it cover the screen, but the character's hitbox
|
||
is very small), and shoot at the adversaries that keep appear on the screen.")
|
||
(license (list ;;game
|
||
license:expat
|
||
;;resources/00-taisei.pkgdir/bgm/
|
||
;;atlas/portraits/
|
||
license:cc-by4.0
|
||
;;miscellaneous
|
||
license:cc0
|
||
license:public-domain))))
|
||
|
||
(define-public cmatrix
|
||
(package
|
||
(name "cmatrix")
|
||
(version "2.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/abishekvashok/cmatrix")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1h9jz4m4s5l8c3figaq46ja0km1gimrkfxm4dg7mf4s84icmasbm"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list autoconf automake))
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
;; This old ‘configure’ script doesn't support
|
||
;; variables passed as arguments.
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(setenv "CONFIG_SHELL" (which "bash"))
|
||
(invoke "./configure"
|
||
(string-append "--prefix=" out))))))))
|
||
(inputs (list ncurses))
|
||
(home-page "http://www.asty.org/cmatrix")
|
||
(synopsis "Simulate the display from \"The Matrix\"")
|
||
(description "CMatrix simulates the display from \"The Matrix\" and is
|
||
based on the screensaver from the movie's website. It works with terminal
|
||
settings up to 132x300 and can scroll lines all at the same rate or
|
||
asynchronously and at a user-defined speed.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public chess
|
||
(package
|
||
(name "chess")
|
||
(version "6.2.9")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/chess/gnuchess-" version
|
||
".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"140qqkmvldnf41s39khrgyzr6a0az7dcfhkcmflh0sbmvl5w5z6x"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'install 'fix-shell-scripts
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin")))
|
||
(chdir bin)
|
||
(substitute* '("gnuchessx" "gnuchessu")
|
||
(("^gnuchess") (string-append bin "/gnuchess")))))))))
|
||
(home-page "https://www.gnu.org/software/chess/")
|
||
(synopsis "Full chess implementation")
|
||
(description "GNU Chess is a chess engine. It allows you to compete
|
||
against the computer in a game of chess, either through the default terminal
|
||
interface or via an external visual interface such as GNU XBoard.")
|
||
(properties '((upstream-name . "gnuchess")
|
||
(ftp-directory . "/chess")))
|
||
(license license:gpl3+)))
|
||
|
||
(define-public freedink-engine
|
||
(package
|
||
(name "freedink-engine")
|
||
(version "109.6")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/freedink/freedink-" version
|
||
".tar.gz"))
|
||
(patches (search-patches "freedink-engine-fix-sdl-hints.patch"))
|
||
(sha256
|
||
(base32
|
||
"00hhk1bjdrc1np2qz44sa5n1mb62qzwxbvsnws3vpms6iyn3a2sy"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:configure-flags '("--disable-embedded-resources")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'disable-graphical-tests
|
||
(lambda _
|
||
;; These tests require a graphical interface.
|
||
(substitute* "src/Makefile.am"
|
||
(("test_gfx_fonts TestIOGfxDisplay") ""))
|
||
#t))
|
||
(add-before 'bootstrap 'autoreconf
|
||
(lambda _
|
||
;; automake is out of date in the source
|
||
;; autoreconf updates the automake scripts
|
||
(invoke "autoreconf")
|
||
;; Build fails when autom4te.cache exists.
|
||
(delete-file-recursively "autom4te.cache")
|
||
#t))
|
||
(add-after 'install 'delete-freedinkedit-desktop
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
;; freedinkedit does not know where to find freedink data
|
||
;; freedink data is read-only, so it cannot be edited anyway.
|
||
;; TODO: fix freedink.desktop
|
||
(delete-file-recursively (string-append
|
||
out "/share/applications"))
|
||
#t))))))
|
||
(native-inputs `(("autoconf" ,autoconf)
|
||
("automake" ,automake)
|
||
("cxxtest" ,cxxtest)
|
||
("gettext" ,gettext-minimal)
|
||
("help2man" ,help2man)
|
||
("pkg-config" ,pkg-config)))
|
||
(inputs `(("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer
|
||
sdl2-ttf sdl2-gfx)))
|
||
("fontconfig" ,fontconfig)
|
||
("glm" ,glm)))
|
||
(properties '((ftp-directory . "/freedink")
|
||
(upstream-name . "freedink")))
|
||
(home-page "https://www.gnu.org/software/freedink/")
|
||
(synopsis "Twisted adventures of young pig farmer Dink Smallwood")
|
||
(description
|
||
"GNU FreeDink is a free and portable re-implementation of the engine
|
||
for the role-playing game Dink Smallwood. It supports not only the original
|
||
game data files but it also supports user-produced game mods or \"D-Mods\".
|
||
To that extent, it also includes a front-end for managing all of your D-Mods.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public freedink-data
|
||
(package
|
||
(name "freedink-data")
|
||
(version "1.08.20190120")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/freedink/freedink-data-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"17gvryadlxk172mblbsil7hina1z5wahwaxnr6g3mdq57dvl8pvi"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure) ; no configure script
|
||
(delete 'check)) ; no tests
|
||
#:make-flags (list (string-append "PREFIX=" (assoc-ref %outputs "out")))))
|
||
(properties '((ftp-directory . "/freedink")))
|
||
(home-page "https://www.gnu.org/software/freedink/")
|
||
(synopsis "Game data for GNU Freedink")
|
||
(description
|
||
"This package contains the game data of GNU Freedink.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public freedink-dfarc
|
||
(package
|
||
(name "freedink-dfarc")
|
||
(version "3.14")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/freedink/dfarc-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1yp8n3w426xnlp10xk06vfi2y3k9xrcfyck7s7qs1v0ys7n284d5"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list intltool))
|
||
(inputs
|
||
(list bzip2 wxwidgets))
|
||
(properties '((ftp-directory . "/freedink")
|
||
(upstream-name . "dfarc")))
|
||
(home-page "https://www.gnu.org/software/freedink/")
|
||
(synopsis "Front-end for managing and playing Dink Modules")
|
||
(description "DFArc makes it easy to play and manage the GNU FreeDink game
|
||
and its numerous D-Mods.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public freedink
|
||
;; This is a wrapper that tells the engine where to find the data.
|
||
(package (inherit freedink-engine)
|
||
(name "freedink")
|
||
(build-system trivial-build-system)
|
||
(arguments
|
||
'(#:builder (begin
|
||
(use-modules (guix build utils))
|
||
|
||
(let* ((output (assoc-ref %outputs "out"))
|
||
(bin (string-append output "/bin"))
|
||
(executable (string-append bin "/freedink")))
|
||
(mkdir-p bin)
|
||
(call-with-output-file executable
|
||
(lambda (port)
|
||
(format port "#!~a/bin/sh
|
||
exec ~a/bin/freedink -refdir ~a/share/dink\n"
|
||
(assoc-ref %build-inputs "bash")
|
||
(assoc-ref %build-inputs "engine")
|
||
(assoc-ref %build-inputs "data"))
|
||
(chmod port #o777)))
|
||
#t))
|
||
#:modules ((guix build utils))))
|
||
(inputs `(("engine" ,freedink-engine)
|
||
("data" ,freedink-data)
|
||
("bash" ,bash)))
|
||
(native-inputs '())))
|
||
|
||
(define-public xboard
|
||
(package
|
||
(name "xboard")
|
||
(version "4.9.1")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/xboard/xboard-" version
|
||
".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1mkh36xnnacnz9r00b5f9ld9309k32jv6mcavklbdnca8bl56bib"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:configure-flags '("CFLAGS=-fcommon")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
;; Fixes https://issues.guix.gnu.org/47195.
|
||
(add-after 'unpack 'patch-aplay-path
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* "xboard.conf"
|
||
(("aplay -q")
|
||
(string-append (search-input-file inputs "/bin/aplay")
|
||
" -q")))))
|
||
;; Fixes https://issues.guix.gnu.org/45236.
|
||
(add-after 'unpack 'patch-default-engine
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* "xboard.conf"
|
||
(("-firstChessProgram fairymax")
|
||
(string-append "-firstChessProgram "
|
||
(assoc-ref inputs "chess")
|
||
"/bin/gnuchessx"))))))))
|
||
(inputs
|
||
(list alsa-utils chess gtk+-2 librsvg))
|
||
(native-inputs
|
||
(list texinfo pkg-config))
|
||
(home-page "https://www.gnu.org/software/xboard/")
|
||
(synopsis "Graphical user interface for chess programs")
|
||
(description "GNU XBoard is a graphical board for all varieties of chess,
|
||
including international chess, xiangqi (Chinese chess), shogi (Japanese chess)
|
||
and Makruk. Several lesser-known variants are also supported. It presents a
|
||
fully interactive graphical interface and it can load and save games in the
|
||
Portable Game Notation.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public gtypist
|
||
(package
|
||
(name "gtypist")
|
||
(version "2.9.5")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/gtypist/gtypist-"
|
||
version ".tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"0xzrkkmj0b1dw3yr0m9hml2y634cc4h61im6zwcq57s7285z8fn1"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
;; We do not provide `ncurses.h' within an `ncursesw'
|
||
;; sub-directory, so patch the source accordingly. See
|
||
;; <http://bugs.gnu.org/19018>.
|
||
'(begin
|
||
(for-each (lambda (file)
|
||
(substitute* file
|
||
(("ncursesw/ncurses.h")
|
||
"ncurses.h")))
|
||
(find-files "." "configure$|\\.c$"))
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(inputs (list ncurses perl))
|
||
(home-page "https://www.gnu.org/software/gtypist/")
|
||
(synopsis "Typing tutor")
|
||
(description
|
||
"GNU Typist is a universal typing tutor. It can be used to learn and
|
||
practice touch-typing. Several tutorials are included; in addition to
|
||
tutorials for the standard QWERTY layout, there are also tutorials for the
|
||
alternative layouts Dvorak and Colemak, as well as for the numpad. Tutorials
|
||
are primarily in English, however some in other languages are provided.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public irrlicht
|
||
(package
|
||
(name "irrlicht")
|
||
(version "1.8.5")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"mirror://sourceforge/irrlicht/Irrlicht%20SDK/"
|
||
(version-major+minor version)
|
||
"/" version "/irrlicht-" version ".zip"))
|
||
(sha256
|
||
(base32
|
||
"0gagjh2l3a3m8hsixxhhhan3m5xl7735ka8m4g79jl4qsgp7pyzg"))
|
||
(patches (search-patches "irrlicht-use-system-libs.patch"
|
||
"irrlicht-link-against-needed-libs.patch"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(for-each delete-file-recursively
|
||
'("bin" ; bundled compiled Windows binaries"
|
||
"source/Irrlicht/MacOSX"
|
||
"source/Irrlicht/bzip2"
|
||
"source/Irrlicht/jpeglib"
|
||
"source/Irrlicht/libpng"
|
||
"source/Irrlicht/lzma"
|
||
"source/Irrlicht/zlib"))
|
||
(delete-file "source/Irrlicht/glext.h")
|
||
(delete-file "source/Irrlicht/glxext.h")
|
||
(delete-file "source/Irrlicht/wglext.h")))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'chdir-to-source
|
||
(lambda _
|
||
;; The actual source is buried a few directories deep.
|
||
(chdir "source/Irrlicht/")))
|
||
(add-after 'chdir-to-source 'remove-<sys/sysctl.h>
|
||
(lambda _
|
||
(substitute* "COSOperator.cpp"
|
||
(("#include <sys/sysctl.h>") ""))))
|
||
(add-after 'chdir-to-source 'delete-broken-install-rule
|
||
(lambda _
|
||
(substitute* "Makefile"
|
||
;; We neither build nor want a static library. Skip it.
|
||
((".*\\bcp .*\\$\\(STATIC_LIB\\).*") ""))))
|
||
(add-after 'chdir-to-source 'fix-build-env
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(substitute* "Makefile"
|
||
(("INSTALL_DIR = /usr/local/lib")
|
||
(string-append "INSTALL_DIR = " out "/lib"))
|
||
;; Add '-fpermissive' to the CXXFLAGS.
|
||
(("-Wall") "-Wall -fpermissive")) ; CImageLoaderJPG.cpp
|
||
;; The Makefile assumes these directories exist.
|
||
(mkdir-p (string-append out "/lib"))
|
||
(mkdir-p (string-append out "/include")))))
|
||
(delete 'configure)) ; no configure script
|
||
#:tests? #f ; no check target
|
||
#:make-flags
|
||
(list (string-append "CC=" ,(cc-for-target))
|
||
"sharedlib")))
|
||
(inputs
|
||
(list bzip2
|
||
libjpeg-turbo
|
||
libpng
|
||
libx11
|
||
libxxf86vm
|
||
mesa))
|
||
(synopsis "3D game engine written in C++")
|
||
(description
|
||
"The Irrlicht Engine is a high performance realtime 3D engine written in
|
||
C++. Features include an OpenGL renderer, extensible materials, scene graph
|
||
management, character animation, particle and other special effects, support
|
||
for common mesh file formats, and collision detection.")
|
||
(home-page "https://irrlicht.sourceforge.io/")
|
||
(license license:zlib)))
|
||
|
||
(define-public irrlicht-for-minetest
|
||
(package
|
||
(inherit irrlicht)
|
||
(name "irrlicht-for-minetest")
|
||
(version "1.9.0mt8")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/minetest/irrlicht")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1646pj40dqkzbbc2lxzbmq2pjyrkgggbi2lah6pa5mv420p402kg"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
;; No check target.
|
||
(list #:tests? #f))
|
||
(inputs
|
||
(modify-inputs (package-inputs irrlicht)
|
||
(prepend libxi)))))
|
||
|
||
(define-public mars
|
||
;; The latest release on SourceForge relies on an unreleased version of SFML
|
||
;; with a different API, so we take the latest version from the official
|
||
;; repository on Github.
|
||
(let ((commit "c855d044094a1d92317e38935d81ba938946132e")
|
||
(revision "1"))
|
||
(package
|
||
(name "mars")
|
||
(version (string-append "0.7.5." revision "." (string-take commit 7) ))
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/thelaui/M.A.R.S.")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1r4c5gap1z2zsv4yjd34qriqkxaq4lb4rykapyzkkdf4g36lc3nh"))
|
||
(patches (search-patches "mars-sfml-2.3.patch"
|
||
"mars-install.patch"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; There are no tests
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-install-path
|
||
(lambda _
|
||
(substitute* "src/CMakeLists.txt"
|
||
(("\\$\\{CMAKE_INSTALL_PREFIX\\}/games")
|
||
"${CMAKE_INSTALL_PREFIX}/bin"))
|
||
#t))
|
||
(add-after 'unpack 'fix-data-path
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(substitute* "src/System/settings.cpp"
|
||
(("C_dataPath = \"./data/\";")
|
||
(string-append "C_dataPath = \""
|
||
(assoc-ref outputs "out")
|
||
"/share/games/marsshooter/\";")))
|
||
#t)))))
|
||
(inputs
|
||
(list mesa fribidi taglib sfml))
|
||
(home-page "http://mars-game.sourceforge.net/")
|
||
(synopsis "2D space shooter")
|
||
(description
|
||
"M.A.R.S. is a 2D space shooter with pretty visual effects and
|
||
attractive physics. Players can battle each other or computer controlled
|
||
enemies in different game modes such as space ball, death match, team death
|
||
match, cannon keep, and grave-itation pit.")
|
||
(license license:gpl3+))))
|
||
|
||
(define glkterm
|
||
(package
|
||
(name "glkterm")
|
||
(version "1.0.4")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://www.ifarchive.org/if-archive/programming/"
|
||
"glk/implementations/glkterm-104.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0zlj9nlnkdlvgbiliczinirqygiq8ikg5hzh5vgcmnpg9pvnwga7"))))
|
||
(build-system gnu-build-system)
|
||
(propagated-inputs `(("ncurses" ,ncurses))) ; required by Make.glkterm
|
||
(arguments
|
||
'(#:tests? #f ; no check target
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(inc (string-append out "/include"))
|
||
(lib (string-append out "/lib")))
|
||
(for-each
|
||
(lambda (file)
|
||
(install-file file inc))
|
||
'("glk.h" "glkstart.h" "gi_blorb.h" "gi_dispa.h" "Make.glkterm"))
|
||
(install-file "libglkterm.a" lib))
|
||
#t))
|
||
(delete 'configure)))) ; no configure script
|
||
(home-page "http://www.eblong.com/zarf/glk/")
|
||
(synopsis "Curses Implementation of the Glk API")
|
||
(description
|
||
"Glk defines a portable API for applications with text UIs. It was
|
||
primarily designed for interactive fiction, but it should be suitable for many
|
||
interactive text utilities, particularly those based on a command line.
|
||
This is an implementation of the Glk library which runs in a terminal window,
|
||
using the @code{curses.h} library for screen control.")
|
||
(license (license:fsf-free "file://README"))))
|
||
|
||
(define-public glulxe
|
||
(package
|
||
(name "glulxe")
|
||
(version "0.5.4")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://www.ifarchive.org/if-archive/programming/"
|
||
"glulx/interpreters/glulxe/glulxe-054.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0vipydg6ra90yf9b3ipgppwxyb2xdhcxwvirgjy0v20wlf56zhhz"))))
|
||
(build-system gnu-build-system)
|
||
(inputs `(("glk" ,glkterm)))
|
||
(arguments
|
||
'(#:tests? #f ; no check target
|
||
#:make-flags
|
||
(let* ((glk (assoc-ref %build-inputs "glk")))
|
||
(list (string-append "GLKINCLUDEDIR=" glk "/include")
|
||
(string-append "GLKLIBDIR=" glk "/lib")
|
||
(string-append "GLKMAKEFILE=" "Make.glkterm")))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin")))
|
||
(install-file "glulxe" bin))
|
||
#t))
|
||
(delete 'configure)))) ; no configure script
|
||
(home-page "https://www.eblong.com/zarf/glulx/")
|
||
(synopsis "Interpreter for Glulx VM")
|
||
(description
|
||
"Glulx is a 32-bit portable virtual machine intended for writing and
|
||
playing interactive fiction. It was designed by Andrew Plotkin to relieve
|
||
some of the restrictions in the venerable Z-machine format. This is the
|
||
reference interpreter, using the Glk API.")
|
||
(license license:expat)))
|
||
|
||
(define-public fifechan
|
||
(package
|
||
(name "fifechan")
|
||
(version "0.1.5")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://codeload.github.com/fifengine/"
|
||
"fifechan/tar.gz/" version))
|
||
(file-name (string-append name "-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0wxs9vz5x9y8chghd8vp7vfk089lfb0qnzggi17zrqkrngs5zgi9"))))
|
||
(build-system cmake-build-system)
|
||
(inputs
|
||
(list sdl2 sdl2-image mesa))
|
||
(arguments
|
||
'(#:tests? #f)) ; No included tests
|
||
(home-page "https://fifengine.github.io/fifechan/")
|
||
(synopsis "Cross platform GUI library specifically for games")
|
||
(description
|
||
"Fifechan is a lightweight cross platform GUI library written in C++
|
||
specifically designed for games. It has a built in set of extendable GUI
|
||
Widgets, and allows users to create more.")
|
||
(license license:lgpl2.1+)))
|
||
|
||
(define-public fifengine
|
||
(package
|
||
(name "fifengine")
|
||
(version "0.4.2")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://codeload.github.com/fifengine/"
|
||
"fifengine/tar.gz/" version))
|
||
(file-name (string-append name "-" version ".tar.gz"))
|
||
(patches (search-patches "fifengine-swig-compat.patch"
|
||
"fifengine-boost-compat.patch"))
|
||
(sha256
|
||
(base32
|
||
"1y4grw25cq5iqlg05rnbyxw1njl11ypidnlsm3qy4sm3xxdvb0p8"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
(list #:tests? #f ;TODO The test running fails to run some tests.
|
||
#:configure-flags
|
||
#~(list
|
||
(string-append "-DOPENALSOFT_INCLUDE_DIR="
|
||
(search-input-directory %build-inputs "include/AL"))
|
||
(string-append "-DPYTHON_SITE_PACKAGES="
|
||
#$output "/lib/python"
|
||
#$(version-major+minor
|
||
(package-version (this-package-input "python")))
|
||
"/site-packages"))
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-run_tests.py
|
||
(lambda _
|
||
;; Patch the test runner to exit with a status of 1 if any test
|
||
;; fails, to allow detecting failures.
|
||
(substitute* "run_tests.py"
|
||
(("ERROR\\. One or more tests failed!'\\)")
|
||
"ERROR. One or more tests failed!')
|
||
\t\texit(1)"))))
|
||
;; Run tests after installation so that we can make use of the built
|
||
;; python modules.
|
||
(delete 'check)
|
||
(add-after 'install 'check
|
||
(lambda* (#:key tests? #:allow-other-keys)
|
||
(when tests?
|
||
;; The tests require an X server.
|
||
(system "Xvfb :1 &")
|
||
(setenv "DISPLAY" ":1")
|
||
(setenv "XDG_RUNTIME_DIR" "/tmp")
|
||
;; Run tests
|
||
(chdir #$(string-append "../" (package-name this-package)
|
||
"-" (package-version this-package)))
|
||
(invoke "python3" "run_tests.py" "-a")))))))
|
||
(native-inputs
|
||
(list python swig xorg-server-for-tests))
|
||
(inputs
|
||
(list sdl2
|
||
sdl2-image
|
||
sdl2-ttf
|
||
tinyxml
|
||
openal
|
||
libogg
|
||
glew
|
||
libvorbis
|
||
boost
|
||
fifechan
|
||
swig
|
||
python))
|
||
(propagated-inputs
|
||
(list python-future))
|
||
(home-page "https://www.fifengine.net/")
|
||
(synopsis "FIFE is a multi-platform isometric game engine written in C++")
|
||
(description
|
||
"@acronym{FIFE, Flexible Isometric Free Engine} is a multi-platform
|
||
isometric game engine. Python bindings are included allowing users to create
|
||
games using Python as well as C++.")
|
||
(license license:lgpl2.1+)))
|
||
|
||
(define-public fizmo
|
||
(package
|
||
(name "fizmo")
|
||
(version "0.8.5")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://fizmo.spellbreaker.org/source/"
|
||
"fizmo-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1amyc4n41jf08kxmdgkk30bzzx54miaxa97w28f417qwn8lrl98w"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:configure-flags
|
||
(let ((libjpeg (assoc-ref %build-inputs "libjpeg"))
|
||
(ncurses (assoc-ref %build-inputs "ncurses")))
|
||
(list (string-append "--with-jpeg-includedir=" libjpeg "/include")))))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
`(("freetype" ,freetype)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("libsndfile" ,libsndfile)
|
||
("libxml2" ,libxml2)
|
||
("ncurses" ,ncurses)
|
||
("sdl2" ,sdl2)))
|
||
(home-page "https://fizmo.spellbreaker.org/")
|
||
(synopsis "Z-machine interpreter")
|
||
(description
|
||
"Fizmo is a console-based Z-machine interpreter. It is used to play
|
||
interactive fiction, also known as text adventures, which were implemented
|
||
either by Infocom or created using the Inform compiler.")
|
||
(license license:bsd-3)))
|
||
|
||
(define-public gnugo
|
||
(package
|
||
(name "gnugo")
|
||
(version "3.8")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/gnugo/gnugo-" version
|
||
".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0wkahvqpzq6lzl5r49a4sd4p52frdmphnqsfdv7gdp24bykdfs6s"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list readline))
|
||
(arguments
|
||
`(#:configure-flags '("CFLAGS=-fcommon")))
|
||
(synopsis "Play the game of Go")
|
||
(description
|
||
"GNU Go is a program that plays the game of Go, in which players
|
||
place stones on a grid to form territory or capture other stones. While
|
||
it can be played directly from the terminal, rendered in ASCII characters,
|
||
it is also possible to play GNU Go with 3rd party graphical interfaces or
|
||
even in Emacs. It supports the standard game storage format (SGF, Smart
|
||
Game Format) and inter-process communication format (GMP, Go Modem
|
||
Protocol).")
|
||
(home-page "https://www.gnu.org/software/gnugo/")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public extremetuxracer
|
||
(package
|
||
(name "extremetuxracer")
|
||
(version "0.8.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"mirror://sourceforge/extremetuxracer/releases/"
|
||
version "/etr-" version ".tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"0hc3qd9hv3h9qm53yxgc7iy1v1wyajwxyvil4vqvzf9ascz9dnlj"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list glu sfml))
|
||
(synopsis "High-speed arctic racing game based on Tux Racer")
|
||
;; Snarfed straight from Debian.
|
||
(description "Extreme Tux Racer, or etracer as it is called for short, is
|
||
a simple OpenGL racing game featuring Tux, the Linux mascot. The goal of the
|
||
game is to slide down a snow- and ice-covered mountain as quickly as possible,
|
||
avoiding the trees and rocks that will slow you down.
|
||
|
||
Collect herrings and other goodies while sliding down the hill, but avoid fish
|
||
bones.
|
||
|
||
This game is based on the GPL version of the famous game TuxRacer.")
|
||
(home-page "https://sourceforge.net/projects/extremetuxracer/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public exult
|
||
(package
|
||
(name "exult")
|
||
(version "1.8")
|
||
(source
|
||
(origin
|
||
;; The release tarball isn't bootstrapped, and Git is more robust (SWH).
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/exult/exult")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1qfbkz05w8989vafc6dvw1wmdi1mvkr4kkgk3ccixadf4616kcb3"))))
|
||
(build-system gnu-build-system)
|
||
(outputs (list "out" "gimp" "studio"))
|
||
(arguments
|
||
(list #:configure-flags
|
||
#~(list "--enable-shared"
|
||
"--disable-static"
|
||
"--enable-lto"
|
||
"--enable-exult-studio"
|
||
"--enable-exult-studio-support"
|
||
"--enable-compiler"
|
||
"--enable-mods" ; needs --enable-compiler!
|
||
"--enable-gimp-plugin"
|
||
;; A few lines on stdout can save a lot of head-scratching:
|
||
"CPPFLAGS=-DDEBUG_PATHS=1")
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-before 'bootstrap 'patch-game-home-directory
|
||
(lambda _
|
||
(substitute* "gamemgr/modmgr.cc"
|
||
;; EXULT_DATADIR is in the store where it's rather hard for
|
||
;; users to put game assets. Use a more writable home by
|
||
;; default, which users can override in their ~/.exult.cfg.
|
||
(("<GAMEHOME>")
|
||
(string-append "<HOME>/.local/share/exult"))
|
||
;; …however, this causes a regression: the mods which we'll
|
||
;; install to EXULT_DATADIR are no longer found. So: don't
|
||
;; look for mods alongside the assets by default. This too
|
||
;; can be overridden in users' ~/.exult.cfg.
|
||
(("game_path( \\+ \"/mods\")" _ +suffix)
|
||
(string-append "get_system_path(\"<GAMEHOME>/\") + "
|
||
"cfgname" +suffix)))))
|
||
(add-before 'bootstrap 'move-exult-studio
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "studio")))
|
||
(substitute* "mapedit/studio.cc"
|
||
(("(esdir, )EXULT_DATADIR" _ prefix)
|
||
(string-append prefix "\"" out "/share/exult\"")))
|
||
(substitute* "data/Makefile.am"
|
||
(("(estudionewdir =.*)\\$\\(datadir\\)(.*)"
|
||
_ variable= suffix)
|
||
(string-append variable= out "/share" suffix "\n"))))))
|
||
(add-before 'bootstrap 'fix-gimp-plug-in-prefix
|
||
;; ./configure will propagate this value to myriad Makefiles
|
||
;; scattered across the tree, so fix it early.
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "gimp")))
|
||
(substitute* "configure.ac"
|
||
(("(GIMP_PLUGIN_PREFIX=).*" _ variable=)
|
||
(string-append variable= out "/lib/gimp/2.0"))))))
|
||
(add-after 'install 'move-exult_studio
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((source (assoc-ref outputs "out"))
|
||
(target (assoc-ref outputs "studio"))
|
||
(file "/bin/exult_studio"))
|
||
(mkdir-p (string-append target (dirname file)))
|
||
(rename-file (string-append source file)
|
||
(string-append target file))))))))
|
||
(native-inputs
|
||
(list autoconf automake libtool pkg-config
|
||
;; The following are needed only by the GIMP plug-in.
|
||
gimp libjpeg-turbo
|
||
gegl gtk+-2 ; needed by gimpui-2.0.pc
|
||
;; The following are needed only by the Usecode compiler.
|
||
bison flex))
|
||
(inputs
|
||
(list fluidsynth freetype libvorbis sdl2
|
||
;; GTK is needed only by Exult Studio.
|
||
gtk+))
|
||
(synopsis "Role-playing game engine compatible with Ultima VII")
|
||
(description
|
||
"Exult is an Ultima 7 game engine that runs on modern operating systems.
|
||
Ultima 7 (or Ultima VII) is a two-part @acronym{RPG, role-playing game} from the
|
||
early 1990s.
|
||
|
||
Exult is fully compatible with the original Ultima 7, but doesn't require any
|
||
of its data files to be useful. Explore entirely new game worlds---or create
|
||
your own with the included game and map editor, Exult Studio.
|
||
|
||
This package expects the game(s) to be placed in subdirectories of
|
||
@file{~/.local/share/exult}.")
|
||
(home-page "http://exult.info/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public supertuxkart
|
||
(package
|
||
(name "supertuxkart")
|
||
(version "1.3")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/supertuxkart/stk-code/"
|
||
"releases/download/"
|
||
version "/SuperTuxKart-" version "-src.tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"1z9z13zarv28h4jrmjna5hr6m9266pm7c2kgiwhqls01k06ypazf"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
;; Delete bundled library sources
|
||
'(begin
|
||
;; Supertuxkart uses modified versions of the Irrlicht engine
|
||
;; and the bullet library. The developers gave an explanation
|
||
;; here: http://forum.freegamedev.net/viewtopic.php?f=17&t=3906
|
||
;; FIXME: try to unbundle angelscript, libmcpp and libraqm
|
||
(for-each delete-file-recursively
|
||
'("lib/dnsc"
|
||
"lib/enet"
|
||
"lib/mojoal"
|
||
"lib/wiiuse"))
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no check target
|
||
#:configure-flags
|
||
(list "-DUSE_WIIUSE=0"
|
||
"-DUSE_SYSTEM_ENET=TRUE"
|
||
"-DUSE_CRYPTO_OPENSSL=TRUE"
|
||
;; In order to use the system ENet library, IPv6 support (added in
|
||
;; SuperTuxKart version 1.1) must be disabled.
|
||
"-DUSE_IPV6=FALSE"
|
||
;; FIXME: needs libopenglrecorder
|
||
"-DBUILD_RECORDER=0")))
|
||
(inputs
|
||
`(("curl" ,curl)
|
||
("freetype" ,freetype)
|
||
("fribidi" ,fribidi)
|
||
("glew" ,glew)
|
||
("harfbuzz" ,harfbuzz)
|
||
("libvorbis" ,libvorbis)
|
||
("libx11" ,libx11)
|
||
("libxrandr" ,libxrandr)
|
||
("mesa" ,mesa)
|
||
("openal" ,openal)
|
||
("sdl2" ,sdl2)
|
||
("sqlite" ,sqlite)
|
||
("zlib" ,zlib)
|
||
;; The following input is needed to build the bundled and modified
|
||
;; version of irrlicht.
|
||
("enet" ,enet)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("openssl" ,openssl)))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(home-page "https://supertuxkart.net/Main_Page")
|
||
(synopsis "3D kart racing game")
|
||
(description "SuperTuxKart is a 3D kart racing game, with a focus on
|
||
having fun over realism. You can play with up to 4 friends on one PC, racing
|
||
against each other or just trying to beat the computer; single-player mode is
|
||
also available.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public unknown-horizons
|
||
(package
|
||
(name "unknown-horizons")
|
||
(version "2019.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://codeload.github.com/unknown-horizons/"
|
||
"unknown-horizons/tar.gz/" version))
|
||
(file-name (string-append name "-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1n747p7h0qp48szgp262swg0xh8kxy1bw8ag1qczs4i26hyzs5x4"))
|
||
(patches (search-patches "unknown-horizons-python-3.8-distro.patch"))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-before 'build 'set-HOME
|
||
(lambda _
|
||
(setenv "HOME" "/tmp")
|
||
#t))
|
||
(add-after 'build 'build-extra
|
||
(lambda _
|
||
(invoke "python3" "./setup.py" "build_i18n")
|
||
(invoke "python3" "horizons/engine/generate_atlases.py" "2048")
|
||
#t))
|
||
(add-after 'install 'patch
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(substitute* (string-append out "/bin/unknown-horizons")
|
||
(("os\\.chdir\\(get\\_content\\_dir\\_parent_path\\(\\)\\)")
|
||
(string-append "os.chdir(\""
|
||
(assoc-ref outputs "out")
|
||
"/share/unknown-horizons\")"))))
|
||
#t))
|
||
(add-before 'check 'fix-tests-with-pytest>=4
|
||
(lambda _
|
||
(substitute* "tests/conftest.py"
|
||
(("pytest_namespace")
|
||
"pytest_configure")
|
||
(("get_marker")
|
||
"get_closest_marker"))
|
||
#t))
|
||
;; TODO: Run GUI tests as well
|
||
(replace 'check
|
||
(lambda _
|
||
(substitute* "horizons/constants.py"
|
||
(("IS_DEV_VERSION = False")
|
||
"IS_DEV_VERSION = True"))
|
||
(invoke "pytest" "tests")
|
||
(substitute* "horizons/constants.py"
|
||
(("IS_DEV_VERSION = True")
|
||
"IS_DEV_VERSION = False"))
|
||
#t)))))
|
||
(inputs
|
||
`(("fifengine" ,fifengine)
|
||
("python:tk" ,python "tk")
|
||
("python-pillow" ,python-pillow)
|
||
("python-pyyaml" ,python-pyyaml)))
|
||
(native-inputs
|
||
(list intltool
|
||
python-distro
|
||
;; Required for tests
|
||
python-greenlet
|
||
python-polib
|
||
python-pytest
|
||
python-pytest-mock))
|
||
(home-page "https://unknown-horizons.org/")
|
||
(synopsis "Isometric realtime strategy, economy and city building simulation")
|
||
(description
|
||
"Unknown Horizons is a 2D realtime strategy simulation with an emphasis
|
||
on economy and city building. Expand your small settlement to a strong and
|
||
wealthy colony, collect taxes and supply your inhabitants with valuable
|
||
goods. Increase your power with a well balanced economy and with strategic
|
||
trade and diplomacy.")
|
||
(license (list
|
||
license:gpl2+ ; Covers code
|
||
license:expat ; tests/dummy.py, ext/polib.py
|
||
license:cc-by-sa3.0 ; Covers some media content
|
||
license:cc-by3.0 ; Covers some media content
|
||
license:bsd-3)))) ; horizons/ext/speaklater.py
|
||
|
||
(define-public gnujump
|
||
(package
|
||
(name "gnujump")
|
||
(version "1.0.8")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/gnujump/gnujump-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"05syy9mzbyqcfnm0hrswlmhwlwx54f0l6zhcaq8c1c0f8dgzxhqk"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-before
|
||
'configure 'link-libm
|
||
(lambda _ (setenv "LIBS" "-lm")))
|
||
(add-after 'install 'create-desktop-entry
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(apps (string-append out "/share/applications")))
|
||
(mkdir-p apps)
|
||
(with-output-to-file
|
||
(string-append apps "/gnujump.desktop")
|
||
(lambda _
|
||
(format #t
|
||
"[Desktop Entry]~@
|
||
Name=GNUjump~@
|
||
Comment=Jump up the tower to survive~@
|
||
Exec=~a/bin/gnujump~@
|
||
Terminal=false~@
|
||
Type=Application~@
|
||
Categories=Game;ArcadeGame~%"
|
||
out)))))))))
|
||
(inputs
|
||
(list glu mesa sdl sdl-image sdl-mixer))
|
||
(home-page "http://gnujump.es.gnu.org/")
|
||
(synopsis
|
||
"Game of jumping to the next floor, trying not to fall")
|
||
(description
|
||
"GNUjump is a simple, yet addictive game in which you must jump from
|
||
platform to platform to avoid falling, while the platforms drop at faster rates
|
||
the higher you go. The game features multiplayer, unlimited FPS, smooth floor
|
||
falling, themeable graphics and sounds, and replays.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public wesnoth
|
||
(package
|
||
(name "wesnoth")
|
||
(version "1.16.6")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/wesnoth/wesnoth")
|
||
(commit version)))
|
||
(file-name (string-append name "-" version ".tar.bz2"))
|
||
(sha256
|
||
(base32
|
||
"0hfvxmdnwn86w254blbjacia342j47rhhahm6ca79la9d04rlz3m"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
(list #:tests? #f)) ;no test target
|
||
(inputs
|
||
(list boost
|
||
dbus
|
||
fribidi
|
||
libvorbis
|
||
openssl
|
||
pango
|
||
(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))))
|
||
(native-inputs
|
||
(list gettext-minimal
|
||
pkg-config))
|
||
(home-page "https://www.wesnoth.org/")
|
||
(synopsis "Turn-based strategy game")
|
||
(description
|
||
"The Battle for Wesnoth is a fantasy, turn based tactical strategy game,
|
||
with several single player campaigns, and multiplayer games (both networked and
|
||
local).
|
||
|
||
Battle for control on a range of maps, using variety of units which have
|
||
advantages and disadvantages against different types of attacks. Units gain
|
||
experience and advance levels, and are carried over from one scenario to the
|
||
next campaign.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public wesnoth-server
|
||
(package
|
||
(inherit wesnoth)
|
||
(name "wesnoth-server")
|
||
(inputs
|
||
(list boost icu4c openssl sdl2))
|
||
(arguments
|
||
`(#:configure-flags '("-DENABLE_GAME=OFF")
|
||
,@(package-arguments wesnoth)))
|
||
(synopsis "Dedicated @emph{Battle for Wesnoth} server")
|
||
(description "This package contains a dedicated server for @emph{The
|
||
Battle for Wesnoth}.")))
|
||
|
||
(define-public gamine
|
||
(package
|
||
(name "gamine")
|
||
(version "1.6")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/gamine-game/"
|
||
"gamine-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1sc6f4445ciigd6yw0ri92746k4hk6ps0bvj9fm1gbp3c3fslk5n"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list pkg-config intltool))
|
||
(inputs
|
||
(list gstreamer
|
||
gst-plugins-base ; playbin plugin
|
||
gst-plugins-good ; for wav playback
|
||
gtk+))
|
||
(arguments
|
||
`(#:tests? #f
|
||
#:make-flags
|
||
(let ((out (assoc-ref %outputs "out")))
|
||
(list (string-append "PREFIX=" out)
|
||
(string-append "SYSCONFDIR=" out "/etc")))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-after
|
||
'install 'wrap-gamine
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out"))
|
||
(gst-plugin-path (getenv "GST_PLUGIN_SYSTEM_PATH")))
|
||
(wrap-program (string-append out "/bin/gamine")
|
||
`("GST_PLUGIN_SYSTEM_PATH" ":" prefix (,gst-plugin-path))))
|
||
#t)))))
|
||
(home-page "http://gamine-game.sourceforge.net/")
|
||
(synopsis "Mouse and keyboard discovery for children")
|
||
(description
|
||
"Gamine is a game designed for young children who are learning to use the
|
||
mouse and keyboard. The child uses the mouse to draw colored dots and lines
|
||
on the screen and keyboard to display letters.")
|
||
;; Most files under gpl2+ or gpl3+, but eat.wav under gpl3
|
||
(license license:gpl3)))
|
||
|
||
(define-public manaplus
|
||
(package
|
||
(name "manaplus")
|
||
(version "1.9.3.23")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://repo.manaplus.org/manaplus/download/"
|
||
version "/manaplus-" version ".tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"1ky182p4svwdqm6cf7jbns85hidkhkhq4s17cs2p381f0klapfjz"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:configure-flags
|
||
(list (string-append "CPPFLAGS=-I"
|
||
(assoc-ref %build-inputs "sdl-union")
|
||
"/include/SDL"))))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list glu curl libxml2 mesa
|
||
(sdl-union)))
|
||
(home-page "https://manaplus.org")
|
||
(synopsis "Client for 'The Mana World' and similar games")
|
||
(description
|
||
"ManaPlus is a 2D MMORPG client for game servers. It is the only
|
||
fully supported client for @uref{http://www.themanaworld.org, The mana
|
||
world}, @uref{http://evolonline.org, Evol Online} and
|
||
@uref{http://landoffire.org, Land of fire}.")
|
||
;; "src/debug/*" and "src/sdl2gfx/*" are under Zlib.
|
||
;; "data/themes/{golden-delicious,jewelry}/*" are under CC-BY-SA.
|
||
;; The rest is under GPL2+.
|
||
(license (list license:gpl2+ license:zlib license:cc-by-sa4.0))))
|
||
|
||
(define openttd-engine
|
||
(package
|
||
(name "openttd-engine")
|
||
(version "12.2")
|
||
(source
|
||
(origin (method url-fetch)
|
||
(uri (string-append "https://cdn.openttd.org/openttd-releases/"
|
||
version "/openttd-" version "-source.tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"0p79mi6hnj9138911l56zxxzy7rqz02nmxbf455jc31sx46qyl41"))))
|
||
(build-system cmake-build-system)
|
||
(inputs
|
||
(list allegro
|
||
fontconfig
|
||
freetype
|
||
icu4c
|
||
libpng
|
||
lzo
|
||
sdl
|
||
xz
|
||
zlib))
|
||
(synopsis "Transportation economics simulator game")
|
||
(description "OpenTTD is a game in which you transport goods and
|
||
passengers by land, water and air. It is a re-implementation of Transport
|
||
Tycoon Deluxe with many enhancements including multiplayer mode,
|
||
internationalization support, conditional orders and the ability to clone,
|
||
autoreplace and autoupdate vehicles. This package only includes the game
|
||
engine. When you start it you will be prompted to download a graphics set.")
|
||
(home-page "https://www.openttd.org/")
|
||
;; This package is GPLv2, except for a few files located in
|
||
;; "src/3rdparty/" which are under the 3-clause BSD, LGPLv2.1+ and Zlib
|
||
;; licenses. In addition, this software contains an in-game downloader
|
||
;; from which the user may find non-functional data licensed under
|
||
;; different terms.
|
||
(license (list license:bsd-3 license:gpl2 license:lgpl2.1+ license:zlib))))
|
||
|
||
(define openttd-opengfx
|
||
(package
|
||
(name "openttd-opengfx")
|
||
(version "7.1")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://cdn.openttd.org/opengfx-releases/"
|
||
version "/opengfx-" version "-source.tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"0nhzlk6s73qvznm5fdwcs1b42g2plf26s5ag39fvck45zm7m48jk"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
(list
|
||
#:make-flags
|
||
#~(list (string-append "CC=" #$(cc-for-target))
|
||
(string-append "INSTALL_DIR="
|
||
#$output
|
||
"/share/games/openttd/baseset/opengfx"))
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda _
|
||
;; Make sure HOME is writable for GIMP.
|
||
(setenv "HOME" (getcwd))
|
||
|
||
;; Redirect stdout, not stderr, to /dev/null. This prevents
|
||
;; dos2unix from receiving its version information as a flag.
|
||
(substitute* "Makefile"
|
||
(("\\$\\(UNIX2DOS\\) -q --version 2>/dev/null")
|
||
"$(UNIX2DOS) -q --version 1>/dev/null")))))
|
||
;; The check phase for this package only checks the md5sums of the built
|
||
;; GRF files against the md5sums of the release versions. Because we use
|
||
;; different software versions than upstream does, some of the md5sums
|
||
;; are different. However, the package is still reproducible, it's safe
|
||
;; to disable this test.
|
||
#:tests? #f
|
||
#:parallel-build? #f))
|
||
(native-inputs
|
||
(list dos2unix
|
||
gimp
|
||
grfcodec
|
||
nml
|
||
which
|
||
python))
|
||
(home-page "http://dev.openttdcoop.org/projects/opengfx")
|
||
(synopsis "Base graphics set for OpenTTD")
|
||
(description
|
||
"The OpenGFX project is an implementation of the OpenTTD base graphics
|
||
set that aims to ensure the best possible out-of-the-box experience.
|
||
|
||
OpenGFX provides you with...
|
||
@enumerate
|
||
@item All graphics you need to enjoy OpenTTD.
|
||
@item Uniquely drawn rail vehicles for every climate.
|
||
@item Completely snow-aware rivers.
|
||
@item Different river and sea water.
|
||
@item Snow-aware buoys.
|
||
@end enumerate")
|
||
(license license:gpl2)))
|
||
|
||
(define openttd-opensfx
|
||
(package
|
||
(name "openttd-opensfx")
|
||
(version "1.0.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://cdn.openttd.org/opensfx-releases/"
|
||
version "/opensfx-" version "-source.tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"0aym026lg0r7dp3jxxs9c0rj8lwy1fz3v9hmk3mml6sycsg3fv42"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list catcodec
|
||
python
|
||
tar))
|
||
(arguments
|
||
(list
|
||
#:make-flags
|
||
#~(list (string-append "DIR_NAME=opensfx")
|
||
(string-append "TAR="
|
||
(search-input-file %build-inputs "/bin/tar")))
|
||
;; The check phase only verifies md5sums, see openttd-opengfx.
|
||
#:tests? #f
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-after 'unpack 'make-reproducible
|
||
(lambda _
|
||
;; Remove the time dependency of the installed tarball by setting
|
||
;; the modification times if its members to 0.
|
||
(substitute* "scripts/Makefile.def"
|
||
(("-cf") " --mtime=@0 -cf"))))
|
||
(delete 'configure)
|
||
(add-before 'build 'prebuild
|
||
(lambda _ (invoke "make" "opensfx.cat")))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(copy-recursively "opensfx"
|
||
(string-append (assoc-ref outputs "out")
|
||
"/share/games/openttd/baseset"
|
||
"/opensfx")))))))
|
||
(home-page "http://dev.openttdcoop.org/projects/opensfx")
|
||
(synopsis "Base sounds for OpenTTD")
|
||
(description "OpenSFX is a set of free base sounds for OpenTTD which make
|
||
it possible to play OpenTTD without requiring the proprietary sound files from
|
||
the original Transport Tycoon Deluxe.")
|
||
(license license:cc-by-sa3.0)))
|
||
|
||
(define openttd-openmsx
|
||
(package
|
||
(name "openttd-openmsx")
|
||
(version "0.4.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://cdn.openttd.org/openmsx-releases/"
|
||
version "/openmsx-" version "-source.tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"0h583d8fxy78kc3jvpp78r76a48qhxrhm4q7jbnj74aw0kwrcl8g"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list grfcodec
|
||
;; Scripts are Python3 compatible, but call the interpreter as
|
||
;; python instead of python3.
|
||
python-wrapper
|
||
tar))
|
||
(arguments
|
||
(list
|
||
#:make-flags
|
||
#~(list (string-append "DIR_NAME=openmsx")
|
||
(string-append "TAR="
|
||
(search-input-file %build-inputs "/bin/tar")))
|
||
;; The check phase only verifies md5sums, see openttd-opengfx.
|
||
#:tests? #f
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(copy-recursively "openmsx"
|
||
(string-append (assoc-ref outputs "out")
|
||
"/share/games/openttd/baseset"
|
||
"/openmsx")))))))
|
||
(home-page "http://dev.openttdcoop.org/projects/openmsx")
|
||
(synopsis "Music set for OpenTTD")
|
||
(description "OpenMSX is a music set for OpenTTD which makes it possible
|
||
to play OpenTTD without requiring the proprietary music from the original
|
||
Transport Tycoon Deluxe.")
|
||
(license license:gpl2)))
|
||
|
||
(define-public openttd
|
||
(package
|
||
(inherit openttd-engine)
|
||
(name "openttd")
|
||
(arguments
|
||
(list
|
||
#:configure-flags
|
||
#~(list (string-append "-DCMAKE_INSTALL_BINDIR=" #$output "/bin"))
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-sources
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* "src/music/fluidsynth.cpp"
|
||
(("default_sf\\[\\] = \\{" all)
|
||
(string-append all "
|
||
\t/* Guix hardcoded :P */
|
||
\t\"" (search-input-file inputs "/share/soundfonts/FreePatsGM.sf2") "\",
|
||
")))))
|
||
(add-before 'check 'install-data
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let ((base "/share/games/openttd"))
|
||
(for-each
|
||
(lambda (dir)
|
||
;; Copy the entire input, so as to not omit documentation
|
||
;; etc.
|
||
(copy-recursively
|
||
(string-drop-right dir (string-length base))
|
||
(assoc-ref outputs "out")))
|
||
(search-path-as-list (list base) (map cdr inputs)))))))))
|
||
(inputs
|
||
(modify-inputs (package-inputs openttd-engine)
|
||
(prepend fluidsynth freepats-gm)))
|
||
(native-inputs
|
||
(modify-inputs (package-native-inputs openttd-engine)
|
||
(prepend openttd-opengfx openttd-openmsx openttd-opensfx)))))
|
||
|
||
(define openrct2-title-sequences
|
||
(package
|
||
(name "openrct2-title-sequences")
|
||
(version "0.1.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/OpenRCT2/title-sequences/releases/download/v"
|
||
version "/title-sequence-v" version ".zip"))
|
||
(file-name (string-append name "-" version ".zip"))
|
||
(sha256
|
||
(base32
|
||
"0qbyxrsw8hlgaq0r5d7lx7an3idy4qbfv7yiw9byhldk763n9cfw"))))
|
||
(build-system trivial-build-system)
|
||
(native-inputs
|
||
`(("bash" ,bash)
|
||
("coreutils" ,coreutils)
|
||
("unzip" ,unzip)))
|
||
(arguments
|
||
`(#:modules ((guix build utils))
|
||
#:builder
|
||
(begin
|
||
(use-modules (guix build utils))
|
||
(let* ((out (assoc-ref %outputs "out"))
|
||
(openrct2-title-sequences (string-append out
|
||
"/share/openrct2/title-sequences"))
|
||
(source (assoc-ref %build-inputs "source"))
|
||
(unzip (search-input-file %build-inputs "/bin/unzip")))
|
||
(copy-file source (string-append ,name "-" ,version ".zip"))
|
||
(invoke unzip (string-append ,name "-" ,version ".zip"))
|
||
(delete-file (string-append ,name "-" ,version ".zip"))
|
||
(mkdir-p openrct2-title-sequences)
|
||
(copy-recursively "."
|
||
openrct2-title-sequences)
|
||
#t))))
|
||
(home-page "https://github.com/OpenRCT2/OpenRCT2")
|
||
(synopsis "Title sequences for OpenRCT2")
|
||
(description
|
||
"openrct2-title-sequences is a set of title sequences for OpenRCT2.")
|
||
(license license:gpl3+)))
|
||
|
||
(define openrct2-objects
|
||
(package
|
||
(name "openrct2-objects")
|
||
(version "1.0.20")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/OpenRCT2/objects/releases/download/v"
|
||
version "/objects.zip"))
|
||
(file-name (string-append name "-" version ".zip"))
|
||
(sha256
|
||
(base32 "1q7a38kcwrfijav6app1gf253yfv8b0rljbkah8040y6i7snw9mw"))))
|
||
(build-system trivial-build-system)
|
||
(native-inputs
|
||
`(("bash" ,bash)
|
||
("coreutils" ,coreutils)
|
||
("unzip" ,unzip)))
|
||
(arguments
|
||
`(#:modules ((guix build utils))
|
||
#:builder
|
||
(begin
|
||
(use-modules (guix build utils))
|
||
(let* ((out (assoc-ref %outputs "out"))
|
||
(openrct2-objects (string-append out
|
||
"/share/openrct2/objects"))
|
||
(source (assoc-ref %build-inputs "source"))
|
||
(unzip (search-input-file %build-inputs "/bin/unzip")))
|
||
(copy-file source (string-append ,name "-" ,version ".zip"))
|
||
(invoke unzip (string-append ,name "-" ,version ".zip"))
|
||
(delete-file (string-append ,name "-" ,version ".zip"))
|
||
(mkdir-p openrct2-objects)
|
||
(copy-recursively "."
|
||
openrct2-objects)
|
||
#t))))
|
||
(home-page "https://github.com/OpenRCT2/OpenRCT2")
|
||
(synopsis "Objects for OpenRCT2")
|
||
(description
|
||
"openrct2-objects is a set of objects for OpenRCT2.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public openrct2
|
||
(package
|
||
(name "openrct2")
|
||
(version "0.3.3")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/OpenRCT2/OpenRCT2")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "01nanpbz5ycdhkyd46fjfvj18sw729l4vk7xg12600f9rjngjk76"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags (list "-DDOWNLOAD_OBJECTS=OFF"
|
||
"-DDOWNLOAD_TITLE_SEQUENCES=OFF")
|
||
#:tests? #f ; tests require network access
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-usr-share-paths&add-data
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let ((titles (assoc-ref inputs "openrct2-title-sequences"))
|
||
(objects (assoc-ref inputs "openrct2-objects")))
|
||
;; Fix some references to /usr/share.
|
||
(substitute* "src/openrct2/platform/Platform.Linux.cpp"
|
||
(("/usr/share")
|
||
(string-append (assoc-ref %outputs "out") "/share")))
|
||
(copy-recursively
|
||
(string-append titles "/share/openrct2/title-sequences")
|
||
"data/title")
|
||
(copy-recursively
|
||
(string-append objects "/share/openrct2/objects")
|
||
"data/object"))))
|
||
(add-before 'configure 'get-rid-of-errors
|
||
(lambda _
|
||
;; Don't treat warnings as errors.
|
||
(substitute* "CMakeLists.txt"
|
||
(("-Werror") ""))
|
||
#t)))))
|
||
(inputs `(("curl" ,curl)
|
||
("duktape" ,duktape)
|
||
("fontconfig" ,fontconfig)
|
||
("freetype" ,freetype)
|
||
("icu4c" ,icu4c)
|
||
("jansson" ,jansson)
|
||
("json-modern-cxx" ,json-modern-cxx)
|
||
("libpng" ,libpng)
|
||
("libzip" ,libzip)
|
||
("mesa" ,mesa)
|
||
("openrct2-objects" ,openrct2-objects)
|
||
("openrct2-title-sequences" ,openrct2-title-sequences)
|
||
("openssl" ,openssl)
|
||
("sdl2" ,sdl2)
|
||
("speexdsp" ,speexdsp)
|
||
("zlib" ,zlib)))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(home-page "https://github.com/OpenRCT2/OpenRCT2")
|
||
(synopsis "Free software re-implementation of RollerCoaster Tycoon 2")
|
||
(description "OpenRCT2 is a free software re-implementation of
|
||
RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and
|
||
maintaining an amusement park containing attractions, shops and facilities.
|
||
|
||
Note that this package does @emph{not} provide the game assets (sounds,
|
||
images, etc.)")
|
||
;; See <https://github.com/OpenRCT2/OpenRCT2/wiki/Required-RCT2-files>
|
||
;; regarding assets.
|
||
(license license:gpl3+)))
|
||
|
||
(define-public openriichi
|
||
(package
|
||
(name "openriichi")
|
||
(version "0.2.1.1")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/FluffyStuff/OpenRiichi")
|
||
(commit (string-append "v" version))
|
||
(recursive? #t)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1x6m4mli92chns5dky9aq9w4r4pnycvlpa2q0giydapm5q9fkslf"))))
|
||
(build-system meson-build-system)
|
||
(arguments
|
||
'(#:configure-flags (list "--buildtype=release")
|
||
#:glib-or-gtk? #t))
|
||
(inputs (list glew
|
||
gtk+
|
||
libgee
|
||
sdl2
|
||
sdl2-image
|
||
sdl2-mixer))
|
||
(native-inputs (list pkg-config vala))
|
||
(home-page "https://github.com/FluffyStuff/OpenRiichi")
|
||
(synopsis "Japanese Mahjong client")
|
||
(description
|
||
"OpenRiichi is a client for playing Japanese Mahjong, and it supports
|
||
singleplayer and multiplayer, with or without bots. It features all the
|
||
standard riichi rules, as well as some optional ones. It also supports game
|
||
logging, so games can be viewed again.")
|
||
(license license:gpl3)))
|
||
|
||
(define-public pinball
|
||
(package
|
||
(name "pinball")
|
||
(version "0.3.20201218")
|
||
(source
|
||
(origin (method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/adoptware/pinball")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"056jk98v6zlkrj9vjm06p0pmpnav1x658n6qw10v5klg5gr6ldf7"))
|
||
(patches (search-patches "pinball-system-ltdl.patch"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list autoconf automake pkg-config libtool))
|
||
(inputs
|
||
(list glu
|
||
libltdl
|
||
mesa
|
||
sdl
|
||
sdl-image
|
||
sdl-mixer))
|
||
(arguments
|
||
'(#:configure-flags
|
||
;; Configure tries to use pkg-config, but falls short, so:
|
||
(list (string-append "CPPFLAGS=-I"
|
||
(assoc-ref %build-inputs "sdl-image")
|
||
"/include/SDL -I"
|
||
(assoc-ref %build-inputs "sdl-mixer")
|
||
"/include/SDL"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'bootstrap
|
||
;; The `bootstrap` script tries to call a script with
|
||
;; `/usr/bin/make` in the shebang, but ultimately does the same as
|
||
;; autoreconf would do, so just use that.
|
||
(lambda _
|
||
(symlink "README.md" "README")
|
||
(display (which "autoreconf")) (newline)
|
||
(invoke "autoreconf" "-vif"))))))
|
||
(home-page "http://pinball.sourceforge.net")
|
||
(synopsis "Pinball simulator")
|
||
(description "The Emilia Pinball Project is a pinball simulator. There
|
||
are only two levels to play with, but they are very addictive.")
|
||
(license license:gpl2)))
|
||
|
||
(define-public pioneers
|
||
(package
|
||
(name "pioneers")
|
||
(version "15.6")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://downloads.sourceforge.net/pio/"
|
||
"pioneers-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"07b3xdd81n8ybsb4fzc5lx0813y9crzp1hj69khncf4faj48sdcs"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
;; Fixes https://issues.guix.gnu.org/47131.
|
||
(add-after 'unpack 'patch-beep-path
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* "client/gtk/audio.c"
|
||
(("\"beep\"")
|
||
(string-append "\"" (assoc-ref inputs "beep") "/bin/beep\"")))
|
||
#t)))))
|
||
(inputs (list avahi beep gtk+ librsvg))
|
||
(native-inputs (list intltool itstool libxml2 pkg-config))
|
||
(synopsis "Board game inspired by The Settlers of Catan")
|
||
(description "Pioneers is an emulation of the board game The Settlers of
|
||
Catan. It can be played on a local network, on the internet, and with AI
|
||
players.")
|
||
(home-page "http://pio.sourceforge.net/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public einstein
|
||
(package
|
||
(name "einstein")
|
||
(version "2.0")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://debian/pool/main/e/"
|
||
"einstein/einstein_2.0.dfsg.2.orig.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1hxrlv6n8py48j487i6wbb4n4vd55w0na69r7ccmmr9vmrsw5mlk"))
|
||
(patches (search-patches "einstein-build.patch"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
`(("freetype" ,freetype)
|
||
("sdl" ,(sdl-union (list sdl sdl-mixer sdl-ttf)))
|
||
("zlib" ,zlib)))
|
||
(native-inputs
|
||
(list font-dejavu))
|
||
(arguments
|
||
`(#:tests? #f ; no check target
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda* (#:key outputs inputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out"))
|
||
(dejavu (search-input-file
|
||
inputs "/share/fonts/truetype/DejaVuSans.ttf")))
|
||
(substitute* "Makefile"
|
||
(("PREFIX=/usr/local") (string-append "PREFIX=" out)))
|
||
;; The patch above registers a free font for use by the binary,
|
||
;; but the font is copied during the compile phase into a
|
||
;; resources file, so we need to make the ttf file available.
|
||
(symlink dejavu "res/DejaVuSans.ttf")
|
||
#t))))))
|
||
(synopsis "Logic puzzle game")
|
||
(description "The goal of this logic game is to open all cards in a 6x6
|
||
grid, using a number of hints as to their relative position. The game idea
|
||
is attributed to Albert Einstein.")
|
||
;; The original home page has disappeared.
|
||
(home-page (string-append "http://web.archive.org/web/20120521062745/"
|
||
"http://games.flowix.com/en/index.html"))
|
||
;; License according to
|
||
;; http://web.archive.org/web/20150222180355/http://www.babichev.info/en/projects/index.html
|
||
;; The source code is a DFSG-sanitized tarball and does not contain any
|
||
;; license information.
|
||
(license license:gpl3+)))
|
||
|
||
(define-public powwow
|
||
(package
|
||
(name "powwow")
|
||
(version "1.2.23")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://www.hoopajoo.net/static/projects/powwow-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1wkl6j91pp40aps2hhnsv0bndgq49smfffws4hqcn7847bpnwwm6"))))
|
||
(inputs
|
||
(list ncurses))
|
||
(build-system gnu-build-system)
|
||
(home-page "https://www.hoopajoo.net/projects/powwow.html")
|
||
(synopsis "MUD and telnet client")
|
||
(description
|
||
"POWWOW is a client software which can be used for telnet as well as for
|
||
@dfn{Multi-User Dungeon} (MUD). Additionally it can serve as a nice client for
|
||
the chat server psyced with the specific config located at
|
||
http://lavachat.symlynx.com/unix/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public red-eclipse
|
||
(let ((release "2.0.0")
|
||
(revision 0))
|
||
(package
|
||
(name "red-eclipse")
|
||
(version (if (zero? revision)
|
||
release
|
||
(string-append release "-"
|
||
(number->string revision))))
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/redeclipse/base")
|
||
(commit (string-append "v" release))
|
||
(recursive? #t))) ; for game data
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0sz0mqhwx8r9n4mk3qrxw420nlsm3y0n48gd0lazgd64lfqjh3ab"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
;; Remove proprietary libraries and other pre-compiled binaries.
|
||
'(begin
|
||
(delete-file-recursively "bin")
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no check target
|
||
#:make-flags (list "CC=gcc" "-Csrc"
|
||
(string-append "INSTDIR="
|
||
(assoc-ref %outputs "out") "/bin")
|
||
(string-append "prefix="
|
||
(assoc-ref %outputs "out")))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'add-store-data-package-path-as-default
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(substitute* "src/engine/server.cpp"
|
||
(("data = \"data\"")
|
||
(string-append "data = \""
|
||
(assoc-ref outputs "out")
|
||
"/share/redeclipse/data\"")))
|
||
#t))
|
||
(delete 'configure) ; no configure script
|
||
(add-after 'set-paths 'set-sdl-paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append
|
||
(search-input-directory inputs "/include/SDL2")
|
||
":" (or (getenv "CPATH") "")))))
|
||
(add-after 'install 'copy-data
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(copy-recursively "config"
|
||
(string-append out "/config"))
|
||
(copy-file "doc/examples/servinit.cfg"
|
||
(string-append out "/config/servinit.cfg"))
|
||
(copy-recursively "data"
|
||
(string-append out "/share/redeclipse/data"))
|
||
(mkdir-p (string-append out "/lib/redeclipse"))
|
||
(symlink (string-append out "/share/redeclipse/data")
|
||
(string-append out "/lib/redeclipse/data")))
|
||
#t))
|
||
(add-after 'copy-data 'wrap-program
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin")))
|
||
(with-directory-excursion bin
|
||
(rename-file "redeclipse_linux"
|
||
".redeclipse_linux-real")
|
||
(rename-file "redeclipse_server_linux"
|
||
".redeclipse_server_linux-real")
|
||
(call-with-output-file "redeclipse_linux"
|
||
(lambda (port)
|
||
(format port "#!~a/bin/sh
|
||
# Run the thing from its home, otherwise it just bails out.
|
||
cd \"~a\"
|
||
exec -a \"$0\" ~a/.redeclipse_linux-real~%"
|
||
(assoc-ref inputs "bash") ;implicit input
|
||
(string-append out)
|
||
(string-append bin))))
|
||
(call-with-output-file "redeclipse_server_linux"
|
||
(lambda (port)
|
||
(format port "#!~a/bin/sh
|
||
# Run the thing from its home, otherwise it just bails out.
|
||
cd \"~a\"
|
||
exec -a \"$0\" ~a/.redeclipse_server_linux-real~%"
|
||
(assoc-ref inputs "bash") ;implicit input
|
||
(string-append out)
|
||
(string-append bin))))
|
||
(chmod "redeclipse_linux" #o555)
|
||
(chmod "redeclipse_server_linux" #o555)))
|
||
#t)))))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list curl freetype glu
|
||
(sdl-union (list sdl2 sdl2-image sdl2-mixer))))
|
||
(home-page "https://redeclipse.net/")
|
||
(synopsis "Arena shooter derived from the Cube 2 engine")
|
||
(description
|
||
"Red Eclipse is an arena shooter, created from the Cube2 engine.
|
||
Offering an innovative parkour system and distinct but all potent weapons,
|
||
Red Eclipse provides fast paced and accessible gameplay.")
|
||
;; The engine is under Zlib; data files are covered by the other
|
||
;; licenses. More details at file:///doc/all-licenses.txt.
|
||
(license (list license:expat
|
||
license:zlib
|
||
license:cc-by-sa4.0
|
||
license:cc-by-sa3.0
|
||
license:cc-by3.0
|
||
license:cc0
|
||
license:public-domain
|
||
license:silofl1.1)))))
|
||
|
||
(define-public grue-hunter
|
||
(package
|
||
(name "grue-hunter")
|
||
(version "1.0")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://jxself.org/grue-hunter.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1hjcpy5439qs3v2zykis7hsi0i17zjs62gks3zd8mnfw9ni4i2h3"))))
|
||
(build-system trivial-build-system) ; no Makefile.PL
|
||
(arguments `(#:modules ((guix build utils))
|
||
#:builder
|
||
(begin
|
||
(use-modules (guix build utils))
|
||
(use-modules (srfi srfi-1))
|
||
|
||
(let* ((tarball (assoc-ref %build-inputs "tarball"))
|
||
(perl (string-append (assoc-ref %build-inputs
|
||
"perl")
|
||
"/bin"))
|
||
(gzip (string-append (assoc-ref %build-inputs
|
||
"gzip")
|
||
"/bin/gzip"))
|
||
(tar (string-append (assoc-ref %build-inputs
|
||
"tar")
|
||
"/bin/tar"))
|
||
(out (assoc-ref %outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(doc (string-append out
|
||
"/share/doc/grue-hunter")))
|
||
(copy-file tarball "grue-hunter.tar.gz")
|
||
(invoke gzip "-d" "grue-hunter.tar.gz")
|
||
(invoke tar "xvf" "grue-hunter.tar")
|
||
|
||
(mkdir-p bin)
|
||
(copy-file "grue-hunter/gh.pl"
|
||
(string-append bin "/grue-hunter"))
|
||
(patch-shebang (string-append bin "/grue-hunter")
|
||
(list perl))
|
||
|
||
(install-file "grue-hunter/AGPLv3.txt" doc)
|
||
|
||
#t))))
|
||
(inputs `(("perl" ,perl)
|
||
("tar" ,tar)
|
||
("gzip" ,gzip)
|
||
("tarball" ,source)))
|
||
(home-page "https://jxself.org/grue-hunter.shtml")
|
||
(synopsis "Text adventure game")
|
||
(description
|
||
"Grue Hunter is a text adventure game written in Perl. You must make
|
||
your way through an underground cave system in search of the Grue. Can you
|
||
capture it and get out alive?")
|
||
(license license:agpl3+)))
|
||
|
||
(define-public lierolibre
|
||
(package
|
||
(name "lierolibre")
|
||
(version "0.5")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://launchpad.net/lierolibre/trunk/"
|
||
version "/+download/lierolibre-"
|
||
version ".tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"1cf1gvsn4qq190lrf9k5bpjnqwlcfw7pajvdnh7z5r4jqw0rsbl9"))
|
||
(patches
|
||
(search-patches "lierolibre-check-unaligned-access.patch"
|
||
"lierolibre-try-building-other-arch.patch"
|
||
"lierolibre-remove-arch-warning.patch"
|
||
"lierolibre-newer-libconfig.patch"
|
||
"lierolibre-is-free-software.patch"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; Delete pre-compiled files.
|
||
(delete-file "data/LIERO.CHR")
|
||
(delete-file "data/LIERO.SND")
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list imagemagick pkg-config util-linux sox))
|
||
(inputs
|
||
(list boost libconfig
|
||
(sdl-union (list sdl sdl-image sdl-mixer)) zlib))
|
||
(home-page "https://gitlab.com/lierolibre/lierolibre")
|
||
(synopsis "Old-school earthworm action game")
|
||
(description
|
||
"lierolibre is an earthworm action game where you fight another player
|
||
(or the computer) underground using a wide array of weapons.
|
||
|
||
Features:
|
||
@itemize
|
||
@item 2 worms, 40 weapons, great playability, two game modes: Kill'em All
|
||
and Game of Tag, plus AI-players without true intelligence!
|
||
@item Dat nostalgia.
|
||
@item Extensions via a hidden F1 menu:
|
||
@itemize
|
||
@item Replays
|
||
@item Game controller support
|
||
@item Powerlevel palettes
|
||
@end itemize
|
||
@item Ability to write game variables to plain text files.
|
||
@item Ability to load game variables from both EXE and plain text files.
|
||
@item Scripts to extract and repack graphics, sounds and levels.
|
||
@end itemize
|
||
|
||
To switch between different window sizes, use F6, F7 and F8, to switch to
|
||
fullscreen, use F5 or Alt+Enter.")
|
||
;; Code mainly BSD-2, some parts under Boost 1.0. All assets are WTFPL2.
|
||
(license (list license:bsd-2 license:boost1.0 license:wtfpl2))))
|
||
|
||
(define-public tennix
|
||
(package
|
||
(name "tennix")
|
||
(version "1.3.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://repo.or.cz/tennix.git")
|
||
(commit (string-append "tennix-" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "02cj4lrdrisal5s9pnbf2smx7qz9czczjzndfkhfx0qy67b957sk"))
|
||
;; Remove non-free images.
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(for-each delete-file
|
||
'("data/loc_training_camp.png"
|
||
"data/loc_austrian_open.png"
|
||
"data/loc_olympic_green_tennis.png"))
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;no test
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-include
|
||
(lambda _
|
||
(substitute* '("src/graphics.h" "src/sound.h")
|
||
(("#include \"(SDL_(image|ttf|mixer)\\.h)\"" _ header)
|
||
(string-append "#include \"SDL/" header "\"")))
|
||
(substitute* '("src/tennix.h" "src/network.h" "src/SDL_rotozoom.h")
|
||
(("#include <SDL.h>") "#include <SDL/SDL.h>")
|
||
(("#include <SDL_net.h>") "#include <SDL/SDL_net.h>"))
|
||
#t))
|
||
(add-after 'unpack 'locate-install
|
||
;; Build process cannot expand "$(INSTALL)" in Makefile.
|
||
(lambda _
|
||
(substitute* "makefile"
|
||
(("^CONFIGURE_OUTPUT :=.*" all)
|
||
(string-append "INSTALL := install -c\n" all)))
|
||
#t))
|
||
(replace 'configure
|
||
;; The "configure" script is picky about the arguments it
|
||
;; gets. Call it ourselves.
|
||
(lambda _
|
||
(invoke "./configure" "--prefix" (assoc-ref %outputs "out")))))))
|
||
(native-inputs
|
||
(list which))
|
||
(inputs
|
||
`(("python" ,python-wrapper)
|
||
("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer sdl-ttf sdl-net)))))
|
||
(home-page "http://icculus.org/tennix/")
|
||
(synopsis "Play tennis against the computer or a friend")
|
||
(description "Tennix is a 2D tennis game. You can play against the
|
||
computer or against another player using the keyboard. The game runs
|
||
in-window at 640x480 resolution or fullscreen.")
|
||
;; Project is licensed under GPL2+ terms. It includes images
|
||
;; released under Public Domain terms, and SDL_rotozoom, released
|
||
;; under LGPL2.1 terms.
|
||
(license (list license:gpl2+ license:public-domain license:lgpl2.1))))
|
||
|
||
(define-public warzone2100
|
||
(package
|
||
(name "warzone2100")
|
||
(version "4.0.1")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/warzone2100/releases/"
|
||
version
|
||
"/warzone2100_src.tar.xz"))
|
||
(sha256
|
||
(base32 "1f8a4kflslsjl8jrryhwg034h1yc9y3y1zmllgww3fqkz3aj4xik"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(with-directory-excursion "3rdparty"
|
||
(for-each
|
||
delete-file-recursively
|
||
'("discord-rpc"
|
||
"miniupnp"
|
||
"utfcpp")))
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags '("-DWZ_DISTRIBUTOR=Guix"
|
||
"-DWZ_ENABLE_BACKEND_VULKAN=off"
|
||
"-DENABLE_DISCORD=off")
|
||
#:tests? #f ; TODO: Tests seem to be broken, configure.ac is missing.
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-utfcpp-include
|
||
(lambda _
|
||
(substitute* "lib/framework/wzstring.cpp"
|
||
(("<utfcpp/source/utf8.h>") "<utf8.h>"))
|
||
#t))
|
||
(add-after 'unpack 'link-tests-with-qt
|
||
(lambda _
|
||
(substitute* "tests/Makefile.am"
|
||
(("(framework_linktest_LDADD|maptest_LDADD) = " prefix)
|
||
(string-append prefix "$(QT5_LIBS) ")))
|
||
#t))
|
||
(add-after 'unpack 'fix-ivis-linktest
|
||
(lambda _
|
||
(substitute* "tests/ivis_linktest.cpp"
|
||
(("iV_DrawTextRotated.*;")
|
||
(string-append "iV_DrawTextRotated(\"Press ESC to exit.\", "
|
||
"100, 100, 0.0f, font_regular);")))
|
||
#t)))))
|
||
(native-inputs `(("asciidoc" ,asciidoc)
|
||
("asciidoctor" ,ruby-asciidoctor)
|
||
("gettext" ,gettext-minimal)
|
||
("pkg-config" ,pkg-config)
|
||
("unzip" ,unzip)
|
||
;; 7z is used to create .zip archive, not `zip' as in version 3.2.*.
|
||
("p7zip" ,p7zip)))
|
||
(inputs `(("curl" ,curl)
|
||
("fontconfig" ,fontconfig)
|
||
("freetype" ,freetype)
|
||
("glew" ,glew)
|
||
("harfbuzz" ,harfbuzz)
|
||
("libtheora" ,libtheora)
|
||
("libvorbis" ,libvorbis)
|
||
("libxrandr" ,libxrandr)
|
||
("libsodium" ,libsodium)
|
||
("miniupnpc" ,miniupnpc)
|
||
("openal" ,openal)
|
||
("physfs" ,physfs)
|
||
("qtbase" ,qtbase-5)
|
||
("qtscript" ,qtscript)
|
||
("openssl" ,openssl)
|
||
("sdl2" ,sdl2)
|
||
("sqlite" ,sqlite)
|
||
("utfcpp" ,utfcpp)))
|
||
(home-page "https://wz2100.net")
|
||
(synopsis "3D Real-time strategy and real-time tactics game")
|
||
(description
|
||
"Warzone 2100 offers campaign, multi-player, and single-player skirmish
|
||
modes. An extensive tech tree with over 400 different technologies, combined
|
||
with the unit design system, allows for a wide variety of possible units and
|
||
tactics.")
|
||
;; Everything is GPLv2+ unless otherwise specified in COPYING.NONGPL
|
||
(license (list license:bsd-3
|
||
license:cc0
|
||
license:cc-by-sa3.0
|
||
license:expat
|
||
license:gpl2+
|
||
license:lgpl2.1+))))
|
||
|
||
(define-public widelands
|
||
(package
|
||
(name "widelands")
|
||
(version "1.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/widelands/widelands")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1hw51binnbia15mj1gzx1cbk3cw9r91sisqci2qzcy4ahxiadnw0"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(delete-file-recursively "src/third_party/minizip")
|
||
#t))
|
||
(patches
|
||
;; Use system Minizip. Patch is provided by Debian, and discussed
|
||
;; upstream at <https://github.com/widelands/widelands/issues/399>.
|
||
(search-patches "widelands-system-wide_minizip.patch"
|
||
"widelands-add-missing-map-include.patch"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags
|
||
(let* ((out (assoc-ref %outputs "out"))
|
||
(share (string-append out "/share")))
|
||
(list (string-append "-DCMAKE_INSTALL_PREFIX=" out "/bin")
|
||
(string-append "-DWL_INSTALL_BASEDIR=" share "/widelands")
|
||
(string-append "-DWL_INSTALL_DATADIR=" share "/widelands")
|
||
"-DOPTION_BUILD_WEBSITE_TOOLS=OFF"
|
||
;; CMakeLists.txt does not handle properly RelWithDebInfo build
|
||
;; type. When used, no game data is installed!
|
||
"-DCMAKE_BUILD_TYPE=Release"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'unbundle-fonts
|
||
;; Unbundle fonts already packaged in Guix. XXX: missing fonts are
|
||
;; amiri, Culmus, mmrCensus, Nakula, and Sinhala.
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(with-directory-excursion "data/i18n/fonts"
|
||
(for-each (lambda (font)
|
||
(delete-file-recursively font)
|
||
(symlink (string-append (assoc-ref inputs font)
|
||
"/share/fonts/truetype")
|
||
font))
|
||
'("DejaVu" "MicroHei")))
|
||
#t)))))
|
||
(native-inputs
|
||
`(("gettext" ,gettext-minimal)
|
||
("python" ,python-wrapper)))
|
||
(inputs
|
||
`(("curl" ,curl)
|
||
("boost" ,boost)
|
||
("glew" ,glew)
|
||
("icu4c" ,icu4c)
|
||
("libpng" ,libpng)
|
||
("minizip" ,minizip)
|
||
("sdl" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))
|
||
("zlib" ,zlib)
|
||
;; Fonts for the ‘unbundle-fonts’ phase. Case matters in name!
|
||
("DejaVu" ,font-dejavu)
|
||
("MicroHei" ,font-wqy-microhei)))
|
||
(home-page "https://www.widelands.org/")
|
||
(synopsis "Fantasy real-time strategy game")
|
||
(description
|
||
"In Widelands, you are the regent of a small clan. You start out with
|
||
nothing but your headquarters, where all your resources are stored.
|
||
|
||
In the course of the game, you will build an ever growing settlement. Every
|
||
member of your clan will do his or her part to produce more resources---wood,
|
||
food, iron, gold and more---to further this growth. The economic network is
|
||
complex and different in the five tribes (Barbarians, Empire, Atlanteans,
|
||
Frisians and Amazons).
|
||
|
||
As you are not alone in the world, you will meet other clans sooner or later.
|
||
Some of them may be friendly and you may eventually trade with them. However,
|
||
if you want to rule the world, you will have to train soldiers and fight.
|
||
|
||
Widelands offers single-player mode with different campaigns; the campaigns
|
||
all tell stories of tribes and their struggle in the Widelands universe!
|
||
However, settling really starts when you unite with friends over the Internet
|
||
or LAN to build up new empires together---or to crush each other in the dusts
|
||
of war. Widelands also offers an Artificial Intelligence to challenge you.")
|
||
;; Game is released as GPL2+. Some parts, e.g., art, are released under
|
||
;; different licenses.
|
||
(license (list license:gpl2+
|
||
license:expat ;src/third_party/eris
|
||
license:silofl1.1 ;Widelands.ttf
|
||
license:cc-by-sa3.0)))) ;some music files
|
||
|
||
(define-public widelands-21
|
||
(package
|
||
(inherit widelands)
|
||
(version "21")
|
||
(properties `((superseded . ,widelands)))))
|
||
|
||
(define-public starfighter
|
||
(package
|
||
(name "starfighter")
|
||
(version "2.4")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://github.com/pr-starfighter/starfighter/releases"
|
||
"/download/v" version "/starfighter-"
|
||
version "-src.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0ips79j3sdy8wa64jqka0skbbqkzqiln9bbiiilh4z717q7vz9r5"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list pango sdl2 sdl2-image sdl2-mixer sdl2-ttf))
|
||
(home-page "https://pr-starfighter.github.io/")
|
||
(synopsis "2D scrolling shooter game")
|
||
(description
|
||
"In the year 2579, the intergalactic weapons corporation, WEAPCO, has
|
||
dominated the galaxy. Guide Chris Bainfield and his friend Sid Wilson on
|
||
their quest to liberate the galaxy from the clutches of WEAPCO. Along the
|
||
way, you will encounter new foes, make new allies, and assist local rebels
|
||
in strikes against the evil corporation.")
|
||
;; gfx and music are under CC-BY 3.0, CC-BY-SA 3.0, CC0 or Public Domain.
|
||
(license (list license:gpl3+
|
||
license:cc-by3.0
|
||
license:cc-by-sa3.0
|
||
license:cc0
|
||
license:public-domain))))
|
||
|
||
(define-public chromium-bsu
|
||
(package
|
||
(name "chromium-bsu")
|
||
(version "0.9.16.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/chromium-bsu"
|
||
"/Chromium B.S.U. source code/"
|
||
"chromium-bsu-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0jk2w5b6s6nkzri585bbz16cif2fhqcnl5l1mq3rd98r9nil3hd1"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs (list pkg-config))
|
||
(inputs (list gettext-minimal glu quesoglc
|
||
(sdl-union (list sdl sdl-image sdl-mixer))))
|
||
(home-page "http://chromium-bsu.sourceforge.net/")
|
||
(synopsis "Fast-paced, arcade-style, top-scrolling space shooter")
|
||
(description
|
||
"In this game you are the captain of the cargo ship Chromium B.S.U. and
|
||
are responsible for delivering supplies to the troops on the front line. Your
|
||
ship has a small fleet of robotic fighters which you control from the relative
|
||
safety of the Chromium vessel.")
|
||
;; Clarified Artistic License for everything but sound, which is covered
|
||
;; by the Expat License.
|
||
(license (list license:clarified-artistic license:expat))))
|
||
|
||
(define-public tuxpaint
|
||
(package
|
||
(name "tuxpaint")
|
||
(version "0.9.23") ;keep VER_DATE below in sync
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/tuxpaint/tuxpaint/"
|
||
version "/tuxpaint-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"09k9pxi88r3dx6dyjwf9h85d4qpva4i29qz63dc558hg9v21k69l"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; Remove win32 directory which contains binary dll's and the
|
||
;; deprecated visualc directory.
|
||
(for-each delete-file-recursively '("win32" "visualc"))
|
||
(substitute* "Makefile"
|
||
;; Do not rely on $(GPERF) being an absolute file name
|
||
(("\\[ -x \\$\\(GPERF\\) \\]")
|
||
"$(GPERF) --version >/dev/null 2>&1"))
|
||
#t))
|
||
(patches (search-patches "tuxpaint-stamps-path.patch"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list gperf pkg-config))
|
||
(inputs
|
||
`(("cairo" ,cairo)
|
||
("fribidi" ,fribidi)
|
||
("gettext" ,gettext-minimal)
|
||
("libpng" ,libpng)
|
||
("librsvg" ,librsvg)
|
||
("libpaper" ,libpaper)
|
||
("netpbm" ,netpbm)
|
||
("sdl" ,(sdl-union (list sdl sdl-mixer sdl-ttf sdl-image)))))
|
||
;; TODO: Use system fonts rather than those in data/fonts
|
||
(arguments
|
||
`(#:make-flags `("VER_DATE=2018-09-02"
|
||
"GPERF=gperf" "CC=gcc"
|
||
"SDL_PCNAME=sdl SDL_image SDL_mixer SDL_ttf"
|
||
,(string-append "PREFIX=" %output)
|
||
"KDE_PREFIX=$(PREFIX)/share/applications"
|
||
"KDE_ICON_PREFIX=$(PREFIX)/share/icons/"
|
||
"COMPLETIONDIR=$(PREFIX)/etc/bash_completion.d")
|
||
#:parallel-build? #f ;fails on some systems
|
||
#:tests? #f ;No tests
|
||
#:phases (modify-phases %standard-phases
|
||
(delete 'configure) ;no configure phase
|
||
(add-before 'install 'no-sys-cache
|
||
(lambda _ ;do not rebuild system conf cache
|
||
(substitute* "Makefile"
|
||
(("kbuildsycoca4") ""))
|
||
#t))
|
||
(add-after 'install 'fix-import
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(net (assoc-ref inputs "netpbm"))
|
||
(tpi (string-append out "/bin/tuxpaint-import")))
|
||
(substitute* tpi
|
||
;; Point to installation prefix so that the default
|
||
;; configure file is found.
|
||
(("/usr/local") out))
|
||
;; tuxpaint-import uses a bunch of programs from
|
||
;; netpbm, so make sure it knows where those are
|
||
(wrap-program tpi
|
||
`("PATH" ":" prefix
|
||
(,(string-append net "/bin"))))))))))
|
||
(native-search-paths
|
||
(list (search-path-specification
|
||
(variable "TUXPAINT_STAMPS_PATH")
|
||
(files '("share/tuxpaint/stamps")))))
|
||
(home-page "http://www.tuxpaint.org")
|
||
(synopsis "Drawing software for children")
|
||
(description
|
||
"Tux Paint is a free drawing program designed for young children (kids
|
||
ages 3 and up). It has a simple, easy-to-use interface; fun sound effects;
|
||
and an encouraging cartoon mascot who helps guide children as they use the
|
||
program. It provides a blank canvas and a variety of drawing tools to help
|
||
your child be creative.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public tuxpaint-stamps
|
||
(package
|
||
(name "tuxpaint-stamps")
|
||
(version "2018.09.01")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/tuxpaint/tuxpaint-stamps/"
|
||
(string-map (λ (x) (if (eq? x #\.) #\- x)) version)
|
||
"/tuxpaint-stamps-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1skr23k27yj3vgwfazpzxp90lb2a278gxrkr3bxw7az6zpkmb3yp"))))
|
||
(build-system trivial-build-system)
|
||
(native-inputs
|
||
(list tar gzip))
|
||
(arguments
|
||
`(#:modules ((guix build utils))
|
||
#:builder (begin
|
||
(use-modules (guix build utils))
|
||
(setenv "PATH"
|
||
(string-append
|
||
(assoc-ref %build-inputs "tar") "/bin" ":"
|
||
(assoc-ref %build-inputs "gzip") "/bin"))
|
||
(invoke "tar" "xvf" (assoc-ref %build-inputs "source"))
|
||
(chdir (string-append ,name "-" ,version))
|
||
(let ((dir (string-append %output "/share/tuxpaint/stamps")))
|
||
(mkdir-p dir)
|
||
(copy-recursively "stamps" dir))
|
||
#t)))
|
||
(home-page (package-home-page tuxpaint))
|
||
(synopsis "Stamp images for Tux Paint")
|
||
(description
|
||
"This package contains a set of \"Rubber Stamp\" images which can be used
|
||
with the \"Stamp\" tool within Tux Paint.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public tuxpaint-config
|
||
(package
|
||
(name "tuxpaint-config")
|
||
(version "0.0.14") ;keep VER_DATE below in sync
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/tuxpaint/tuxpaint-config/"
|
||
version "/tuxpaint-config-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0zkgxk436nqcp43zghkfmh397c7dvh5bwn2as7gwvv208bzyij6g"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
`(("gettext" ,gettext-minimal)))
|
||
(inputs
|
||
(list fltk
|
||
libpaper
|
||
;; TODO: Should the following be propagated by fltk?
|
||
libx11
|
||
libxft
|
||
mesa))
|
||
(arguments
|
||
`(#:make-flags `("VER_DATE=2018-09-01"
|
||
"CONFDIR=/etc/tuxpaint" ;don't write to store
|
||
,(string-append "PREFIX=" %output)
|
||
"GNOME_PREFIX=$(PREFIX)")
|
||
#:parallel-build? #f ;race conditions
|
||
#:tests? #f ;no tests
|
||
#:phases (modify-phases %standard-phases
|
||
(delete 'configure) ;no configure phase
|
||
(add-before 'install 'gzip-no-name
|
||
(lambda* _
|
||
(substitute* "Makefile"
|
||
;; tuxpaint-config compresses its own documentation;
|
||
;; make sure it uses flags for reproducibility.
|
||
(("gzip") "gzip --no-name"))))
|
||
(add-before 'install 'make-install-dirs
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(mkdir-p (string-append out "/bin"))
|
||
#t))))))
|
||
(home-page (package-home-page tuxpaint))
|
||
(synopsis "Configure Tux Paint")
|
||
(description
|
||
"Tux Paint Config is a graphical configuration editor for Tux Paint.")
|
||
(license license:gpl2))) ;no "or later" present
|
||
|
||
(define-public supertux
|
||
(package
|
||
(name "supertux")
|
||
(version "0.6.3")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/SuperTux/supertux/"
|
||
"releases/download/v" version "/SuperTux-v"
|
||
version "-Source.tar.gz"))
|
||
(file-name (string-append name "-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1xkr3ka2sxp5s0spp84iv294i29s1vxqzazb6kmjc0n415h0x57p"))
|
||
(patches
|
||
(search-patches "supertux-unbundle-squirrel.patch"))))
|
||
(arguments
|
||
'(#:tests? #f
|
||
#:configure-flags '("-DINSTALL_SUBDIR_BIN=bin"
|
||
"-DUSE_SYSTEM_PHYSFS=ON")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-squirrel-path
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((squirrel (assoc-ref inputs "squirrel")))
|
||
(substitute* "CMakeLists.txt"
|
||
(("set\\(SQUIRREL_PREFIX.*")
|
||
(string-append "set(SQUIRREL_PREFIX " squirrel ")"))
|
||
(("add_dependencies\\(supertux2_lib squirrel\\)") "")
|
||
(("\\$\\{SQUIRREL_PREFIX\\}/include")
|
||
(string-append "${SQUIRREL_PREFIX}/include/squirrel"))))
|
||
#t)))))
|
||
(build-system cmake-build-system)
|
||
(inputs (list boost
|
||
curl
|
||
freetype
|
||
glew
|
||
glm
|
||
libogg
|
||
libvorbis
|
||
mesa
|
||
openal
|
||
physfs
|
||
sdl2
|
||
sdl2-image
|
||
sdl2-mixer
|
||
squirrel))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(synopsis "2D platformer game")
|
||
(description "SuperTux is a classic 2D jump'n run sidescroller game in
|
||
a style similar to the original Super Mario games.")
|
||
(home-page "https://supertux.org/")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public tintin++
|
||
(package
|
||
(name "tintin++")
|
||
(version "2.02.12")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/tintin/TinTin++ Source Code/"
|
||
(string-drop-right version 1)
|
||
"/tintin-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "000sg16w7790ha8ys31qjh1ip5hl02ldfwj1zy6dqz0y5i7zvydn"))))
|
||
(inputs
|
||
(list gnutls pcre readline zlib))
|
||
(arguments
|
||
'(#:tests? #f ; no test suite
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
;; The source is in tt/src.
|
||
(add-before 'configure 'chdir
|
||
(lambda _
|
||
(chdir "src")
|
||
#t)))))
|
||
(build-system gnu-build-system)
|
||
(home-page "https://tintin.mudhalla.net/")
|
||
(synopsis "MUD client")
|
||
(description
|
||
"TinTin++ is a MUD client which supports MCCP (Mud Client Compression
|
||
Protocol), MMCP (Mud Master Chat Protocol), xterm 256 colors, most TELNET
|
||
options used by MUDs, as well as those required to login via telnet on
|
||
Linux / Mac OS X servers, and an auto mapper with a VT100 map display.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public laby
|
||
(package
|
||
(name "laby")
|
||
(version "0.7.0")
|
||
(source
|
||
(origin (method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/sgimenez/laby")
|
||
(commit (string-append name "-" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1y6nfxcjhqg9bb81hs0wijg7kcwk5kff81rgd8bsv5ps7ia9nj6b"))
|
||
(patches (search-patches "laby-make-install.patch"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list lablgtk3 ocaml-lablgtk3-sourceview3 ocaml ocaml-findlib ocamlbuild))
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-before 'build 'set-library-path
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((lablgtk (assoc-ref inputs "lablgtk")))
|
||
(setenv "LD_LIBRARY_PATH"
|
||
(string-append lablgtk "/lib/ocaml/stublibs"))))))
|
||
#:tests? #f ; no 'check' target
|
||
#:make-flags
|
||
(list (string-append "PREFIX=" (assoc-ref %outputs "out")) "all")))
|
||
(home-page "https://sgimenez.github.io/laby/")
|
||
(synopsis "Programming game")
|
||
(description "Learn programming, playing with ants and spider webs ;-)
|
||
Your robot ant can be programmed in many languages: OCaml, Python, C, C++,
|
||
Java, Ruby, Lua, JavaScript, Pascal, Perl, Scheme, Vala, Prolog. Experienced
|
||
programmers may also add their own favorite language.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public bambam
|
||
(package
|
||
(name "bambam")
|
||
(version "1.0.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/porridge/bambam")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "18cwd1wpyyx8y61cags9bkdhx9x858xicc4y1c9c2s0xjmgzhl3i"))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no tests
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'build) ; nothing to build
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(share (string-append out "/share")))
|
||
(mkdir-p bin)
|
||
(copy-file "bambam.py" (string-append bin "/bambam"))
|
||
(install-file "bambam.6" (string-append share "/man/man6"))
|
||
(copy-recursively "data" (string-append share "/bambam/data")))
|
||
#t)))))
|
||
(inputs
|
||
(list python-pygame))
|
||
(home-page "https://github.com/porridge/bambam")
|
||
(synopsis "Keyboard mashing and doodling game for babies")
|
||
(description "Bambam is a simple baby keyboard (and gamepad) masher
|
||
application that locks the keyboard and mouse and instead displays bright
|
||
colors, pictures, and sounds.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public mrrescue
|
||
(package
|
||
(name "mrrescue")
|
||
(version "1.02e")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://github.com/SimonLarsen/mrrescue/releases/"
|
||
"download/" version "/mrrescue" version ".love"))
|
||
(file-name (string-append name "-" version ".love"))
|
||
(sha256
|
||
(base32
|
||
"0jwzbwkgp1l5ia6c7s760gmdirbsncp6nfqp7vqdqsfb63la9gl2"))))
|
||
(build-system trivial-build-system)
|
||
(arguments
|
||
`(#:modules ((guix build utils))
|
||
#:builder
|
||
(begin
|
||
(use-modules (guix build utils))
|
||
(let* ((out (assoc-ref %outputs "out"))
|
||
(script (string-append out "/bin/" ,name))
|
||
(data (string-append out "/share/" ,name))
|
||
(source (assoc-ref %build-inputs "source"))
|
||
(unzip (search-input-file %build-inputs "/bin/unzip"))
|
||
(patch (search-input-file %build-inputs "/bin/patch"))
|
||
(bash (search-input-file %build-inputs "/bin/bash"))
|
||
(love (search-input-file %build-inputs "/bin/love")))
|
||
|
||
(mkdir-p (dirname script))
|
||
(with-output-to-file script
|
||
(lambda ()
|
||
(format #t "#!~a~%" bash)
|
||
(format #t "exec -a ~a \"~a\" \"~a\"~%" ,name love data)))
|
||
(chmod script #o755)
|
||
|
||
;; The better way to package this game would be to install *only* the
|
||
;; script above, pointing to the unextracted .love file in the store.
|
||
;; However, mrrescue 1.02e needs to be patched to work with Love 11.
|
||
;; Instead of extracting the .love file, patching it, and re-zipping
|
||
;; it to the store, simply point the script to the extracted patched
|
||
;; data directory directly.
|
||
(mkdir-p data)
|
||
(with-directory-excursion data
|
||
(invoke unzip source)
|
||
(invoke patch "-p1" "-i"
|
||
(assoc-ref %build-inputs "love-11.patch")))
|
||
#t))))
|
||
(native-inputs
|
||
`(("unzip" ,unzip)
|
||
("patch" ,patch)
|
||
("love-11.patch" ,(search-patch "mrrescue-support-love-11.patch"))))
|
||
(inputs
|
||
(list bash love))
|
||
(home-page "https://tangramgames.dk/games/mrrescue")
|
||
(synopsis "Arcade-style fire fighting game")
|
||
(description
|
||
"Mr. Rescue is an arcade styled 2d action game centered around evacuating
|
||
civilians from burning buildings. The game features fast-paced fire
|
||
extinguishing action, intense boss battles, a catchy soundtrack, and lots of
|
||
throwing people around in pseudo-randomly generated buildings.")
|
||
(license (list license:zlib ; for source code
|
||
license:cc-by-sa3.0)))) ; for graphics and music assets
|
||
|
||
(define-public hyperrogue
|
||
(package
|
||
(name "hyperrogue")
|
||
(version "12.1a")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/zenorogue/hyperrogue")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1l09d1r3jdwp54zq071fk09hpggif5phjn0gsapzrjy3i289jran"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
(list
|
||
#:tests? #f ; no check target
|
||
#:make-flags #~(list "HYPERROGUE_USE_GLEW=1"
|
||
"HYPERROGUE_USE_PNG=1")
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-after 'set-paths 'set-sdl-paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append (or (getenv "CPATH") "") ":"
|
||
(search-input-directory inputs
|
||
"/include/SDL")))))
|
||
(replace 'configure
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((share-dir (string-append #$output "/share/hyperrogue/"))
|
||
(fonts-dir (dirname
|
||
(search-input-file inputs
|
||
"DejaVuSans-Bold.ttf"))))
|
||
;; Set fonts and music path.
|
||
(substitute* "sysconfig.h"
|
||
(("(#define HYPERPATH ).*" _ lead)
|
||
(string-append lead "\"" share-dir "\"\n"))
|
||
(("(#define HYPERFONTPATH ).*" _ lead)
|
||
(string-append lead "\"" fonts-dir "/\"\n")))
|
||
;; Disable build machine CPU optimizations and warnings treated
|
||
;; as errors.
|
||
(substitute* "Makefile"
|
||
(("-march=native") "")
|
||
(("-Werror") "")))))
|
||
(replace 'install
|
||
(lambda _
|
||
(install-file "hyperrogue" (string-append #$output "/bin"))
|
||
(let ((share-dir (string-append #$output "/share/hyperrogue/")))
|
||
(install-file "hyperrogue-music.txt" share-dir)
|
||
(for-each (lambda (dir)
|
||
(copy-recursively dir
|
||
(string-append share-dir dir)))
|
||
'("music" "sounds"))))))))
|
||
(inputs
|
||
(list font-dejavu
|
||
glew
|
||
libpng
|
||
(sdl-union (list sdl sdl-gfx sdl-mixer sdl-ttf))))
|
||
(home-page "https://roguetemple.com/z/hyper")
|
||
(synopsis "Non-euclidean graphical rogue-like game")
|
||
(description
|
||
"HyperRogue is a game in which the player collects treasures and fights
|
||
monsters -- rogue-like but for the fact that it is played on the hyperbolic
|
||
plane and not in euclidean space.
|
||
|
||
In HyperRogue, the player can move through different parts of the world, which
|
||
are home to particular creatures and may be subject to their own rules of
|
||
\"physics\".
|
||
|
||
While the game can use ASCII characters to display the the classical rogue
|
||
symbols, it still needs graphics to render the non-euclidean world.")
|
||
(license (list license:bsd-3 ; glew.c, mtrand.*
|
||
license:cc-by-sa3.0 ; music
|
||
license:cc-by-sa4.0 ; sounds
|
||
license:cc0
|
||
license:public-domain ; direntx.*, some sounds
|
||
license:zlib ; savepng.*
|
||
license:gpl2+)))) ; remaining files
|
||
|
||
(define-public kobodeluxe
|
||
(package
|
||
(name "kobodeluxe")
|
||
(version "0.5.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://olofson.net/kobodl/download/KoboDeluxe-"
|
||
version ".tar.bz2"))
|
||
(sha256
|
||
(base32
|
||
"0b2wvdpnmaibsy419c16dfwj5kvd3pccby2aaqvm964x74592yqg"))
|
||
(patches (search-patches
|
||
"kobodeluxe-const-charp-conversion.patch"
|
||
"kobodeluxe-enemies-pipe-decl.patch"
|
||
"kobodeluxe-graphics-window-signed-char.patch"
|
||
"kobodeluxe-manpage-minus-not-hyphen.patch"
|
||
"kobodeluxe-midicon-segmentation-fault.patch"
|
||
"kobodeluxe-paths.patch"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:configure-flags
|
||
(list (string-append "CPPFLAGS=-I"
|
||
(assoc-ref %build-inputs "sdl-union")
|
||
"/include/SDL"))))
|
||
(inputs
|
||
(list glu
|
||
(sdl-union (list sdl sdl-image))))
|
||
(synopsis "Shooter with space station destruction")
|
||
(description
|
||
"Kobo Deluxe is an enhanced version of Akira Higuchi's XKobo graphical game
|
||
for Un*x systems with X11.")
|
||
(home-page "http://olofson.net/kobodl/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public freeciv
|
||
(package
|
||
(name "freeciv")
|
||
(version "3.0.0")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (list (string-append
|
||
"http://files.freeciv.org/stable/freeciv-"
|
||
version ".tar.bz2")
|
||
(string-append
|
||
"mirror://sourceforge/freeciv/Freeciv%20"
|
||
(version-major+minor version) "/" version
|
||
"/freeciv-" version ".tar.xz")))
|
||
(sha256
|
||
(base32 "1cm0530xmbqdhqkr89xb845cd756nillbdq53r3z5zpxsj18fapa"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list curl cyrus-sasl gtk+ sdl-mixer zlib))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(home-page "http://www.freeciv.org/")
|
||
(synopsis "Turn-based empire building strategy game")
|
||
(description "Freeciv is a turn-based empire building strategy game
|
||
inspired by the history of human civilization. The game commences in
|
||
prehistory and your mission is to lead your tribe from the Stone Age
|
||
into the Space Age.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public no-more-secrets
|
||
(package
|
||
(name "no-more-secrets")
|
||
(version "0.3.3")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/bartobri/no-more-secrets")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1zfv4qabikf8w9winsr4brxrdvs3f0d7xvydksyx8bydadsm2v2h"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f
|
||
#:make-flags (list "CC=gcc" "all-ncurses"
|
||
(string-append "prefix="
|
||
(assoc-ref %outputs "out")))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure))))
|
||
(inputs
|
||
(list ncurses))
|
||
(home-page "https://github.com/bartobri/no-more-secrets")
|
||
(synopsis "Recreation of data decryption effect in \"Sneakers\"")
|
||
(description
|
||
"@code{No More Secrets} provides a command line tool called \"nms\"
|
||
that recreates the famous data decryption effect seen on screen in the 1992
|
||
movie \"Sneakers\".
|
||
|
||
This command works on piped data. Pipe any ASCII or UTF-8 text to nms, and
|
||
it will apply the hollywood effect, initially showing encrypted data, then
|
||
starting a decryption sequence to reveal the original plaintext characters.")
|
||
(license license:expat)))
|
||
|
||
(define-public megaglest-data
|
||
(package
|
||
(name "megaglest-data")
|
||
(version "3.13.0")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://github.com/MegaGlest/megaglest-data"
|
||
"/releases/download/" version "/megaglest-data-"
|
||
version ".tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"0ipgza33z89fw3si32iafm981f3fvm0zldvbxj29whghd2k3rpj3"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f))
|
||
(home-page "https://megaglest.org/")
|
||
(synopsis "Data files for MegaGlest")
|
||
(description "This package contains the data files required for MegaGlest.")
|
||
(license license:cc-by-sa3.0)))
|
||
|
||
(define-public megaglest
|
||
(package
|
||
(name "megaglest")
|
||
(version "3.13.0")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://github.com/MegaGlest/megaglest-source"
|
||
"/releases/download/" version "/megaglest-source-"
|
||
version ".tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"1ffck3ii1wp5k3nn5p0ga06jgp7pzk4zw0xln3xim2w7qrxzdzh9"))))
|
||
(build-system cmake-build-system)
|
||
(inputs
|
||
`(("curl" ,curl)
|
||
("fontconfig" ,fontconfig)
|
||
("ftgl" ,ftgl)
|
||
("glew" ,glew)
|
||
("libjpeg-turbo" ,libjpeg-turbo)
|
||
("megaglest-data" ,megaglest-data)
|
||
("mesa" ,mesa)
|
||
("miniupnpc" ,miniupnpc)
|
||
("openal" ,openal)
|
||
("libircclient" ,libircclient)
|
||
("libpng" ,libpng)
|
||
("libvorbis" ,libvorbis)
|
||
("lua" ,lua)
|
||
("sdl2" ,sdl2)
|
||
("wxwidgets" ,wxwidgets)))
|
||
(native-inputs
|
||
(list cppunit pkg-config))
|
||
(arguments
|
||
`(#:configure-flags
|
||
(list "-DCMAKE_CXX_FLAGS=-fcommon"
|
||
"-DCMAKE_C_FLAGS=-fcommon"
|
||
(string-append "-DCUSTOM_DATA_INSTALL_PATH="
|
||
(assoc-ref %build-inputs "megaglest-data")
|
||
"/share/megaglest")
|
||
"-DBUILD_MEGAGLEST_TESTS=ON")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-ini-search-path
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(substitute* "source/glest_game/global/config.cpp"
|
||
(("/usr/share/megaglest/")
|
||
(string-append (assoc-ref outputs "out")
|
||
"/share/megaglest/"))))))
|
||
#:test-target "megaglest_tests"))
|
||
(home-page "https://megaglest.org/")
|
||
(synopsis "3D real-time strategy (RTS) game")
|
||
(description "MegaGlest is a cross-platform 3D real-time strategy (RTS)
|
||
game, where you control the armies of one of seven different factions: Tech,
|
||
Magic, Egypt, Indians, Norsemen, Persian or Romans.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public freegish
|
||
(let ((commit "21977ee5fc2008231b35160df00efe954c508b16")
|
||
(revision "2"))
|
||
(package
|
||
(name "freegish")
|
||
(version (string-append "0-" revision "." (string-take commit 9)))
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/freegish/freegish")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1qh0gcnbyxyzmb13jifwba4xrzj94m4w9whdvl0gnds6ricmwply"))
|
||
(modules '((guix build utils)))
|
||
;; The audio files in the "music" directory are licensed under
|
||
;; CC-BY-NC, so we delete them.
|
||
(snippet
|
||
'(begin
|
||
(delete-file-recursively "music")
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no tests included
|
||
#:configure-flags
|
||
(list "-DCMAKE_INSTALL_FHS=ON")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'set-DATAPATH
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(substitute* "CMakeLists.txt"
|
||
(("^option\\(INSTALL_FHS" line)
|
||
(string-append "add_definitions(-DDATAPATH=\""
|
||
(assoc-ref outputs "out") "/share/freegish\")\n"
|
||
line)))
|
||
#t)))))
|
||
(inputs
|
||
(list (sdl-union (list sdl sdl-mixer))
|
||
openal
|
||
libvorbis
|
||
libogg
|
||
mesa
|
||
libpng
|
||
zlib))
|
||
(home-page "https://github.com/freegish/freegish")
|
||
(synopsis "Side-scrolling physics platformer with a ball of tar")
|
||
(description "In FreeGish you control Gish, a ball of tar who lives
|
||
happily with his girlfriend Brea, until one day a mysterious dark creature
|
||
emerges from a sewer hole and pulls her below ground.")
|
||
;; The textures are available under the Expat license. All other assets
|
||
;; (including levels) are covered under CC-BY-SA or public domain. The
|
||
;; source code is under GPLv2+.
|
||
(license (list license:gpl2+
|
||
license:expat
|
||
license:public-domain
|
||
license:cc-by-sa3.0)))))
|
||
|
||
(define-public cdogs-sdl
|
||
(package
|
||
(name "cdogs-sdl")
|
||
(version "0.8.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/cxong/cdogs-sdl")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0vx37zb2iw7sfw5a2bs97ydlmb301nvy485ybdm8g46c5hn9s13c"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags
|
||
(list (string-append "-DCDOGS_DATA_DIR="
|
||
(assoc-ref %outputs "out")
|
||
"/share/cdogs-sdl/"))))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list gtk+ mesa sdl2 sdl2-image sdl2-mixer))
|
||
(home-page "https://cxong.github.io/cdogs-sdl/")
|
||
(synopsis "Classic overhead run-and-gun game")
|
||
(description "C-Dogs SDL is a classic overhead run-and-gun game,
|
||
supporting up to 4 players in co-op and deathmatch modes. Customize your
|
||
player, choose from many weapons, and blast, slide and slash your way through
|
||
over 100 user-created campaigns.")
|
||
;; GPLv2+ for code (includes files under BSD-2 and BSD-3),
|
||
;; CC0/CC-BY/CC-BY-SA for assets.
|
||
(license (list license:gpl2+
|
||
license:bsd-2
|
||
license:bsd-3
|
||
license:cc0
|
||
license:cc-by3.0
|
||
license:cc-by-sa3.0))))
|
||
|
||
(define-public kiki
|
||
(package
|
||
(name "kiki")
|
||
(version "1.0.2")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/kiki/kiki-src/"
|
||
version "/kiki-" version "-src.tgz"))
|
||
(sha256
|
||
(base32
|
||
"0ihjdsxbn8z3cz0gpcprafiipcqaiskgdnh1rhmw4qff8dszalbn"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(for-each delete-file (find-files "." "\\.dll$"))
|
||
#t))
|
||
(patches
|
||
(search-patches "kiki-level-selection-crash.patch"
|
||
"kiki-makefile.patch"
|
||
"kiki-missing-includes.patch"
|
||
"kiki-portability-64bit.patch"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; there are no tests
|
||
#:make-flags '("CXX=g++")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(setenv "CPLUS_INCLUDE_PATH"
|
||
(string-append
|
||
(search-input-directory inputs "include/SDL") ":"
|
||
(search-input-directory inputs "include/python2.7")
|
||
":" (or (getenv "CPLUS_INCLUDE_PATH") "")))
|
||
(substitute* "src/main/main.cpp"
|
||
(("#include <SDL.h>" line)
|
||
(string-append line "
|
||
#define K_INCLUDE_GLUT
|
||
#include \"KIncludeTools.h\""))
|
||
(("// initialize SDL" line)
|
||
(string-append "glutInit(&argc,argv);\n" line)))
|
||
(substitute* "src/main/KikiController.cpp"
|
||
(("getenv\\(\"KIKI_HOME\"\\)")
|
||
(string-append "\"" (assoc-ref outputs "out") "/share/kiki/\"")))
|
||
(substitute* "linux/Makefile"
|
||
(("CXXOPTS =" line)
|
||
(string-append line " -fpermissive"))
|
||
(("PYTHON_VERSION=.*") "PYTHON_VERSION=2.7")
|
||
(("PYTHONHOME =.*")
|
||
(string-append "PYTHONHOME = "
|
||
(assoc-ref inputs "python")
|
||
"/lib/python2.7/"))
|
||
(("\\$\\(GLLIBS\\)" line)
|
||
(string-append line " -lm -lpython2.7")))
|
||
(substitute* "src/main/KikiPythonWidget.h"
|
||
(("#define __KikiPythonWidget" line)
|
||
(string-append line "\n#include \"KikiPython.h\"")))
|
||
#t))
|
||
(add-before 'build 'build-kodilib
|
||
(lambda* (#:key make-flags #:allow-other-keys)
|
||
(with-directory-excursion "kodilib/linux"
|
||
(apply invoke "make" make-flags))))
|
||
(add-after 'build-kodilib 'chdir
|
||
(lambda _ (chdir "linux") #t))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(share (string-append out "/share/kiki")))
|
||
(mkdir-p bin)
|
||
(mkdir-p share)
|
||
(install-file "kiki" bin)
|
||
(copy-recursively "../py" (string-append share "/py"))
|
||
(copy-recursively "../sound" (string-append share "/sound"))
|
||
#t))))))
|
||
(inputs
|
||
`(("glu" ,glu)
|
||
;; Kiki builds fine with freeglut 3.0.0 but segfaults on start.
|
||
("freeglut" ,freeglut-2.8)
|
||
("sdl-union" ,(sdl-union (list sdl
|
||
sdl-mixer
|
||
sdl-image)))
|
||
("python" ,python-2)))
|
||
(native-inputs
|
||
(list swig))
|
||
(home-page "http://kiki.sourceforge.net/")
|
||
(synopsis "3D puzzle game")
|
||
(description "Kiki the nano bot is a 3D puzzle game. It is basically a
|
||
mixture of the games Sokoban and Kula-World. Your task is to help Kiki, a
|
||
small robot living in the nano world, repair its maker.")
|
||
;; See <http://metadata.ftp-master.debian.org/changelogs/main/k/
|
||
;; kiki-the-nano-bot/kiki-the-nano-bot_1.0.2+dfsg1-4_copyright>
|
||
;; for a statement from the author.
|
||
(license license:public-domain)))
|
||
|
||
(define-public teeworlds
|
||
(package
|
||
(name "teeworlds")
|
||
(version "0.7.5")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/teeworlds/teeworlds")
|
||
(commit version)
|
||
;; There are two submodules in datasrc/{languages,maps}
|
||
(recursive? #t)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1l19ksmimg6b8zzjy0skyhh7z11ql7n5gvilkv7ay5x2b9ndbqwz"))
|
||
(modules '((guix build utils)
|
||
(ice-9 ftw)
|
||
(ice-9 regex)
|
||
(srfi srfi-1)
|
||
(srfi srfi-26)))
|
||
(snippet ; remove bundled libraries except md5
|
||
'(let ((base-dir "src/engine/external/"))
|
||
(for-each (compose (cut delete-file-recursively <>)
|
||
(cut string-append base-dir <>))
|
||
(remove (cut string-match "(^.)|(^md5$)" <>)
|
||
(scandir base-dir)))
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:test-target "run_tests"
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-paths
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
;; Embed path to assets.
|
||
(substitute* "src/engine/shared/storage.cpp"
|
||
(("#define DATA_DIR.*")
|
||
(string-append "#define DATA_DIR \""
|
||
(assoc-ref outputs "out")
|
||
"/share/teeworlds/data"
|
||
"\"")))
|
||
#t))
|
||
(add-after 'unpack 'replace-font
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(delete-file "datasrc/fonts/DejaVuSans.ttf")
|
||
(symlink (string-append (assoc-ref inputs "font-dejavu")
|
||
"/share/fonts/truetype/DejaVuSans.ttf")
|
||
"datasrc/fonts/DejaVuSans.ttf")
|
||
#t)))))
|
||
(inputs
|
||
(list freetype
|
||
font-dejavu
|
||
glu
|
||
json-parser
|
||
mesa
|
||
pnglite
|
||
sdl2
|
||
sdl2-image
|
||
sdl2-mixer
|
||
wavpack
|
||
openssl
|
||
zlib))
|
||
(native-inputs
|
||
`(("googletest" ,googletest)
|
||
("python" ,python-wrapper)
|
||
("pkg-config" ,pkg-config)))
|
||
(home-page "https://www.teeworlds.com")
|
||
(synopsis "2D retro multiplayer shooter game")
|
||
(description "Teeworlds is an online multiplayer game. Battle with up to
|
||
16 players in a variety of game modes, including Team Deathmatch and Capture
|
||
The Flag. You can even design your own maps!")
|
||
(license (list license:bsd-3 license:cc-by-sa3.0)))) ; game+maps&languages
|
||
|
||
(define-public enigma
|
||
(package
|
||
(name "enigma")
|
||
(version "1.21")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/enigma-game/"
|
||
"Release%20" version "/enigma-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"00ffh9pypj1948pg3q9sjp1nmiabh52p5c8wpg9n1dcfgl3cywnq"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:configure-flags
|
||
(list "--with-system-enet")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-build-with-new-gcc
|
||
(lambda _
|
||
;; Fix build with GCC6 and later by avoiding comparing ifstream
|
||
;; to NULL. Can be removed for versions > 1.21.
|
||
(substitute* "src/lev/Proxy.cc"
|
||
(("ifs != NULL")
|
||
"ifs"))
|
||
#t))
|
||
(add-after 'unpack 'find-sdl
|
||
(lambda _
|
||
(substitute* "configure"
|
||
(("SDL_ttf.h") "SDL/SDL_ttf.h"))
|
||
(substitute* '("tools/ttf2bmf.cc"
|
||
"lib-src/enigma-core/ecl_font.cc"
|
||
"lib-src/enigma-core/ecl_video.cc"
|
||
"lib-src/enigma-core/ecl_buffer.hh"
|
||
"src/SoundEngine.cc"
|
||
"src/SoundEngine.hh"
|
||
"src/MusicManager.cc"
|
||
"src/MusicManager.hh"
|
||
"src/d_models.cc"
|
||
"src/main.cc"
|
||
"src/network.cc")
|
||
(("#include \"SDL_(image|ttf|mixer|types|syswm|mutex).h\"" line header)
|
||
(string-append "#include \"SDL/SDL_" header ".h\"")))
|
||
(substitute* "src/main.cc"
|
||
(("#include <SDL_(image|ttf|mixer).h>" line header)
|
||
(string-append "#include \"SDL/SDL_" header ".h\"")))
|
||
#t)))))
|
||
(inputs
|
||
(list xerces-c
|
||
(sdl-union (list sdl sdl-image sdl-mixer sdl-ttf)) curl
|
||
enet))
|
||
(native-inputs
|
||
(list pkg-config imagemagick))
|
||
(home-page "https://www.nongnu.org/enigma")
|
||
(synopsis "Puzzle game with a dexterity component")
|
||
(description "Enigma is a puzzle game with 550 unique levels. The object
|
||
of the game is to find and uncover pairs of identically colored ‘Oxyd’ stones.
|
||
Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams,
|
||
and most of all, countless hairy puzzles usually block your direct way to the
|
||
Oxyd stones. Enigma’s game objects (and there are hundreds of them, lest you
|
||
get bored) interact in many unexpected ways, and since many of them follow the
|
||
laws of physics (Enigma’s special laws of physics, that is), controlling them
|
||
with the mouse isn’t always trivial.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public chroma
|
||
(package
|
||
(name "chroma")
|
||
(version "1.20")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://level7.org.uk/chroma/download/chroma-"
|
||
version ".tar.bz2"))
|
||
(sha256
|
||
(base32
|
||
"02hn448ckfxbx2fqr9wgf66rwl0vr4gl87yvsr5fc99zz9zw2f5v"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f)) ; no tests included
|
||
(inputs
|
||
`(("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer sdl-ttf)))
|
||
("freetype" ,freetype)
|
||
("ncurses" ,ncurses)
|
||
("fontconfig" ,fontconfig)
|
||
("libxft" ,libxft)))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(home-page "http://level7.org.uk/chroma/")
|
||
(synopsis "Abstract puzzle game")
|
||
(description "Chroma is an abstract puzzle game. A variety of colourful
|
||
shapes are arranged in a series of increasingly complex patterns, forming
|
||
fiendish traps that must be disarmed and mysterious puzzles that must be
|
||
manipulated in order to give up their subtle secrets. Initially so
|
||
straightforward that anyone can pick it up and begin to play, yet gradually
|
||
becoming difficult enough to tax even the brightest of minds.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public fillets-ng
|
||
(package
|
||
(name "fillets-ng")
|
||
(version "1.0.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/fillets/"
|
||
"Fish%20Fillets%20-%20Next%20Generation/"
|
||
version "/fillets-ng-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1nljp75aqqb35qq3x7abhs2kp69vjcj0h1vxcpdyn2yn2nalv6ij"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:configure-flags
|
||
(list (string-append "--with-lua="
|
||
(assoc-ref %build-inputs "lua")))
|
||
#:make-flags
|
||
(list (string-append "CFLAGS=-I"
|
||
(assoc-ref %build-inputs "sdl-union")
|
||
"/include/SDL")
|
||
(string-append "CXXFLAGS=-I"
|
||
(assoc-ref %build-inputs "sdl-union")
|
||
"/include/SDL"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
;; Lua 5.1 does not provide it.
|
||
(add-after 'unpack 'do-not-link-with-lualib
|
||
(lambda _
|
||
(substitute* "configure"
|
||
(("-llualib") ""))
|
||
#t))
|
||
(add-after 'install 'install-data
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let ((data (string-append (assoc-ref outputs "out")
|
||
"/share/games/fillets-ng")))
|
||
(mkdir-p data)
|
||
(invoke "tar" "-xvf"
|
||
(assoc-ref inputs "fillets-ng-data")
|
||
"--strip-components=1"
|
||
"-C" data)))))))
|
||
(inputs
|
||
(list (sdl-union (list sdl sdl-mixer sdl-image sdl-ttf)) fribidi
|
||
libx11 lua-5.1))
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)
|
||
("fillets-ng-data"
|
||
,(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/fillets/"
|
||
"Fish%20Fillets%20-%20Next%20Generation/"
|
||
version "/fillets-ng-data-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"169p0yqh2gxvhdilvjc2ld8aap7lv2nhkhkg4i1hlmgc6pxpkjgh"))))))
|
||
(home-page "http://fillets.sourceforge.net/")
|
||
(synopsis "Puzzle game")
|
||
(description "Fish Fillets NG is strictly a puzzle game. The goal in
|
||
every of the seventy levels is always the same: find a safe way out. The fish
|
||
utter witty remarks about their surroundings, the various inhabitants of their
|
||
underwater realm quarrel among themselves or comment on the efforts of your
|
||
fish. The whole game is accompanied by quiet, comforting music.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public crawl
|
||
(package
|
||
(name "crawl")
|
||
(version "0.29.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/crawl/crawl")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "17bl8hdv2z3mpdfmd5gnwg3r1p9dqjbisiql24pxs1d33qcw0h7x"))
|
||
(patches (search-patches "crawl-upgrade-saves.patch"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list lua-5.1 ncurses sqlite zlib))
|
||
(native-inputs
|
||
(list bash-minimal
|
||
bison
|
||
flex
|
||
perl
|
||
pkg-config
|
||
python-wrapper
|
||
python-pyyaml))
|
||
(arguments
|
||
(list
|
||
#:make-flags
|
||
#~(list (string-append "SQLITE_INCLUDE_DIR="
|
||
#$(this-package-input "sqlite")
|
||
"/include")
|
||
(string-append "prefix=" #$output)
|
||
"SAVEDIR=~/.crawl"
|
||
;; Don't compile with SSE on systems which don't have it.
|
||
#$@(match (%current-system)
|
||
((or "i686-linux" "x86_64-linux")
|
||
'())
|
||
(_ '("NOSSE=TRUE")))
|
||
;; don't build any bundled dependencies
|
||
"BUILD_LUA="
|
||
"BUILD_SQLITE="
|
||
"BUILD_ZLIB="
|
||
"-Ccrawl-ref/source")
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-after 'unpack 'set-version
|
||
(lambda _
|
||
(call-with-output-file "crawl-ref/source/util/release_ver"
|
||
(lambda (port)
|
||
(display #$version port)))))
|
||
(add-after 'unpack 'find-SDL-image
|
||
(lambda _
|
||
(substitute* "crawl-ref/source/windowmanager-sdl.cc"
|
||
(("SDL_image.h") "SDL2/SDL_image.h"))))
|
||
(delete 'configure)
|
||
(replace 'check
|
||
(lambda* (#:key tests? make-flags #:allow-other-keys)
|
||
(when tests?
|
||
(setenv "HOME" (getcwd))
|
||
;; Fake a terminal for the test cases.
|
||
(setenv "TERM" "xterm-256color")
|
||
;; Run the tests that don't require a debug build.
|
||
(apply invoke "make" "nondebugtest"
|
||
(format #f "-j~d" (parallel-job-count))
|
||
;; Force command line build for test cases.
|
||
(append make-flags '("GAME=crawl" "TILES=")))))))))
|
||
(synopsis "Roguelike dungeon crawler game")
|
||
(description "Dungeon Crawl Stone Soup (also known as \"Crawl\" or DCSS
|
||
for short) is a roguelike adventure through dungeons filled with dangerous
|
||
monsters in a quest to find the mystifyingly fabulous Orb of Zot.")
|
||
(home-page "https://crawl.develz.org")
|
||
(license (list license:gpl2+
|
||
license:bsd-2
|
||
license:bsd-3
|
||
license:cc0
|
||
license:expat
|
||
license:zlib
|
||
license:asl2.0))))
|
||
|
||
;; The linter here claims that patch file names should start with the package
|
||
;; name. But, in this case, the patches are inherited from crawl with the
|
||
;; "crawl-" prefix instead of "crawl-tiles-".
|
||
(define-public crawl-tiles
|
||
(package
|
||
(inherit crawl)
|
||
(name "crawl-tiles")
|
||
(arguments
|
||
(substitute-keyword-arguments
|
||
(package-arguments crawl)
|
||
((#:make-flags flags)
|
||
#~(cons*
|
||
(string-append "PROPORTIONAL_FONT="
|
||
#$(this-package-input "font-dejavu")
|
||
"/share/fonts/truetype/DejaVuSans.ttf")
|
||
(string-append "MONOSPACED_FONT="
|
||
#$(this-package-input "font-dejavu")
|
||
"/share/fonts/truetype/DejaVuSansMono.ttf")
|
||
"TILES=y"
|
||
;; Rename the executable to allow parallel installation with crawl.
|
||
"GAME=crawl-tiles"
|
||
#$flags))))
|
||
(inputs
|
||
(modify-inputs (package-inputs crawl)
|
||
(prepend font-dejavu freetype glu libpng sdl2 sdl2-image sdl2-mixer)))
|
||
(native-inputs
|
||
(modify-inputs (package-native-inputs crawl)
|
||
(prepend pngcrush which)))
|
||
(synopsis "Graphical roguelike dungeon crawler game")))
|
||
|
||
(define-public lugaru
|
||
(package
|
||
(name "lugaru")
|
||
(version "1.2")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://bitbucket.org/osslugaru/lugaru/downloads/"
|
||
"lugaru-" version ".tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"15zgcshy22q51rm72zi6y9z7qlgnz5iw3gczjdlir4bqmxy4gspk"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags
|
||
(list "-DSYSTEM_INSTALL=ON")
|
||
;; no test target
|
||
#:tests? #f))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
`(("sdl2" ,sdl2)
|
||
("glu" ,glu)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("openal" ,openal)
|
||
("vorbis" ,libvorbis)
|
||
("zlib" ,zlib)))
|
||
(home-page "https://osslugaru.gitlab.io")
|
||
(synopsis "Cross-platform third-person action game")
|
||
(description "Lugaru is a third-person action game. The main character,
|
||
Turner, is an anthropomorphic rebel bunny rabbit with impressive combat skills.
|
||
In his quest to find those responsible for slaughtering his village, he uncovers
|
||
a far-reaching conspiracy involving the corrupt leaders of the rabbit republic
|
||
and the starving wolves from a nearby den. Turner takes it upon himself to
|
||
fight against their plot and save his fellow rabbits from slavery.")
|
||
(license (list license:gpl2+ ; code
|
||
;; assets:
|
||
license:cc-by-sa3.0
|
||
license:cc-by-sa4.0))))
|
||
|
||
(define-public 0ad-data
|
||
(package
|
||
(name "0ad-data")
|
||
(version "0.0.26-alpha")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://releases.wildfiregames.com/0ad-"
|
||
version "-unix-data.tar.xz"))
|
||
(file-name (string-append name "-" version ".tar.xz"))
|
||
(sha256
|
||
(base32 "0z9dfw2hn2fyrx70866lv5464fbagdb8dip321wq10pqb22y805j"))))
|
||
(build-system trivial-build-system)
|
||
(native-inputs (list tar unzip xz))
|
||
(arguments
|
||
`(#:modules ((guix build utils))
|
||
#:builder
|
||
(begin
|
||
(use-modules (guix build utils))
|
||
(let ((out (assoc-ref %outputs "out"))
|
||
(source (assoc-ref %build-inputs "source"))
|
||
(tar (search-input-file %build-inputs "/bin/tar"))
|
||
(unzip (search-input-file %build-inputs "/bin/unzip"))
|
||
(xz-path (string-append (assoc-ref %build-inputs "xz") "/bin")))
|
||
(setenv "PATH" xz-path)
|
||
(mkdir out)
|
||
(invoke tar "xvf" source "-C" out "--strip=3")
|
||
(for-each (lambda (name)
|
||
(let* ((dir (string-append out "/mods/" name))
|
||
(file (string-append dir "/" name ".zip")))
|
||
(invoke unzip "-o" "-d" dir file)
|
||
(delete-file file)))
|
||
'("mod" "public"))))))
|
||
(synopsis "Data files for 0ad")
|
||
(description "0ad-data provides the data files required by the game 0ad.")
|
||
(home-page "https://play0ad.com")
|
||
(license (list (license:fsdg-compatible
|
||
"http://tavmjong.free.fr/FONTS/ArevCopyright.txt"
|
||
"Similar to the license of the Bitstream Vera fonts.")
|
||
(license:fsdg-compatible
|
||
"https://www.gnome.org/fonts/#Final_Bitstream_Vera_Fonts")
|
||
license:cc-by-sa3.0
|
||
license:expat
|
||
license:gfl1.0
|
||
license:gpl2+
|
||
license:gpl3+))))
|
||
|
||
(define-public 0ad
|
||
(package
|
||
(name "0ad")
|
||
(version "0.0.26-alpha")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://releases.wildfiregames.com/0ad-"
|
||
version "-unix-build.tar.xz"))
|
||
(file-name (string-append name "-" version ".tar.xz"))
|
||
(sha256
|
||
(base32 "0jzfq09ispi7740c01h6yqxqv9y3zx66d217z32pfbiiwgvns71f"))))
|
||
;; A snippet here would cause a build failure because of timestamps
|
||
;; reset. See https://bugs.gnu.org/26734.
|
||
(inputs
|
||
(list 0ad-data
|
||
curl
|
||
enet
|
||
fmt
|
||
freetype
|
||
gloox
|
||
icu4c-68
|
||
libidn
|
||
libpng
|
||
libsodium
|
||
libvorbis
|
||
libxcursor
|
||
libxml2
|
||
miniupnpc
|
||
mozjs-78
|
||
openal
|
||
sdl2
|
||
wxwidgets
|
||
zlib))
|
||
(native-inputs
|
||
(list boost
|
||
cmake-minimal
|
||
cxxtest
|
||
mesa
|
||
pkg-config
|
||
python-2))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:make-flags '("config=release" "verbose=1" "-C" "build/workspaces/gcc")
|
||
#:tests? #f ;tests fail currently
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'delete-bundles
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(delete-file-recursively "libraries/source/spidermonkey")
|
||
(delete-file-recursively "libraries/source/cxxtest-4.4")
|
||
(substitute* "build/premake/premake5.lua"
|
||
(("rootdir\\.\\.\"\\/libraries\\/source\\/cxxtest-4.4\\/bin\\/cxxtestgen\"")
|
||
(string-append "\"" (assoc-ref inputs "cxxtest")
|
||
"/bin/cxxtestgen"
|
||
"\"")))))
|
||
(add-after 'unpack 'fix-mozjs-compatibility
|
||
;; 0ad only builds fine with a specific version of mozjs
|
||
;; (version 78.6 for 0ad-0.0.25).
|
||
;; Here we change the error in case of version mismatch to a warning,
|
||
;; and add some minor compatibility fixes.
|
||
(lambda _
|
||
(substitute* "source/scriptinterface/ScriptTypes.h"
|
||
(("#error Your compiler is trying to use")
|
||
"#warning Your compiler is trying to use"))
|
||
(substitute* "source/scriptinterface/ScriptContext.cpp"
|
||
(("JS::PrepareZoneForGC\\(")
|
||
"JS::PrepareZoneForGC(m_cx, "))))
|
||
(replace 'configure
|
||
(lambda* (#:key inputs outputs tests? #:allow-other-keys)
|
||
(let* ((jobs (number->string (parallel-job-count)))
|
||
(out (assoc-ref outputs "out"))
|
||
(lib (string-append out "/lib"))
|
||
(data (string-append out "/share/0ad")))
|
||
(setenv "JOBS" (string-append "-j" jobs))
|
||
(setenv "CC" "gcc")
|
||
(with-directory-excursion "build/workspaces"
|
||
(apply invoke
|
||
`("./update-workspaces.sh"
|
||
,(string-append "--libdir=" lib)
|
||
,(string-append "--datadir=" data)
|
||
;; TODO: "--with-system-nvtt"
|
||
"--with-system-mozjs"
|
||
,@(if tests? '() '("--without-tests"))))))))
|
||
(delete 'check)
|
||
(replace 'install
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(chdir "binaries")
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(lib (string-append out "/lib"))
|
||
(data (string-append out "/share/0ad"))
|
||
(applications (string-append out "/share/applications"))
|
||
(hicolor (string-append out "/share/icons/hicolor/128x128/apps"))
|
||
(metainfo (string-append out "/share/metainfo"))
|
||
(mime (string-append out "/share/mime/application"))
|
||
(0ad-data (assoc-ref inputs "0ad-data")))
|
||
;; data
|
||
(copy-recursively "data" data)
|
||
(for-each (lambda (file)
|
||
(symlink (string-append 0ad-data "/" file)
|
||
(string-append data "/" file)))
|
||
'("config" "mods/mod" "mods/public" "tools"))
|
||
;; libraries
|
||
(for-each (lambda (file)
|
||
(install-file file lib))
|
||
(find-files "system" "\\.so$"))
|
||
;; binaries
|
||
(install-file "system/pyrogenesis" bin)
|
||
(with-directory-excursion bin
|
||
(symlink "pyrogenesis" "0ad"))
|
||
;; resources
|
||
(with-directory-excursion "../build/resources"
|
||
(install-file "0ad.desktop" applications)
|
||
(install-file "0ad.png" hicolor)
|
||
(install-file "0ad.appdata.xml" metainfo)
|
||
(install-file "pyrogenesis.xml" mime)))))
|
||
(add-after 'install 'check
|
||
(lambda* (#:key tests? #:allow-other-keys)
|
||
(when tests?
|
||
(with-directory-excursion "system"
|
||
(invoke "./test"))))))))
|
||
(home-page "https://play0ad.com")
|
||
(synopsis "3D real-time strategy game of ancient warfare")
|
||
(description "0 A.D. is a real-time strategy (RTS) game of ancient
|
||
warfare. It's a historically-based war/economy game that allows players to
|
||
relive or rewrite the history of twelve ancient civilizations, each depicted
|
||
at their peak of economic growth and military prowess.
|
||
|
||
0ad needs a window manager that supports 'Extended Window Manager Hints'.")
|
||
(license (list license:bsd-2
|
||
license:bsd-3
|
||
license:expat
|
||
license:gpl2+
|
||
license:ibmpl1.0
|
||
license:isc
|
||
license:lgpl2.1
|
||
license:lgpl3
|
||
license:mpl2.0
|
||
license:zlib))))
|
||
|
||
(define-public open-adventure
|
||
(package
|
||
(name "open-adventure")
|
||
(version "1.11")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://gitlab.com/esr/open-adventure")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1n0fzrdlbc6px88qr574ww2q85xk43bv09jpmsskzv1l2cncwm37"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
(list
|
||
#:make-flags #~(list (string-append "CC=" #$(cc-for-target)))
|
||
#:parallel-tests? #f ;some tests fail non-deterministically
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(delete 'configure) ;no configure script
|
||
(add-before 'build 'use-echo
|
||
(lambda _
|
||
(substitute* (list "tests/Makefile" "tests/tapview")
|
||
(("/bin/echo") (which "echo")))))
|
||
(add-after 'build 'build-manpage
|
||
(lambda _
|
||
;; This target is missing a dependency
|
||
(substitute* "Makefile"
|
||
((".adoc.6:" line)
|
||
(string-append line " advent.adoc")))
|
||
(invoke "make" ".adoc.6")))
|
||
;; There is no install target.
|
||
(replace 'install
|
||
(lambda _
|
||
(let ((bin (string-append #$output "/bin"))
|
||
(man (string-append #$output "/share/man/man6")))
|
||
(install-file "advent" bin)
|
||
(install-file "advent.6" man)))))))
|
||
(native-inputs
|
||
(list asciidoc
|
||
libedit
|
||
pkg-config
|
||
python-pyyaml
|
||
python-wrapper))
|
||
(home-page "https://gitlab.com/esr/open-adventure")
|
||
(synopsis "Colossal Cave Adventure")
|
||
(description
|
||
"The original Colossal Cave Adventure from 1976 was the origin of all
|
||
text adventures, dungeon-crawl (computer) games, and computer-hosted
|
||
roleplaying games. This is a forward port of the last version released by
|
||
Crowther & Woods, its original authors, in 1995. It has been known as
|
||
``adventure 2.5'' and ``430-point adventure''.")
|
||
(license license:bsd-2)))
|
||
|
||
(define-public open-adventure-2.5
|
||
(package
|
||
(inherit open-adventure)
|
||
(version "2.5")
|
||
(properties `((superseded . ,open-adventure)))))
|
||
|
||
(define-public tome4
|
||
(package
|
||
(name "tome4")
|
||
(version "1.7.4")
|
||
(synopsis "Single-player, RPG roguelike game set in the world of Eyal")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://te4.org/dl/t-engine/t-engine4-src-"
|
||
version ".tar.bz2"))
|
||
(sha256
|
||
(base32 "197jmd99l3w3sig32pvdlq9fcgdjjx7g9csy08kz174cyhrlyly3"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(substitute* '("src/music.h" "src/tSDL.h")
|
||
(("#elif defined(__FreeBSD__)" line)
|
||
(string-append
|
||
line " || defined(__GNUC__)")))
|
||
(substitute* '("src/tgl.h")
|
||
(("#include <GL/glext.h>") ""))))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list unzip))
|
||
(inputs
|
||
`(("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))
|
||
("glu" ,glu)
|
||
("premake4" ,premake4)
|
||
("openal" ,openal)
|
||
("vorbis" ,libvorbis)
|
||
("luajit" ,luajit)))
|
||
(arguments
|
||
`(#:make-flags
|
||
(list (string-append "CC=" ,(cc-for-target))
|
||
"config=release")
|
||
;; XXX: Building in parallel occasionally causes this build failure:
|
||
;; ../src/luajit2/src/host/buildvm.c:73:10: fatal error: buildvm_arch.h:
|
||
;; No such file or directory
|
||
#:parallel-build? #f
|
||
#:phases (modify-phases %standard-phases
|
||
(delete 'bootstrap)
|
||
(replace 'configure
|
||
(lambda _
|
||
(invoke "premake4" "gmake")))
|
||
(add-after 'set-paths 'set-sdl-paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append
|
||
(search-input-directory inputs "/include/SDL2")
|
||
":" (or (getenv "CPATH") "")))))
|
||
(delete 'check)
|
||
;; premake doesn't provide install target
|
||
(replace 'install
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(usr (string-append out "/usr"))
|
||
(bin (string-append out "/bin"))
|
||
(licenses (string-append out "/share/licenses"))
|
||
(documents (string-append out "/share/doc"))
|
||
(pixmaps (string-append out "/share/pixmaps"))
|
||
(icon "te4-icon.png")
|
||
(data (string-append out "/share/" ,name))
|
||
(applications (string-append
|
||
out "/share/applications"))
|
||
(unzip (string-append
|
||
(assoc-ref inputs "unzip") "/bin/unzip"))
|
||
(wrapper (string-append bin "/" ,name)))
|
||
;; icon
|
||
(mkdir-p pixmaps)
|
||
(invoke unzip "-j"
|
||
(string-append
|
||
"game/engines/te4-" ,version ".teae")
|
||
(string-append
|
||
"data/gfx/" icon) "-d" pixmaps)
|
||
;; game executable
|
||
(install-file "t-engine" data)
|
||
(mkdir-p bin)
|
||
(with-output-to-file wrapper
|
||
(lambda ()
|
||
(display
|
||
(string-append
|
||
"#!/bin/sh\n"
|
||
;; No bootstrap code found,
|
||
;; defaulting to working directory
|
||
;; for engine code!
|
||
"cd " data "\n"
|
||
"exec -a tome4 ./t-engine \"$@\"\n"))))
|
||
(chmod wrapper #o555)
|
||
;; licenses
|
||
(for-each (lambda (file)
|
||
(install-file file licenses))
|
||
'("COPYING" "COPYING-MEDIA"))
|
||
;; documents
|
||
(for-each (lambda (file)
|
||
(install-file file documents))
|
||
'("CONTRIBUTING" "CREDITS"))
|
||
;; data
|
||
(copy-recursively "bootstrap" (string-append
|
||
data "/bootstrap"))
|
||
(copy-recursively "game" (string-append data "/game"))
|
||
;; launcher
|
||
(mkdir-p applications)
|
||
(make-desktop-entry-file
|
||
(string-append applications "/" ,name ".desktop")
|
||
#:name "ToME4"
|
||
#:comment ,synopsis
|
||
#:exec ,name
|
||
#:icon icon
|
||
#:categories '("Game" "RolePlaying"))))))))
|
||
(home-page "https://te4.org")
|
||
(description "Tales of Maj’Eyal (ToME) RPG, featuring tactical turn-based
|
||
combat and advanced character building. Play as one of many unique races and
|
||
classes in the lore-filled world of Eyal, exploring random dungeons, facing
|
||
challenging battles, and developing characters with your own tailored mix of
|
||
abilities and powers. With a modern graphical and customisable interface,
|
||
intuitive mouse control, streamlined mechanics and deep, challenging combat,
|
||
Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public quakespasm
|
||
(package
|
||
(name "quakespasm")
|
||
(version "0.93.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/quakespasm/Source/quakespasm-"
|
||
version ".tgz"))
|
||
(sha256
|
||
(base32 "0qm0j5drybvvq8xadfyppkpk3rxqsxbywzm6iwsjwdf0iia3gss5"))))
|
||
(arguments
|
||
`(#:tests? #f
|
||
#:make-flags '("CC=gcc"
|
||
"MP3LIB=mpg123"
|
||
"USE_CODEC_FLAC=1"
|
||
"USE_CODEC_MIKMOD=1"
|
||
"USE_SDL2=1"
|
||
"-CQuake")
|
||
#:phases (modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-after 'unpack 'fix-makefile-paths
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(mkdir-p (string-append out "/bin"))
|
||
(substitute* "Quake/Makefile"
|
||
(("/usr/local/games")
|
||
(string-append out "/bin")))
|
||
#t))))))
|
||
(build-system gnu-build-system)
|
||
(inputs (list libmikmod
|
||
libvorbis
|
||
flac
|
||
mesa
|
||
mpg123
|
||
sdl2))
|
||
(synopsis "First person shooter engine for Quake 1")
|
||
(description "Quakespasm is a modern engine for id software's Quake 1.
|
||
It includes support for 64 bit CPUs, custom music playback, a new sound driver,
|
||
some graphical niceities, and numerous bug-fixes and other improvements.")
|
||
(home-page "http://quakespasm.sourceforge.net/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public vkquake
|
||
(package
|
||
(inherit quakespasm)
|
||
(name "vkquake")
|
||
(version "1.01.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/Novum/vkQuake")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1iwin8j5kbyrknbkhjgpy8nmm7pxqzr0daa9gn7p38qhg2mh0a39"))))
|
||
(arguments
|
||
`(#:make-flags
|
||
(let ((vulkanlib (string-append (assoc-ref %build-inputs
|
||
"vulkan-loader") "/lib")))
|
||
(list "CC=gcc"
|
||
"MP3LIB=mpg123"
|
||
"USE_CODEC_FLAC=1"
|
||
"USE_CODEC_MIKMOD=1"
|
||
"USE_SDL2=1"
|
||
(string-append "LDFLAGS=-Wl,-rpath=" vulkanlib)
|
||
"-CQuake"))
|
||
#:phases (modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-for-new-vulkan
|
||
(lambda _
|
||
;; Mimic upstream commit a869a22d9b51c68e for
|
||
;; compatibility with newer vulkan-headers.
|
||
(substitute* "Quake/gl_rmisc.c"
|
||
(("VK_DYNAMIC_STATE_RANGE_SIZE")
|
||
"3"))
|
||
#t))
|
||
(delete 'configure)
|
||
(add-after 'unpack 'fix-makefile-paths
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((vulkan (assoc-ref %build-inputs
|
||
"vulkan-loader"))
|
||
(out (assoc-ref outputs "out")))
|
||
(mkdir-p (string-append out "/bin"))
|
||
(substitute* "Quake/Makefile" ((" /usr")
|
||
(string-append " " out)))
|
||
(substitute* "Quake/Makefile" (("/games")
|
||
(string-append "/bin")))
|
||
(substitute* "Quake/Makefile" (("..VULKAN_SDK.") vulkan))
|
||
#t))))
|
||
,@(strip-keyword-arguments '(#:make-flags #:phases)
|
||
(package-arguments quakespasm))))
|
||
(inputs (modify-inputs (package-inputs quakespasm)
|
||
(prepend vulkan-headers vulkan-loader)))
|
||
(description "vkquake is a modern engine for id software's Quake 1.
|
||
It includes support for 64 bit CPUs, custom music playback, a new sound driver,
|
||
some graphical niceities, and numerous bug-fixes and other improvements.")
|
||
(home-page "https://github.com/Novum/vkQuake")))
|
||
|
||
(define-public yamagi-quake2
|
||
(package
|
||
(name "yamagi-quake2")
|
||
(version "7.45")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://deponie.yamagi.org/quake2/quake2-"
|
||
version ".tar.xz"))
|
||
(sha256
|
||
(base32 "0rgz8x7lzd0zb0xqd0gvnf2641nr9xpfm6v14mgh99hspxklaln7"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f
|
||
#:make-flags
|
||
(list "CC=gcc"
|
||
;; An optional directory where it will look for quake2 data files
|
||
;; in addition to the current working directory.
|
||
"WITH_SYSTEMWIDE=yes"
|
||
"WITH_SYSTEMDIR=\"/opt/quake2\"")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-before 'build 'patch-libraries
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
;; The game writes paths to openal.so and curl.so to ~/.yq2/...
|
||
;; Workaround: hard-code the compiled paths where it loads them;
|
||
;; this prevents loading old or garbage collected libraries.
|
||
(substitute* "src/client/sound/qal.c"
|
||
(("al_driver->string")
|
||
(string-append "\"" (assoc-ref inputs "openal")
|
||
"/lib/libopenal.so\"")))
|
||
(substitute* "src/client/curl/qcurl.c"
|
||
(("cl_libcurl->string")
|
||
(string-append "\"" (assoc-ref inputs "curl")
|
||
"/lib/libcurl.so\"")))))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(mkdir-p (string-append out "/lib"))
|
||
(mkdir-p (string-append out "/bin"))
|
||
;; The yamagi-quake2 binary must be in the same directory
|
||
;; as its engine libraries, but symlinking it to /bin is okay.
|
||
;; https://github.com/yquake2/yquake2/blob/master/stuff/packaging.md
|
||
(copy-recursively "release"
|
||
(string-append out "/lib/yamagi-quake2"))
|
||
(symlink (string-append out "/lib/yamagi-quake2/quake2")
|
||
(string-append out "/bin/yamagi-quake2"))
|
||
(symlink (string-append out "/lib/yamagi-quake2/q2ded")
|
||
(string-append out "/bin/yamagi-q2ded"))))))))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list curl
|
||
libvorbis
|
||
mesa
|
||
openal
|
||
sdl2
|
||
zlib))
|
||
(synopsis "First person shooter engine based on quake2")
|
||
(description "Yamagi Quake II is an enhanced client for id Software's Quake II.
|
||
The main focus is an unchanged single player experience like back in 1997,
|
||
thus the gameplay and the graphics are unaltered. However the user may use one
|
||
of the unofficial retexturing packs. In comparison with the official client,
|
||
over 1000 bugs were fixed and an extensive code audit done,
|
||
making Yamagi Quake II one of the most solid Quake II implementations available.")
|
||
(home-page "https://www.yamagi.org/quake2/")
|
||
(license (list license:gpl2+ ; game and server
|
||
(license:non-copyleft ; info-zip
|
||
"file://LICENSE"
|
||
"See Info-Zip section.")
|
||
license:public-domain)))) ; stb
|
||
|
||
(define-public nudoku
|
||
(package
|
||
(name "nudoku")
|
||
(version "2.1.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/jubalh/nudoku")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "12v00z3p0ymi8f3w4b4bgl4c76irawn3kmd147r0ap6s9ssx2q6m"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list autoconf automake gettext-minimal pkg-config))
|
||
(inputs
|
||
(list ncurses))
|
||
(home-page "https://jubalh.github.io/nudoku/")
|
||
(synopsis "Sudoku for your terminal")
|
||
(description "Nudoku is a ncurses-based Sudoku game for your terminal.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public the-butterfly-effect
|
||
(package
|
||
(name "the-butterfly-effect")
|
||
(version "0.9.3.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/the-butterfly-effect/tbe")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1ag2cp346f9bz9qy6za6q54id44d2ypvkyhvnjha14qzzapwaysj"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
;; There is no "install" phase. By default, tbe is installed
|
||
;; in the build directory. Provide our own installation.
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(share (string-append out "/share")))
|
||
(install-file "usr/games/tbe" bin)
|
||
(mkdir-p share)
|
||
(copy-recursively "usr/share" share)
|
||
#t))))
|
||
;; Test suite requires a running Xorg server. Even when
|
||
;; provided, it fails with "D-Bus library appears to be
|
||
;; incorrectly set up; failed to read machine uuid: Failed to
|
||
;; open "/etc/machine-id": No such file or directory" along
|
||
;; with multiple "QPainter:: ... Painter not active" warnings.
|
||
#:tests? #f))
|
||
(inputs
|
||
(list qtbase-5 qtsvg-5))
|
||
(native-inputs
|
||
`(("cmake" ,cmake-minimal)
|
||
("gettext-minimal" ,gettext-minimal)
|
||
("qttools-5" ,qttools-5)))
|
||
(synopsis "Realistic physics puzzle game")
|
||
(description "The Butterfly Effect (tbe) is a game that uses
|
||
realistic physics simulations to combine lots of simple mechanical
|
||
elements to achieve a simple goal in the most complex way possible.")
|
||
(home-page "http://the-butterfly-effect.org/")
|
||
;; Main license is GPL2-only. However, artwork is distributed
|
||
;; under various licenses, listed here.
|
||
(license (list license:gpl2 license:public-domain license:expat
|
||
license:cc-by-sa3.0 license:gpl3+ license:wtfpl2))))
|
||
|
||
(define-public pioneer
|
||
(package
|
||
(name "pioneer")
|
||
(version "20220203")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/pioneerspacesim/pioneer")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0qjq6lsr1rmcnvq9b7r745cpp7n0q6cpc3k81q8ai4xspbq61m8w"))))
|
||
(build-system cmake-build-system)
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list assimp
|
||
curl
|
||
freetype
|
||
glew
|
||
glu
|
||
libpng
|
||
libsigc++-2
|
||
libvorbis
|
||
lua-5.2 ;not compatible with 5.3
|
||
mesa
|
||
(sdl-union (list sdl2 sdl2-image))))
|
||
(arguments
|
||
`(#:tests? #f ;tests are broken
|
||
#:configure-flags (list "-DUSE_SYSTEM_LIBLUA:BOOL=YES"
|
||
"-DUSE_SYSTEM_LIBGLEW:BOOL=YES"
|
||
(string-append "-DPIONEER_DATA_DIR="
|
||
%output "/share/games/pioneer"))
|
||
#:make-flags (list "all" "build-data")))
|
||
(home-page "https://pioneerspacesim.net")
|
||
(synopsis "Game of lonely space adventure")
|
||
(description
|
||
"Pioneer is a space adventure game set in our galaxy at the turn of the
|
||
31st century. The game is open-ended, and you are free to eke out whatever
|
||
kind of space-faring existence you can think of. Look for fame or fortune by
|
||
exploring the millions of star systems. Turn to a life of crime as a pirate,
|
||
smuggler or bounty hunter. Forge and break alliances with the various
|
||
factions fighting for power, freedom or self-determination. The universe is
|
||
whatever you make of it.")
|
||
(license license:gpl3)))
|
||
|
||
(define-public badass
|
||
(let ((commit "3c3cd669b4fc8f73a102e3702788f7b28dc47dbb")
|
||
(revision "0"))
|
||
(package
|
||
(name "badass")
|
||
(version (git-version "0.0" revision commit))
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/umayr/badass")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"05c9vdcb5ym3z0n5ll3v39mw4yl9jcjnlydmn0yl89ai9pv71zb6"))))
|
||
(build-system go-build-system)
|
||
(arguments
|
||
'(#:import-path "github.com/umayr/badass"))
|
||
(synopsis "Hacking contribution graphs in git")
|
||
(description
|
||
"Badass generates false commits for a range of dates, essentially
|
||
hacking the gamification of contribution graphs on platforms such as
|
||
Github or Gitlab.")
|
||
(home-page "https://github.com/umayr/badass")
|
||
(license license:expat))))
|
||
|
||
(define-public colobot
|
||
(package
|
||
(name "colobot")
|
||
(version "0.2.0-alpha")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/colobot/colobot")
|
||
(commit (string-append "colobot-gold-" version))
|
||
(recursive? #t))) ;for "data/" subdir
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "02z21pw47j2afjsikn5b162gacwgiahdrlhmfxhq4xqlzsvz58z6"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;no test
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'make-git-checkout-writable
|
||
(lambda _
|
||
(for-each make-file-writable (find-files "."))
|
||
#t))
|
||
(add-after 'unpack 'fix-directories
|
||
(lambda _
|
||
(substitute* "CMakeLists.txt"
|
||
(("(\\$\\{CMAKE_INSTALL_PREFIX\\})/games" _ prefix)
|
||
(string-append prefix "/bin"))
|
||
(("(\\$\\{CMAKE_INSTALL_PREFIX\\}/share)/games/colobot" _ prefix)
|
||
(string-append prefix "/colobot")))
|
||
#t))
|
||
(add-after 'fix-directories 'install-music
|
||
;; Retrieve and install music files.
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
;; Installation process tries to download music files using
|
||
;; "wget" if not already present. Since we are going another
|
||
;; route, skip "wget" command check.
|
||
(substitute* "data/music/CMakeLists.txt"
|
||
(("find_program\\(WGET wget\\)") ""))
|
||
;; Populate "music/" directory.
|
||
(let ((data (assoc-ref inputs "colobot-music")))
|
||
(invoke "tar" "-xvf" data "-Cdata/music"))
|
||
#t)))))
|
||
(native-inputs
|
||
`(("colobot-music"
|
||
,(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://colobot.info/files/music/"
|
||
"colobot-music_ogg_" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1s86cd36rwkff329mb1ay1wi5qqyi35564ppgr3f4qqz9wj9vs2m"))))
|
||
("gettext" ,gettext-minimal)
|
||
("librsvg" ,librsvg)
|
||
("po4a" ,po4a)
|
||
("python" ,python-wrapper)))
|
||
(inputs
|
||
`(("boost" ,boost)
|
||
("glew" ,glew)
|
||
("libogg" ,libogg)
|
||
("libpng" ,libpng)
|
||
("libsndfile" ,libsndfile)
|
||
("libvorbis" ,libvorbis)
|
||
("openal" ,openal)
|
||
("physfs" ,physfs)
|
||
("sdl" ,(sdl-union (list sdl2 sdl2-image sdl2-ttf)))))
|
||
(synopsis "Educational programming strategy game")
|
||
(description "Colobot: Gold Edition is a real-time strategy game, where
|
||
you can program your units (bots) in a language called CBOT, which is similar
|
||
to C++ and Java. Your mission is to find a new planet to live and survive.
|
||
You can save humanity and get programming skills!")
|
||
(home-page "https://colobot.info")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public gzdoom
|
||
(package
|
||
(name "gzdoom")
|
||
(version "4.3.2")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/coelckers/gzdoom")
|
||
(commit (string-append "g" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0i4hyg72z84fc6ca2ic9q82q5cbgrbd7bynl3kpkypxvyasq08wz"))
|
||
(patches (search-patches "gzdoom-search-in-installed-share.patch"
|
||
"gzdoom-find-system-libgme.patch"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; Remove some bundled libraries. XXX There are more, but removing
|
||
;; them would require, at least, patching the build system.
|
||
(with-directory-excursion "libraries"
|
||
(delete-file-recursively "bzip2")
|
||
(delete-file-recursively "game-music-emu")
|
||
(delete-file-recursively "jpeg")
|
||
(delete-file-recursively "zlib"))
|
||
#t))))
|
||
(arguments
|
||
'(#:tests? #f
|
||
#:configure-flags
|
||
(let ((out (assoc-ref %outputs "out")))
|
||
(list
|
||
(string-append
|
||
"-DCMAKE_CXX_FLAGS:="
|
||
"-DSHARE_DIR=\\\"" out "/share/\\\" "
|
||
"-DGUIX_OUT_PK3=\\\"" out "/share/games/doom\\\"")
|
||
|
||
;; The build requires some extra convincing not to use the bundled
|
||
;; libgme previously deleted in the soure snippet.
|
||
"-DFORCE_INTERNAL_GME=OFF"
|
||
|
||
;; Link libraries at build time instead of loading them at run time.
|
||
"-DDYN_OPENAL=OFF"
|
||
"-DDYN_FLUIDSYNTH=OFF"
|
||
"-DDYN_GTK=OFF"
|
||
"-DDYN_MPG123=OFF"
|
||
"-DDYN_SNDFILE=OFF"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-before 'configure 'fix-referenced-paths
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let ((fluid-3 (assoc-ref inputs "fluid-3"))
|
||
(timidity++ (assoc-ref inputs "timidity++"))
|
||
(out (assoc-ref outputs "out")))
|
||
|
||
(substitute*
|
||
"src/CMakeLists.txt"
|
||
(("COMMAND /bin/sh")
|
||
(string-append "COMMAND " (which "sh"))))
|
||
|
||
(substitute*
|
||
"libraries/zmusic/mididevices/music_fluidsynth_mididevice.cpp"
|
||
(("/usr/share/sounds/sf2/FluidR3_GM.sf2")
|
||
(string-append fluid-3 "/share/soundfonts/FluidR3Mono_GM.sf3")))
|
||
|
||
(substitute*
|
||
"libraries/zmusic/mididevices/music_timiditypp_mididevice.cpp"
|
||
(("exename = \"timidity\"")
|
||
(string-append "exename = \"" timidity++ "/bin/timidity\"")))
|
||
#t))))))
|
||
(build-system cmake-build-system)
|
||
(inputs `(("bzip2" ,bzip2)
|
||
("fluid-3" ,fluid-3)
|
||
("fluidsynth" ,fluidsynth)
|
||
("gtk+3" ,gtk+)
|
||
("libgme" ,libgme)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libsndfile" ,libsndfile)
|
||
("mesa" ,mesa)
|
||
("mpg123" ,mpg123)
|
||
("openal" ,openal)
|
||
("sdl2" ,sdl2)
|
||
("timidity++" ,timidity++)
|
||
("zlib" ,zlib)))
|
||
(native-inputs (list pkg-config unzip))
|
||
(synopsis "Modern Doom 2 source port")
|
||
(description "GZdoom is a port of the Doom 2 game engine, with a modern
|
||
renderer. It improves modding support with ZDoom's advanced mapping features
|
||
and the new ZScript language. In addition to Doom, it supports Heretic, Hexen,
|
||
Strife, Chex Quest, and fan-created games like Harmony, Hacx and Freedoom.")
|
||
(home-page "https://zdoom.org/index")
|
||
;; The source uses x86 assembly
|
||
(supported-systems '("x86_64-linux" "i686-linux"))
|
||
(license (list license:gpl3+ ; gzdoom game
|
||
license:lgpl3+ ; gzdoom renderer
|
||
license:expat ; gdtoa
|
||
(license:non-copyleft ; modified dumb
|
||
"file://dumb/licence.txt"
|
||
"Dumb license, explicitly GPL compatible.")))))
|
||
|
||
(define-public odamex
|
||
(package
|
||
(name "odamex")
|
||
(version "0.9.5")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"mirror://sourceforge/odamex/Odamex/" version "/"
|
||
"odamex-src-" version ".tar.bz2"))
|
||
(sha256
|
||
(base32 "1x0c9vnwn336inkfamh4na8xjyfjmzfxfn49j4snqymkypjqw6jq"))))
|
||
(build-system cmake-build-system)
|
||
(arguments `(#:tests? #f)) ; no tests
|
||
(native-inputs
|
||
(list deutex))
|
||
(inputs
|
||
`(("sdl" ,sdl2)
|
||
("sdl-mixer" ,sdl2-mixer)
|
||
("zlib" ,zlib)
|
||
("libpng" ,libpng)
|
||
("curl" ,curl-minimal)
|
||
("alsa-lib" ,alsa-lib)))
|
||
(home-page "https://odamex.net/")
|
||
(synopsis "Multiplayer Doom port")
|
||
(description "Odamex is a modification of the Doom engine that
|
||
allows players to easily join servers dedicated to playing Doom
|
||
online.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public chocolate-doom
|
||
(package
|
||
(name "chocolate-doom")
|
||
(version "3.0.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://www.chocolate-doom.org/downloads/"
|
||
version
|
||
"/chocolate-doom-"
|
||
version
|
||
".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1iy8rx7kjvi1zjiw4zh77szzmd1sgpqajvbhprh1sj93fhbxcdfl"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:configure-flags (list "CFLAGS=-fcommon")))
|
||
(inputs (list sdl2-net sdl2-mixer sdl2))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(synopsis "Doom source port preserving the look, feel, and bugs of vanilla
|
||
Doom")
|
||
(description
|
||
"Chocolate Doom takes a different approach to other source ports. Its
|
||
aim is to accurately reproduce the experience of playing Vanilla Doom. It is
|
||
a conservative, historically accurate Doom source port, which is compatible
|
||
with the thousands of mods and levels that were made before the Doom source
|
||
code was released. Rather than flashy new graphics, Chocolate Doom's main
|
||
features are its accurate reproduction of the game as it was played in the
|
||
1990s. The project is developed around a carefully-considered philosophy that
|
||
intentionally restricts which features may be added (and rejects any that
|
||
affect gameplay).")
|
||
(home-page "https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom")
|
||
(license license:gpl2)))
|
||
|
||
(define-public crispy-doom
|
||
(package
|
||
(inherit chocolate-doom)
|
||
(name "crispy-doom")
|
||
(version "5.8.0")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/fabiangreffrath/crispy-doom")
|
||
(commit (string-append "crispy-doom-" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1b6gn0dysv631jynh769whww9xcss1gms78sz3nrn855q1dsvcb4"))))
|
||
(native-inputs
|
||
(append
|
||
(package-native-inputs chocolate-doom)
|
||
`(("automake" ,automake)
|
||
("autoreconf" ,autoconf))))
|
||
(arguments
|
||
`(#:configure-flags '("CFLAGS=-fcommon")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'bootstrap
|
||
;; The bundled autogen.sh script unconditionally runs ./configure.
|
||
(lambda _ (invoke "autoreconf" "-vif"))))))
|
||
(synopsis "Limit-removing enhanced-resolution Doom source port based on
|
||
Chocolate Doom")
|
||
(description
|
||
"Crispy Doom is a friendly fork of Chocolate Doom that provides a higher
|
||
display resolution, removes the static limits of the Doom engine and offers
|
||
further optional visual, tactical and physical enhancements while remaining
|
||
entirely config file, savegame, netplay and demo compatible with the
|
||
original.")
|
||
(home-page "https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom")))
|
||
|
||
(define xonotic-data
|
||
(package
|
||
(name "xonotic-data")
|
||
(version "0.8.5")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://dl.xonotic.org/xonotic-"
|
||
version ".zip"))
|
||
(file-name (string-append name "-" version ".zip"))
|
||
(sha256
|
||
(base32 "1r9pdrrki7mkdw99zh9m7911fqldsfdnl0nrp5cv1bk2hcism4hg"))))
|
||
(build-system trivial-build-system)
|
||
(native-inputs (list unzip))
|
||
(arguments
|
||
(list #:modules '((guix build utils))
|
||
#:builder
|
||
#~(begin
|
||
(use-modules (guix build utils))
|
||
(let* ((out (assoc-ref %outputs "out"))
|
||
(xonotic (string-append out "/share/xonotic"))
|
||
(source (assoc-ref %build-inputs "source"))
|
||
(unzip (search-input-file %build-inputs "/bin/unzip")))
|
||
(invoke unzip source)
|
||
(chdir "Xonotic")
|
||
(install-file "key_0.d0pk" xonotic)
|
||
(copy-recursively "data"
|
||
(string-append xonotic "/data"))
|
||
(copy-recursively "server"
|
||
(string-append xonotic "/server"))))))
|
||
(home-page "http://xonotic.org")
|
||
(synopsis "Data files for Xonotic")
|
||
(description
|
||
"Xonotic-data provides the data files required by the game Xonotic.")
|
||
(license (list license:gpl2+
|
||
(license:x11-style "file://server/rcon.pl")))))
|
||
|
||
(define-public xonotic
|
||
(package
|
||
(name "xonotic")
|
||
(version "0.8.5")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://dl.xonotic.org/xonotic-"
|
||
version "-source.zip"))
|
||
(file-name (string-append name "-" version ".zip"))
|
||
(sha256
|
||
(base32 "0pgahai0gk8bjmvkwx948bl50l9f9dhmjzwffl4vyldibajipa51"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
(list #:configure-flags
|
||
#~(list (string-append "--prefix=" #$output)
|
||
"--disable-rijndael")
|
||
#:modules '((guix build gnu-build-system)
|
||
(guix build utils)
|
||
(srfi srfi-26))
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-before 'configure 'build-darkplaces
|
||
(lambda* (#:key make-flags parallel-build? outputs
|
||
#:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(share (string-append out "/share/xonotic/")))
|
||
(apply invoke "make"
|
||
"-C" "source/darkplaces"
|
||
"-f" "makefile"
|
||
"-j" (if parallel-build?
|
||
(number->string (parallel-job-count))
|
||
"1")
|
||
(string-append "CC=" #$(cc-for-target))
|
||
(string-append "DP_FS_BASEDIR=" share)
|
||
"DP_LINK_TO_LIBJPEG=1"
|
||
"DP_SOUND_API=ALSA"
|
||
"cl-release"
|
||
"sdl-release"
|
||
"sv-release"
|
||
make-flags))))
|
||
(add-before 'configure 'preconfigure
|
||
(lambda _
|
||
(chdir "source/d0_blind_id")
|
||
(invoke "sh" "autogen.sh")))
|
||
(add-after 'install 'symlink-data
|
||
(lambda* (#:key outputs inputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(data (assoc-ref inputs "xonotic-data")))
|
||
(symlink (string-append data "/share/xonotic")
|
||
(string-append out "/share/xonotic")))))
|
||
(add-after 'install 'install-desktop-entries
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(app (string-append out "/share/applications")))
|
||
;; Add .desktop files for the 2 variants and the symlink.
|
||
(for-each
|
||
(lambda (variant)
|
||
(let* ((file (if variant
|
||
(format #f "xonotic-~(~a~)" variant)
|
||
"xonotic"))
|
||
(name (if variant
|
||
(format #f "Xonotic (~a)" variant)
|
||
"Xonotic"))
|
||
(exec (string-append out "/bin/" file)))
|
||
(make-desktop-entry-file
|
||
(string-append app "/" file ".desktop")
|
||
#:name name
|
||
#:comment `((#f #$(package-synopsis this-package)))
|
||
#:exec exec
|
||
#:try-exec exec
|
||
#:icon "xonotic"
|
||
#:categories '("Game"))))
|
||
(list #f "GLX" "SDL")))))
|
||
(add-after 'install 'install-icons
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(for-each
|
||
(lambda (file)
|
||
(let* ((size (string-filter char-numeric? file))
|
||
(icons (string-append out "/share/icons/hicolor/"
|
||
size "x" size "/apps")))
|
||
(mkdir-p icons)
|
||
(copy-file file (string-append icons "/xonotic.png"))))
|
||
(find-files "../../misc/logos/icons_png"
|
||
"^xonotic_[0-9]+\\.png$")))))
|
||
(add-after 'install 'install-binaries
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin")))
|
||
(for-each
|
||
(lambda (variant)
|
||
(copy-file
|
||
(string-append "../darkplaces/darkplaces-" variant)
|
||
(string-append bin "/xonotic-" variant)))
|
||
(list "dedicated" "glx" "sdl")))))
|
||
(add-after 'install-binaries 'wrap-binaries
|
||
(lambda* (#:key outputs inputs #:allow-other-keys)
|
||
;; All games must be wrapped to get sound and networking.
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(curl (assoc-ref inputs "curl"))
|
||
(vorbis (assoc-ref inputs "libvorbis")))
|
||
(for-each (cut wrap-program <>
|
||
`("LD_LIBRARY_PATH" ":" prefix
|
||
(,(string-append curl "/lib:"
|
||
vorbis "/lib"))))
|
||
(find-files bin "^xonotic"))
|
||
|
||
;; Provide a default xonotic executable, defaulting to SDL.
|
||
(symlink "xonotic-sdl" (string-append bin "/xonotic"))))))))
|
||
(native-inputs
|
||
(list autoconf
|
||
automake
|
||
gmp
|
||
libtool
|
||
pkg-config
|
||
unzip))
|
||
(inputs
|
||
(list alsa-lib
|
||
curl
|
||
libjpeg-turbo
|
||
libmodplug
|
||
libvorbis
|
||
libogg
|
||
libpng
|
||
libx11
|
||
libxpm
|
||
libxxf86dga
|
||
libxxf86vm
|
||
libxext
|
||
libxau
|
||
libxdmcp
|
||
mesa
|
||
glu
|
||
freetype
|
||
sdl2
|
||
hicolor-icon-theme
|
||
xonotic-data))
|
||
(home-page "https://xonotic.org")
|
||
(synopsis "Fast-paced first-person shooter game")
|
||
(description
|
||
"Xonotic is a free, fast-paced first-person shooter.
|
||
The project is geared towards providing addictive arena shooter
|
||
gameplay which is all spawned and driven by the community itself.
|
||
Xonotic is a direct successor of the Nexuiz project with years of
|
||
development between them, and it aims to become the best possible
|
||
open-source FPS of its kind.")
|
||
(license (list license:gpl2+
|
||
license:bsd-3 ; /source/d0_blind_id folder and others
|
||
(license:x11-style "" "See file rcon.pl.")))))
|
||
|
||
(define-public frotz
|
||
(package
|
||
(name "frotz")
|
||
(version "2.54")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (list (string-append
|
||
"http://www.ifarchive.org/if-archive/infocom/interpreters/"
|
||
"frotz/frotz-" version ".tar.gz")
|
||
(string-append
|
||
"ftp://ftp.ifarchive.org/if-archive/infocom/interpreters/"
|
||
"frotz/frotz-" version ".tar.gz")))
|
||
(sha256
|
||
(base32
|
||
"1vsfq9ryyb4nvzxpnnn40k423k9pdy8k67i8390qz5h0vmxw0fds"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
(list #:tests? #f ; there are no tests
|
||
#:make-flags
|
||
#~(list (string-append "CC=" #$(cc-for-target)))
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(delete 'configure) ; no configure-script
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(man (string-append out "/share/man/man6")))
|
||
(install-file "frotz" bin)
|
||
(mkdir-p man)
|
||
(install-file "doc/frotz.6" man)))))))
|
||
(native-inputs (list pkg-config which))
|
||
(inputs (list ao libmodplug libsamplerate libsndfile libvorbis ncurses))
|
||
(synopsis "Portable Z-machine interpreter (ncurses version) for text adventure games")
|
||
(description "Frotz is an interpreter for Infocom games and other Z-machine
|
||
games in the text adventure/interactive fiction genre. This version of Frotz
|
||
complies with standard 1.0 of Graham Nelson's specification. It plays all
|
||
Z-code games V1-V8, including V6, with sound support through libao, and uses
|
||
ncurses for text display.")
|
||
(home-page "http://frotz.sourceforge.net")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public naev
|
||
(package
|
||
(name "naev")
|
||
(version "0.9.4")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/naev/naev")
|
||
(commit (string-append "v" version))
|
||
(recursive? #t))) ; for game data
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0isswidhxhs2q5c4cxryjr8y8ibfxckpfyccly3b4lg1nxvm5gjv"))))
|
||
(build-system meson-build-system)
|
||
(arguments
|
||
;; XXX: Do not add debugging symbols, which cause the build to fail.
|
||
`(#:configure-flags (list "--buildtype=release")
|
||
#:tests? #f)) ;sole test fails with a missing "/dev/dri" error
|
||
(native-inputs
|
||
(list gettext-minimal pkg-config))
|
||
(inputs
|
||
(list freetype
|
||
glpk
|
||
libpng
|
||
libunibreak
|
||
libvorbis
|
||
libwebp
|
||
libxml2
|
||
luajit
|
||
openal
|
||
openblas
|
||
physfs
|
||
python
|
||
python-pyyaml
|
||
(sdl-union (list sdl2 sdl2-image sdl2-mixer))
|
||
suitesparse))
|
||
(home-page "https://naev.org/")
|
||
(synopsis "Game about space exploration, trade and combat")
|
||
(description
|
||
"Naev is a 2d action/rpg space game that combines elements from
|
||
the action, RPG and simulation genres. You pilot a spaceship from
|
||
a top-down perspective, and are more or less free to do what you want.
|
||
As the genre name implies, you’re able to trade and engage in combat
|
||
at will. Beyond that, there’s an ever-growing number of story-line
|
||
missions, equipment, and ships; even the galaxy itself grows larger
|
||
with each release. For the literacy-inclined, there are large amounts
|
||
of lore accompanying everything from planets to equipment.")
|
||
(license (list license:gpl3
|
||
license:public-domain
|
||
license:expat ;edtaa3func.c
|
||
license:bsd-2 ;distance_field.c
|
||
license:bsd-3)))) ;perlin.c
|
||
|
||
(define-public frotz-dumb-terminal
|
||
(package
|
||
(name "frotz-dumb-terminal")
|
||
(version "2.44")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (list (string-append
|
||
"http://www.ifarchive.org/if-archive/infocom/interpreters/"
|
||
"frotz/frotz-" version ".tar.gz")
|
||
(string-append
|
||
"ftp://ftp.ifarchive.org/if-archive/infocom/interpreters/"
|
||
"frotz/frotz-" version ".tar.gz")))
|
||
(sha256
|
||
(base32
|
||
"1v735xr3blznac8fnwa27s1vhllx4jpz7kw7qdw1bsfj6kq21v3k"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; there are no tests
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(replace 'build
|
||
(lambda _
|
||
(invoke "make" "dumb")))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(man (string-append out "/share/man/man6")))
|
||
(install-file "dfrotz" bin)
|
||
(mkdir-p man)
|
||
(install-file "doc/dfrotz.6" man)
|
||
#t))))))
|
||
(synopsis "Portable Z-machine dumb interpreter for text adventure games")
|
||
(description "Frotz is an interpreter for Infocom games and
|
||
other Z-machine games in the text adventure/interactive fiction genre.
|
||
dfrotz is the dumb interface version. You get no screen control; everything
|
||
is just printed to the terminal line by line. The terminal handles all the
|
||
scrolling. Maybe you'd like to experience what it's like to play Adventure on
|
||
a teletype. A much cooler use for compiling Frotz with the dumb interface is
|
||
that it can be wrapped in CGI scripting, PHP, and the like to allow people
|
||
to play games on webpages. It can also be made into a chat bot.")
|
||
(home-page "http://frotz.sourceforge.net")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public frotz-sdl
|
||
(let* ((commit "4de8c34f2116fff554af6216c30ec9d41bf50b24"))
|
||
(package
|
||
(name "frotz-sdl")
|
||
(version "2.45pre")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://gitlab.com/DavidGriffith/frotz")
|
||
(commit commit)))
|
||
(sha256
|
||
(base32
|
||
"18ms21pcrl7ipcnyqnf8janamkryzx78frsgd9kfk67jvbj0z2k8"))
|
||
(file-name (git-file-name name version))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; there are no tests
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-before 'build 'patch-makefile
|
||
(lambda _
|
||
(substitute* "Makefile"
|
||
(("lcurses") "lncurses")
|
||
(("^BUILD_DATE_TIME =.*$")
|
||
"BUILD_DATE_TIME = \"2.45pre-20180907.00000\"\n"))
|
||
#t))
|
||
(replace 'build
|
||
(lambda _
|
||
(invoke "make" "sdl")))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(man (string-append out "/share/man/man6")))
|
||
(install-file "sfrotz" bin)
|
||
(mkdir-p man)
|
||
(install-file "doc/sfrotz.6" man)
|
||
#t))))))
|
||
(native-inputs
|
||
(list pkg-config which perl))
|
||
(inputs (list sdl2
|
||
sdl2-mixer
|
||
libmodplug
|
||
libsamplerate
|
||
libsndfile
|
||
libvorbis
|
||
ncurses
|
||
freetype
|
||
libjpeg-turbo))
|
||
(synopsis "Portable Z-machine interpreter (SDL port) for text adventure games")
|
||
(description "Frotz is an interpreter for Infocom games and other Z-machine
|
||
games in the text adventure/interactive fiction genre. This version of Frotz
|
||
using SDL fully supports all these versions of the Z-Machine including the
|
||
graphical version 6. Graphics and sound are created through the use of the SDL
|
||
libraries. AIFF sound effects and music in MOD and OGG formats are supported
|
||
when packaged in Blorb container files or optionally from individual files.")
|
||
(home-page "http://frotz.sourceforge.net")
|
||
(license license:gpl2+))))
|
||
|
||
(define-public frozen-bubble
|
||
;; Last official release is very outdated (2010). Use latest commit (2017).
|
||
(let ((commit "d6a029110ad6ab9e4960052e175addc98807fb7e")
|
||
(revision "1"))
|
||
(package
|
||
(name "frozen-bubble")
|
||
(version (git-version "2.2.1" revision commit))
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/kthakore/frozen-bubble")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1rfrcym5lf4qac2qdklikb1ywijyxypq298azzxahy461dadl6cx"))))
|
||
(build-system perl-build-system)
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
;; Build process needs to create files in the "server"
|
||
;; directory.
|
||
(add-after 'unpack 'fix-permissions
|
||
(lambda _
|
||
(for-each make-file-writable
|
||
(find-files "server" "." #:directories? #t))))
|
||
;; By default, build stops at warnings.
|
||
(add-after 'unpack 'prevent-build-error
|
||
(lambda _
|
||
(substitute* "inc/My/Builder.pm"
|
||
(("-Werror") ""))
|
||
#t))
|
||
(add-after 'install 'install-desktop-file-and-icons
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((share (string-append (assoc-ref outputs "out") "/share"))
|
||
(hicolor (string-append share "/icons/hicolor")))
|
||
;; Create desktop entry.
|
||
(make-desktop-entry-file
|
||
(string-append share "/applications/" ,name ".desktop")
|
||
#:name "Frozen Bubble"
|
||
#:comment "Frozen Bubble arcade game"
|
||
#:exec ,name
|
||
#:icon ,name
|
||
#:categories '("Game" "ArcadeGame"))
|
||
;; Add icons.
|
||
(with-directory-excursion "share/icons"
|
||
(for-each
|
||
(lambda (size)
|
||
(let* ((dim (string-append size "x" size))
|
||
(dir (string-append hicolor "/" dim "/apps")))
|
||
(mkdir-p dir)
|
||
(copy-file
|
||
(string-append "frozen-bubble-icon-" dim ".png")
|
||
(string-append dir "/frozen-bubble.png"))))
|
||
'("16" "32" "48" "64"))))
|
||
#t))
|
||
(add-after 'install 'wrap-perl-libs
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out"))
|
||
(perl5lib (getenv "PERL5LIB")))
|
||
(for-each (lambda (prog)
|
||
(wrap-program (string-append out "/" prog)
|
||
`("PERL5LIB" ":" prefix
|
||
(,(string-append perl5lib ":" out
|
||
"/lib/perl5/site_perl")))))
|
||
(find-files "bin" ".")))
|
||
#t)))))
|
||
(native-inputs
|
||
(list perl-alien-sdl perl-capture-tiny perl-locale-maketext-lexicon
|
||
perl-module-build pkg-config))
|
||
(inputs
|
||
`(("glib" ,glib)
|
||
("perl-compress-bzip2" ,perl-compress-bzip2)
|
||
("perl-file-sharedir" ,perl-file-sharedir)
|
||
("perl-file-slurp" ,perl-file-slurp)
|
||
("perl-file-which" ,perl-file-which)
|
||
("perl-ipc-system-simple" ,perl-ipc-system-simple)
|
||
("perl-sdl" ,perl-sdl)
|
||
("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer sdl-pango sdl-ttf)))))
|
||
(home-page "http://frozen-bubble.org/")
|
||
(synopsis "Puzzle with bubbles")
|
||
(description
|
||
"Frozen-Bubble is a clone of the popular Puzzle Bobble game, in which
|
||
you attempt to shoot bubbles into groups of the same color to cause them to
|
||
pop.
|
||
|
||
Players compete as penguins and must use the arrow keys to aim a colored
|
||
bubble at groups of bubbles. The objective is to clear all the bubbles off
|
||
the screen before a bubble passes below a line at the bottom.
|
||
|
||
It features 100 single-player levels, a two-player mode, music and striking
|
||
graphics. A level editor is also included to allow players to create and play
|
||
their own levels.")
|
||
(license license:gpl2))))
|
||
|
||
(define-public libmanette
|
||
(package
|
||
(name "libmanette")
|
||
(version "0.2.6")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnome/sources/libmanette/"
|
||
(version-major+minor version) "/"
|
||
"libmanette-" version ".tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"1b3bcdkk5xd5asq797cch9id8692grsjxrc1ss87vv11m1ck4rb3"))))
|
||
(build-system meson-build-system)
|
||
(native-inputs
|
||
(list `(,glib "bin") ; for glib-compile-resources
|
||
gobject-introspection pkg-config vala))
|
||
(inputs
|
||
(list libevdev libgudev))
|
||
(home-page "https://wiki.gnome.org/Apps/Games")
|
||
(synopsis "Game controller library")
|
||
(description "Libmanette is a small GObject library giving you simple
|
||
access to game controllers. It supports the de-facto standard gamepads as
|
||
defined by the W3C standard Gamepad specification or as implemented by the SDL
|
||
GameController.")
|
||
(license license:lgpl2.1+)))
|
||
|
||
(define-public quadrapassel
|
||
(package
|
||
(name "quadrapassel")
|
||
(version "40.2")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnome/sources/quadrapassel/"
|
||
(version-major version) "/"
|
||
"quadrapassel-" version ".tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"02n0khwy38pykw4xqpnkym6xvj2sv8izfjbaxlik3iq7890j5n0b"))))
|
||
(build-system meson-build-system)
|
||
(arguments
|
||
'(#:glib-or-gtk? #t
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'skip-gtk-update-icon-cache
|
||
;; Don't create 'icon-theme.cache'.
|
||
(lambda _
|
||
(substitute* "build-aux/meson_post_install.py"
|
||
(("gtk-update-icon-cache") (which "true"))))))))
|
||
(native-inputs
|
||
(list desktop-file-utils ; for desktop-file-validate
|
||
gettext-minimal
|
||
(list glib "bin") ; for glib-compile-resources
|
||
itstool
|
||
libxml2 ; for xmllint
|
||
pkg-config
|
||
vala))
|
||
(inputs
|
||
(list clutter
|
||
clutter-gtk
|
||
gsound
|
||
gtk+
|
||
libcanberra
|
||
libmanette
|
||
librsvg))
|
||
(home-page "https://wiki.gnome.org/Apps/Quadrapassel")
|
||
(synopsis "GNOME version of Tetris")
|
||
(description "Quadrapassel comes from the classic falling-block game,
|
||
Tetris. The goal of the game is to create complete horizontal lines of
|
||
blocks, which will disappear. The blocks come in seven different shapes made
|
||
from four blocks each: one straight, two L-shaped, one square, and two
|
||
S-shaped. The blocks fall from the top center of the screen in a random
|
||
order. You rotate the blocks and move them across the screen to drop them in
|
||
complete lines. You score by dropping blocks fast and completing lines. As
|
||
your score gets higher, you level up and the blocks fall faster.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public endless-sky
|
||
(package
|
||
(name "endless-sky")
|
||
(version "0.9.16.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/endless-sky/endless-sky")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0cb2g1cb0mk6x9gq2x7n10rxlfhsq8wnssk068j6h80al3hhybly"))))
|
||
(build-system scons-build-system)
|
||
(arguments
|
||
(list #:scons-flags #~(list (string-append "PREFIX=" #$output))
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-paths
|
||
(lambda _
|
||
;; Look for resources in the store directory.
|
||
(substitute* "source/Files.cpp"
|
||
(("/usr/local") #$output))
|
||
;; Install game binary into %out/bin.
|
||
(substitute* "SConstruct"
|
||
(("games\"") "bin\""))))
|
||
(add-before 'build 'use-gcc-ar
|
||
;; Use gcc-ar to support LTO.
|
||
(lambda _ (setenv "AR" "gcc-ar"))))))
|
||
(inputs
|
||
(list glew
|
||
libjpeg-turbo
|
||
libmad
|
||
libpng
|
||
openal
|
||
sdl2
|
||
`(,util-linux "lib"))) ; for libuuid
|
||
(home-page "https://endless-sky.github.io/")
|
||
(synopsis "2D space trading and combat game")
|
||
(description "Endless Sky is a 2D space trading and combat game. Explore
|
||
other star systems. Earn money by trading, carrying passengers, or completing
|
||
missions. Use your earnings to buy a better ship or to upgrade the weapons and
|
||
engines on your current one. Blow up pirates. Take sides in a civil war. Or
|
||
leave human space behind and hope to find friendly aliens whose culture is more
|
||
civilized than your own.")
|
||
(license (list license:gpl3+
|
||
license:cc-by-sa3.0
|
||
license:cc-by-sa4.0
|
||
license:public-domain))))
|
||
|
||
(define-public stepmania
|
||
(package
|
||
(name "stepmania")
|
||
(version "5.1.0-b2")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/stepmania/stepmania")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0a7y9l7xm510vgnpmj1is7p9m6d6yd0fcaxrjcickz295k5w3rdn"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; Remove song files, which are licensed under a non-commercial
|
||
;; clause, and a course pointing to them.
|
||
(for-each delete-file-recursively
|
||
'("Songs/StepMania 5/Goin' Under"
|
||
"Songs/StepMania 5/MechaTribe Assault"
|
||
"Songs/StepMania 5/Springtime"))
|
||
(for-each delete-file '("Courses/Default/Jupiter.crs"
|
||
"Courses/Default/Jupiter.png"))
|
||
;; Unbundle libpng.
|
||
(substitute* "extern/CMakeLists.txt"
|
||
(("include\\(CMakeProject-png.cmake\\)") ""))
|
||
(delete-file-recursively "extern/libpng")
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;FIXME: couldn't find how to run tests
|
||
#:build-type "Release"
|
||
#:out-of-source? #f ;for the 'install-desktop' phase
|
||
#:configure-flags
|
||
(list "-DWITH_SYSTEM_FFMPEG=1"
|
||
;; SSE instructions are available on Intel systems only.
|
||
,@(if (any (cute string-prefix? <> (or (%current-target-system)
|
||
(%current-system)))
|
||
'("x86_64" "i686"))
|
||
'()
|
||
'("-DWITH_SSE2=NO"))
|
||
;; Configuration cannot find GTK2 without the two following
|
||
;; flags.
|
||
(string-append "-DGTK2_GDKCONFIG_INCLUDE_DIR="
|
||
(assoc-ref %build-inputs "gtk+")
|
||
"/lib/gtk-2.0/include")
|
||
(string-append "-DGTK2_GLIBCONFIG_INCLUDE_DIR="
|
||
(assoc-ref %build-inputs "glib")
|
||
"/lib/glib-2.0/include"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'ensure-application-files-can-be-found
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(substitute* "src/arch/LoadingWindow/LoadingWindow_Gtk.cpp"
|
||
(("RageFileManagerUtil::sDirOfExecutable \\+ \"/\" \\+ \"GtkModule.so\"")
|
||
(string-append "\"" out
|
||
"/share/stepmania/GtkModule.so\"")))
|
||
(substitute* "src/arch/ArchHooks/ArchHooks_Unix.cpp"
|
||
(("Root = sDirOfExecutable")
|
||
(string-append "Root = \"" out "/share/stepmania/\""))
|
||
(("sDirOfExecutable \\+ \"/(Packages|Songs)\"" _ dir)
|
||
(string-append "\"" out "/share/stepmania/" dir "\"")))
|
||
(substitute* "src/RageFileManager.cpp"
|
||
(("RageFileManagerUtil::sDirOfExecutable \\+ \"/\"")
|
||
(string-append "\"" out "/share/stepmania/\""))))
|
||
#t))
|
||
(add-after 'unpack 'fix-install-subdir
|
||
;; Installation would be done in "%out/stepmania-X.Y", but we
|
||
;; prefer the more common layout "%out/share/stepmania".
|
||
(lambda _
|
||
(substitute* "src/CMakeLists.txt"
|
||
(("\"stepmania-.*?\"") "\"share/stepmania\""))
|
||
#t))
|
||
(add-after 'unpack 'unbundle-libpng
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* "src/CMakeLists.txt"
|
||
(("\\$\\{SM_EXTERN_DIR\\}/libpng/include")
|
||
(string-append (assoc-ref inputs "libpng") "/include")))
|
||
#t))
|
||
(add-after 'install 'install-executable
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(exe (string-append out "/share/stepmania/stepmania")))
|
||
(mkdir-p bin)
|
||
(symlink exe (string-append bin "/stepmania"))
|
||
#t)))
|
||
(add-after 'install-executable 'install-desktop
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(share (string-append out "/share"))
|
||
(applications (string-append share "/applications"))
|
||
(icons (string-append share "/icons")))
|
||
(install-file "stepmania.desktop" applications)
|
||
(mkdir-p icons)
|
||
(copy-recursively "icons" icons)
|
||
#t)))
|
||
;; Move documentation in a more usual place, i.e.,
|
||
;; "%out/share/doc/stepmania/".
|
||
(add-after 'install-desktop 'install-doc
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(share (string-append out "/share")))
|
||
(with-directory-excursion share
|
||
(mkdir-p "doc")
|
||
(symlink "../stepmania/Docs" "doc/stepmania"))
|
||
#t))))))
|
||
(native-inputs
|
||
(list pkg-config yasm))
|
||
(inputs
|
||
`(("alsa-lib" ,alsa-lib)
|
||
;; Per upstream, StepMania is only guaranteed to work with a very
|
||
;; specific FFmpeg version, which is included in the repository as
|
||
;; a Git submodule. This particular version requirement usually
|
||
;; changes every few years.
|
||
("ffmpeg" ,ffmpeg-for-stepmania)
|
||
("glib" ,glib)
|
||
("glew" ,glew)
|
||
("gtk+" ,gtk+-2)
|
||
("jsoncpp" ,jsoncpp)
|
||
("libpng" ,libpng)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libmad" ,libmad)
|
||
("libogg" ,libogg)
|
||
("libva" ,libva)
|
||
("libvorbis" ,libvorbis)
|
||
("libxinerama" ,libxinerama)
|
||
("libxrandr" ,libxrandr)
|
||
("mesa" ,mesa)
|
||
("pcre" ,pcre)
|
||
("pulseaudio" ,pulseaudio)
|
||
("sdl" ,sdl2)
|
||
("udev" ,eudev)
|
||
("zlib" ,zlib)))
|
||
(synopsis "Advanced rhythm game designed for both home and arcade use")
|
||
(description "StepMania is a dance and rhythm game. It features 3D
|
||
graphics, keyboard and dance pad support, and an editor for creating your own
|
||
steps.
|
||
|
||
This package provides the core application, but no song is shipped. You need
|
||
to download and install them in @file{$HOME/.stepmania-X.Y/Songs} directory.")
|
||
(home-page "https://www.stepmania.com")
|
||
(license license:expat)))
|
||
|
||
(define-public oshu
|
||
(package
|
||
(name "oshu")
|
||
(version "2.0.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/fmang/oshu")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1g598incc6zlls876slgwqblwiwiszkmqa4xpzw0z7mbjmmzsizz"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-before 'check 'pre-check
|
||
;; `make test' doesn't actually build the test executable
|
||
(lambda _ (invoke "make" "zerotokei"))))))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list cairo ffmpeg pango sdl2 sdl2-image))
|
||
(home-page "https://github.com/fmang/oshu/")
|
||
(synopsis "Rhythm game in which you click on circles")
|
||
(description "@i{oshu!} is a minimalist variant of the @i{osu!} rhythm game,
|
||
which is played by pressing buttons and following along sliders as they appear
|
||
on screen. Its aim is to be able to play any beatmap even on low-end hardware.
|
||
|
||
This package provides the core application, but no beatmaps. You need to
|
||
download and unpack them separately.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public btanks
|
||
(package
|
||
(name "btanks")
|
||
(version "0.9.8083")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/btanks/btanks-source/"
|
||
"btanks-" version ".tar.bz2"))
|
||
(sha256
|
||
(base32
|
||
"0ha35kxc8xlbg74wsrbapfgxvcrwy6psjkqi7c6adxs55dmcxliz"))))
|
||
(build-system scons-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; there are none
|
||
#:scons ,scons-python2
|
||
#:scons-flags (list (string-append "prefix=" (assoc-ref %outputs "out")))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'replace-removed-scons-syntax
|
||
(lambda _
|
||
(substitute* "SConstruct"
|
||
(("Options") "Variables")
|
||
(("opts.Add\\(BoolOption.*") "opts.Add('gcc_visibility', 'gcc visibility', 'true')")
|
||
(("opts.Add\\(EnumOption.*") "opts.Add('mode', 'build mode', 'release')"))
|
||
#t))
|
||
(add-after 'set-paths 'set-sdl-paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append
|
||
(search-input-directory inputs "/include/SDL")
|
||
":" (or (getenv "CPATH") "")))))
|
||
(add-after 'unpack 'fix-compilation-errors
|
||
(lambda _
|
||
(substitute* "mrt/base_file.h"
|
||
(("#include <string>" m)
|
||
(string-append m "\n#include <sys/types.h>")))
|
||
(substitute* '("engine/sl08/sl08.h"
|
||
"engine/sl08/sl08.py")
|
||
(("signal = NULL") "signal = 0")
|
||
(("object\\(NULL\\)") "object(0)")
|
||
(("func\\(NULL\\)") "func(0)")
|
||
((" connect\\(signal_ref\\)")
|
||
" this->connect(signal_ref)"))
|
||
(substitute* "math/range_list.h"
|
||
((" lower_bound\\(value\\)")
|
||
" this->lower_bound(value)")
|
||
((" erase\\(i\\)")
|
||
" this->erase(i)"))
|
||
(substitute* "clunk/source.cpp"
|
||
(("using namespace clunk" m)
|
||
(string-append "# define pow10f(x) exp10f(x)\n" m)))
|
||
#t))
|
||
(add-after 'unpack 'find-lua
|
||
(lambda _
|
||
(substitute* "engine/SConscript"
|
||
(("lua5.1") "lua-5.1")
|
||
(("bt_libs.append\\(lua\\)")
|
||
"bt_libs.append(\"lua\")"))
|
||
#t)))))
|
||
(inputs
|
||
`(("expat" ,expat)
|
||
("glu" ,glu)
|
||
("libsmpeg" ,libsmpeg-with-sdl1)
|
||
("libvorbis" ,libvorbis)
|
||
("lua51" ,lua-5.1)
|
||
("sdl" ,(sdl-union (list sdl
|
||
sdl-mixer
|
||
sdl-image
|
||
sdl-ttf)))
|
||
("zlib" ,zlib)))
|
||
(native-inputs
|
||
(list pkg-config zip))
|
||
(home-page "http://btanks.sourceforge.net")
|
||
(synopsis "Multiplayer tank battle game")
|
||
(description "Battle Tanks (also known as \"btanks\") is a funny battle
|
||
game, where you can choose one of three vehicles and eliminate your enemy
|
||
using the whole arsenal of weapons. It has original cartoon-like graphics and
|
||
cool music, it’s fun and dynamic, it has several network modes for deathmatch
|
||
and cooperative.")
|
||
;; Some parts (e.g. mrt/b64.cpp) are LGPLv2.1+, but the whole package is
|
||
;; released under GPLv2 or later. It comes with extra exceptions for the
|
||
;; developers.
|
||
(license (list license:gpl2+ license:lgpl2.1+))))
|
||
|
||
(define-public slimevolley
|
||
(package
|
||
(name "slimevolley")
|
||
(version "2.4.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://download.tuxfamily.org/slime/"
|
||
"slimevolley_" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "1pi60zjpx95mfdkrbwf4cbzy5lv4v5qrljvgck46qca78i9g9g46"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;no test
|
||
;; Work around build failure: "error adding symbols: DSO
|
||
;; missing from command line".
|
||
#:configure-flags (list "-DCMAKE_EXE_LINKER_FLAGS=-lm")))
|
||
(native-inputs
|
||
`(("gettext" ,gettext-minimal)))
|
||
(inputs
|
||
`(("sdl" ,(sdl-union (list sdl sdl-image sdl-net sdl-ttf)))))
|
||
(home-page "https://slime.tuxfamily.org/")
|
||
(synopsis "Unrealistic 2D volleyball simulation")
|
||
(description
|
||
"Slime Volley is a 2D arcade-oriented volleyball simulation, in
|
||
the spirit of some Java games of the same name.
|
||
|
||
Two teams, 1-3 players each, try to be the first to get 10 points.
|
||
This happens when the one ball touches the floor on the other side of
|
||
the net. There can be 1 to 8 balls in game. Once one ball touches
|
||
the ground, the set ends and all balls are served again.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public 4dtris
|
||
(package
|
||
(name "4dtris")
|
||
(version "0.4.3")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://launchpad.net/4dtris/"
|
||
(version-major+minor version)
|
||
"/" version "/+download/4dtris_"
|
||
version ".orig.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1nfkhcm0l89jyw8yr65na97g4l385zhjf7whkyg47c3v5sdqq2g7"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:configure-flags '("CFLAGS=-fcommon")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-install-directories
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(substitute* "Makefile.in"
|
||
(("bindir = /usr/games")
|
||
(string-append "bindir = " out "/bin"))
|
||
(("/usr/share/applications")
|
||
(string-append out "/share/applications"))
|
||
(("/usr/share/games/4dtris")
|
||
(string-append out "/share/4dtris"))))
|
||
#t))
|
||
(add-after 'set-paths 'set-sdl-paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append
|
||
(search-input-directory inputs "/include/SDL")
|
||
":" (or (getenv "CPATH") ""))))))))
|
||
(inputs
|
||
`(("fontconfig" ,fontconfig)
|
||
("freeglut" ,freeglut)
|
||
("sdl" ,(sdl-union (list sdl sdl-ttf)))))
|
||
(home-page "https://launchpad.net/4dtris/")
|
||
(synopsis "4D Tetris")
|
||
(description "4D-TRIS is an alteration of the well-known Tetris game. The
|
||
game field is extended to 4D space, which has to filled up by the gamer with
|
||
4D hyper cubes.")
|
||
(license license:gpl3)))
|
||
|
||
(define-public arx-libertatis
|
||
(package
|
||
(name "arx-libertatis")
|
||
(version "1.2.1")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://arx-libertatis.org/files/arx-libertatis-"
|
||
version ".tar.xz"))
|
||
(sha256
|
||
(base32 "1pxf86sgwvy3785sq2wb4jvz6bdxm81ilrxd8xv7s61dxqqqizda"))))
|
||
(build-system cmake-build-system)
|
||
(outputs '("out" "installer"))
|
||
(arguments
|
||
'(#:tests? #f ; No tests.
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-install-helper-paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((p7zip (assoc-ref inputs "p7zip"))
|
||
(innoextract (assoc-ref inputs "innoextract"))
|
||
(wget (assoc-ref inputs "wget"))
|
||
(zenity (assoc-ref inputs "zenity")))
|
||
(substitute* "scripts/arx-install-data"
|
||
(("have innoextract")
|
||
(string-append "have " innoextract "/bin/innoextract"))
|
||
(("then innoextract")
|
||
(string-append "then " innoextract "/bin/innoextract"))
|
||
(("else innoextract")
|
||
(string-append "else " innoextract "/bin/innoextract"))
|
||
(("for _extract_zip_sz in 7za 7z")
|
||
(string-append "for _extract_zip_sz in " p7zip "/bin/7za"))
|
||
(("else if have 7z")
|
||
(string-append "else if have " p7zip "/bin/7za"))
|
||
(("7z x -tiso")
|
||
(string-append p7zip "/bin/7z x -tiso"))
|
||
(("if have wget")
|
||
(string-append "if have " wget "/bin/wget"))
|
||
(("wget -O")
|
||
(string-append wget "/bin/wget -O"))
|
||
(("for backend in \\$preferred zenity")
|
||
(string-append "for backend in $preferred " zenity "/bin/zenity"))
|
||
(("zenity +--title")
|
||
(string-append zenity "/bin/zenity --title"))
|
||
(("^zenity\\)")
|
||
(string-append zenity "/bin/zenity)"))))
|
||
#t))
|
||
(add-after 'install 'move-installer
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out"))
|
||
(installer (assoc-ref outputs "installer")))
|
||
(mkdir-p (string-append installer "/bin"))
|
||
(rename-file (string-append out "/bin/arx-install-data")
|
||
(string-append installer "/bin/arx-install-data"))))))))
|
||
(inputs
|
||
(list sdl2
|
||
libepoxy
|
||
glew
|
||
openal
|
||
zlib
|
||
boost
|
||
glm
|
||
freetype
|
||
;; The following are only needed by the arx-install-data script.
|
||
p7zip ; Install-helper uses it to extract ISO and .cab archives.
|
||
zenity ; GUI for install-helper.
|
||
wget ; Used by the install-helper to download the patch.
|
||
;; The install-helper needs it to extract the patch.
|
||
innoextract))
|
||
(home-page "https://arx-libertatis.org/")
|
||
(synopsis "Port of Arx Fatalis, a first-person role-playing game")
|
||
(description "Arx Libertatis is a cross-platform port of Arx Fatalis, a 2002
|
||
first-person role-playing game / dungeon crawler developed by Arkane Studios.
|
||
This port however does not include the game data, so you need to obtain a copy
|
||
of the original Arx Fatalis or its demo to play Arx Libertatis. Arx Fatalis
|
||
features crafting, melee and ranged combat, as well as a unique casting system
|
||
where the player draws runes in real time to effect the desired spell.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public edgar
|
||
(package
|
||
(name "edgar")
|
||
(version "1.35")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri
|
||
(string-append "https://github.com/riksweeney/edgar/releases/download/"
|
||
version "/edgar-" version "-1.tar.gz"))
|
||
(sha256
|
||
(base32 "0hwp73ili10kzx0aibhvgxfddqm94pimdaqhpnba6jzn119834q7"))))
|
||
(build-system gnu-build-system)
|
||
(arguments '(#:tests? #f ; there are no tests
|
||
#:make-flags
|
||
(list "CC=gcc"
|
||
(string-append "PREFIX=" (assoc-ref %outputs "out"))
|
||
(string-append "BIN_DIR=" (assoc-ref %outputs "out") "/bin/"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-before 'build 'fix-env
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append
|
||
(search-input-directory inputs "/include/SDL2")
|
||
":" (or (getenv "CPATH") ""))))))))
|
||
(inputs
|
||
(list (sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))
|
||
zlib))
|
||
(native-inputs
|
||
(list pkg-config
|
||
autoconf
|
||
automake
|
||
gettext-minimal
|
||
libtool
|
||
which))
|
||
(synopsis "2d action platformer game")
|
||
(description "The Legend of Edgar is a 2D platform game with a persistent world.
|
||
When Edgar's father fails to return home after venturing out one dark and stormy night,
|
||
Edgar fears the worst: he has been captured by the evil sorcerer who lives in
|
||
a fortress beyond the forbidden swamp.")
|
||
(home-page "https://www.parallelrealities.co.uk/games/edgar/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public openclonk
|
||
(package
|
||
(name "openclonk")
|
||
(version "8.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://www.openclonk.org/builds/release/" version "/"
|
||
"openclonk-" version "-src.tar.bz2"))
|
||
(sha256
|
||
(base32
|
||
"0imkqjp8lww5p0cnqf4k4mb2v682mnsas63qmiz17rspakr7fxik"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags '("-DAudio_TK=OpenAL")
|
||
#:test-target "tests"
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'prepare-gmock
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(mkdir "gmock")
|
||
(copy-recursively (assoc-ref inputs "googlemock") "gmock")
|
||
(substitute* "tests/CMakeLists.txt"
|
||
(("/usr/src/gmock")
|
||
(string-append (getcwd) "/gmock/googlemock"))
|
||
(("/usr/src/gtest")
|
||
(string-append (getcwd) "/gmock/googletest"))
|
||
(("PATH_SUFFIXES \"src\" \"gtest\"")
|
||
"PATH_SUFFIXES \"src\""))
|
||
#t))
|
||
(add-after 'unpack 'adjust-backward-cpp-includes
|
||
(lambda _
|
||
;; XXX: The bundled backward-cpp exports a CMake "interface"
|
||
;; that includes external libraries such as libdl from glibc.
|
||
;; By default, CMake interface includes are treated as "system
|
||
;; headers", and GCC behaves poorly when glibc is passed as a
|
||
;; system header (causing #include_next failures).
|
||
|
||
;; Here we prevent targets that consume the Backward::Backward
|
||
;; interface from treating it as "system includes".
|
||
(substitute* "CMakeLists.txt"
|
||
(("target_link_libraries\\((.+) Backward::Backward\\)" all target)
|
||
(string-append "set_property(TARGET " target " PROPERTY "
|
||
"NO_SYSTEM_FROM_IMPORTED true)\n"
|
||
all)))
|
||
#t))
|
||
(add-after 'unpack 'add-libiberty
|
||
;; Build fails upon linking executables without this.
|
||
(lambda _
|
||
(substitute* "thirdparty/backward-cpp/BackwardConfig.cmake"
|
||
(("set\\(LIBBFD_LIBRARIES (.*?)\\)" _ libraries)
|
||
(string-append "set(LIBBFD_LIBRARIES " libraries " iberty)")))
|
||
#t))
|
||
(add-after 'add-libiberty 'lax-freealut-requirement
|
||
;; TODO: We provide freealut 1.1.0, but pkg-config somehow detects
|
||
;; it as 1.0.1. Force minimal version.
|
||
(lambda _
|
||
(substitute* "cmake/FindAudio.cmake"
|
||
(("freealut>=1.1.0") "freealut>=1.0.1"))
|
||
#t))
|
||
(add-after 'lax-freealut-requirement 'fix-directories
|
||
;; Prefer "$out/share/openclonk" over
|
||
;; "$out/share/games/openclonk". Also install "openclonk"
|
||
;; binary in "bin/", not "games/".
|
||
(lambda _
|
||
(substitute* "CMakeLists.txt"
|
||
(("share/games/openclonk") "share/openclonk")
|
||
(("TARGETS openclonk DESTINATION games")
|
||
"TARGETS openclonk DESTINATION bin"))
|
||
#t)))))
|
||
(native-inputs
|
||
`(("googlemock" ,(package-source googletest))
|
||
("googletest" ,googletest)
|
||
("pkg-config" ,pkg-config)))
|
||
(inputs
|
||
`(("freealut" ,freealut)
|
||
("freetype" ,freetype)
|
||
("glew" ,glew)
|
||
("libiberty" ,libiberty)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libogg" ,libogg)
|
||
("libpng" ,libpng)
|
||
("libvorbis" ,libvorbis)
|
||
("libxrandr" ,libxrandr)
|
||
("mesa" ,mesa)
|
||
("miniupnpc" ,miniupnpc)
|
||
("openal" ,openal)
|
||
("qtbase" ,qtbase-5)
|
||
("readline" ,readline)
|
||
("sdl" ,sdl2)
|
||
("tinyxml" ,tinyxml)
|
||
("zlib" ,zlib)))
|
||
(home-page "https://www.openclonk.org/")
|
||
(synopsis
|
||
"Multiplayer action game where you control small and nimble humanoids")
|
||
(description "OpenClonk is a multiplayer action/tactics/skill game. It is
|
||
often referred to as a mixture of The Settlers and Worms. In a simple 2D
|
||
antfarm-style landscape, the player controls a crew of Clonks, small but
|
||
robust humanoid beings. The game encourages free play but the normal goal is
|
||
to either exploit valuable resources from the earth by building a mine or
|
||
fight each other on an arena-like map.")
|
||
;; Software as a whole is licensed under ISC, artwork under CC-BY.
|
||
(license (list license:isc license:cc-by3.0))))
|
||
|
||
(define-public flare-engine
|
||
(package
|
||
(name "flare-engine")
|
||
(version "1.13.04")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/flareteam/flare-engine")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"042n2r9whnd3kncf3k89dcl1srn7p2jk6kdc0lb2hbwff55iylnw"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
(list
|
||
#:tests? #f ;no test
|
||
#:configure-flags #~(list "-DBINDIR=bin" "-DDATADIR=share/flare")))
|
||
(inputs
|
||
(list hicolor-icon-theme
|
||
python-wrapper
|
||
(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))))
|
||
(home-page "http://www.flarerpg.org/")
|
||
(synopsis "Action Roleplaying Engine")
|
||
(description "Flare (Free Libre Action Roleplaying Engine) is a simple
|
||
game engine built to handle a very specific kind of game: single-player 2D
|
||
action RPGs.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public flare-game
|
||
(package
|
||
(name "flare-game")
|
||
(version "1.13.04")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/flareteam/flare-game")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"18rdrwv7p5rvmlah5pl9vbc09xlb8id75a7c73yn2sxkm6cf5c2l"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
(list
|
||
#:tests? #f ;no test
|
||
#:configure-flags #~(list "-DDATADIR=share/flare")
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
;; Flare expects the mods to be located in the same folder.
|
||
;; Yet, "default" mod is in the engine, whereas the others
|
||
;; are in the current package. Merge everything here with
|
||
;; a symlink.
|
||
(add-after 'install 'add-default-mod
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((mods (string-append #$output "/share/flare/mods")))
|
||
(with-directory-excursion mods
|
||
(symlink (search-input-directory inputs
|
||
"/share/flare/mods/default")
|
||
"default")
|
||
(symlink (search-input-file inputs
|
||
"/share/flare/mods/mods.txt")
|
||
"mods.txt")))))
|
||
(add-after 'install 'install-executable
|
||
;; The package only provides assets for the game, the
|
||
;; executable coming from "flare-engine". Since more than
|
||
;; one game may use the engine, we create a new executable,
|
||
;; "flare-game", which launches the engine with appropriate
|
||
;; parameters.
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((bash (search-input-file inputs "/bin/bash"))
|
||
(flare (search-input-file inputs "/bin/flare"))
|
||
(script (string-append #$output "/bin/flare-game")))
|
||
(mkdir-p (dirname script))
|
||
(call-with-output-file script
|
||
(lambda (port)
|
||
(format port
|
||
"#!~a
|
||
exec ~a --data-path=~a/share/flare --mods=empyrean_campaign~%"
|
||
bash
|
||
flare
|
||
#$output)))
|
||
(chmod script #o755)))))))
|
||
(inputs
|
||
(list flare-engine))
|
||
(home-page "https://flarerpg.org/")
|
||
(synopsis "Fantasy action RPG using the FLARE engine")
|
||
(description "Flare is a single-player 2D action RPG with
|
||
fast-paced action and a dark fantasy style.")
|
||
(license license:cc-by-sa3.0)))
|
||
|
||
(define-public meritous
|
||
(package
|
||
(name "meritous")
|
||
(version "1.5")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://gitlab.com/meritous/meritous.git")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0n5jm4g0arjllgqmd2crv8h02i6hs3hlh1zyc7ng7yfpg1mbd8p8"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;no test
|
||
#:make-flags
|
||
(list "CC=gcc"
|
||
(string-append "prefix=" (assoc-ref %outputs "out")))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-after 'unpack 'fix-sdl-path
|
||
;; XXX: For some reason, `sdl-config' reports stand-alone SDL
|
||
;; directory, not SDL-union provided as an input to the package.
|
||
;; We force the latter with "--prefix=" option.
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* "Makefile"
|
||
(("sdl-config" command)
|
||
(string-append command " --prefix=" (assoc-ref inputs "sdl"))))
|
||
#t))
|
||
(add-after 'unpack 'fix-crash
|
||
;; XXX: Songs are not present in the repository, due to licensing
|
||
;; issues. Yet, the game tries to load them, and, since it cannot
|
||
;; find them, crashes. Users cannot add them back, the store being
|
||
;; read-only, so we turn off background music altogether.
|
||
(lambda _
|
||
(substitute* "src/audio.c"
|
||
(("PlayBackgroundMusic\\(new_track\\);" all)
|
||
(string-append "// " all)))
|
||
#t)))))
|
||
(native-inputs
|
||
(list intltool))
|
||
(inputs
|
||
`(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))
|
||
("zlib" ,zlib)))
|
||
(home-page "https://gitlab.com/meritous/meritous")
|
||
(synopsis "Action-adventure dungeon crawl game")
|
||
(description "Far below the surface of the planet is a place of limitless
|
||
power. Those that seek to control such a utopia will soon bring an end to
|
||
themselves. Seeking an end to the troubles that plague him, PSI user Merit
|
||
journeys into the hallowed Orcus Dome in search of answers.
|
||
|
||
Meritous is a action-adventure game with simple controls but a challenge to
|
||
find a balance of power versus recovery time during real-time battles. Set in
|
||
a procedurally generated world, the player can explore thousands of rooms in
|
||
search of powerful artifacts, tools to help them, and to eventually free the
|
||
Orcus Dome from evil.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public marble-marcher
|
||
(let ((commit "e580460a0c3826f9b28ab404607942a8ecb625d7")
|
||
(revision "1"))
|
||
(package
|
||
(name "marble-marcher")
|
||
(version (git-version "0" revision commit))
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/HackerPoet/MarbleMarcher")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0jjv832hl1v170n6gryp2sr3lgqndi9ab841qvgqk68bks8701mx"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; there are none
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'embed-asset-directory
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((assets (string-append (assoc-ref outputs "out")
|
||
"/share/marble-marcher/assets/")))
|
||
;; Some of the files we're patching are
|
||
;; ISO-8859-1-encoded, so choose it as the default
|
||
;; encoding so the byte encoding is preserved.
|
||
(with-fluids ((%default-port-encoding #f))
|
||
(substitute* "src/Resource.rc"
|
||
(("../assets/icon.ico")
|
||
(string-append assets "icon.ico")))
|
||
(substitute* "src/Res.h"
|
||
(("assets/") assets))))
|
||
#t))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(assets (string-append out "/share/marble-marcher/assets"))
|
||
(bin (string-append out "/bin/")))
|
||
(mkdir-p bin)
|
||
(mkdir-p assets)
|
||
(copy-recursively "../source/assets" assets)
|
||
(install-file "MarbleMarcher" bin))
|
||
#t)))))
|
||
(inputs
|
||
(list eigen mesa sfml))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(home-page "https://codeparade.itch.io/marblemarcher")
|
||
(synopsis "Guide a marble across fractal landscapes")
|
||
(description "Marble Marcher is a video game that uses a fractal physics
|
||
engine and fully procedural rendering to produce beautiful and unique
|
||
gameplay. The game is played on the surface of evolving fractals. The goal
|
||
of the game is to get your marble to the flag as quickly as possible. But be
|
||
careful not to fall off the level or get crushed by the fractal! There are 24
|
||
levels to unlock.")
|
||
;; Code is under GPLv2+, assets are under CC-BY-SA 3.0 and OFL 1.1.
|
||
(license (list license:gpl2+
|
||
license:silofl1.1
|
||
license:cc-by-sa3.0)))))
|
||
|
||
;; This must be updated together with flightgear.
|
||
(define simgear
|
||
(package
|
||
(name "simgear")
|
||
(version "2020.3.11")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/flightgear/release-"
|
||
(version-major+minor version) "/"
|
||
"simgear-" version ".tar.bz2"))
|
||
(sha256
|
||
(base32 "0g2g3n3sb6kdimvcrn9kvlhyyrp5c6lx20fgzz8l609v5aygr3dv"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; There are some bundled libraries.
|
||
(for-each delete-file-recursively
|
||
'("3rdparty/expat/"))
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags (list "-DSYSTEM_EXPAT=ON")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'check
|
||
(lambda* (#:key tests? #:allow-other-keys)
|
||
(when tests?
|
||
;; Skip tests that require internet access.
|
||
(invoke "ctest" "-E" "(http|dns)")))))))
|
||
(inputs
|
||
`(("boost" ,boost)
|
||
("curl" ,curl)
|
||
("expat" ,expat)
|
||
("mesa" ,mesa)
|
||
("openal" ,openal)
|
||
("openscenegraph" ,openscenegraph)
|
||
("zlib" ,zlib)))
|
||
(home-page "https://home.flightgear.org/")
|
||
(synopsis "Libraries for 3D simulations and games")
|
||
(description "SimGear is a set of libraries designed to be used as
|
||
building blocks for quickly assembling 3D simulations, games, and
|
||
visualization applications. SimGear is developed by the FlightGear project
|
||
and also provides the base for the FlightGear Flight Simulator.")
|
||
(license license:lgpl2.0+)))
|
||
|
||
(define-public flightgear
|
||
(package
|
||
(name "flightgear")
|
||
(version (package-version simgear))
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/flightgear/release-"
|
||
(version-major+minor version) "/"
|
||
"flightgear-" version ".tar.bz2"))
|
||
(sha256
|
||
(base32 "15sar94x13j2y1m6adgmz2q1m1i9bzj3sxqla6y3m9vyf33hc9zy"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; There are some bundled libraries.
|
||
(for-each delete-file-recursively
|
||
'("3rdparty/sqlite3/"
|
||
"3rdparty/cppunit/"))))))
|
||
(build-system qt-build-system)
|
||
(arguments
|
||
(list #:configure-flags
|
||
#~(list "-DSYSTEM_SQLITE=ON"
|
||
"-DSYSTEM_CPPUNIT=ON"
|
||
(string-append "-DFG_DATA_DIR=" #$output "/share/flightgear"))
|
||
;; TODO: test suite segfaults.
|
||
#:tests? #f
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-after 'unpack 'skip-some-tests
|
||
(lambda _
|
||
(substitute*
|
||
"test_suite/unit_tests/Instrumentation/test_gps.hxx"
|
||
(("CPPUNIT_TEST\\(testLongLegWestbound\\);" all)
|
||
(string-append "// " all))
|
||
(("CPPUNIT_TEST\\(testFinalLegCourse\\);" all)
|
||
(string-append "// " all)))))
|
||
(add-after 'build 'build-test-suite
|
||
(lambda* args
|
||
((assoc-ref %standard-phases 'build)
|
||
#:make-flags (list "fgfs_test_suite"))))
|
||
;; Test suite needs access to FGData so run it after 'install.
|
||
(delete 'check)
|
||
(add-after 'install-data 'check
|
||
(assoc-ref %standard-phases 'check))
|
||
(add-after 'install 'install-data
|
||
(lambda _
|
||
(let ((share (string-append #$output "/share/flightgear")))
|
||
(mkdir-p share)
|
||
(with-directory-excursion share
|
||
(invoke "tar" "xf"
|
||
#$(this-package-native-input "flightgear-data")
|
||
"--strip-components=1"))))))))
|
||
(inputs
|
||
(list boost
|
||
dbus
|
||
eudev
|
||
freeglut
|
||
freetype
|
||
glew
|
||
libpng
|
||
openal
|
||
openscenegraph
|
||
plib
|
||
qtbase-5
|
||
qtdeclarative-5
|
||
qtsvg-5
|
||
simgear
|
||
speexdsp
|
||
sqlite
|
||
zlib))
|
||
(native-inputs
|
||
`(("cppunit" ,cppunit)
|
||
("pkg-config" ,pkg-config)
|
||
("qttools-5" ,qttools-5)
|
||
("flightgear-data"
|
||
,(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/flightgear/release-"
|
||
(version-major+minor version) "/"
|
||
"FlightGear-" version "-data.txz"))
|
||
(sha256
|
||
(base32
|
||
"0n5mw9vw1snab16c1y3i9ylkiv54az57bs2mvpq20hhg5hdiagqj"))))))
|
||
(home-page "https://www.flightgear.org/")
|
||
(synopsis "Flight simulator")
|
||
(description "The goal of the FlightGear project is to create a
|
||
sophisticated flight simulator framework for use in research or academic
|
||
environments, pilot training, as an industry engineering tool, for DIY-ers to
|
||
pursue their favorite interesting flight simulation idea, and last but
|
||
certainly not least as a fun, realistic, and challenging desktop flight
|
||
simulator.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public jumpnbump
|
||
(package
|
||
(name "jumpnbump")
|
||
(version "1.61")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://gitlab.com/LibreGames/jumpnbump.git")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"12lwl5sl5n009nb83r8l4lakb9286csqdf1ynpmwwydy17giqsdp"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:make-flags
|
||
(list "CC=gcc"
|
||
(string-append "PREFIX=" (assoc-ref %outputs "out")))
|
||
#:tests? #f ;no test
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
;; There is no configure script
|
||
(replace 'configure
|
||
(lambda _
|
||
(substitute* "Makefile"
|
||
(("-funroll-loops")
|
||
"-funroll-loops -fcommon")
|
||
(("SDL_CFLAGS =")
|
||
"SDL_CFLAGS = -fcommon"))))
|
||
(add-after 'unpack 'fix-sdl-path
|
||
;; XXX: For some reason, `sdl2-config' reports stand-alone SDL
|
||
;; directory, not SDL-union provided as an input to the package.
|
||
;; We force the latter with "--prefix=" option.
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* "Makefile"
|
||
(("sdl2-config" command)
|
||
(string-append command " --prefix=" (assoc-ref inputs "sdl")))))))))
|
||
(inputs
|
||
`(("bzip2" ,bzip2)
|
||
("sdl" ,(sdl-union (list sdl2 sdl2-mixer sdl2-net)))
|
||
("zlib" ,zlib)))
|
||
(native-inputs
|
||
`(("gettext" ,gettext-minimal))) ;for msgfmt
|
||
(home-page "https://gitlab.com/LibreGames/jumpnbump")
|
||
(synopsis "Multiplayer platform game with bunnies")
|
||
(description "You, as a bunny, have to jump on your opponents to make them
|
||
explode. It is a true multiplayer game; you cannot play this alone. You can
|
||
play with up to four players simultaneously. It has network support.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public hedgewars
|
||
(package
|
||
(name "hedgewars")
|
||
(version "1.0.2")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://www.hedgewars.org/download/releases/"
|
||
"hedgewars-src-" version ".tar.bz2"))
|
||
(sha256
|
||
(base32
|
||
"04pjpkjhpy720n803gv35iygmjdvsrmw13mih4ympjnqbgjfa7r0"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
(list
|
||
;; XXX: Engine is built as Pascal source code, requiring Free Pascal
|
||
;; Compiler, which we haven't packaged yet. With the flag below, we use
|
||
;; a Pascal to C translator and Clang instead.
|
||
#:configure-flags #~(list "-DBUILD_ENGINE_C=ON"
|
||
"-Dhaskell_flags=-dynamic;-fPIC")
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(replace 'check
|
||
(lambda* (#:key tests? #:allow-other-keys)
|
||
(when tests?
|
||
(invoke "ctest"))))
|
||
(add-after 'install 'install-icon
|
||
(lambda _
|
||
;; Install icon for the desktop file.
|
||
(let ((icons (string-append #$output
|
||
"/share/icons/hicolor/512x512/apps")))
|
||
(with-directory-excursion
|
||
(string-append "../hedgewars-src-" #$version)
|
||
(install-file "misc/hedgewars.png" icons))))))))
|
||
(inputs
|
||
(list ffmpeg
|
||
freeglut
|
||
ghc-entropy
|
||
ghc-hslogger
|
||
ghc-network
|
||
ghc-random
|
||
ghc-regex-tdfa
|
||
ghc-sandi
|
||
ghc-sha
|
||
ghc-utf8-string
|
||
ghc-vector
|
||
ghc-zlib
|
||
glew
|
||
libpng
|
||
lua-5.1
|
||
physfs
|
||
qtbase-5
|
||
(sdl-union
|
||
(list sdl2 sdl2-mixer sdl2-net sdl2-ttf sdl2-image))))
|
||
(native-inputs
|
||
(list clang-9 ghc pkg-config qttools-5))
|
||
(home-page "https://hedgewars.org/")
|
||
(synopsis "Turn-based artillery game featuring fighting hedgehogs")
|
||
(description
|
||
"Hedgewars is a turn based strategy, artillery, action and comedy game,
|
||
featuring the antics of pink hedgehogs with attitude as they battle from the
|
||
depths of hell to the depths of space.
|
||
|
||
As commander, it's your job to assemble your crack team of hedgehog soldiers
|
||
and bring the war to your enemy.")
|
||
;; Software as a whole is licensed under GPL-2 terms. Artwork and
|
||
;; scripts are distributed under various terms.
|
||
(license (list license:gpl2
|
||
license:bsd-2 license:bsd-3 license:cc-by3.0 license:cc0
|
||
license:expat license:fdl1.3+ license:public-domain
|
||
license:zlib))))
|
||
|
||
(define-public go-github-com-anaseto-gruid
|
||
(package
|
||
(name "go-github-com-anaseto-gruid")
|
||
(version "0.21.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/anaseto/gruid")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0rvsavkvg2hziwdh8sjk3n5v92m5mfjb8v9m7ch22maxfwq5kv6y"))))
|
||
(build-system go-build-system)
|
||
(arguments
|
||
'(#:import-path "github.com/anaseto/gruid"))
|
||
(propagated-inputs
|
||
(list go-golang-org-x-image))
|
||
(home-page "https://github.com/anaseto/gruid")
|
||
(synopsis "Cross-platform grid-based UI and game framework")
|
||
(description "The gruid module provides packages for easily building
|
||
grid-based applications in Go. The library abstracts rendering and input for
|
||
different platforms. There are drivers available for terminal apps, native
|
||
graphical apps and browser apps. The original application for the library was
|
||
creating grid-based games, but it's also well suited for any grid-based
|
||
application.")
|
||
(license license:isc)))
|
||
|
||
(define-public go-github-com-anaseto-gruid-tcell
|
||
(package
|
||
(name "go-github-com-anaseto-gruid-tcell")
|
||
(version "0.1.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/anaseto/gruid-tcell")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"09ajr9mbldjfc44qprplbf8dr8yhlbn2nfnas2z62m9wmklc0qiv"))))
|
||
(build-system go-build-system)
|
||
(arguments
|
||
'(#:import-path "github.com/anaseto/gruid-tcell"))
|
||
(propagated-inputs
|
||
`(("go-github-com-gdamore-tcell-v2" ,go-github-com-gdamore-tcell-v2)
|
||
("go-github-com-anaseto-gruid" ,go-github-com-anaseto-gruid)))
|
||
(home-page "https://github.com/anaseto/gruid-tcell")
|
||
(synopsis "Gruid driver using the tcell library")
|
||
(description "The gruid-tcell module provides a Gruid driver for building
|
||
terminal full-window applications.")
|
||
(license license:isc)))
|
||
|
||
(define-public harmonist
|
||
(package
|
||
(name "harmonist")
|
||
(version "0.4.1")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://git.tuxfamily.org/harmonist/harmonist.git")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"17ai39pw9xq4asfvhs0whx07hljlivygazbwrxjrnxwrn06483hr"))))
|
||
(build-system go-build-system)
|
||
(arguments
|
||
'(#:import-path "git.tuxfamily.org/harmonist/harmonist"))
|
||
(inputs
|
||
`(("go-github-com-gdamore-tcell-v2" ,go-github-com-gdamore-tcell-v2)
|
||
("go-github.com-nsf-termbox-go" ,go-github.com-nsf-termbox-go)
|
||
("go-github-com-anaseto-gruid" ,go-github-com-anaseto-gruid)
|
||
("go-github-com-anaseto-gruid-tcell" ,go-github-com-anaseto-gruid-tcell)))
|
||
(home-page "https://harmonist.tuxfamily.org/")
|
||
(synopsis "Stealth coffee-break roguelike game")
|
||
(description "Harmonist: Dayoriah Clan Infiltration is a stealth
|
||
coffee-break roguelike game. The game has a heavy focus on tactical
|
||
positioning, light and noise mechanisms, making use of various terrain types
|
||
and cones of view for monsters. Aiming for a replayable streamlined experience,
|
||
the game avoids complex inventory management and character building, relying
|
||
on items and player adaptability for character progression.")
|
||
(license license:isc)))
|
||
|
||
(define-public drascula
|
||
(package
|
||
(name "drascula")
|
||
(version "1.0")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/scummvm/extras/"
|
||
"Drascula_%20The%20Vampire%20Strikes%20Back/"
|
||
"drascula-" version ".zip"))
|
||
(sha256
|
||
(base32
|
||
"1pj29rpb754sn6a56f8brfv6f2m1p5qgaqik7d68pfi2bb5zccdp"))))
|
||
(build-system trivial-build-system)
|
||
(arguments
|
||
`(#:modules ((guix build utils))
|
||
#:builder
|
||
(begin
|
||
(use-modules (guix build utils)
|
||
(ice-9 match))
|
||
(let* ((out (assoc-ref %outputs "out"))
|
||
(share (string-append out "/share/drascula"))
|
||
(scummvm (assoc-ref %build-inputs "scummvm")))
|
||
;; Install data.
|
||
(let ((unzip (search-input-file %build-inputs "/bin/unzip"))
|
||
(doc (string-append out "/share/doc/" ,name "-" ,version)))
|
||
(for-each
|
||
(lambda (input)
|
||
(invoke unzip
|
||
"-j"
|
||
(assoc-ref %build-inputs input)
|
||
"-x" "__MACOSX")
|
||
;; Every input provides "readme.txt", and we want to
|
||
;; preserve them all. Therefore we rename them first.
|
||
(match input
|
||
("drascula-int"
|
||
(rename-file "readme.txt" "readme-international.txt"))
|
||
("drascula-audio"
|
||
(rename-file "readme.txt" "readme-audio.txt"))
|
||
(_ #f))
|
||
;; Install documentation.
|
||
(for-each (lambda (f) (install-file f doc))
|
||
(find-files "." "\\.(txt|doc)$"))
|
||
;; Install data.
|
||
(for-each (lambda (f) (install-file f share))
|
||
(find-files "." "\\.(ogg|00[0-9])$")))
|
||
'("drascula-audio" "drascula-int" "source")))
|
||
;; Create standalone executable.
|
||
(let* ((bin (string-append out "/bin"))
|
||
(executable (string-append bin "/drascula"))
|
||
(bash (search-input-file %build-inputs "/bin/bash")))
|
||
(mkdir-p bin)
|
||
(with-output-to-file executable
|
||
(lambda ()
|
||
(format #t "#!~a~%" bash)
|
||
(format #t
|
||
"exec ~a/bin/scummvm --path=~a drascula~%"
|
||
scummvm share)))
|
||
(chmod executable #o755))
|
||
;; Create desktop file. There is no dedicated icon for the
|
||
;; game, so we borrow SCUMMVM's.
|
||
(let ((apps (string-append out "/share/applications")))
|
||
(mkdir-p apps)
|
||
(make-desktop-entry-file
|
||
(string-append apps "/drascula.desktop")
|
||
#:name "Drascula: The Vampire Strikes Back"
|
||
#:generic-name "Drascula"
|
||
#:exec (string-append out "/bin/drascula")
|
||
#:icon (string-append scummvm "/share/icons/hicolor/scalable/apps/scummvm.svg")
|
||
#:categories '("AdventureGame" "Game" "RolePlaying")
|
||
#:keywords '("game" "adventure" "roleplaying" "2D" "fantasy")
|
||
#:comment '((#f "Classic 2D point and click adventure game")
|
||
("de" "Klassisches 2D-Abenteuerspiel in Zeigen-und-Klicken-Manier")
|
||
("fr" "Jeu classique d'aventure pointer-et-cliquer en 2D")
|
||
("it" "Gioco classico di avventura punta e clicca 2D"))))
|
||
#t))))
|
||
(native-inputs
|
||
(list bash unzip))
|
||
(inputs
|
||
`(("scummvm" ,scummvm)
|
||
("drascula-int"
|
||
,(let ((version "1.1"))
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/scummvm/extras/"
|
||
"Drascula_%20The%20Vampire%20Strikes%20Back/"
|
||
"drascula-int-" version ".zip"))
|
||
(sha256
|
||
(base32
|
||
"12236i7blamal92p1i8dgp3nhp2yicics4whsl63v682bj999n14")))))
|
||
("drascula-audio"
|
||
,(let ((version "2.0"))
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/scummvm/extras/"
|
||
"Drascula_%20The%20Vampire%20Strikes%20Back/"
|
||
"drascula-audio-" version ".zip"))
|
||
(sha256
|
||
(base32
|
||
"00g4izmsqzxb8ry1vhfx6jrygl58lvlij09nw01ds4zddsiznsky")))))))
|
||
(home-page "https://www.scummvm.org")
|
||
(synopsis "Classic 2D point and click adventure game")
|
||
(description "Drascula: The Vampire Strikes Back is a classic humorous 2D
|
||
point and click adventure game.
|
||
|
||
In Drascula you play the role of John Hacker, a British estate agent, that
|
||
gets to meet a gorgeous blond girl who is kidnapped by the notorious vampire
|
||
Count Drascula and embark on a fun yet dangerous quest to rescue her.
|
||
Unfortunately, Hacker is not aware of Drascula's real ambitions: DOMINATING
|
||
the World and demonstrating that he is even more evil than his brother Vlad.")
|
||
;; Drascula uses a BSD-like license.
|
||
(license (license:non-copyleft "file:///readme.txt"))))
|
||
|
||
(define (make-lure-package name language hash)
|
||
(package
|
||
(name name)
|
||
(version "1.1")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"mirror://sourceforge/scummvm/extras/"
|
||
"Lure%20of%20the%20Temptress/"
|
||
name "-" version ".zip"))
|
||
(sha256
|
||
(base32 hash))))
|
||
(build-system trivial-build-system)
|
||
(arguments
|
||
`(#:modules ((guix build utils))
|
||
#:builder
|
||
(begin
|
||
(use-modules (guix build utils))
|
||
(let* ((out (assoc-ref %outputs "out"))
|
||
(share (string-append out "/share"))
|
||
(data (string-append share "/" ,name "/" ,language))
|
||
(apps (string-append share "/applications"))
|
||
(bin (string-append out "/bin"))
|
||
(executable (string-append bin "/" ,name))
|
||
(scummvm (assoc-ref %build-inputs "scummvm")))
|
||
(let ((unzip (search-input-file %build-inputs "/bin/unzip")))
|
||
(invoke unzip "-j" (assoc-ref %build-inputs "source")))
|
||
(let ((doc (string-append share "/doc/" ,name "-" ,version)))
|
||
(for-each (lambda (f) (install-file f doc))
|
||
(find-files "." "\\.(txt|PDF|pdf)$")))
|
||
(for-each (lambda (f) (install-file f data))
|
||
(find-files "." "\\.(vga|VGA)$"))
|
||
;; Build the executable.
|
||
(mkdir-p bin)
|
||
(let ((bash (assoc-ref %build-inputs "bash")))
|
||
(with-output-to-file executable
|
||
(lambda ()
|
||
(format #t "#!~a/bin/bash~%" bash)
|
||
(format #t "exec ~a/bin/scummvm -q ~a -p ~a lure~%"
|
||
scummvm ,language data))))
|
||
(chmod executable #o755)
|
||
;; Create desktop file. There is no dedicated
|
||
;; icon for the game, so we borrow SCUMMVM's.
|
||
(mkdir-p apps)
|
||
(with-output-to-file (string-append apps "/" ,name ".desktop")
|
||
(lambda _
|
||
(format #t
|
||
"[Desktop Entry]~@
|
||
Name=Lure of the Temptress~@
|
||
GenericName=Lure~@
|
||
Exec=~a~@
|
||
Icon=~a/share/icons/hicolor/scalable/apps/scummvm.svg~@
|
||
Categories=AdventureGame;Game;RolePlaying;~@
|
||
Keywords=game;adventure;roleplaying;2D,fantasy;~@
|
||
Comment=Classic 2D point and click adventure game~@
|
||
Comment[de]=klassisches 2D-Abenteuerspiel in Zeigen-und-Klicken-Manier~@
|
||
Comment[fr]=Jeu classique d'aventure pointer-et-cliquer en 2D~@
|
||
Comment[it]=Gioco classico di avventura punta e clicca 2D~@
|
||
Type=Application~%"
|
||
executable scummvm)))
|
||
#t))))
|
||
(native-inputs
|
||
(list unzip))
|
||
(inputs
|
||
(list bash scummvm))
|
||
(home-page "https://www.scummvm.org")
|
||
(synopsis "2D point and click fantasy adventure game")
|
||
(description
|
||
"Lure of the Temptress is a classic 2D point and click adventure game.
|
||
|
||
You are Diermot, an unwilling hero who'd prefer a quiet life, and are, to all
|
||
intents and purposes, a good man. After decades of unrest the King has united
|
||
the warring factions in his kingdom and all his lands are at peace, except
|
||
a remote region around a town called Turnvale. A revolt has recently taken
|
||
place in Turnvale, a revolt orchestrated by an apprentice sorceress called
|
||
Selena, the titular temptress. The king calls together his finest horsemen
|
||
and heads off (with you in tow) to Turnvale just to witness how hellish
|
||
mercenary monsters called Skorl are invading the town.
|
||
|
||
The king's men are defeated, the king is killed and you fall of your horse and
|
||
bang your head heavily on the ground. You have been *unconscious for a while
|
||
when you realize that you are in a dingy cell guarded by a not so friendly
|
||
Skorl. Maybe it would be an idea to try and escape...")
|
||
(license (license:non-copyleft "file:///README"))))
|
||
|
||
(define-public lure
|
||
(make-lure-package
|
||
"lure" "en" "0201i70qcs1m797kvxjx3ygkhg6kcl5yf49sihba2ga8l52q45zk"))
|
||
|
||
(define-public lure-de
|
||
(make-lure-package
|
||
"lure-de" "de" "0sqq7h5llml6rv85x0bfv4bgzwhs4c82p4w4zmfcaab6cjlad0sy"))
|
||
|
||
(define-public lure-es
|
||
(make-lure-package
|
||
"lure-es" "es" "1dvv5znvlsakw6w5r16calv9jkgw27aymgybsf4q22lcmpxbj1lk"))
|
||
|
||
(define-public lure-fr
|
||
(make-lure-package
|
||
"lure-fr" "fr" "1y51jjb7f8023832g44vd1jsb6ni85586pi2n5hjg9qjk6gi90r9"))
|
||
|
||
(define-public lure-it
|
||
(make-lure-package
|
||
"lure-it" "it" "1ks6n39r1cllisrrh6pcr39swsdv7ng3gx5c47vaw71zzfr70hjj"))
|
||
|
||
(define (make-queen-package name file-prefix release language hash)
|
||
(package
|
||
(name name)
|
||
(version release)
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/scummvm/extras/"
|
||
"Flight%20of%20the%20Amazon%20Queen/"
|
||
file-prefix release ".zip"))
|
||
(sha256
|
||
(base32 hash))))
|
||
(build-system copy-build-system)
|
||
(arguments
|
||
(list
|
||
#:install-plan
|
||
#~'(("queen.1c" #$(string-append "share/" name "/"))
|
||
(#$name "bin/")
|
||
(#$(string-append name ".desktop") "share/applications/")
|
||
("." #$(string-append "share/doc/" name "-" version)
|
||
#:include-regexp ("README" "readme")))
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-before 'install 'build
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(with-output-to-file #$name
|
||
(lambda ()
|
||
(format #t "#!~a~%" (search-input-file inputs "bin/sh"))
|
||
(format #t "exec ~a -q ~a -p ~a queen~%"
|
||
(search-input-file inputs "bin/scummvm")
|
||
#$language
|
||
(string-append (assoc-ref outputs "out")
|
||
"/share/" #$name))))
|
||
(chmod #$name #o755)
|
||
(with-output-to-file #$(string-append name ".desktop")
|
||
(lambda ()
|
||
(format
|
||
#t
|
||
"[Desktop Entry]~@
|
||
Name=Flight of the Amazon Queen~@
|
||
GenericName=Queen~@
|
||
Comment=Embark on a quest to rescue a kidnapped princess~
|
||
and in the process, discover the true sinister intentions~
|
||
of a suspiciously located Lederhosen company~@
|
||
Comment[de]=Begib dich auf ein Abenteuer, um eine entführte~
|
||
Prinzessin zu retten und entdecke die wahren, finsteren~
|
||
Absichten eines verdächtig erscheinenden~
|
||
Lederhosen-Unternehmens~@
|
||
Type=Application~@
|
||
Exec=~a~@
|
||
Icon=~a/share/icons/hicolor/scalable/apps/scummvm.svg~@
|
||
Categories=AdventureGame;Game;RolePlaying;~@
|
||
Keywords=adventure;game;roleplaying;fantasy;~%"
|
||
(string-append (assoc-ref outputs "out") "/bin/" #$name)
|
||
(search-input-file inputs "bin/scummvm")))))))))
|
||
(native-inputs (list unzip))
|
||
(inputs (list bash scummvm))
|
||
(home-page "https://www.scummvm.org/")
|
||
(synopsis "Classic 2D point and click adventure game")
|
||
(description "Flight of the Amazon Queen is a 2D point-and-click
|
||
adventure game set in the 1940s.
|
||
|
||
You assume the role of Joe King, a pilot for hire who is given the job
|
||
of flying Faye Russell (a famous movie star) into the Amazon jungle
|
||
for a photo shoot. Of course, things never go according to plans.
|
||
After an unfortunate turn of events they find themselves stranded in
|
||
the heart of the Amazon jungle, where Joe will embark on a quest to
|
||
rescue a kidnapped princess and in the process, discover the true
|
||
sinister intentions of a suspiciously located Lederhosen company. In
|
||
a rich 2D environment, Joe will cross paths with a variety of unlikely
|
||
jungle inhabitants including, but not limited to, a tribe of Amazon
|
||
women and 6-foot-tall pygmies.")
|
||
(license (license:non-copyleft "file:///readme.txt"))))
|
||
|
||
(define-public queen
|
||
(make-queen-package
|
||
"queen" "FOTAQ_Talkie-" "1.1" "en"
|
||
"1a6q71q1dl9vvw2qqsxk5h1sv0gaqy6236zr5905w2is01gdsp52"))
|
||
|
||
(define-public queen-de
|
||
(make-queen-package
|
||
"queen-de" "FOTAQ_Ger_talkie-" "1.0" "de"
|
||
"13vn43x7214vyprlpqabvv71k890nff3d6fjscflr1ll7acjca3f"))
|
||
|
||
(define-public queen-fr
|
||
(make-queen-package
|
||
"queen-fr" "FOTAQ_Fr_Talkie_" "1.0" "fr"
|
||
"0hq5g4qrkcwm2kn5i4kv4hijs9hi7bw9xl1vrwd1l69qqn30crwy"))
|
||
|
||
(define-public queen-it
|
||
(make-queen-package
|
||
"queen-it" "FOTAQ_It_Talkie_" "1.0" "it"
|
||
"1h76y70lrpzfjkm53n4nr364nhyka54vbz9r7sadzyzl7c7ilv4d"))
|
||
|
||
(define-public sky
|
||
(package
|
||
(name "sky")
|
||
(version "1.2") ;1.3 is floppy version
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/scummvm/extras/"
|
||
"Beneath%20a%20Steel%20Sky/"
|
||
"bass-cd-" version ".zip"))
|
||
(sha256
|
||
(base32 "14s5jz67kavm8l15gfm5xb7pbpn8azrv460mlxzzvdpa02a9n82k"))))
|
||
(build-system trivial-build-system)
|
||
(arguments
|
||
`(#:modules ((guix build utils))
|
||
#:builder
|
||
(begin
|
||
(use-modules (guix build utils))
|
||
(let* ((out (assoc-ref %outputs "out"))
|
||
(share (string-append out "/share"))
|
||
(data (string-append share "/" ,name))
|
||
(apps (string-append share "/applications"))
|
||
(bin (string-append out "/bin"))
|
||
(executable (string-append bin "/" ,name))
|
||
(scummvm (assoc-ref %build-inputs "scummvm")))
|
||
(let ((unzip (search-input-file %build-inputs "/bin/unzip")))
|
||
(invoke unzip "-j" (assoc-ref %build-inputs "source")))
|
||
(let ((doc (string-append share "/doc/bass-" ,version)))
|
||
(install-file "readme.txt" doc))
|
||
(for-each (lambda (f) (install-file f data))
|
||
(find-files "." "^sky\\."))
|
||
;; Build the executable.
|
||
(mkdir-p bin)
|
||
(let ((bash (assoc-ref %build-inputs "bash")))
|
||
(with-output-to-file executable
|
||
(lambda ()
|
||
(format #t "#!~a/bin/bash~%" bash)
|
||
(format #t "exec ~a/bin/scummvm -p ~a sky~%" scummvm data))))
|
||
(chmod executable #o755)
|
||
;; Create desktop file. There is no dedicated
|
||
;; icon for the game, so we borrow SCUMMVM's.
|
||
(mkdir-p apps)
|
||
(with-output-to-file (string-append apps "/" ,name ".desktop")
|
||
(lambda _
|
||
(format #t
|
||
"[Desktop Entry]~@
|
||
Name=Beneath a Steel Sky~@
|
||
GenericName=Bass~@
|
||
Exec=~a~@
|
||
Icon=~a/share/icons/hicolor/scalable/apps/scummvm.svg~@
|
||
Categories=AdventureGame;Game;RolePlaying;~@
|
||
Keywords=adventure;game;roleplaying;cyberpunk;~@
|
||
Comment=A science-fiction adventure game set in a bleak post-apocalyptic vision of the future~@
|
||
Comment[de]=Ein Science-Fiction-Abenteuerspiel \
|
||
angesiedelt in einer düsteren, postapokalyptischen Vision der Zukunft~@
|
||
Type=Application~%"
|
||
executable scummvm)))
|
||
#t))))
|
||
(native-inputs
|
||
(list unzip))
|
||
(inputs
|
||
(list bash scummvm))
|
||
(home-page "https://www.scummvm.org/")
|
||
(synopsis "Classic 2D point and click science-fiction adventure game")
|
||
(description
|
||
"Beneath a Steel Sky is a science-fiction thriller set in a bleak
|
||
post-apocalyptic vision of the future. It revolves around Union City,
|
||
where selfishness, rivalry, and corruption by its citizens seems to be
|
||
all too common, those who can afford it live underground, away from
|
||
the pollution and social problems which are plaguing the city.
|
||
|
||
You take on the role of Robert Foster, an outcast of sorts from the
|
||
city since a boy who was raised in a remote environment outside of
|
||
Union City simply termed ``the gap''. Robert's mother took him away
|
||
from Union City as a child on their way to ``Hobart'' but the
|
||
helicopter crashed on its way. Unfortunately, Robert's mother died,
|
||
but he survived and was left to be raised by a local tribe from the
|
||
gap.
|
||
|
||
Years later, Union City security drops by and abducts Robert, killing
|
||
his tribe in the process; upon reaching the city the helicopter taking
|
||
him there crashes with him escaping, high upon a tower block in the
|
||
middle of the city. He sets out to discover the truth about his past,
|
||
and to seek vengeance for the killing of his tribe.")
|
||
(license (license:non-copyleft "file:///readme.txt"))))
|
||
|
||
(define-public gnurobots
|
||
(package
|
||
(name "gnurobots")
|
||
(version "1.2.0")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/gnurobots/gnurobots-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"07gi3lsmbzzsjambgixj6xy79lh22km84z7bnzgwzxdy806lyvwb"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list glib gtk+-2 vte/gtk+-2 readline guile-1.8))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(arguments
|
||
`(#:make-flags
|
||
(list
|
||
;; Do not abort build on "deprecated-declarations" warnings.
|
||
"CFLAGS=-Wno-error=deprecated-declarations"
|
||
;; Find readline headers in sub-directory.
|
||
(string-append "READLINE_CFLAGS=-I"
|
||
(assoc-ref %build-inputs "readline")
|
||
"/include/readline/"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'install 'install-doc
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(install-file "doc/Robots-HOWTO"
|
||
(string-append (assoc-ref outputs "out")
|
||
"/share/doc/gnurobots-"
|
||
,version))
|
||
#t)))))
|
||
(home-page "https://www.gnu.org/software/gnurobots/")
|
||
(synopsis "Program a little robot and watch it explore a world")
|
||
(description
|
||
"GNU Robots is a game in which you program a robot to explore a world
|
||
full of enemies that can hurt it, obstacles and food to be eaten. The goal of
|
||
the game is to stay alive and collect prizes. The robot program conveniently
|
||
may be written in a plain text file in the Scheme programming language.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public ri-li
|
||
(package
|
||
(name "ri-li")
|
||
(version "2.0.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/ri-li/"
|
||
"Ri-li%20Linux_Unix/Ri-li%20V" version "/"
|
||
"Ri-li-" version ".tar.bz2"))
|
||
(sha256
|
||
(base32
|
||
"1gcdsgnnbbn1mb1hkpwniv3fhkaj1nn8gq33v5c16q3wqchcq77p"))
|
||
;; Taken from
|
||
;; <https://github.com/NixOS/nixpkgs/blob/master/pkgs/games/rili/moderinze_cpp.patch>.
|
||
;; It doesn't build otherwise.
|
||
(patches (search-patches "ri-li-modernize_cpp.patch"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
;; Remove "gentoo" subdirectory from Makefile, as it is
|
||
;; missing a make file and generates a build failure.
|
||
(add-after 'configure 'fix-build
|
||
(lambda _
|
||
(substitute* "Makefile"
|
||
((" gentoo") ""))
|
||
#t))
|
||
(add-after 'install 'install-desktop-file
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(apps (string-append out "/share/applications"))
|
||
(pixmaps (string-append out "/share/pixmaps")))
|
||
(for-each (lambda (f) (install-file f pixmaps))
|
||
(find-files "data" "\\.(png|ico)$"))
|
||
(mkdir-p apps)
|
||
(with-output-to-file (string-append apps "/ri-li.desktop")
|
||
(lambda _
|
||
(format #t
|
||
"[Desktop Entry]~@
|
||
Name=Ri-li~@
|
||
Exec=~a/bin/Ri_li~@
|
||
Icon=~a/Ri-li-icon-32x32.png~@
|
||
Categories=Game;ArcadeGame;~@
|
||
Keywords=toy;train;wooden;snake-like;engine;~@
|
||
Comment=a toy simulator game~@
|
||
Comment[de]=Ein Spiel mit einem kleinen Zug~@
|
||
Comment[fr]=un jeu de petit train~@
|
||
Comment[ro_RO]=un joc cu un tren de jucărie~@
|
||
Terminal=false~@
|
||
Type=Application~%"
|
||
out pixmaps))))
|
||
#t))
|
||
(add-after 'install-desktop-file 'remove-spurious-files
|
||
;; Delete redundant files already installed somewhere else.
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(for-each delete-file
|
||
(find-files (string-append out "/share/Ri-li")
|
||
"\\.(png|ico)|COPYING"))
|
||
#t))))))
|
||
(inputs
|
||
`(("sdl" ,(sdl-union (list sdl sdl-mixer)))))
|
||
(home-page "http://www.ri-li.org")
|
||
(synopsis "Toy train simulation game")
|
||
(description "Ri-li is a game in which you drive a wooden toy
|
||
steam locomotive across many levels and collect all the coaches to
|
||
win.")
|
||
;; The project is dual-licensed GPL2+ and GPL3+.
|
||
(license (list license:gpl2+ license:gpl3+))))
|
||
|
||
(define-public freeorion
|
||
(package
|
||
(name "freeorion")
|
||
(version "0.4.10.2")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/freeorion/freeorion")
|
||
(commit (string-append "v" version))))
|
||
(sha256
|
||
(base32 "12fhwa3cs6lvdbdhina310qk2g7zcphldsh7ibsbxn8d1m731xlk"))
|
||
(file-name (git-file-name name version))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; There are some bundled fonts.
|
||
(for-each delete-file-recursively '("default/data/fonts"))))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:tests? #f ;no test
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'unbundle-fonts
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((roboto-dir (string-append (assoc-ref inputs "font-roboto")
|
||
"/share/fonts/truetype/")))
|
||
(substitute* "UI/ClientUI.cpp"
|
||
(("\\(GetRootDataDir.*?Roboto-(Bold|Regular)\\.ttf\"\\)\\.string\\(\\)\\);"
|
||
all type)
|
||
(string-append "\"" roboto-dir "Roboto-" type ".ttf\");")))
|
||
#t))))))
|
||
(inputs
|
||
`(("boost" ,boost)
|
||
("boost_signals" ,boost-signals2)
|
||
("font-dejavu" ,font-dejavu)
|
||
("font-roboto" ,font-google-roboto)
|
||
("freetype2" ,freetype)
|
||
("glew" ,glew)
|
||
("glu" ,glu)
|
||
("libogg" ,libogg)
|
||
("libpng" ,libpng)
|
||
("libvorbis" ,libvorbis)
|
||
("openal" ,openal)
|
||
("python" ,python)
|
||
("sdl2" ,sdl2)
|
||
("zlib" ,zlib)))
|
||
(home-page "https://www.freeorion.org/index.php/Main_Page")
|
||
(synopsis "Turn-based space empire and galactic conquest computer game")
|
||
(description
|
||
"FreeOrion is a turn-based space empire and galactic conquest (4X)
|
||
computer game being designed and built by the FreeOrion project. Control an
|
||
empire with the goal of exploring the galaxy, expanding your territory,
|
||
exploiting the resources, and exterminating rival alien empires. FreeOrion is
|
||
inspired by the tradition of the Master of Orion games, but is not a clone or
|
||
remake of that series or any other game.")
|
||
;; Source code is released under gpl2. Artwork, music and sounds, and
|
||
;; in-game text are released under cc-by-sa3.0. Game content scripts are
|
||
;; released under both gpl2 and cc-by-sa3.0. Bundled Gigi library is
|
||
;; released under lgpl2.1+.
|
||
(license (list license:gpl2 license:cc-by-sa3.0 license:lgpl2.1+))))
|
||
|
||
(define-public leela-zero
|
||
(package
|
||
(name "leela-zero")
|
||
(version "0.17")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/leela-zero/leela-zero")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"17px5iny8mql5c01bymcli7zfssswkzvb2i8gnsmjcck6i2n8srl"))
|
||
(patches (search-patches "leela-zero-gtest.patch"))))
|
||
(build-system cmake-build-system)
|
||
(native-inputs
|
||
(list googletest))
|
||
(inputs
|
||
(list boost
|
||
opencl-icd-loader
|
||
openblas
|
||
opencl-headers
|
||
qtbase-5
|
||
zlib))
|
||
(arguments
|
||
'(#:configure-flags '("-DUSE_BLAS=YES")
|
||
#:phases (modify-phases %standard-phases
|
||
(add-before 'configure 'fix-tests
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((home (getcwd)))
|
||
(setenv "HOME" home)
|
||
(substitute* "src/tests/gtests.cpp"
|
||
(("\\.\\./src/tests/0k\\.txt")
|
||
(string-append home "/src/tests/0k.txt"))
|
||
(("cfg_gtp_mode = true;")
|
||
"cfg_gtp_mode = true; cfg_cpu_only = true;")))
|
||
#t))
|
||
(replace 'check
|
||
(lambda _
|
||
(invoke "./tests"))))))
|
||
(home-page "https://github.com/leela-zero/leela-zero")
|
||
(synopsis "Program playing the game of Go")
|
||
(description
|
||
"Leela-zero is a Go engine with no human-provided knowledge, modeled after
|
||
the AlphaGo Zero paper. The current best network weights file for the engine
|
||
can be downloaded from @url{https://zero.sjeng.org/best-network}.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public q5go
|
||
(package
|
||
(name "q5go")
|
||
(version "1.0")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/bernds/q5Go")
|
||
(commit (string-append "q5go-" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1gdlfqcqkqv7vph3qwq78d0qz6dhmdsranxq9bmixiisbzkqby31"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list qtbase-5 qtmultimedia-5 qtsvg-5))
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-configure-script
|
||
(lambda _
|
||
;; Bypass the unavailable qtchooser program.
|
||
(substitute* "configure"
|
||
(("test -z \"QTCHOOSER\"")
|
||
"false")
|
||
(("qtchooser -run-tool=(.*) -qt=qt5" _ command)
|
||
command))
|
||
#t))
|
||
(add-after 'unpack 'fix-header
|
||
(lambda _
|
||
(substitute* "src/bitarray.h"
|
||
(("#include <cstring>" all)
|
||
(string-append all "\n#include <stdexcept>")))))
|
||
(add-after 'unpack 'fix-paths
|
||
(lambda _
|
||
(substitute* '("src/pics/Makefile.in"
|
||
"src/translations/Makefile.in")
|
||
(("\\$\\(datadir\\)/qGo/")
|
||
"$(datadir)/q5go/"))
|
||
#t))
|
||
(add-after 'install 'install-desktop-file
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(apps (string-append out "/share/applications"))
|
||
(pics (string-append out "/share/q5go/pics")))
|
||
(delete-file-recursively (string-append out "/share/applnk"))
|
||
(delete-file-recursively (string-append out "/share/mimelnk"))
|
||
(install-file "../source/src/pics/Bowl.ico" pics)
|
||
(mkdir-p apps)
|
||
(with-output-to-file (string-append apps "/q5go.desktop")
|
||
(lambda _
|
||
(format #t
|
||
"[Desktop Entry]~@
|
||
Name=q5go~@
|
||
Exec=~a/bin/q5go~@
|
||
Icon=~a/Bowl.ico~@
|
||
Categories=Game;~@
|
||
Comment=Game of Go~@
|
||
Comment[de]=Spiel des Go~@
|
||
Comment[eo]=Goo~@
|
||
Comment[es]=Juego de Go~@
|
||
Comment[fr]=Jeu de Go~@
|
||
Comment[ja]=囲碁~@
|
||
Comment[ko]=바둑~@
|
||
Comment[zh]=围棋~@
|
||
Terminal=false~@
|
||
Type=Application~%"
|
||
out pics))))
|
||
#t)))))
|
||
(synopsis "Qt GUI to play the game of Go")
|
||
(description
|
||
"This a tool for Go players which performs the following functions:
|
||
@itemize
|
||
@item SGF editor,
|
||
@item Analysis frontend for Leela Zero (or compatible engines),
|
||
@item GTP interface (to play against an engine),
|
||
@item IGS client (to play on the internet),
|
||
@item Export games to a variety of formats.
|
||
@end itemize")
|
||
(home-page "https://github.com/bernds/q5Go")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public xmoto
|
||
(package
|
||
(name "xmoto")
|
||
(version "0.6.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/xmoto/xmoto")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "00f5ha79lfa2iiaz66wl0hl5dapa1l15qdr7m7knzi0ll7j6z66n"))
|
||
(modules '((guix build utils)
|
||
(ice-9 ftw)
|
||
(srfi srfi-1)))
|
||
;; XXX: Remove some bundled libraries. Guix provides Chipmunk, but
|
||
;; it appears to be incompatible with the (older) one bundled.
|
||
(snippet
|
||
`(begin
|
||
(let ((keep '("chipmunk" "glad" "md5sum")))
|
||
(with-directory-excursion "vendor"
|
||
(for-each delete-file-recursively
|
||
(lset-difference string=?
|
||
(scandir ".")
|
||
(cons* "." ".." keep))))
|
||
(substitute* "src/CMakeLists.txt"
|
||
(("add_subdirectory\\(.*?/vendor/(.+?)\".*" line library)
|
||
(if (member library keep) line ""))))
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;no test
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-hard-coded-directory
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(substitute* "src/common/VFileIO.cpp"
|
||
(("/usr/share")
|
||
(string-append (assoc-ref outputs "out") "/share")))
|
||
#t))
|
||
(add-before 'build 'set-SDL
|
||
;; Set correct environment for SDL.
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append
|
||
(assoc-ref inputs "sdl") "/include/SDL:"
|
||
(or (getenv "CPATH") "")))
|
||
#t))
|
||
(add-after 'install 'unbundle-fonts
|
||
;; Unbundle DejaVuSans TTF files.
|
||
(lambda* (#:key outputs inputs #:allow-other-keys)
|
||
(let ((font-dir (string-append (assoc-ref inputs "font-dejavu")
|
||
"/share/fonts/truetype/"))
|
||
(target-dir (string-append (assoc-ref outputs "out")
|
||
"/share/xmoto/Textures/Fonts/")))
|
||
(for-each (lambda (f)
|
||
(let ((font (string-append font-dir f))
|
||
(target (string-append target-dir f)))
|
||
(delete-file target)
|
||
(symlink font target)))
|
||
'("DejaVuSans.ttf" "DejaVuSansMono.ttf"))
|
||
#t))))))
|
||
(native-inputs
|
||
`(("gettext" ,gettext-minimal)
|
||
("pkg-config" ,pkg-config)))
|
||
(inputs
|
||
`(("bzip2" ,bzip2)
|
||
("curl" ,curl)
|
||
("font-dejavu" ,font-dejavu)
|
||
("glu" ,glu)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("libxdg-basedir" ,libxdg-basedir)
|
||
("libxml2" ,libxml2)
|
||
("lua" ,lua-5.1)
|
||
("ode" ,ode)
|
||
("sdl" ,(sdl-union (list sdl sdl-mixer sdl-net sdl-ttf)))
|
||
("sqlite" ,sqlite)
|
||
("zlib" ,zlib)))
|
||
(home-page "https://xmoto.tuxfamily.org/")
|
||
(synopsis "2D motocross platform game")
|
||
(description
|
||
"X-Moto is a challenging 2D motocross platform game, where
|
||
physics play an all important role in the gameplay. You need to
|
||
control your bike to its limit, if you want to have a chance finishing
|
||
the more difficult challenges.")
|
||
(license (list license:gpl2+ ;whole project
|
||
license:bsd-3 ;vendor/md5sum
|
||
license:lgpl2.1+
|
||
license:expat))))
|
||
|
||
(define-public eboard
|
||
(package
|
||
(name "eboard")
|
||
(version "1.1.3")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/fbergo/eboard")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1z4pwpqyvxhlda99h6arh2rjk90fbms9q29fqizjblrdn01dlxn1"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list perl pkg-config))
|
||
(inputs
|
||
(list gtk+-2 libpng gstreamer))
|
||
(arguments
|
||
`(#:tests? #f
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(make-file-writable "eboard-config")
|
||
(setenv "CC" "gcc")
|
||
(invoke "./configure"
|
||
(string-append "--prefix=" (assoc-ref outputs "out")))
|
||
#t))
|
||
(add-before 'install 'make-required-directories
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(mkdir-p (string-append (assoc-ref outputs "out")
|
||
"/share/eboard"))
|
||
#t)))))
|
||
(synopsis "Graphical user interface to play chess")
|
||
(description
|
||
"Eboard is a chess board interface for ICS (Internet Chess Servers)
|
||
and chess engines.")
|
||
(home-page "https://www.bergo.eng.br/eboard/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public chessx
|
||
(package
|
||
(name "chessx")
|
||
(version "1.5.6")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/chessx/chessx/"
|
||
version "/chessx-" version ".tgz"))
|
||
(sha256
|
||
(base32 "01fjchil2h6ry2ywr0dwjw2g7zd29580cr4c74d5z74h999lp6nh"))))
|
||
(build-system qt-build-system)
|
||
(native-inputs
|
||
(list qttools-5))
|
||
(inputs
|
||
(list qtbase-5 qtmultimedia-5 qtspeech qtsvg-5 zlib))
|
||
(arguments
|
||
`(#:tests? #f
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* "chessx.pro"
|
||
(("\\$\\$\\[QT_INSTALL_BINS\\]/lrelease")
|
||
(search-input-file inputs "/bin/lrelease")))))
|
||
(add-after 'fix-paths 'make-qt-deterministic
|
||
(lambda _
|
||
(setenv "QT_RCC_SOURCE_DATE_OVERRIDE" "1")
|
||
#t))
|
||
(add-after 'make-qt-deterministic 'disable-versioncheck
|
||
(lambda _
|
||
(substitute* "src/database/settings.cpp"
|
||
(("\"/General/onlineVersionCheck\", true")
|
||
"\"/General/onlineVersionCheck\", false"))
|
||
#t))
|
||
(replace 'configure
|
||
(lambda _
|
||
(invoke "qmake")
|
||
#t))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(install-file "release/chessx" (string-append out "/bin"))
|
||
(install-file "unix/chessx.desktop"
|
||
(string-append out "/share/applications")))
|
||
#t)))))
|
||
(synopsis "Chess game database")
|
||
(description
|
||
"ChessX is a chess database. With ChessX you can operate on your
|
||
collection of chess games in many ways: browse, edit, add, organize, analyze,
|
||
etc. You can also play games on FICS or against an engine.")
|
||
(home-page "http://chessx.sourceforge.net/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public stockfish
|
||
(let ((neural-network-revision "6877cd24400e")) ; also update hash below
|
||
(package
|
||
(name "stockfish")
|
||
(version "15")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/official-stockfish/Stockfish")
|
||
(commit (string-append "sf_" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1v19v6qhwbf31wpc3qcih4dvqxwqkh0p426skgjin6ags31hkbmh"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
`(("neural-network"
|
||
,(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://tests.stockfishchess.org/api/nn/nn-"
|
||
neural-network-revision ".nnue"))
|
||
(sha256
|
||
(base32
|
||
"1qyna598c0v7gdpycc6kpl12h5a2wa50dqray6gv208f80jcsxv8"))))))
|
||
(arguments
|
||
`(#:tests? #f
|
||
#:make-flags (list "-C" "src"
|
||
"build"
|
||
(string-append "PREFIX="
|
||
(assoc-ref %outputs "out"))
|
||
,@(if (target-ppc32?)
|
||
`("EXTRALDFLAGS=-latomic")
|
||
`())
|
||
(string-append "ARCH="
|
||
,(match (%current-system)
|
||
("x86_64-linux" "x86-64")
|
||
("i686-linux" "x86-32")
|
||
("aarch64-linux" "armv8")
|
||
("armhf-linux" "armv7")
|
||
("powerpc-linux" "ppc-32")
|
||
("powerpc64le-linux" "ppc-64")
|
||
("riscv64-linux" "general-64")
|
||
("mips64el-linux" "general-64")
|
||
(_ "general-32"))))
|
||
#:phases (modify-phases %standard-phases
|
||
(delete 'configure)
|
||
;; The official neural network file is needed for building
|
||
;; and is embedded in the resulting binary.
|
||
(add-after 'unpack 'copy-net
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(copy-file (assoc-ref inputs "neural-network")
|
||
(format #f "src/nn-~a.nnue"
|
||
,neural-network-revision))))
|
||
;; Guix doesn't use a multiarch gcc.
|
||
(add-after 'unpack 'remove-m-flag
|
||
(lambda _
|
||
(substitute* "src/Makefile"
|
||
(("-m\\$\\(bits\\)") "")))))))
|
||
(synopsis "Strong chess engine")
|
||
(description
|
||
"Stockfish is a very strong chess engine. It is much stronger than the
|
||
best human chess grandmasters. It can be used with UCI-compatible GUIs like
|
||
ChessX.")
|
||
(home-page "https://stockfishchess.org/")
|
||
(license license:gpl3+))))
|
||
|
||
(define-public barrage
|
||
(package
|
||
(name "barrage")
|
||
(version "1.0.5")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/lgames/barrage/"
|
||
"barrage-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "0139wxyrir10cbkvkjn548xgmp84wax8mfwk80yxbxlcdamrg257"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list hicolor-icon-theme sdl sdl-mixer))
|
||
(arguments
|
||
`(#:configure-flags
|
||
(list
|
||
(string-append "CFLAGS="
|
||
"-I" (assoc-ref %build-inputs "sdl-mixer")
|
||
"/include/SDL"))))
|
||
(home-page "http://lgames.sourceforge.net/Barrage/")
|
||
(synopsis "Violent point-and-click shooting game with nice effects")
|
||
(description
|
||
"Barrage is a rather destructive action game that puts you on a shooting
|
||
range with the objective to hit as many dummy targets as possible within
|
||
3 minutes. You control a gun that may either fire small or large grenades at
|
||
soldiers, jeeps and tanks. The gameplay is simple but it is not that easy to
|
||
get high scores.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public burgerspace
|
||
(package
|
||
(name "burgerspace")
|
||
(version "1.9.4")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
|
||
"burgerspace-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "1xb4immzmd419aa08lgkzf7ibxa6ax238zb2l5iw9nkgvzlh1v6l"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list flatzebra))
|
||
(home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
|
||
(synopsis "Avoid evil foodstuffs and make burgers")
|
||
(description
|
||
"This is a clone of the classic game BurgerTime. In it, you play
|
||
the part of a chef who must create burgers by stepping repeatedly on
|
||
the ingredients until they fall into place. And to make things more
|
||
complicated, you also must avoid evil animate food items while
|
||
performing this task, with nothing but your trusty pepper shaker to
|
||
protect you.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public 7kaa
|
||
(package
|
||
(name "7kaa")
|
||
(version "2.15.5")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/the3dfxdude/7kaa/"
|
||
"releases/download/v" version "/"
|
||
"7kaa-" version ".tar.xz"))
|
||
(sha256
|
||
(base32 "0axbv14fh87hwjabrb3zv7ivj88rs6kd2xq6s9qlpsszk20jc2im"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list gettext-minimal pkg-config))
|
||
(inputs
|
||
(list curl enet openal sdl2))
|
||
(home-page "https://7kfans.com/")
|
||
(synopsis "Seven Kingdoms Ancient Adversaries: real-time strategy game")
|
||
(description
|
||
"Seven Kingdoms, designed by Trevor Chan, brings a blend of Real-Time
|
||
Strategy with the addition of trade, diplomacy, and espionage. The game
|
||
enables players to compete against up to six other kingdoms allowing players
|
||
to conquer opponents by defeating them in war (with troops or machines),
|
||
capturing their buildings with spies, or offering opponents money for their
|
||
kingdom.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public neverball
|
||
;; Git version is 6-years younger than latest release.
|
||
(let ((commit "760a25d32a5fb0661b99426d4ddcb9ac9f3d1644")
|
||
(revision "1"))
|
||
(package
|
||
(name "neverball")
|
||
(version (git-version "1.6.0" revision commit))
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/Neverball/neverball")
|
||
(commit commit)))
|
||
(sha256
|
||
(base32
|
||
"0bwh67df3lyf33bv710y25l3frjdd34j9b7gsjadwxviz6r1vpj5"))
|
||
(file-name (git-file-name name version))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; Octocat seems to be non-free. Oddly, Debian doesn't strip it.
|
||
(delete-file-recursively "data/ball/octocat")
|
||
#t))))
|
||
(build-system copy-build-system)
|
||
(arguments
|
||
`(#:install-plan
|
||
'(("neverball" "bin/")
|
||
("neverputt" "bin/")
|
||
("mapc" "bin/")
|
||
("data" "share/games/neverball/")
|
||
("locale" "share/")
|
||
("dist/" "share/games/neverball" #:include ("neverball_replay.png"
|
||
"neverlogos.svg"
|
||
"svg readme.txt"))
|
||
("dist/" "share/applications" #:include ("neverball.desktop"
|
||
"neverputt.desktop"))
|
||
("dist/neverball_16.png"
|
||
"/share/icons/hicolor/16x16/apps/neverball.png")
|
||
("dist/neverball_24.png"
|
||
"/share/icons/hicolor/24x24/apps/neverball.png")
|
||
("dist/neverball_32.png"
|
||
"/share/icons/hicolor/32x32/apps/neverball.png")
|
||
("dist/neverball_48.png"
|
||
"/share/icons/hicolor/48x48/apps/neverball.png")
|
||
("dist/neverball_64.png"
|
||
"/share/icons/hicolor/64x64/apps/neverball.png")
|
||
("dist/neverball_128.png"
|
||
"/share/icons/hicolor/128x128/apps/neverball.png")
|
||
("dist/neverball_256.png"
|
||
"/share/icons/hicolor/256x256/apps/neverball.png")
|
||
("dist/neverball_512.png"
|
||
"/share/icons/hicolor/512x512/apps/neverball.png")
|
||
("dist/neverputt_16.png"
|
||
"/share/icons/hicolor/16x16/apps/neverputt.png")
|
||
("dist/neverputt_24.png"
|
||
"/share/icons/hicolor/24x24/apps/neverputt.png")
|
||
("dist/neverputt_32.png"
|
||
"/share/icons/hicolor/32x32/apps/neverputt.png")
|
||
("dist/neverputt_48.png"
|
||
"/share/icons/hicolor/48x48/apps/neverputt.png")
|
||
("dist/neverputt_64.png"
|
||
"/share/icons/hicolor/64x64/apps/neverputt.png")
|
||
("dist/neverputt_128.png"
|
||
"/share/icons/hicolor/128x128/apps/neverputt.png")
|
||
("dist/neverputt_256.png"
|
||
"/share/icons/hicolor/256x256/apps/neverputt.png")
|
||
("dist/neverputt_512.png"
|
||
"/share/icons/hicolor/512x512/apps/neverputt.png")
|
||
("dist/" "share/man/man1" #:include ("mapc.1"))
|
||
("dist/" "share/man/man6" #:include ("neverball.6" "neverputt.6"))
|
||
("doc/" "share/doc/neverball")
|
||
("README.md" "share/doc/neverball/"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-before 'install 'build
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(sdl (assoc-ref inputs "sdl")))
|
||
(invoke "make" "-j" (number->string (parallel-job-count))
|
||
"--environment-overrides"
|
||
"CC=gcc" "BUILD=release"
|
||
(string-append "DATADIR="
|
||
out
|
||
"/share/games/neverball/data")
|
||
(string-append "LOCALEDIR=" out "/share/locale")
|
||
(string-append "SDL_CPPFLAGS=-I"
|
||
sdl
|
||
"/include/SDL2/")))
|
||
#t))
|
||
(add-after 'install 'fix-some-broken-fonts
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out")))
|
||
(wrap-program (string-append out "/bin/neverball")
|
||
`("LANG" = ("en_US.utf8")))
|
||
(wrap-program (string-append out "/bin/neverputt")
|
||
`("LANG" = ("en_US.utf8"))))
|
||
#t)))))
|
||
(native-inputs
|
||
`(("gettext" ,gettext-minimal))) ;for msgfmt
|
||
(inputs
|
||
`(("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("libvorbis" ,libvorbis)
|
||
("physfs" ,physfs)
|
||
("sdl" ,(sdl-union (list sdl2 sdl2-ttf)))))
|
||
(home-page "https://neverball.org/")
|
||
(synopsis "3D floor-tilting game")
|
||
(description
|
||
"In the grand tradition of Marble Madness and Super Monkey Ball,
|
||
Neverball has you guide a rolling ball through dangerous territory. Balance
|
||
on narrow bridges, navigate mazes, ride moving platforms, and dodge pushers
|
||
and shovers to get to the goal. Race against the clock to collect coins to
|
||
earn extra balls. Also included is Neverputt, which is a 3D miniature golf
|
||
game.") ;thanks to Debian for description
|
||
(license license:gpl2+))))
|
||
|
||
(define-public pokerth
|
||
(package
|
||
(name "pokerth")
|
||
(version "1.1.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/pokerth/pokerth/"
|
||
version "/pokerth-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "0yi9bj3k8yc1gkwmaf14zbbvvn13n54n1dli8k6j1pkph3p3vjq2"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; Remove bundled websocketpp.
|
||
(delete-file-recursively "src/third_party/websocketpp")
|
||
(substitute* "pokerth_lib.pro"
|
||
(("src/third_party/websocketpp")
|
||
""))))
|
||
(patches (search-patches "pokerth-boost.patch"))))
|
||
(build-system qt-build-system)
|
||
(inputs
|
||
(list boost
|
||
curl
|
||
gsasl
|
||
libgcrypt
|
||
libircclient
|
||
protobuf-2 ;remove package when no longer needed
|
||
qtbase-5
|
||
(sdl-union (list sdl sdl-mixer))
|
||
sqlite
|
||
tinyxml
|
||
websocketpp
|
||
zlib))
|
||
(arguments
|
||
(list
|
||
#:tests? #f ; No test suite
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* (find-files "." "\\.pro$")
|
||
(("LIB_DIRS =")
|
||
(string-append "LIB_DIRS = "
|
||
#$(this-package-input "boost") "/lib")))))
|
||
(add-after 'unpack 'fix-build
|
||
(lambda _
|
||
;; Fixes for Boost versions >= 1.66.
|
||
(substitute* '("src/net/common/clientthread.cpp"
|
||
"src/net/serveraccepthelper.h")
|
||
(("boost::asio::socket_base::non_blocking_io command\\(true\\);")
|
||
"")
|
||
(("newSock->io_control\\(command\\);")
|
||
"newSock->non_blocking(true);")
|
||
(("acceptedSocket->io_control\\(command\\);")
|
||
"acceptedSocket->non_blocking(true);"))))
|
||
(replace 'configure
|
||
(lambda _
|
||
(invoke "qmake" "pokerth.pro" "CONFIG+=client"
|
||
(string-append "PREFIX=" #$output)))))))
|
||
(home-page "https://www.pokerth.net")
|
||
(synopsis "Texas holdem poker game")
|
||
(description
|
||
"With PokerTH you can play the Texas holdem poker game, either against
|
||
computer opponents or against real players online.")
|
||
(license license:agpl3+)))
|
||
|
||
(define-public xblackjack
|
||
(package
|
||
(name "xblackjack")
|
||
(version "2.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://www.ibiblio.org/pub/X11/contrib/games/"
|
||
"xblackjack-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "05h93rya7zwnx2l58f0a7wkjadymkj4y77clcr2hryhrhhy1vwjx"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let ((imake (assoc-ref inputs "imake"))
|
||
(out (assoc-ref outputs "out")))
|
||
(substitute* "Imakefile"
|
||
(("EXTRA_LIBRARIES = -lXm \\$\\(DEPLIBS\\) -lbsd")
|
||
"EXTRA_LIBRARIES = -lXm -lXt -lXmu -lXext -lX11")
|
||
(("^#define NonStandardInstallTargets NO")
|
||
"#define NonStandardInstallTargets YES")
|
||
(("BINDIR = /usr/local/bin")
|
||
(string-append "BINDIR = " out "/bin"))
|
||
(("MANDIR = /usr/local/man/cat1")
|
||
(string-append "MANDIR = " out "/share/man/man1"))
|
||
(("XAPPLOADDIR = /usr/local/lib/app-defaults")
|
||
(string-append "XAPPLOADDIR = " out "/lib/X11/app-defaults")))
|
||
|
||
(invoke "xmkmf") ; Generate Makefile.
|
||
(substitute* "Makefile"
|
||
((imake) out)
|
||
(("ETCX11DIR = /etc/X11")
|
||
(string-append "ETCX11DIR = " out "/etc/X11"))
|
||
;; Fix incorrect argument given to gcc. Error message:
|
||
;; "gcc: error: DefaultGcc2AMD64Opt: No such file or directory"
|
||
(("CDEBUGFLAGS = [^\n]*") ""))
|
||
|
||
;; Fix header paths.
|
||
(substitute* '("Draw.c"
|
||
"Strategy.c")
|
||
(("^#include <X11/Xm/Xm.h>")
|
||
"#include <Xm/Xm.h>"))
|
||
(substitute* "Strategy.c"
|
||
(("^#include <X11/Xm/Label.h>")
|
||
"#include <Xm/Label.h>"))
|
||
|
||
;; Fix compilation errors.
|
||
(substitute* "Table.c"
|
||
(("/\\* focus_moved_proc \\*/\tXtInheritFocusMovedProc,") "")
|
||
(("_XmMoveObject\\(\\(RectObj\\) w, rx, ry\\);")
|
||
"_XmMoveObject(w, rx, ry);")
|
||
(("_XmResizeObject\\(\\(RectObj\\) managed->locs[i].w, nw, nh,")
|
||
"_XmResizeObject(managed->locs[i].w, nw, nh,")))))
|
||
(add-after 'install 'install-man-pages
|
||
(lambda _
|
||
(invoke "make" "install.man"))))
|
||
#:tests? #f)) ; No check target.
|
||
(inputs
|
||
(list lesstif libx11 libxext libxmu libxt))
|
||
(native-inputs
|
||
(list imake))
|
||
(home-page "https://www.ibiblio.org/pub/X11/contrib/games/")
|
||
(synopsis "X11/Motif blackjack game")
|
||
(description
|
||
"Xblackjack is a MOTIF/OLIT based tool constructed to get you ready for
|
||
the casino. It was inspired by a book called \"Beat the Dealer\" by Edward
|
||
O. Thorp, Ph.D. of UCLA. A number of important statistics are maintained
|
||
for display, and used by the program to implement Thorp's \"Complete Point
|
||
System\" (high-low system).")
|
||
(license (license:x11-style "" "See file headers."))))
|
||
|
||
(define-public azimuth
|
||
(package
|
||
(name "azimuth")
|
||
;; Not marked as latest release, but it fixes a compiling issue
|
||
;; and adds the install target.
|
||
(version "1.0.3")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/mdsteele/azimuth")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1znfvpmqiixd977jv748glk5zc4cmhw5813zp81waj07r9b0828r"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:test-target "test"
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure) ; no configure script
|
||
;; Build release version instead of debug version.
|
||
(add-after 'unpack 'set-release
|
||
(lambda _
|
||
(setenv "BUILDTYPE" "release") #t))
|
||
(add-after 'unpack 'fix-install ; set install directory
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(substitute* "Makefile" (("/usr") (assoc-ref outputs "out"))) #t)))))
|
||
(inputs (list sdl))
|
||
(home-page "https://mdsteele.games/azimuth/")
|
||
(synopsis "Metroidvania game with vector graphics")
|
||
(description
|
||
"Pilot your ship inside a planet to find and rescue the colonists trapped
|
||
inside the Zenith Colony.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public cgoban
|
||
(package
|
||
(name "cgoban")
|
||
(version "1.9.14")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/cgoban1/cgoban1/"
|
||
version "/cgoban-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "0qlvkiaglqq0izfph3l04mp4rqqqm9ks6rcsrmzrggw9x706z2iv"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list libx11 libxt xorgproto))
|
||
(home-page "http://cgoban1.sourceforge.net/")
|
||
(synopsis "Go client for X11")
|
||
(description "Provides a large set of Go-related services for X11:
|
||
@itemize
|
||
@item Local games with precise implementation of the Chinese and Japanese rulesets
|
||
@item Edition and visualization of SGF files
|
||
@item Connection to the NNGS or IGS Go servers
|
||
@item Bridge to Go modem protocol, allowing to play against Go modem-capable AIs
|
||
such as GnuGo.
|
||
@end itemize")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public passage
|
||
(package
|
||
(name "passage")
|
||
(version "4")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/hcsoftware/Passage/v"
|
||
version "/Passage_v" version "_UnixSource.tar.gz"))
|
||
(sha256
|
||
(base32 "02ky4a4xdjvr71r58339jjrjyz76b5skcnbq4f8707mrln9vhby3"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #false ; there are none
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'chdir
|
||
(lambda _
|
||
(chdir "gamma256/gameSource")
|
||
(system "cat Makefile.GnuLinux Makefile.all > Makefile")))
|
||
(replace 'configure
|
||
(lambda* (#:key outputs inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append
|
||
(assoc-ref inputs "sdl") "/include/SDL:"
|
||
(or (getenv "CPATH") "")))
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(assets (string-append out "/share/passage")))
|
||
(substitute* "common.cpp"
|
||
(("readTGA\\( \"graphics\"")
|
||
(format #false "readTGA(\"~a/graphics\"" assets)))
|
||
(substitute* "musicPlayer.cpp"
|
||
(("readTGA\\( \"music\"")
|
||
(format #false "readTGA(\"~a/music\"" assets))))))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(assets (string-append out "/share/passage/")))
|
||
(install-file "Passage" bin)
|
||
(install-file "../documentation/Readme.txt" assets)
|
||
(copy-recursively "graphics" (string-append assets "graphics"))
|
||
(copy-recursively "music" (string-append assets "music"))
|
||
(copy-recursively "settings" (string-append assets "settings"))))))))
|
||
(inputs
|
||
`(("sdl" ,(sdl-union (list sdl sdl-mixer)))))
|
||
(native-inputs
|
||
(list imagemagick))
|
||
(home-page "http://hcsoftware.sourceforge.net/passage/")
|
||
(synopsis "Memento mori game")
|
||
(description
|
||
"Passage is meant to be a memento mori game. It presents an entire life,
|
||
from young adulthood through old age and death, in the span of five minutes.
|
||
Of course, it's a game, not a painting or a film, so the choices that you make
|
||
as the player are crucial. There's no ``right'' way to play Passage, just as
|
||
there's no right way to interpret it.")
|
||
(license license:public-domain)))
|
||
|
||
(define-public paperview
|
||
(let ((commit "9f8538eb6734c76877b878b8f1e52587f2ae19e6")
|
||
(revision "1"))
|
||
(package
|
||
(name "paperview")
|
||
(version (git-version "0.0.1" revision commit)) ;no upstream release
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/glouw/paperview")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"09sb9sg44fvkgfdyycrm1ndpx7cnkrglxhci41y8f3gpagnvi7jk"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list sdl2))
|
||
(arguments
|
||
'(#:tests? #f ;no tests
|
||
#:make-flags
|
||
(list (string-append "PREFIX=" (assoc-ref %outputs "out")))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure))))
|
||
(home-page "https://github.com/glouw/paperview/")
|
||
(synopsis "High performance X11 animated wallpaper setter")
|
||
(description "High performance animated desktop background setter for
|
||
X11 that won't set your CPU on fire, drain your laptop battery, or lower video
|
||
game FPS.")
|
||
(license license:unlicense))))
|
||
|
||
(define-public curseofwar
|
||
(package
|
||
(name "curseofwar")
|
||
(version "1.3.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/a-nikolaev/curseofwar")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1wd71wdnj9izg5d95m81yx3684g4zdi7fsy0j5wwnbd9j34ilz1i"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no tests
|
||
#:make-flags
|
||
(list (string-append "CC=" ,(cc-for-target))
|
||
(string-append "PREFIX=" (assoc-ref %outputs "out")))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure))))
|
||
(inputs (list ncurses))
|
||
(home-page "https://a-nikolaev.github.io/curseofwar/")
|
||
(synopsis "Fast-paced action strategy game")
|
||
(description "Curse of War is a fast-paced action strategy game originally
|
||
implemented using ncurses user interface. An SDL graphical version is also
|
||
available.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public schiffbruch
|
||
;; There haven't been any releases for several years, so I've taken the most
|
||
;; recent commit from the master branch that didn't fail to build (the last
|
||
;; commit gave me a compile error).
|
||
(let ((commit "e41916d15d87749c82c5005cbb42d1bb079b43d9"))
|
||
(package
|
||
(name "schiffbruch")
|
||
(version (git-version "1.2.1" "0" commit))
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/sandsmark/Schiffbruch")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0lg3rqacrapf6c4sxi12cm9bmg43mlbclway1zxcm848pi1xkzwv"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no tests
|
||
#:build-type "Release"))
|
||
(inputs
|
||
(list sfml))
|
||
(home-page "https://github.com/sandsmark/Schiffbruch/")
|
||
(synopsis "Pixelart survival game")
|
||
(description
|
||
"Schiffbruch is a mix of building, strategy and adventure and gets played
|
||
with a two-dimensional view. The game deals with the consequences of a ship
|
||
wreckage. You're stranded on a desert island and have to survive. In order to
|
||
do so you need to explore the island, find food, build a shelter and try to
|
||
get attention, so you get found.")
|
||
(license license:cc-by4.0))))
|
||
|
||
(define-public sdlpop
|
||
(package
|
||
(name "sdlpop")
|
||
(version "1.22")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/NagyD/SDLPoP")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1yy5r1r0hv0xggk8qd8bwk2zy7abpv89nikq4flqgi53fc5q9xl7"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no tests provided
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-before 'build 'prepare-build
|
||
;; Set correct environment for SDL.
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append (assoc-ref inputs "sdl")
|
||
"/include/SDL2:"
|
||
(or (getenv "CPATH") "")))))
|
||
(add-after 'unpack 'chdir
|
||
(lambda _
|
||
(chdir "src")))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(opt (string-append out "/opt/sdlpop"))
|
||
(app (string-append out "/usr/share/applications"))
|
||
(template "src/SDLPoP.desktop.template"))
|
||
(chdir "..")
|
||
(install-file "prince" bin)
|
||
(substitute* template (("\\$ROOT") out))
|
||
(substitute* "src/seg009.c"
|
||
(("g_argv[0]") (string-append "\"" out "\"")))
|
||
(install-file template app)
|
||
(rename-file (string-append app "/SDLPoP.desktop.template")
|
||
(string-append app "/SDLPoP.desktop"))
|
||
(install-file "SDLPoP.ini" opt)
|
||
(copy-recursively "data" (string-append bin "/data"))
|
||
(copy-recursively "doc" opt)
|
||
(copy-recursively "mods" opt)))))))
|
||
(native-inputs (list pkg-config))
|
||
(inputs `(("sdl" ,(sdl-union (list sdl2
|
||
sdl2-image
|
||
sdl2-mixer)))))
|
||
(synopsis "Port of Prince of Persia game")
|
||
(description "This package provides port of Prince of Persia, based on the
|
||
disassembly of the DOS version, extended with new features.")
|
||
(home-page "https://github.com/NagyD/SDLPoP")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public fheroes2
|
||
(package
|
||
(name "fheroes2")
|
||
(version "0.9.11")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/ihhub/fheroes2")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1m8649srzg3j2b1hs4x2y8fib6hn7v0afv4c7bjnfk4bhpi4cqd7"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no tests
|
||
#:make-flags '("FHEROES2_STRICT_COMPILATION=1"
|
||
"RELEASE=1")))
|
||
(native-inputs
|
||
(list gettext-minimal))
|
||
(inputs
|
||
(list libpng
|
||
(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))
|
||
zlib))
|
||
(home-page "https://ihhub.github.io/fheroes2/")
|
||
(synopsis "Turn-based strategy game engine")
|
||
(description "@code{fheroes2} is an implementation of Heroes of Might and
|
||
Magic II (aka HOMM2) game engine. It requires assets and game resources to
|
||
play; it will look for them at @file{~/.local/share/fheroes2} folder.")
|
||
(license license:gpl2)))
|
||
|
||
(define-public apricots
|
||
(package
|
||
(name "apricots")
|
||
(version "0.2.7")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/moggers87/apricots")
|
||
(commit (string-append "v" version))))
|
||
(sha256
|
||
(base32 "0vis217hhnb9fbs9sf8mmcm71qp44kr3xqmffc1gdiixvi90c781"))
|
||
(file-name (git-file-name name version))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs (list autoconf ; autom4te used in ./bootstrap
|
||
automake ; aclocal used in ./bootstrap
|
||
cppcheck))
|
||
(inputs (list freealut openal sdl2))
|
||
(home-page "https://github.com/moggers87/apricots")
|
||
(synopsis "Arcade airplane game")
|
||
(description "@code{apricots} is a game where you fly a little plane
|
||
around the screen and shoot things and drop bombs on enemy targets. It's
|
||
meant to be quick and fun.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public liquidwar6
|
||
(package
|
||
(name "liquidwar6")
|
||
(version "0.6.3902")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://gnu/liquidwar6/" "liquidwar6-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1976nnl83d8wspjhb5d5ivdvdxgb8lp34wp54jal60z4zad581fn"))))
|
||
(native-inputs (list doxygen))
|
||
(inputs (list guile-2.0
|
||
zlib
|
||
expat
|
||
sqlite
|
||
ncurses
|
||
readline
|
||
curl
|
||
python-2
|
||
libxslt
|
||
perl
|
||
graphviz
|
||
glu
|
||
libcaca
|
||
(sdl-union (list sdl sdl-image sdl-ttf sdl-mixer))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
(list #:configure-flags
|
||
#~(list "--enable-allinone" "CFLAGS=-Wno-error -O2 -g"
|
||
(string-append "CPPFLAGS=" "-I"
|
||
#$(this-package-input "sdl-union")
|
||
"/include/SDL"))))
|
||
(synopsis "Liquid War 6 is a unique multiplayer wargame")
|
||
(description
|
||
"Liquid War 6 is a unique multiplayer war game. Your army is a blob of
|
||
liquid and you have to try and eat your opponents. Rules are very simple yet
|
||
original, they have been invented by Thomas Colcombet.")
|
||
(home-page "https://www.gnu.org/software/liquidwar6/")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public freerct
|
||
(package
|
||
(name "freerct")
|
||
(version "0.1")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/FreeRCT/FreeRCT")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1szwy2cq4ffp4yxm9pp9vdyia0i5nz0wnppdd1xb9w7v3wa4mywi"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f))
|
||
(native-inputs (list flex bison))
|
||
(inputs (list libpng sdl2 sdl2-ttf))
|
||
(home-page "https://freerct.net/")
|
||
(synopsis "Theme park management simulation game")
|
||
(description
|
||
"FreeRCT is a game that captures the look and feel of the popular games
|
||
RollerCoaster Tycoon 1 and 2, graphics- and gameplay-wise.
|
||
|
||
In this game, you play as a manager of a theme park, allowing you to make a
|
||
park of your dreams. The list of responsibilities includes managing staff,
|
||
finances, landscaping, and most importantly: rides. Good managers follow the
|
||
principle of prioritizing the guests' happiness with a well-maintained park.
|
||
Should they go unwise, a theme park plunge into chaos with vandalizing guests
|
||
and unsafe rides. Which path will you take?")
|
||
(license license:gpl2)))
|
||
|
||
(define-public ultrastar-deluxe
|
||
;; The last release is quite old and does not support recent ffmpeg versions.
|
||
(let ((commit "43484b0a10ce6aae339e19d81ae2f7b37caf6baa")
|
||
(revision "1"))
|
||
(package
|
||
(name "ultrastar-deluxe")
|
||
(version (git-version "2020.4.0" revision commit))
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/UltraStar-Deluxe/USDX.git")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"078g1rbm1ympmwq9s64v68sxvcms7rr0qid12d2wgm4r04ana47r"))
|
||
(patches (search-patches "ultrastar-deluxe-no-freesans.patch"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
#~(begin
|
||
;; Remove Windows binaries.
|
||
(for-each delete-file (find-files "game" "\\.dll$"))
|
||
;; Remove font blobs.
|
||
(let ((font-directories
|
||
(list "DejaVu" "FreeSans" "NotoSans"
|
||
"wqy-microhei")))
|
||
(for-each
|
||
(lambda (d) (delete-file-recursively
|
||
(string-append "game/fonts/" d)))
|
||
font-directories))))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
(list
|
||
#:tests? #f ; No tests.
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-configure
|
||
(lambda* (#:key inputs configure-flags outputs #:allow-other-keys)
|
||
(define (where inputs file)
|
||
(dirname (search-input-file inputs file)))
|
||
;; The configure script looks for lua$version, but we
|
||
;; provide lua-$version.
|
||
(substitute* "configure.ac"
|
||
(("lua\\$i") "lua-$i"))
|
||
;; fpc does not pass -lfoo to the linker, but uses its own
|
||
;; linker script, which references libs. Pass the libraries
|
||
;; listed in that linker script, so our custom linker adds
|
||
;; a correct rpath.
|
||
(substitute* "src/Makefile.in"
|
||
(("linkflags\\s+:= ")
|
||
(string-append
|
||
"linkflags := -lpthread -lsqlite3 -lSDL2"
|
||
" -lSDL2_image -ldl "
|
||
" -lz -lfreetype -lportaudio -lavcodec"
|
||
" -lavformat -lavutil -lswresample"
|
||
" -lswscale -llua -ldl -lX11 -lportmidi"
|
||
" -L" (where inputs "lib/libz.so")
|
||
" -L" (where inputs "lib/libX11.so")
|
||
" -L" (where inputs "lib/libportmidi.so"))))))
|
||
(add-after 'install 'font-paths
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(substitute* (string-append
|
||
(assoc-ref outputs "out")
|
||
"/share/ultrastardx/fonts/fonts.ini")
|
||
(("=NotoSans/") (string-append "=" #$font-google-noto
|
||
"/share/fonts/truetype/"))
|
||
(("=DejaVu/") (string-append "=" #$font-dejavu
|
||
"/share/fonts/truetype/"))))))))
|
||
(inputs (list ffmpeg
|
||
font-dejavu
|
||
font-google-noto
|
||
; Not needed, since we don’t have freesans.
|
||
;font-wqy-microhei
|
||
freetype
|
||
libx11
|
||
lua
|
||
portaudio
|
||
portmidi
|
||
sdl2
|
||
sdl2-image
|
||
sqlite
|
||
zlib))
|
||
(native-inputs (list pkg-config fpc autoconf automake))
|
||
(synopsis "Karaoke game")
|
||
(description
|
||
"UltraStar Deluxe (USDX) is a karaoke game. It allows up to six players
|
||
to sing along with music using microphones in order to score points, depending
|
||
on the pitch of the voice and the rhythm of singing.")
|
||
(home-page "https://usdx.eu/")
|
||
(license license:gpl2+))))
|
||
|
||
(define-public steam-devices-udev-rules
|
||
;; Last release from 2019-04-10
|
||
(let ((commit "d87ef558408c5e7a1a793d738db4c9dc2cb5f8fa")
|
||
(revision "0"))
|
||
(package
|
||
(name "steam-devices-udev-rules")
|
||
(version (git-version "1.0.0.61" revision commit))
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/ValveSoftware/steam-devices")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1yqigraz9f19018ma5n2pbx7naadh9960lia3z8ayg7vz1fjdl54"))))
|
||
(build-system copy-build-system)
|
||
(arguments
|
||
'(#:install-plan '(("./" "lib/udev/rules.d"
|
||
#:include-regexp ("rules$")))
|
||
#:phases (modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* "60-steam-input.rules"
|
||
(("/bin/sh")
|
||
(search-input-file inputs "/bin/sh"))
|
||
(("udevadm")
|
||
(search-input-file inputs "/bin/udevadm"))))))))
|
||
(inputs (list eudev))
|
||
(home-page "https://github.com/ValveSoftware/steam-devices")
|
||
(synopsis "udev rules for game controllers and virtual reality devices")
|
||
(description
|
||
"This package provides a set of udev rules for game controllers and
|
||
virtual reality devices.")
|
||
(license license:expat))))
|
||
|
||
;;;
|
||
;;; Avoid adding new packages to the end of this file. To reduce the chances
|
||
;;; of a merge conflict, place them above by existing packages with similar
|
||
;;; functionality or similar names.
|
||
;;;
|