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https://git.in.rschanz.org/ryan77627/guix.git
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b1fd0ab734
In particular, this eliminates a bunch of boilerplate code. Also integrates these Nix commits: 80da7a6 Probably fix SQLITE_BUSY errors 37a337b throwSQLiteError(): Check for SIGINT so we don't loop forever Co-authored-by: Ludovic Courtès <ludo@gnu.org>
102 lines
2 KiB
C++
102 lines
2 KiB
C++
#pragma once
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#include <functional>
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#include <string>
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#include "types.hh"
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class sqlite3;
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class sqlite3_stmt;
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namespace nix {
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/* RAII wrapper to close a SQLite database automatically. */
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struct SQLite
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{
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sqlite3 * db;
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SQLite() { db = 0; }
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~SQLite();
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operator sqlite3 * () { return db; }
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};
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/* RAII wrapper to create and destroy SQLite prepared statements. */
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struct SQLiteStmt
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{
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sqlite3 * db = 0;
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sqlite3_stmt * stmt = 0;
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SQLiteStmt() { }
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void create(sqlite3 * db, const std::string & s);
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~SQLiteStmt();
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operator sqlite3_stmt * () { return stmt; }
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/* Helper for binding / executing statements. */
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class Use
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{
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friend struct SQLiteStmt;
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private:
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SQLiteStmt & stmt;
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unsigned int curArg = 1;
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Use(SQLiteStmt & stmt);
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public:
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~Use();
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/* Bind the next parameter. */
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Use & operator () (const std::string & value, bool notNull = true);
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Use & operator () (int64_t value, bool notNull = true);
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Use & bind(); // null
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int step();
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/* Execute a statement that does not return rows. */
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void exec();
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/* For statements that return 0 or more rows. Returns true iff
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a row is available. */
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bool next();
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std::string getStr(int col);
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int64_t getInt(int col);
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};
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Use use()
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{
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return Use(*this);
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}
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};
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/* RAII helper that ensures transactions are aborted unless explicitly
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committed. */
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struct SQLiteTxn
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{
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bool active = false;
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sqlite3 * db;
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SQLiteTxn(sqlite3 * db);
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void commit();
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~SQLiteTxn();
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};
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MakeError(SQLiteError, Error);
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MakeError(SQLiteBusy, SQLiteError);
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[[noreturn]] void throwSQLiteError(sqlite3 * db, const format & f);
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/* Convenience function for retrying a SQLite transaction when the
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database is busy. */
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template<typename T>
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T retrySQLite(std::function<T()> fun)
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{
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while (true) {
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try {
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return fun();
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} catch (SQLiteBusy & e) {
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}
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}
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}
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}
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