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b6fc274637
* gnu/packages/games.scm (widelands): Update to 1.0. [source]: Download from github as there is no tarball for v1.0 on their website. [inputs]: Add curl. * gnu/packages/patches/widelands-system-wide_minizip.patch: Adjust for 1.0. CmakeLists.txt now already defines CMAKE_MODULE_PATH, so I've moved FindMinizip.cmake to this path. Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
141 lines
4.2 KiB
Diff
141 lines
4.2 KiB
Diff
Description: use the system-wide minizip instead of the embeeded one if found.
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Forwarded-Upstream: It was provided by upstream: http://bazaar.launchpad.net/~widelands-dev/widelands/b19-debian/revision/8147
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.
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Thanks to Fòram na Gàidhlig for the patch.
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=== modified file 'CMakeLists.txt'
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---
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CMakeLists.txt | 1 +
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cmake/Modules/FindMinizip.cmake | 37 +++++++++++++++++++++++++++++++++++++
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cmake/WlFunctions.cmake | 8 ++++++++
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src/io/filesystem/CMakeLists.txt | 2 +-
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src/io/filesystem/zip_filesystem.h | 6 ++++++
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src/third_party/CMakeLists.txt | 20 +++++++++++---------
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6 files changed, 64 insertions(+), 10 deletions(-)
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -142,6 +142,7 @@
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find_package(SDL2_mixer REQUIRED)
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find_package(SDL2_ttf REQUIRED)
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find_package(ZLIB REQUIRED)
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+find_package(Minizip)
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if(${CMAKE_VERSION} VERSION_LESS 3.9.0)
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find_package(ICU_old REQUIRED)
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else()
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--- /dev/null
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+++ b/cmake/Modules/FindMinizip.cmake
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@@ -0,0 +1,37 @@
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+# - Try to find Minizip
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+# Once done this will define
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+#
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+# MINIZIP_FOUND - system has MINIZIP
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+# MINIZIP_INCLUDE_DIR - the MINIZIP include directory
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+# MINIZIP_LIBRARY_DIR - where the libraries are
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+# MINIZIP_LIBRARY - Link these to use MINIZIP
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+#
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+
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+IF (MINIZIP_INCLUDE_DIR)
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+ # Already in cache, be silent
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+ SET(MINIZIP_FIND_QUIETLY TRUE)
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+ENDIF (MINIZIP_INCLUDE_DIR)
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+
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+FIND_PATH( MINIZIP_INCLUDE_DIR
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+ NAMES zip.h unzip.h ioapi.h
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+ PATHS /usr/local/include /usr/include
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+ PATH_SUFFIXES minizip/ )
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+SET( MINIZIP_NAMES minizip MINIZIP )
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+FIND_LIBRARY( MINIZIP_LIBRARY
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+ NAMES ${MINIZIP_NAMES}
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+ PATHS /usr/lib /usr/local/lib )
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+
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+GET_FILENAME_COMPONENT( MINIZIP_LIBRARY_DIR ${MINIZIP_LIBRARY} PATH )
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+
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+IF (MINIZIP_INCLUDE_DIR AND MINIZIP_LIBRARY)
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+ SET(MINIZIP_FOUND TRUE)
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+ SET(MINIZIP_LIBRARY_DIR ${MINIZIP_LIBRARY} )
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+ IF (NOT MINIZIP_FIND_QUIETLY)
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+ MESSAGE (STATUS "Found Minizip: ${MINIZIP_LIBRARY} ${MINIZIP_INCLUDE_DIR}")
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+ ENDIF (NOT MINIZIP_FIND_QUIETLY)
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+ELSE (MINIZIP_INCLUDE_DIR AND MINIZIP_LIBRARY)
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+ SET( MINIZIP_FOUND FALSE )
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+ SET( MINIZIP_LIBRARY_DIR )
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+ SET( MINIZIP_EXTRA_DEFINITIONS )
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+ENDIF (MINIZIP_INCLUDE_DIR AND MINIZIP_LIBRARY)
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+
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--- a/cmake/WlFunctions.cmake
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+++ b/cmake/WlFunctions.cmake
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@@ -84,6 +84,14 @@
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if(ARG_USES_ZLIB)
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target_link_libraries(${NAME} ZLIB::ZLIB)
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+ if (MINIZIP_FOUND)
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+ wl_include_system_directories(${NAME} ${MINIZIP_INCLUDE_DIR})
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+ target_link_libraries(${NAME} ${MINIZIP_LIBRARY})
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+ target_compile_definitions(${NAME} PUBLIC -DHAVE_SYSTEM_MINIZIP)
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+ else(MINIZIP_FOUND)
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+ target_link_libraries(${NAME} third_party_minizip)
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+ message(FATAL_ERROR "You are using widelands-bundled minizip sources. Please install your distribution's minizip dev library or urge your distribution maintainer to include the minizip library in your package repository. Thank you.")
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+ endif(MINIZIP_FOUND)
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endif()
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# OpenGL and GLEW are one thing for us. If you use the one, you also use the
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--- a/src/third_party/CMakeLists.txt
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+++ b/src/third_party/CMakeLists.txt
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@@ -1,12 +1,14 @@
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-wl_library(third_party_minizip
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- THIRD_PARTY
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- SRCS
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- minizip/ioapi.h
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- minizip/unzip.cc
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- minizip/unzip.h
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- minizip/zip.h
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- USES_ZLIB
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-)
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+if(NOT MINIZIP_FOUND)
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+ wl_library(third_party_minizip
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+ THIRD_PARTY
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+ SRCS
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+ ioapi.h
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+ unzip.cc
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+ unzip.h
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+ zip.h
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+ USES_ZLIB
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+ )
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+endif(NOT MINIZIP_FOUND)
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wl_library(third_party_eris
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THIRD_PARTY
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--- a/src/io/filesystem/CMakeLists.txt
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+++ b/src/io/filesystem/CMakeLists.txt
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@@ -12,6 +12,7 @@
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zip_exceptions.h
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zip_filesystem.cc
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zip_filesystem.h
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+ USES_ZLIB
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DEPENDS
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base_exceptions
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base_i18n
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@@ -19,5 +20,4 @@
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base_macros
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graphic_text_layout
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io_stream
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- third_party_minizip
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)
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--- a/src/io/filesystem/zip_filesystem.h
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+++ b/src/io/filesystem/zip_filesystem.h
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@@ -25,8 +25,14 @@
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#include "io/filesystem/filesystem.h"
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#include "io/streamread.h"
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#include "io/streamwrite.h"
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+
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+#ifndef HAVE_SYSTEM_MINIZIP
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#include "third_party/minizip/unzip.h"
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#include "third_party/minizip/zip.h"
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+#else
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+#include <minizip/unzip.h>
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+#include <minizip/zip.h>
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+#endif
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class ZipFilesystem : public FileSystem {
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public:
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