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* gnu/packages/game-development.scm (surgescript): Update to 0.5.4.4.
2479 lines
98 KiB
Scheme
2479 lines
98 KiB
Scheme
;;; GNU Guix --- Functional package management for GNU
|
||
;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
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;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
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;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
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;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
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;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
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;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il>
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;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
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;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
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;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
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;;; Copyright © 2017, 2018, 2019, 2020 Tobias Geerinckx-Rice <me@tobias.gr>
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;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
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;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
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;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
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;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
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;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
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;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
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;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
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;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
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;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
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;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
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;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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;;; GNU Guix is free software; you can redistribute it and/or modify it
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;;; under the terms of the GNU General Public License as published by
|
||
;;; the Free Software Foundation; either version 3 of the License, or (at
|
||
;;; your option) any later version.
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;;;
|
||
;;; GNU Guix is distributed in the hope that it will be useful, but
|
||
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
;;; GNU General Public License for more details.
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||
;;;
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;;; You should have received a copy of the GNU General Public License
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||
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (gnu packages game-development)
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#:use-module (srfi srfi-1)
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||
#:use-module (ice-9 match)
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||
#:use-module ((guix licenses) #:prefix license:)
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||
#:use-module (guix packages)
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||
#:use-module (guix download)
|
||
#:use-module (guix git-download)
|
||
#:use-module (guix svn-download)
|
||
#:use-module (guix utils)
|
||
#:use-module (guix build-system cmake)
|
||
#:use-module (guix build-system gnu)
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||
#:use-module (guix build-system python)
|
||
#:use-module (guix build-system scons)
|
||
#:use-module (gnu packages)
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||
#:use-module (gnu packages audio)
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||
#:use-module (gnu packages autotools)
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||
#:use-module (gnu packages base)
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||
#:use-module (gnu packages boost)
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||
#:use-module (gnu packages compression)
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||
#:use-module (gnu packages curl)
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||
#:use-module (gnu packages documentation)
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||
#:use-module (gnu packages fltk)
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||
#:use-module (gnu packages fonts)
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||
#:use-module (gnu packages fontutils)
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||
#:use-module (gnu packages freedesktop)
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||
#:use-module (gnu packages fribidi)
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||
#:use-module (gnu packages dbm)
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||
#:use-module (gnu packages gl)
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||
#:use-module (gnu packages glib)
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||
#:use-module (gnu packages gnome)
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||
#:use-module (gnu packages gnunet)
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||
#:use-module (gnu packages graphics)
|
||
#:use-module (gnu packages graphviz)
|
||
#:use-module (gnu packages gtk)
|
||
#:use-module (gnu packages guile)
|
||
#:use-module (gnu packages image)
|
||
#:use-module (gnu packages linux)
|
||
#:use-module (gnu packages lua)
|
||
#:use-module (gnu packages m4)
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||
#:use-module (gnu packages mono)
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||
#:use-module (gnu packages mp3)
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||
#:use-module (gnu packages multiprecision)
|
||
#:use-module (gnu packages music)
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||
#:use-module (gnu packages ncurses)
|
||
#:use-module (gnu packages pcre)
|
||
#:use-module (gnu packages pkg-config)
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||
#:use-module (gnu packages pulseaudio)
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||
#:use-module (gnu packages python)
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||
#:use-module (gnu packages python-xyz)
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||
#:use-module (gnu packages qt)
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||
#:use-module (gnu packages sdl)
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||
#:use-module (gnu packages sphinx)
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||
#:use-module (gnu packages stb)
|
||
#:use-module (gnu packages texinfo)
|
||
#:use-module (gnu packages textutils)
|
||
#:use-module (gnu packages tls)
|
||
#:use-module (gnu packages video)
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||
#:use-module (gnu packages web)
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||
#:use-module (gnu packages xdisorg)
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||
#:use-module (gnu packages xiph)
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||
#:use-module (gnu packages xml)
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||
#:use-module (gnu packages xorg))
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(define-public bullet
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(package
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(name "bullet")
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(version "2.89")
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(source (origin
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(method git-fetch)
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||
(uri (git-reference
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(url "https://github.com/bulletphysics/bullet3/")
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||
(commit version)))
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||
(file-name (git-file-name name version))
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||
(sha256
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||
(base32
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||
"10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
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(modules '((guix build utils)))
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(snippet
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||
'(begin
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(for-each delete-file (find-files "build3" "premake*"))
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(with-directory-excursion "examples/ThirdPartyLibs"
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(for-each delete-file-recursively
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'("Gwen" "clsocket" "enet" "glad" "imgui"
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"lua-5.2.3" "midi" "minizip" "openvr"
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"optionalX11" "serial" "zlib")))
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;; These need files from ThirdPartyLibs.
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(substitute* "Extras/CMakeLists.txt"
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(("BulletRobotics") ""))
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;; Tests fail on linking, cannot find -lBussIK.
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(substitute* "test/CMakeLists.txt"
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((" InverseDynamics")
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"../examples/ThirdPartyLibs/BussIK InverseDynamics"))
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; (("SharedMemory") ""))
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#t))))
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(build-system cmake-build-system)
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(arguments
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'(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
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"-DBUILD_CPU_DEMOS=OFF"
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"-DBUILD_OPENGL3_DEMOS=OFF"
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"-DBUILD_BULLET2_DEMOS=OFF"
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(string-append "-DCMAKE_CXX_FLAGS=-fPIC "
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(or (getenv "CXXFLAGS") "")))
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'remove-failing-tests
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;; These tests fail specifically after removing 3rd party code.
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(lambda _
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(substitute* "test/SharedMemory/CMakeLists.txt"
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(("ADD_TEST") "# ADD_TEST"))
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(substitute* "test/InverseDynamics/CMakeLists.txt"
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(("ADD_TEST\\(Test_BulletInverseForward")
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"# ADD_TEST(Test_BulletInverseForward"))
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#t)))))
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(inputs
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`(("glu" ,glu)
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("libx11" ,libx11)
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("mesa" ,mesa)))
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(home-page "https://pybullet.org/wordpress/")
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(synopsis "3D physics engine library")
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(description
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"Bullet is a physics engine library usable for collision detection. It
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is used in some video games and movies.")
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(license license:zlib)))
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(define-public deutex
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(package
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(name "deutex")
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(version "5.2.1")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/Doom-Utils/deutex"
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"/releases/download/v" version "/"
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"deutex-" version ".tar.xz"))
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(sha256
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(base32
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"07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n"))))
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(build-system gnu-build-system)
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(inputs
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`(("libpng" ,libpng)))
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(native-inputs
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`(("asciidoc" ,asciidoc)
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("pkg-config" ,pkg-config)))
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(home-page "https://github.com/Doom-Utils/deutex")
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(synopsis "WAD file composer for Doom and related games")
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(description
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"DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
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used to extract the lumps of a wad and save them as individual files.
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Conversely, it can also build a wad from separate files. When extracting a
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lump to a file, it does not just copy the raw data, it converts it to an
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appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
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Conversely, when it reads files for inclusion in pwads, it does the necessary
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conversions (for example, from PPM to Doom picture format). In addition,
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DeuTex has functions such as merging wads, etc.")
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(license license:gpl2+)))
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(define-public grfcodec
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(package
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(name "grfcodec")
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(version "6.0.6")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "https://binaries.openttd.org/extra/"
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name "/" version "/" name "-" version
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"-source.tar.xz"))
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(sha256
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(base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
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(build-system gnu-build-system)
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(arguments
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'(#:tests? #f ;no check target
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#:phases
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||
(modify-phases %standard-phases
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(delete 'configure) ;no configure script
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(replace 'install ;no install target
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(lambda* (#:key outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(bin (string-append out "/bin"))
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(doc (string-append out "/share/doc"))
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(man (string-append out "/share/man/man1")))
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(for-each (lambda (file)
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(install-file file bin))
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'("grfcodec" "grfid" "grfstrip" "nforenum"))
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(install-file "COPYING" doc)
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||
(with-directory-excursion "docs"
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(for-each (lambda (file)
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||
(install-file (string-append file ".txt") doc))
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||
'("auto_correct" "commands" "grf" "grfcodec" "grftut"
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"readme" "readme.rpn"))
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(for-each (lambda (file)
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(install-file file man))
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(find-files "." "\\.1"))))
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#t)))))
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(inputs
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`(("boost" ,boost)
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("libpng" ,libpng)
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("zlib" ,zlib)))
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||
(synopsis "GRF development tools")
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||
(description
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||
"The @dfn{Graphics Resource File} (GRF) development tools are a set of
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tools for developing (New)GRFs. It includes a number of smaller programs, each
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with a specific task:
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@enumerate
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@item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
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@item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
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@item @code{grfstrip} strips all sprites from a GRF.
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@item @code{nforenum} checks NFO code for errors, making corrections when
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necessary.
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@end enumerate")
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(home-page "https://dev.openttdcoop.org/projects/grfcodec")
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;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
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;; NFORenum is under the GPL2+.
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;; The MD5 implementation contained in GRFID is under the zlib license.
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(license (list license:gpl2 license:gpl2+ license:zlib))))
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(define-public catcodec
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(package
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(name "catcodec")
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(version "1.0.5")
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(source
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||
(origin
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||
(method url-fetch)
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||
(uri (string-append "https://binaries.openttd.org/extra/catcodec/"
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||
version "/catcodec-" version "-source.tar.xz"))
|
||
(sha256
|
||
(base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no tests
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||
#:make-flags (list (string-append "prefix=" %output))
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||
#:phases (modify-phases %standard-phases
|
||
(delete 'configure))))
|
||
(home-page "https://dev.openttdcoop.org/projects/catcodec")
|
||
(synopsis "Encode/decode OpenTTD sounds")
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||
(description "catcodec encodes and decodes sounds for OpenTTD. These
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sounds are not much more than some metadata (description and filename) and raw
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PCM data.")
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||
(license license:gpl2)))
|
||
|
||
(define-public gzochi
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(package
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||
(name "gzochi")
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||
(version "0.12")
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||
(source (origin
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||
(method url-fetch)
|
||
(uri (string-append "mirror://savannah/gzochi/gzochi-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:phases (modify-phases %standard-phases
|
||
(add-before 'build 'no-Werror
|
||
(lambda _
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||
;; Don't abort builds due to things like GLib
|
||
;; deprecation warnings.
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||
(substitute* (find-files "." "^Makefile\\.in$")
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||
(("-Werror") ""))
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||
#t)))))
|
||
(native-inputs `(("pkgconfig" ,pkg-config)))
|
||
(inputs `(("bdb" ,bdb)
|
||
("glib" ,glib)
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||
("guile" ,guile-2.2)
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||
("libmicrohttpd" ,libmicrohttpd)
|
||
("ncurses" ,ncurses)
|
||
("sdl" ,sdl)
|
||
("zlib" ,zlib)))
|
||
(home-page "https://www.nongnu.org/gzochi/")
|
||
(synopsis "Scalable middleware for multiplayer games")
|
||
(description
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||
"gzochi is a framework for developing massively multiplayer online games.
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A server container provides services to deployed games, which are written in
|
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Guile Scheme, that abstract and simplify some of the most challenging and
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error-prone aspects of online game development: Concurrency, data persistence,
|
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and network communications. A very thin client library can be embedded to
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||
provide connectivity for client applications written in any language.")
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||
(license license:gpl3+)))
|
||
|
||
(define-public nml
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||
(package
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||
(name "nml")
|
||
(version "0.5.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (pypi-uri "nml" version))
|
||
(sha256
|
||
(base32
|
||
"1lwf5sc5qqzrkxfx5wkkj3yh2j2nzh5r599ly5psy8yw92km24hy"))))
|
||
(build-system python-build-system)
|
||
;; TODO: Fix test that fails with
|
||
;; "AttributeError: partially initialized module 'nml.nmlop' has no
|
||
;; attribute 'ADD' (most likely due to a circular import)"
|
||
(arguments
|
||
'(#:tests? #f))
|
||
(propagated-inputs
|
||
`(("python-pillow" ,python-pillow)
|
||
("python-ply" ,python-ply)))
|
||
(home-page "https://github.com/OpenTTD/nml")
|
||
(synopsis "NML compiler")
|
||
(description
|
||
"@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
|
||
compiling NML files (along with their associated language, sound and graphic
|
||
files) into @file{.grf} and/or @file{.nfo} files.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public python-sge
|
||
(package
|
||
(name "python-sge")
|
||
(version "1.7")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (pypi-uri "sge" version))
|
||
(sha256
|
||
(base32
|
||
"02fn6v6bxk3sngwd4kd3mglrp0jlnhx7x6h8nnkik6wdv150a0wv"))))
|
||
(build-system python-build-system)
|
||
(propagated-inputs
|
||
`(("python-pygame" ,python-pygame)
|
||
("python-uniseg" ,python-uniseg)))
|
||
(home-page "https://python-sge.github.io/")
|
||
(synopsis "2D game engine for Python")
|
||
(description
|
||
"The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
|
||
general-purpose 2D game engine. It takes care of several details for you so
|
||
you can focus on the game itself. This makes more rapid game development
|
||
possible, and it also makes the SGE easy to learn.")
|
||
(license license:lgpl3+)))
|
||
|
||
(define-public python-sge-pygame
|
||
(deprecated-package "python-sge-pygame" python-sge))
|
||
|
||
(define-public python-tmx
|
||
(package
|
||
(name "python-tmx")
|
||
(version "1.10")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://savannah/python-tmx/"
|
||
(version-major+minor version) "/tmx-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
|
||
(build-system python-build-system)
|
||
(propagated-inputs
|
||
`(("python-six" ,python-six)))
|
||
(home-page "http://python-tmx.nongnu.org")
|
||
(synopsis "Python library for the @code{Tiled} TMX format")
|
||
(description
|
||
"Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
|
||
This is useful for map editors or generic level editors, and it's also useful
|
||
for using a map editor or generic level editor like Tiled to edit your game's
|
||
levels.")
|
||
(license (list license:asl2.0
|
||
;; Documentation (only available in the source tarball) is
|
||
;; under the CC0 license.
|
||
license:cc0))))
|
||
|
||
(define-public python2-tmx
|
||
(let ((python2-tmx (package-with-python2 python-tmx)))
|
||
(package
|
||
(inherit python2-tmx)
|
||
(propagated-inputs
|
||
`(("python2-pathlib" ,python2-pathlib)
|
||
,@(package-propagated-inputs python2-tmx))))))
|
||
|
||
(define-public python-xsge
|
||
(package
|
||
(name "python-xsge")
|
||
(version "2020.09.07")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/python-sge/xsge"
|
||
"/releases/download/v" version
|
||
"/xsge-" version ".zip"))
|
||
(sha256
|
||
(base32
|
||
"136xgy3f9vw636wxpqbha022avk0wyxw63mm3a2dvwhh90s716f9"))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
;; xSGE's setup.py script does not support one of the Python build
|
||
;; system's default flags, "--single-version-externally-managed".
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(invoke "python" "setup.py" "install"
|
||
(string-append "--prefix=" (assoc-ref outputs "out"))
|
||
"--root=/"))))
|
||
#:tests? #f)) ; no check target
|
||
(native-inputs
|
||
`(("unzip" ,unzip)))
|
||
(propagated-inputs
|
||
`(("python-sge" ,python-sge)))
|
||
(home-page "https://python-sge.github.io/")
|
||
(synopsis "Extensions for the SGE Game Engine")
|
||
(description
|
||
"xSGE is a collection of modules that make doing certain tasks with the SGE
|
||
Game Engine easier. In addition to SGE's conveniences, the user has access to a
|
||
GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
|
||
support.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public tiled
|
||
(package
|
||
(name "tiled")
|
||
(version "1.2.5")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/bjorn/tiled")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"14v2zfka2y3h0r0biw1rl59585lji5074x958s4xnb352jm5h9b9"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
`(("qtbase" ,qtbase)
|
||
("qtsvg" ,qtsvg)
|
||
("zlib" ,zlib)))
|
||
(native-inputs
|
||
`(("qttools" ,qttools)))
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(substitute* "translations/translations.pro"
|
||
(("LRELEASE =.*")
|
||
(string-append "LRELEASE = "
|
||
(assoc-ref inputs "qttools")
|
||
"/bin/lrelease\n")))
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(invoke "qmake"
|
||
(string-append "PREFIX=" out))))))))
|
||
(home-page "https://www.mapeditor.org/")
|
||
(synopsis "Tile map editor")
|
||
(description
|
||
"Tiled is a general purpose tile map editor. It is meant to be used for
|
||
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
|
||
clone.")
|
||
|
||
;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
|
||
;; under BSD-2.
|
||
(license license:gpl2+)))
|
||
|
||
(define-public sfml
|
||
(package
|
||
(name "sfml")
|
||
(version "2.5.1")
|
||
(source (origin
|
||
(method git-fetch)
|
||
;; Do not fetch the archives from
|
||
;; http://mirror0.sfml-dev.org/files/ because files there seem
|
||
;; to be changed in place.
|
||
(uri (git-reference
|
||
(url "https://github.com/SFML/SFML")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; Ensure system libraries are used.
|
||
(delete-file-recursively "extlibs")
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:configure-flags
|
||
(list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
|
||
"-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
|
||
#:tests? #f)) ; no tests
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)))
|
||
(inputs
|
||
`(("mesa" ,mesa)
|
||
("glew" ,glew)
|
||
("libx11" ,libx11)
|
||
("xcb-util-image" ,xcb-util-image)
|
||
("libxrandr" ,libxrandr)
|
||
("eudev" ,eudev)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libsndfile" ,libsndfile)
|
||
("stb-image" ,stb-image)
|
||
("stb-image-write" ,stb-image-write)))
|
||
(propagated-inputs
|
||
;; In Requires.private of pkg-config files.
|
||
`(("flac" ,flac)
|
||
("freetype" ,freetype)
|
||
("libvorbis" ,libvorbis)
|
||
("openal" ,openal)))
|
||
(home-page "https://www.sfml-dev.org")
|
||
(synopsis "Simple and Fast Multimedia Library")
|
||
(description
|
||
"SFML provides a simple interface to the various computer components,
|
||
to ease the development of games and multimedia applications. It is composed
|
||
of five modules: system, window, graphics, audio and network.")
|
||
(license license:zlib)))
|
||
|
||
(define-public sfxr
|
||
(package
|
||
(name "sfxr")
|
||
(version "1.2.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:phases (modify-phases %standard-phases
|
||
(delete 'configure) ; no configure script
|
||
(add-before 'build 'patch-makefile
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(substitute* "Makefile"
|
||
(("\\$\\(DESTDIR\\)/usr") out))
|
||
(substitute* "main.cpp"
|
||
(("/usr/share")
|
||
(string-append out "/share")))
|
||
#t))))
|
||
#:tests? #f)) ; no tests
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)
|
||
("desktop-file-utils" ,desktop-file-utils)))
|
||
(inputs
|
||
`(("sdl" ,sdl)
|
||
("gtk+" ,gtk+)))
|
||
(synopsis "Simple sound effect generator")
|
||
(description "Sfxr is a tool for quickly generating simple sound effects.
|
||
Originally created for use in video game prototypes, it can generate random
|
||
sounds from presets such as \"explosion\" or \"powerup\".")
|
||
(home-page "http://www.drpetter.se/project_sfxr.html")
|
||
(license license:expat)))
|
||
|
||
(define-public surgescript
|
||
(package
|
||
(name "surgescript")
|
||
(version "0.5.4.4")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/alemart/surgescript")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1vck1wk6r6jrrw5xzpqldplz601dfgpk5s5p45fam00nfsid0p7p"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:configure-flags
|
||
(let ((share (string-append (assoc-ref %outputs "out") "/share")))
|
||
(list (string-append "-DICON_PATH=" share "/pixmaps")
|
||
(string-append "-DMETAINFO_PATH=" share "/metainfo")))
|
||
#:tests? #f))
|
||
(home-page "https://docs.opensurge2d.org")
|
||
(synopsis "Scripting language for games")
|
||
(description "@code{SurgeScript} is a dynamically typed object-oriented
|
||
scripting language designed for games. Each object is a state machine that
|
||
can be customized by attaching other objects. The language supports automatic
|
||
garbage collection and can be extended with plugins.")
|
||
(license license:asl2.0)))
|
||
|
||
(define-public physfs
|
||
(package
|
||
(name "physfs")
|
||
(version "3.0.2")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://icculus.org/physfs/downloads/physfs-"
|
||
version ".tar.bz2"))
|
||
(file-name (string-append name "-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:tests? #f ; no check target
|
||
#:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
|
||
#:phases (modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-CMakeLists.txt
|
||
(lambda _
|
||
(substitute* "CMakeLists.txt"
|
||
;; XXX: For some reason CMakeLists.txt disables
|
||
;; RUNPATH manipulation when the compiler is GCC.
|
||
(("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
|
||
#t)))))
|
||
(inputs
|
||
`(("zlib" ,zlib)))
|
||
(native-inputs
|
||
`(("doxygen" ,doxygen)))
|
||
(home-page "https://icculus.org/physfs")
|
||
(synopsis "File system abstraction library")
|
||
(description
|
||
"PhysicsFS is a library to provide abstract access to various archives.
|
||
It is intended for use in video games. For security, no file writing done
|
||
through the PhysicsFS API can leave a defined @emph{write directory}. For
|
||
file reading, a @emph{search path} with archives and directories is defined,
|
||
and it becomes a single, transparent hierarchical file system. So archive
|
||
files can be accessed in the same way as you access files directly on a disk,
|
||
and it makes it easy to ship a new archive that will override a previous
|
||
archive on a per-file basis.")
|
||
(license license:zlib)))
|
||
|
||
(define-public love
|
||
(package
|
||
(name "love")
|
||
(version "11.3")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://bitbucket.org/rude/love/downloads/"
|
||
"love-" version "-linux-src.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)))
|
||
(inputs
|
||
`(("devil" ,devil)
|
||
("freetype" ,freetype)
|
||
("libmodplug" ,libmodplug)
|
||
("libtheora" ,libtheora)
|
||
("libvorbis" ,libvorbis)
|
||
("luajit" ,luajit)
|
||
("mesa" ,mesa)
|
||
("mpg123" ,mpg123)
|
||
("openal" ,openal)
|
||
("sdl2" ,sdl2)
|
||
("zlib" ,zlib)))
|
||
(synopsis "2D game framework for Lua")
|
||
(description "LÖVE is a framework for making 2D games in the Lua
|
||
programming language.")
|
||
(home-page "https://love2d.org/")
|
||
(license license:zlib)))
|
||
|
||
(define-public love-nuklear
|
||
(let ((version "v2.6")
|
||
(commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
|
||
(package
|
||
(name "love-nuklear")
|
||
(version (git-version version "1" commit))
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/keharriso/love-nuklear/")
|
||
(commit commit)
|
||
(recursive? #t)))
|
||
;; NOTE: the HEAD of the Nuklear git-submodule is at commit
|
||
;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:build-type "Release"
|
||
#:tests? #f))
|
||
(inputs
|
||
`(("luajit" ,luajit)))
|
||
(synopsis "Lightweight immediate mode GUI for LÖVE games")
|
||
(description "LÖVE is a Lua framework for making 2D games. Nuklear
|
||
is a minimal state immediate mode graphical user interface toolkit. This
|
||
package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
|
||
(home-page "https://github.com/keharriso/love-nuklear/")
|
||
(license license:expat))))
|
||
|
||
(define-public allegro-4
|
||
(package
|
||
(name "allegro")
|
||
(version "4.4.3")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/liballeg/allegro5/"
|
||
"releases/download/" version "/allegro-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-build-system
|
||
(lambda _
|
||
;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
|
||
;; via a command line option doesn't work because it is
|
||
;; unconditionally clobbered in the build script.
|
||
(substitute* '("CMakeLists.txt")
|
||
(("ADDON_LINKAGE STATIC")
|
||
"ADDON_LINKAGE SHARED"))
|
||
#t)))))
|
||
(inputs
|
||
`(("glu" ,glu)
|
||
("libpng" ,libpng)
|
||
("libvorbis" ,libvorbis)
|
||
("mesa" ,mesa)
|
||
("zlib" ,zlib)))
|
||
(synopsis "Game programming library")
|
||
(description "Allegro is a library mainly aimed at video game and
|
||
multimedia programming. It handles common, low-level tasks such as creating
|
||
windows, accepting user input, loading data, drawing images, playing sounds,
|
||
etc.")
|
||
(home-page "https://liballeg.org")
|
||
(license license:giftware)))
|
||
|
||
(define-public allegro
|
||
(package
|
||
(name "allegro")
|
||
(version "5.2.5.0")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/liballeg/allegro5/releases"
|
||
"/download/" version "/allegro-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
|
||
(build-system cmake-build-system)
|
||
(arguments `(#:tests? #f)) ; there are no tests
|
||
(inputs
|
||
;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
|
||
`(("flac" ,flac)
|
||
("freetype" ,freetype)
|
||
("glu" ,glu)
|
||
("gtk" ,gtk+-2)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("libtheora" ,libtheora)
|
||
("libvorbis" ,libvorbis)
|
||
("libxcursor" ,libxcursor)
|
||
("libxinerama" ,libxinerama)
|
||
("libxrandr" ,libxrandr)
|
||
("mesa" ,mesa)
|
||
("openal" ,openal)
|
||
("physfs" ,physfs)
|
||
("zlib" ,zlib)))
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)))
|
||
(synopsis "Game programming library")
|
||
(description "Allegro is a library mainly aimed at video game and
|
||
multimedia programming. It handles common, low-level tasks such as creating
|
||
windows, accepting user input, loading data, drawing images, playing sounds,
|
||
etc.")
|
||
(home-page "https://liballeg.org")
|
||
(license license:bsd-3)))
|
||
|
||
(define-public allegro-5.0
|
||
(package (inherit allegro)
|
||
(name "allegro")
|
||
(version "5.0.11")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/liballeg/allegro5/releases"
|
||
"/download/" version "/allegro-"
|
||
(if (equal? "0" (string-take-right version 1))
|
||
(string-drop-right version 2)
|
||
version)
|
||
".tar.gz"))
|
||
(patches (search-patches
|
||
"allegro-mesa-18.2.5-and-later.patch"))
|
||
(sha256
|
||
(base32
|
||
"0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
|
||
|
||
(define-public aseprite
|
||
(package
|
||
(name "aseprite")
|
||
(version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
|
||
;; TODO: Unbundle third party software.
|
||
(source (origin
|
||
(method url-fetch/zipbomb)
|
||
(uri (string-append "https://github.com/aseprite/aseprite"
|
||
"/releases/download/v" version
|
||
"/Aseprite-v" version "-Source.zip"))
|
||
(sha256
|
||
(base32
|
||
"1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:configure-flags
|
||
;; Use shared libraries instead of building bundled source.
|
||
(list "-DWITH_WEBP_SUPPORT=1"
|
||
"-DUSE_SHARED_CURL=1"
|
||
"-DUSE_SHARED_GIFLIB=1"
|
||
"-DUSE_SHARED_JPEGLIB=1"
|
||
"-DUSE_SHARED_ZLIB=1"
|
||
"-DUSE_SHARED_LIBPNG=1"
|
||
"-DUSE_SHARED_LIBLOADPNG=1"
|
||
"-DUSE_SHARED_LIBWEBP=1"
|
||
"-DUSE_SHARED_TINYXML=1"
|
||
"-DUSE_SHARED_PIXMAN=1"
|
||
"-DUSE_SHARED_FREETYPE=1"
|
||
"-DUSE_SHARED_ALLEGRO4=1"
|
||
"-DENABLE_UPDATER=0" ; no auto-updates
|
||
(string-append "-DFREETYPE_INCLUDE_DIR="
|
||
(assoc-ref %build-inputs "freetype")
|
||
"/include/freetype2"))))
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)))
|
||
;; TODO: Use a patched Allegro 4 that supports window resizing. This
|
||
;; patched version is bundled with Aseprite, but the patches should be
|
||
;; extracted and applied on top of a standalone Allegro 4 package.
|
||
(inputs
|
||
`(("allegro" ,allegro-4)
|
||
("curl" ,curl)
|
||
("freetype" ,freetype)
|
||
("giflib" ,giflib)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("libwebp" ,libwebp)
|
||
("libx11" ,libx11)
|
||
("libxext" ,libxext)
|
||
("libxxf86vm" ,libxxf86vm)
|
||
("pixman" ,pixman)
|
||
("tinyxml" ,tinyxml)
|
||
("zlib" ,zlib)))
|
||
(synopsis "Animated sprite editor and pixel art tool")
|
||
(description "Aseprite is a tool for creating 2D pixel art for video
|
||
games. In addition to basic pixel editing features, Aseprite can assist in
|
||
the creation of animations, tiled graphics, texture atlases, and more.")
|
||
(home-page "https://www.aseprite.org/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public qqwing
|
||
(package
|
||
(name "qqwing")
|
||
(version "1.3.4")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://qqwing.com/"
|
||
name "-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)))
|
||
(home-page "https://qqwing.com/")
|
||
(synopsis "Sudoku puzzle solver and generator")
|
||
(description
|
||
"QQWing is a Sudoku puzzle generator and solver.
|
||
It offers the following features:
|
||
@enumerate
|
||
@item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
|
||
@item Uses logic. Uses as many solve techniques as possible when solving
|
||
puzzles rather than guessing.
|
||
@item Rates puzzles. Most generators don't give an indication of the difficulty
|
||
of a Sudoku puzzle. QQwing does.
|
||
@item Can print solve instructions for any puzzle.
|
||
@item Customizable output style, including a CSV style that is easy to
|
||
import into a database.
|
||
@end enumerate")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public quesoglc
|
||
(package
|
||
(name "quesoglc")
|
||
(version "0.7.2")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/" name "/" version "/"
|
||
name "-" version "-free.tar.bz2"))
|
||
(sha256
|
||
(base32
|
||
"08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs `(("pkg-config" ,pkg-config)))
|
||
(inputs `(("fontconfig" ,fontconfig)
|
||
("freeglute" ,freeglut)
|
||
("fribidi" ,fribidi)
|
||
("glew" ,glew)))
|
||
(home-page "http://quesoglc.sourceforge.net")
|
||
(synopsis "Implementation of the OpenGL Character Renderer (GLC)")
|
||
(description
|
||
"The OpenGL Character Renderer (GLC) is a state machine that provides
|
||
OpenGL programs with character rendering services via an application programming
|
||
interface (API).")
|
||
(license (list license:expat license:lgpl2.1+))))
|
||
|
||
(define-public python-pygame
|
||
(package
|
||
(name "python-pygame")
|
||
(version "1.9.4")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (pypi-uri "pygame" version))
|
||
(sha256
|
||
(base32
|
||
"1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; tests require pygame to be installed first
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
;; Set the paths to the dependencies manually because
|
||
;; the configure script does not allow passing them as
|
||
;; parameters. This also means we can skip the configure
|
||
;; phase.
|
||
(add-before 'build 'set-library-paths
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let ((sdl-ref (assoc-ref inputs "sdl"))
|
||
(font-ref (assoc-ref inputs "sdl-ttf"))
|
||
(image-ref (assoc-ref inputs "sdl-image"))
|
||
(mixer-ref (assoc-ref inputs "sdl-mixer"))
|
||
(smpeg-ref (assoc-ref inputs "libsmpeg"))
|
||
(png-ref (assoc-ref inputs "libpng"))
|
||
(jpeg-ref (assoc-ref inputs "libjpeg"))
|
||
(freetype-ref (assoc-ref inputs "freetype"))
|
||
(v4l-ref (assoc-ref inputs "v4l-utils"))
|
||
(out-ref (assoc-ref outputs "out")))
|
||
(substitute* "Setup.in"
|
||
(("SDL = -I/usr/include/SDL")
|
||
(string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
|
||
(substitute* "Setup.in"
|
||
(("FONT = -lSDL_ttf")
|
||
(string-append "FONT = -I" font-ref "/include/SDL -L"
|
||
font-ref "/lib -lSDL_ttf")))
|
||
(substitute* "Setup.in"
|
||
(("IMAGE = -lSDL_image")
|
||
(string-append "IMAGE = -I" image-ref "/include/SDL -L"
|
||
image-ref "/lib -lSDL_image")))
|
||
(substitute* "Setup.in"
|
||
(("MIXER = -lSDL_mixer")
|
||
(string-append "MIXER = -I" mixer-ref "/include/SDL -L"
|
||
mixer-ref "/lib -lSDL_mixer")))
|
||
(substitute* "Setup.in"
|
||
(("SMPEG = -lsmpeg")
|
||
(string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
|
||
smpeg-ref "/lib -lsmpeg")))
|
||
(substitute* "Setup.in"
|
||
(("PNG = -lpng")
|
||
(string-append "PNG = -I" png-ref "/include -L"
|
||
png-ref "/lib -lpng")))
|
||
(substitute* "Setup.in"
|
||
(("JPEG = -ljpeg")
|
||
(string-append "JPEG = -I" jpeg-ref "/include -L"
|
||
jpeg-ref "/lib -ljpeg")))
|
||
|
||
(substitute* "Setup.in"
|
||
(("FREETYPE = -lfreetype")
|
||
(string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
|
||
freetype-ref "/lib -lfreetype")))
|
||
|
||
(substitute* "Setup.in"
|
||
(("^pypm") "#pypm"))
|
||
;; Create a path to a header file provided by v4l-utils.
|
||
(system* "mkdir" "linux")
|
||
(system* "ln" "--symbolic"
|
||
(string-append v4l-ref "/include/libv4l1-videodev.h")
|
||
"linux/videodev.h")
|
||
(system* "ln" "--symbolic" "Setup.in" "Setup")))))))
|
||
(inputs
|
||
`(("freetype" ,freetype)
|
||
("sdl" ,sdl)
|
||
("sdl-image" ,sdl-image)
|
||
("sdl-mixer" ,sdl-mixer)
|
||
("sdl-ttf" ,sdl-ttf)
|
||
("sdl-gfx" ,sdl-gfx)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("libX11" ,libx11)
|
||
("libsmpeg" ,libsmpeg)
|
||
("portmidi" ,portmidi)
|
||
("v4l-utils" ,v4l-utils)))
|
||
(home-page "https://www.pygame.org")
|
||
(synopsis "SDL wrapper for Python")
|
||
(description "Pygame is a set of Python modules designed for writing games.
|
||
Pygame adds functionality on top of the excellent SDL library. This allows you
|
||
to create fully featured games and multimedia programs in the python language.")
|
||
(license (list license:bsd-2
|
||
;; python numeric license as listed by Debian looks like
|
||
;; an Expat-style license with a warranty disclaimer for
|
||
;; the U.S. government and the University of California.
|
||
license:expat
|
||
license:lgpl2.0+
|
||
license:lgpl2.1+
|
||
license:gpl3+
|
||
license:psfl
|
||
license:public-domain
|
||
license:lgpl2.1+))))
|
||
|
||
(define-public python2-pygame
|
||
(package-with-python2 python-pygame))
|
||
|
||
(define-public python2-pygame-sdl2
|
||
(let ((real-version "2.1.0")
|
||
(renpy-version "7.3.5"))
|
||
(package
|
||
(inherit python2-pygame)
|
||
(name "python2-pygame-sdl2")
|
||
(version (string-append real-version "-for-renpy-" renpy-version))
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://www.renpy.org/dl/" renpy-version
|
||
"/pygame_sdl2-" version ".tar.gz"))
|
||
(sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; tests require pygame to be installed first
|
||
#:python ,python-2
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'set-paths 'set-sdl-vars
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "PYGAME_SDL2_CFLAGS"
|
||
(string-append "-I"
|
||
(assoc-ref inputs "sdl-union")
|
||
"/include/SDL2 -D_REENTRANT"))
|
||
(setenv "PYGAME_SDL2_LDFLAGS"
|
||
(string-append "-L"
|
||
(assoc-ref inputs "sdl-union")
|
||
"/lib -Wl,-rpath,"
|
||
(assoc-ref inputs "sdl-union")
|
||
"/lib -Wl,--enable-new-dtags -lSDL2"))
|
||
#t))
|
||
(add-before 'build 'drop-generated-files
|
||
(lambda args
|
||
(delete-file-recursively "gen")
|
||
(delete-file-recursively "gen3")
|
||
#t)))))
|
||
(inputs
|
||
`(("sdl-union"
|
||
,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
|
||
(native-inputs
|
||
`(("python2-cython" ,python2-cython)))
|
||
(home-page "http://www.renpy.org/")
|
||
(synopsis "Reimplementation of the Pygame API using SDL2")
|
||
(description "Pygame_SDL2 reimplements the Pygame API using SDL2,
|
||
staying close to the original, but also adding some SDL2-specific features.
|
||
While it aims to be used as a drop-in replacement, it appears to be
|
||
developed mainly for Ren'py.")
|
||
(license (list license:lgpl2.1 license:zlib)))))
|
||
|
||
(define-public python2-renpy
|
||
(package
|
||
(name "python2-renpy")
|
||
(version "7.3.5")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://www.renpy.org/dl/" version
|
||
"/renpy-" version "-source.tar.bz2"))
|
||
(sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; Ren'py doesn't seem to package tests
|
||
#:python ,python-2
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-commands
|
||
(lambda _
|
||
(substitute* "renpy/editor.py"
|
||
(("xdg-open")
|
||
(which "xdg-open")))
|
||
#t))
|
||
(add-after 'set-paths 'set-build-vars
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "RENPY_CYTHON"
|
||
(string-append (assoc-ref inputs "python2-cython")
|
||
"/bin/cython"))
|
||
(setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
|
||
#t))
|
||
(replace 'build
|
||
(lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
|
||
;; The "module" subdirectory contains a python (really cython)
|
||
;; project, which is built using a script, that is thankfully
|
||
;; named "setup.py".
|
||
(with-directory-excursion "module"
|
||
(apply (assoc-ref %standard-phases 'build) args))
|
||
;; the above causes renpy.__init__ to be compiled but does not
|
||
;; compile anything else, hence we do that here
|
||
(delete-file "renpy/__init__.pyc")
|
||
(invoke "python" "-m" "compileall" "renpy")
|
||
#t))
|
||
(replace 'install
|
||
(lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
|
||
;; Again, we have to wrap the module installation.
|
||
;; Additionally, we want to install the python code
|
||
;; (both source and compiled) in the same directory.
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(site (string-append "/lib/python"
|
||
,(version-major+minor
|
||
(package-version python-2))
|
||
"/site-packages")))
|
||
(with-directory-excursion "module"
|
||
(apply (assoc-ref %standard-phases 'install) args))
|
||
(copy-recursively "renpy"
|
||
(string-append out site "/renpy")))
|
||
#t)))))
|
||
(inputs
|
||
`(("ffmpeg" ,ffmpeg)
|
||
("freetype" ,freetype)
|
||
("glew" ,glew)
|
||
("libpng" ,libpng)
|
||
("python2-pygame" ,python2-pygame-sdl2)
|
||
("sdl-union"
|
||
,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
|
||
(native-inputs
|
||
`(("python2-cython" ,python2-cython)
|
||
("xdg-utils" ,xdg-utils)))
|
||
(home-page "https://www.renpy.org/")
|
||
(synopsis "Ren'py python module")
|
||
(description "This package contains the shared libraries and Python
|
||
modules of Ren'py.")
|
||
(license license:expat)))
|
||
|
||
(define-public renpy
|
||
(package
|
||
(inherit python2-renpy)
|
||
(name "renpy")
|
||
(version "7.3.5")
|
||
(build-system python-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; see python2-renpy
|
||
#:python ,python-2
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-commands
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(substitute* "launcher/game/choose_directory.rpy"
|
||
(("/usr/bin/python") (which "python2")))
|
||
(substitute* "launcher/game/front_page.rpy"
|
||
(("xdg-open")
|
||
(which "xdg-open")))
|
||
(substitute* "launcher/game/project.rpy"
|
||
(("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
|
||
(string-append "cmd = [ \"" (assoc-ref outputs "out")
|
||
"/bin/renpy\" ]"))
|
||
;; Projects are still created in the usual style, so we need
|
||
;; to adjust the path.
|
||
(("cmd.append\\(self.path\\)")
|
||
"cmd.append(self.path + \"/game\")"))
|
||
#t))
|
||
(add-after 'unpack 'drop-game-from-paths
|
||
(lambda _
|
||
(substitute* (list "launcher/game/gui7.rpy"
|
||
"launcher/game/gui7/images.py")
|
||
((", \"game\",") ","))
|
||
#t))
|
||
(add-before 'build 'start-xserver
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((xorg-server (assoc-ref inputs "xorg-server")))
|
||
(setenv "HOME" (getcwd))
|
||
(system (format #f "~a/bin/Xvfb :1 &" xorg-server))
|
||
(setenv "DISPLAY" ":1")
|
||
#t)))
|
||
(replace 'build
|
||
(lambda _
|
||
(invoke "python" "renpy.py" "launcher" "quit")
|
||
(invoke "python" "renpy.py" "the_question" "quit")
|
||
(invoke "python" "renpy.py" "tutorial" "quit")
|
||
#t))
|
||
(replace 'install
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
;; Here we install our custom renpy program.
|
||
;; After finishing this step, "out" will have the following:
|
||
;; |-- bin/renpy
|
||
;; `-- share/renpy ; i.e. path_to_renpy_base()
|
||
;; `-- common
|
||
;;
|
||
;; Note that common is also a de facto unused directory in
|
||
;; python2-renpy. On other systems, renpy_base would point to
|
||
;; site-packages or even somewhere in /opt.
|
||
;; The former approach is not as straightforward as it seems
|
||
;; -- it causes renpy to load files twice for some weird reason --
|
||
;; and the latter is impossible on Guix. Hence the detour through
|
||
;; share/renpy and the custom renpy program.
|
||
;;
|
||
;; As a convention, other games should be installed as
|
||
;; subdirectories of share/renpy in their respective outputs as
|
||
;; well. This differs from the traditional layout, which is
|
||
;; roughly the following:
|
||
;; `-- Super Awesome Game
|
||
;; |-- game ; <- the folder we actually want
|
||
;; |-- lib ; compiled renpy module and dependencies
|
||
;; |-- renpy ; Ren'py python code (source + compiled)
|
||
;; |-- Super Awesome Game.py
|
||
;; `-- Super Awesome Game.sh
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin/renpy (string-append out "/bin/renpy")))
|
||
(mkdir-p (string-append out "/bin"))
|
||
(copy-recursively "renpy/common"
|
||
(string-append out "/share/renpy/common"))
|
||
(copy-recursively "gui"
|
||
(string-append out "/share/renpy/gui"))
|
||
|
||
(call-with-output-file bin/renpy
|
||
(lambda (port)
|
||
(format port "#!~a~%" (which "python2"))
|
||
(format port "
|
||
from __future__ import print_function
|
||
|
||
import os
|
||
import sys
|
||
import warnings
|
||
|
||
def path_to_common(renpy_base):
|
||
return renpy_base + \"/common\"
|
||
|
||
def path_to_saves(gamedir, save_directory=None):
|
||
import renpy # @UnresolvedImport
|
||
|
||
if save_directory is None:
|
||
save_directory = renpy.config.save_directory
|
||
save_directory = renpy.exports.fsencode(save_directory)
|
||
|
||
if not save_directory:
|
||
return gamedir + \"/saves\"
|
||
|
||
return os.path.expanduser(\"~~/.renpy/\" + save_directory)
|
||
|
||
def path_to_renpy_base():
|
||
return \"~a\"
|
||
|
||
def main():
|
||
renpy_base = path_to_renpy_base()
|
||
try:
|
||
import renpy.bootstrap
|
||
import renpy.arguments
|
||
except ImportError:
|
||
print(\"\"\"Could not import renpy.bootstrap.
|
||
Please ensure you decompressed Ren'Py correctly, preserving the directory
|
||
structure.\"\"\", file=sys.stderr)
|
||
raise
|
||
|
||
args = renpy.arguments.bootstrap()
|
||
if not args.basedir:
|
||
print(\"\"\"This Ren'py requires a basedir to launch.
|
||
The basedir is the directory, in which .rpy files live -- usually the 'game'
|
||
subdirectory of a game packaged by Ren'py.
|
||
|
||
If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
|
||
file=sys.stderr)
|
||
sys.exit()
|
||
|
||
renpy.bootstrap.bootstrap(renpy_base)
|
||
|
||
if __name__ == \"__main__\":
|
||
main()
|
||
"
|
||
(string-append out "/share/renpy"))))
|
||
(chmod bin/renpy #o755)
|
||
#t)))
|
||
|
||
(add-after 'install 'install-games
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(define renpy (assoc-ref outputs "out"))
|
||
;; TODO: We should offer a renpy-build-system to make the
|
||
;; installation of Ren'py games easier.
|
||
(define* (install-renpy-game #:key output game name (renpy renpy)
|
||
#:allow-other-keys)
|
||
(let* ((name (or name (basename game)))
|
||
(launcher (string-append output "/bin/renpy-" name))
|
||
(share (string-append output "/share/renpy/" name)))
|
||
(copy-recursively (string-append game "/game") share)
|
||
(mkdir-p (string-append output "/bin"))
|
||
(with-output-to-file launcher
|
||
(lambda ()
|
||
(format #t
|
||
"#!~a~%~a ~a \"$@\""
|
||
(which "bash")
|
||
(string-append renpy "/bin/renpy")
|
||
share)))
|
||
(chmod launcher #o755)))
|
||
|
||
(install-renpy-game #:output (assoc-ref outputs "out")
|
||
#:game "launcher")
|
||
|
||
(install-renpy-game #:output (assoc-ref outputs "the-question")
|
||
#:game "the_question"
|
||
#:name "the-question")
|
||
|
||
(install-renpy-game #:output (assoc-ref outputs "tutorial")
|
||
#:game "tutorial")
|
||
#t))
|
||
(replace 'wrap
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(wrap-program (string-append (assoc-ref outputs "out")
|
||
"/bin/renpy")
|
||
`("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
|
||
#t)))))
|
||
(inputs
|
||
`(("python2-tkinter" ,python-2 "tk")
|
||
("python2-pygame" ,python2-pygame-sdl2)
|
||
("python2-renpy" ,python2-renpy)
|
||
("xorg-server" ,xorg-server)))
|
||
(outputs
|
||
(list "out" "tutorial" "the-question"))
|
||
(home-page "https://www.renpy.org/")
|
||
(synopsis "Visual Novel Engine")
|
||
(description "Ren'Py is a visual novel engine that helps you use words,
|
||
images, and sounds to tell interactive stories that run on computers and
|
||
mobile devices. These can be both visual novels and life simulation games.
|
||
The easy to learn script language allows anyone to efficiently write large
|
||
visual novels, while its Python scripting is enough for complex simulation
|
||
games.")
|
||
(license license:expat)))
|
||
|
||
(define-public grafx2
|
||
(package
|
||
(name "grafx2")
|
||
(version "2.4")
|
||
(source (origin
|
||
(method url-fetch)
|
||
;; XXX: There is no URL that contains the version. :(
|
||
(uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
|
||
(sha256
|
||
(base32
|
||
"0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure) ; no configure script
|
||
(add-before 'build 'change-to-src-directory
|
||
(lambda _
|
||
(chdir "src")
|
||
#t)))
|
||
#:make-flags
|
||
;; SDL header files are referenced without the preceeding "SDL/".
|
||
(list (string-append "CFLAGS=-I"
|
||
(assoc-ref %build-inputs "sdl-union")
|
||
"/include/SDL")
|
||
(string-append "prefix="
|
||
(assoc-ref %outputs "out")))
|
||
#:tests? #f)) ; no check target
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)))
|
||
(inputs
|
||
`(("libpng" ,libpng)
|
||
("lua" ,lua-5.1)
|
||
("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
|
||
(synopsis "Bitmap paint program")
|
||
(description "GrafX2 is a bitmap paint program inspired by the Amiga
|
||
programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
|
||
includes a very large number of tools and effects that make it particularly
|
||
suitable for pixel art, game graphics, and generally any detailed graphics
|
||
painted with a mouse.")
|
||
(home-page "http://pulkomandy.tk/projects/GrafX2")
|
||
(license license:gpl2))) ; GPLv2 only
|
||
|
||
(define-public ois
|
||
(package
|
||
(name "ois")
|
||
(version "1.5")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/wgois/OIS")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f)) ; no test suite
|
||
(inputs
|
||
`(("libx11" ,libx11)))
|
||
(synopsis "Object Oriented Input System")
|
||
(description
|
||
"Cross Platform Object Oriented Input Lib System is a cross platform,
|
||
simple solution for using all kinds of Input Devices (Keyboards, Mice,
|
||
Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
|
||
robust and compatible with many systems and operating systems.")
|
||
(home-page "https://github.com/wgois/OIS")
|
||
(license license:zlib)))
|
||
|
||
(define-public mygui
|
||
(package
|
||
(name "mygui")
|
||
(version "3.2.2")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/MyGUI/mygui")
|
||
(commit (string-append "MyGUI" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:tests? #f ; No test target
|
||
#:configure-flags
|
||
(list "-DMYGUI_INSTALL_DOCS=TRUE"
|
||
(string-append "-DOGRE_INCLUDE_DIR="
|
||
(assoc-ref %build-inputs "ogre")
|
||
"/include/OGRE")
|
||
;; Demos and tools are Windows-specific:
|
||
;; https://github.com/MyGUI/mygui/issues/24.
|
||
"-DMYGUI_BUILD_DEMOS=FALSE"
|
||
"-DMYGUI_BUILD_TOOLS=FALSE")))
|
||
(native-inputs
|
||
`(("boost" ,boost)
|
||
("doxygen" ,doxygen)
|
||
("pkg-config" ,pkg-config)))
|
||
(inputs
|
||
`(("font-dejavu" ,font-dejavu)
|
||
("freetype" ,freetype)
|
||
("graphviz" ,graphviz)
|
||
("libx11" ,libx11)
|
||
("ogre" ,ogre)
|
||
("ois" ,ois)))
|
||
(synopsis "Fast, flexible and simple GUI")
|
||
(description
|
||
"MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
|
||
and 3D applications. The main goals of mygui are: speed, flexibility and ease
|
||
of use.")
|
||
(home-page "http://mygui.info/")
|
||
(license license:expat)))
|
||
|
||
(define-public mygui-gl
|
||
;; Closure size is reduced by some 800 MiB.
|
||
(package
|
||
(inherit mygui)
|
||
(name "mygui-gl")
|
||
(version "3.2.2")
|
||
(arguments
|
||
(substitute-keyword-arguments (package-arguments mygui)
|
||
((#:configure-flags _)
|
||
`(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
|
||
;; We can't reuse the flags because of the mention to Ogre.
|
||
(list "-DMYGUI_INSTALL_DOCS=TRUE"
|
||
;; Demos and tools are Windows-specific:
|
||
;; https://github.com/MyGUI/mygui/issues/24.
|
||
"-DMYGUI_BUILD_DEMOS=FALSE"
|
||
"-DMYGUI_BUILD_TOOLS=FALSE")))))
|
||
(inputs
|
||
`(("mesa" ,mesa)
|
||
("glu" ,glu)
|
||
,@(fold alist-delete (package-inputs mygui)
|
||
'("ogre"))))
|
||
(synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
|
||
|
||
(define-public openmw
|
||
(package
|
||
(name "openmw")
|
||
(version "0.46.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/OpenMW/openmw")
|
||
(commit (string-append "openmw-" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; No test target
|
||
#:configure-flags
|
||
(list "-DDESIRED_QT_VERSION=5")))
|
||
(native-inputs
|
||
`(("boost" ,boost)
|
||
("doxygen" ,doxygen)
|
||
("pkg-config" ,pkg-config)))
|
||
(inputs
|
||
`(("bullet" ,bullet)
|
||
("ffmpeg" ,ffmpeg)
|
||
("libxt" ,libxt)
|
||
("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
|
||
("openal" ,openal)
|
||
("openscenegraph" ,openmw-openscenegraph)
|
||
("qtbase" ,qtbase)
|
||
("sdl" ,sdl2)
|
||
("unshield" ,unshield)))
|
||
(synopsis "Re-implementation of the RPG Morrowind engine")
|
||
(description
|
||
"OpenMW is a game engine which reimplements and extends the one that runs
|
||
the 2002 open-world RPG Morrowind. The engine comes with its own editor,
|
||
called OpenMW-CS which allows the user to edit or create their own original
|
||
games.")
|
||
(home-page "https://openmw.org")
|
||
(license license:gpl3)))
|
||
|
||
(define-public godot
|
||
(package
|
||
(name "godot")
|
||
(version "3.2.2")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/godotengine/godot")
|
||
(commit (string-append version "-stable"))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1libz83mbyrkbbsmmi8z2rydv3ls0w9r4vb5v6diqqwn7ka8z804"))
|
||
(modules '((guix build utils)
|
||
(ice-9 ftw)
|
||
(srfi srfi-1)))
|
||
(snippet
|
||
'(begin
|
||
;; Keep only those bundled files we have not (yet) replaced
|
||
;; with Guix versions. Note that some of these may be
|
||
;; modified; see "thirdparty/README.md".
|
||
(with-directory-excursion "thirdparty"
|
||
(let* ((preserved-files
|
||
'("README.md"
|
||
"assimp"
|
||
"certs"
|
||
"cvtt"
|
||
"enet"
|
||
"etc2comp"
|
||
"fonts"
|
||
"glad"
|
||
"jpeg-compressor"
|
||
"libsimplewebm"
|
||
"miniupnpc"
|
||
"minizip"
|
||
"misc"
|
||
"nanosvg"
|
||
"pvrtccompressor"
|
||
"recastnavigation"
|
||
"squish"
|
||
"tinyexr"
|
||
"vhacd"
|
||
"xatlas")))
|
||
(for-each delete-file-recursively
|
||
(lset-difference string=?
|
||
(scandir ".")
|
||
(cons* "." ".." preserved-files)))))
|
||
#t))))
|
||
(build-system scons-build-system)
|
||
(arguments
|
||
`(#:scons ,scons-python2
|
||
#:scons-flags (list "platform=x11" "target=release_debug"
|
||
;; Avoid using many of the bundled libs.
|
||
;; Note: These options can be found in the SConstruct file.
|
||
"builtin_bullet=no"
|
||
"builtin_freetype=no"
|
||
"builtin_glew=no"
|
||
"builtin_libmpdec=no"
|
||
"builtin_libogg=no"
|
||
"builtin_libpng=no"
|
||
"builtin_libtheora=no"
|
||
"builtin_libvorbis=no"
|
||
"builtin_libvpx=no"
|
||
"builtin_libwebp=no"
|
||
"builtin_mbedtls=no"
|
||
"builtin_opus=no"
|
||
"builtin_pcre2=no"
|
||
"builtin_wslay=no"
|
||
"builtin_zlib=no"
|
||
"builtin_zstd=no")
|
||
#:tests? #f ; There are no tests
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'scons-use-env
|
||
(lambda _
|
||
;; Scons does not use the environment variables by default,
|
||
;; but this substitution makes it do so.
|
||
(substitute* "SConstruct"
|
||
(("env_base = Environment\\(tools=custom_tools\\)")
|
||
(string-append
|
||
"env_base = Environment(tools=custom_tools)\n"
|
||
"env_base = Environment(ENV=os.environ)")))
|
||
#t))
|
||
;; Build headless tools, used for packaging games without depending on X.
|
||
(add-after 'build 'build-headless
|
||
(lambda* (#:key scons-flags #:allow-other-keys)
|
||
(apply invoke "scons"
|
||
`(,(string-append "-j" (number->string (parallel-job-count)))
|
||
"platform=server" ,@(delete "platform=x11" scons-flags)))))
|
||
(replace 'install
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(headless (assoc-ref outputs "headless"))
|
||
(zenity (assoc-ref inputs "zenity")))
|
||
;; Strip build info from filenames.
|
||
(with-directory-excursion "bin"
|
||
(for-each
|
||
(lambda (file)
|
||
(let ((dest (car (string-split (basename file) #\.))))
|
||
(rename-file file dest)))
|
||
(find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
|
||
(install-file "godot" (string-append out "/bin"))
|
||
(install-file "godot_server" (string-append headless "/bin")))
|
||
;; Tell the editor where to find zenity for OS.alert().
|
||
(wrap-program (string-append out "/bin/godot")
|
||
`("PATH" ":" prefix (,(string-append zenity "/bin")))))
|
||
#t))
|
||
(add-after 'install 'install-godot-desktop
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(applications (string-append out "/share/applications"))
|
||
(icons (string-append out "/share/icons/hicolor")))
|
||
(mkdir-p applications)
|
||
(copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
|
||
(string-append applications "/godot.desktop"))
|
||
(for-each (lambda (icon dest)
|
||
(mkdir-p (dirname dest))
|
||
(copy-file icon dest))
|
||
'("icon.png" "icon.svg")
|
||
`(,(string-append icons "/256x256/apps/godot.png")
|
||
,(string-append icons "/scalable/apps/godot.svg"))))
|
||
#t)))))
|
||
(outputs '("out" "headless"))
|
||
(native-inputs `(("pkg-config" ,pkg-config)))
|
||
(inputs `(("alsa-lib" ,alsa-lib)
|
||
("bullet" ,bullet)
|
||
("freetype" ,freetype)
|
||
("glew" ,glew)
|
||
("glu" ,glu)
|
||
("libtheora" ,libtheora)
|
||
("libvorbis" ,libvorbis)
|
||
("libvpx" ,libvpx)
|
||
("libwebp" ,libwebp)
|
||
("libx11" ,libx11)
|
||
("libxcursor" ,libxcursor)
|
||
("libxi" ,libxi)
|
||
("libxinerama" ,libxinerama)
|
||
("libxrandr" ,libxrandr)
|
||
("mbedtls" ,mbedtls-apache)
|
||
("mesa" ,mesa)
|
||
("opusfile" ,opusfile)
|
||
("pcre2" ,pcre2)
|
||
("pulseaudio" ,pulseaudio)
|
||
("wslay" ,wslay)
|
||
("zenity" ,zenity)
|
||
("zstd" ,zstd "lib")))
|
||
(home-page "https://godotengine.org/")
|
||
(synopsis "Advanced 2D and 3D game engine")
|
||
(description
|
||
"Godot is an advanced multi-platform game engine written in C++. If
|
||
features design tools such as a visual editor, can import 3D models and
|
||
provide high-quality 3D rendering, it contains an animation editor, and can be
|
||
scripted in a Python-like language.")
|
||
(license license:expat)))
|
||
|
||
(define-public eureka
|
||
(package
|
||
(name "eureka")
|
||
(version "1.24")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
|
||
version "/eureka-"
|
||
;; version without dots e.g 1.21 => 121
|
||
(string-join (string-split version #\.) "")
|
||
"-source.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:tests? #f
|
||
#:make-flags
|
||
(let ((out (assoc-ref %outputs "out")))
|
||
(list (string-append "PREFIX=" out)))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-before 'build 'prepare-install-directories
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(mkdir-p (string-append out "/bin"))
|
||
(mkdir-p (string-append out "/share"))
|
||
|
||
(with-fluids ((%default-port-encoding #f))
|
||
(substitute* "./src/main.cc"
|
||
(("/usr/local") out)))
|
||
|
||
(substitute* "Makefile"
|
||
(("-o root") ""))))))))
|
||
(inputs `(("mesa" ,mesa)
|
||
("libxft" ,libxft)
|
||
("libxinerama" ,libxinerama)
|
||
("libfontconfig" ,fontconfig)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("fltk" ,fltk)
|
||
("zlib" ,zlib)))
|
||
(native-inputs `(("pkg-config" ,pkg-config)
|
||
("xdg-utils" ,xdg-utils)))
|
||
(synopsis "Doom map editor")
|
||
(description "Eureka is a map editor for the classic DOOM games, and a few
|
||
related games such as Heretic and Hexen. It comes with a 3d preview mode and
|
||
a 2D editor view.")
|
||
(home-page "http://eureka-editor.sourceforge.net/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public guile-chickadee
|
||
(package
|
||
(name "guile-chickadee")
|
||
(version "0.5.0")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://files.dthompson.us/chickadee/"
|
||
"chickadee-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0y3s0p4zyghys48sayfhcbmxmflh8hwawnx5an2jlb3x84yr0dsx"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:make-flags '("GUILE_AUTO_COMPILE=0")))
|
||
(propagated-inputs
|
||
`(("guile-opengl" ,guile-opengl)
|
||
("guile-sdl2" ,guile-sdl2)))
|
||
(inputs
|
||
`(("guile" ,guile-2.2)
|
||
("libvorbis" ,libvorbis)
|
||
("mpg123" ,mpg123)
|
||
("openal" ,openal)))
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)
|
||
("texinfo" ,texinfo)))
|
||
(home-page "https://dthompson.us/projects/chickadee.html")
|
||
(synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
|
||
(description "Chickadee is a game development toolkit for Guile Scheme
|
||
built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
|
||
that parenthetically inclined game developers need to make 2D (and eventually
|
||
3D) games in Scheme, such as:
|
||
|
||
@enumerate
|
||
@item extensible, fixed-timestep game loop
|
||
@item OpenGL-based rendering engine
|
||
@item keyboard, mouse, controller input
|
||
@item REPL-driven development model
|
||
@end enumerate\n")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public guile3.0-chickadee
|
||
(package
|
||
(inherit guile-chickadee)
|
||
(name "guile3.0-chickadee")
|
||
(version "0.5.0")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://files.dthompson.us/chickadee/"
|
||
"chickadee-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0y3s0p4zyghys48sayfhcbmxmflh8hwawnx5an2jlb3x84yr0dsx"))))
|
||
(build-system gnu-build-system)
|
||
(propagated-inputs
|
||
`(("guile-opengl" ,guile3.0-opengl)
|
||
("guile-sdl2" ,guile3.0-sdl2)))
|
||
(inputs
|
||
`(("guile" ,guile-3.0)
|
||
("libvorbis" ,libvorbis)
|
||
("mpg123" ,mpg123)
|
||
("openal" ,openal)))
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)
|
||
("texinfo" ,texinfo)))
|
||
(home-page "https://dthompson.us/projects/chickadee.html")
|
||
(synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
|
||
(description "Chickadee is a game development toolkit for Guile Scheme
|
||
built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
|
||
that parenthetically inclined game developers need to make 2D (and eventually
|
||
3D) games in Scheme, such as:
|
||
|
||
@enumerate
|
||
@item extensible, fixed-timestep game loop
|
||
@item OpenGL-based rendering engine
|
||
@item keyboard, mouse, controller input
|
||
@item REPL-driven development model
|
||
@end enumerate\n")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public bennu-game-development
|
||
(package
|
||
(name "bennu-game-development")
|
||
(version "348")
|
||
(source (origin
|
||
(method svn-fetch)
|
||
(uri (svn-reference
|
||
(url "http://svn.code.sf.net/p/bennugd/code")
|
||
(revision (string->number version))))
|
||
(file-name (string-append name "-" version))
|
||
(sha256
|
||
(base32
|
||
"0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(delete-file-recursively "3rdparty") #t))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-configure-to-use-openssl
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(chdir "core")
|
||
(delete-file "configure")
|
||
(substitute* "configure.in"
|
||
(("i\\*86\\)")
|
||
"*)
|
||
COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
|
||
COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
|
||
LIBSSL=\"crypto\"
|
||
USE_OPENSSL=yes
|
||
;;
|
||
|
||
i*86)"))
|
||
#t)))))
|
||
(inputs `(("openssl" ,openssl)
|
||
("zlib" ,zlib)))
|
||
(native-inputs `(("pkg-config" ,pkg-config)
|
||
("autoconf" ,autoconf)
|
||
("automake" ,automake)
|
||
("libtool" ,libtool)))
|
||
(synopsis "Programming language to create games")
|
||
(description "Bennu Game Development, also known as bennudg, is a
|
||
programming language tailored at game development. It is the successor of
|
||
Fenix.")
|
||
(home-page "https://sourceforge.net/projects/bennugd/")
|
||
(license license:zlib)))
|
||
|
||
(define-public bennu-game-development-modules
|
||
(package
|
||
(inherit bennu-game-development)
|
||
(name "bennu-game-development-modules")
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-conflicting-definitions
|
||
(lambda _
|
||
(with-fluids ((%default-port-encoding #f))
|
||
(substitute* "core/include/fmath.h"
|
||
(("extern fixed fmul\\( int x, int y \\);") "")
|
||
(("extern fixed fdiv\\( int x, int y \\);") "")))
|
||
(chdir "modules"))))))
|
||
(inputs `(("zlib" ,zlib)
|
||
("libpng" ,libpng)
|
||
("openssl" ,openssl)
|
||
("sdl-mixer" ,sdl-mixer)
|
||
("bennu-game-development" ,bennu-game-development)))
|
||
(synopsis "Modules for the Bennu Game Development programming language")
|
||
(description "This package contains a collection of modules for the Bennu
|
||
Game Development programming language, from CD handling through SDL to
|
||
joystick support.")))
|
||
|
||
(define-public plib
|
||
(package
|
||
(name "plib")
|
||
(version "1.8.5")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://plib.sourceforge.net/dist/"
|
||
"plib-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
|
||
(patches (search-patches "plib-CVE-2011-4620.patch"
|
||
"plib-CVE-2012-4552.patch"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
`(("mesa" ,mesa)
|
||
("libxi" ,libxi)
|
||
("libxmu" ,libxmu)))
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)))
|
||
(home-page "http://plib.sourceforge.net/")
|
||
(synopsis "Suite of portable game libraries")
|
||
(description "PLIB is a set of libraries that will permit programmers to
|
||
write games and other realtime interactive applications that are 100% portable
|
||
across a wide range of hardware and operating systems. PLIB includes sound
|
||
effects, music, a complete 3D engine, font rendering, a simple Windowing
|
||
library, a game scripting language, a GUI, networking, 3D math library and a
|
||
collection of handy utility functions. All are 100% portable across nearly
|
||
all modern computing platforms. Each library component is fairly independent
|
||
of the others")
|
||
(license license:lgpl2.0+)))
|
||
|
||
(define-public ioquake3
|
||
;; We follow master since it seems that there won't be releases after 1.3.6.
|
||
(let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
|
||
(package
|
||
(name "ioquake3")
|
||
(version (git-version "1.3.6" "1" commit))
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/ioquake/ioq3")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
`(("sdl2" ,sdl2)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("openal" ,openal)
|
||
("curl" ,curl)
|
||
("opusfile" ,opusfile)
|
||
("opus" ,opus)
|
||
("libvorbis" ,libvorbis)
|
||
("freetype" ,freetype)
|
||
("libogg" ,libogg)))
|
||
(native-inputs
|
||
`(("which" ,which) ; Else SDL_version.h won't be found.
|
||
("pkg-config" ,pkg-config)))
|
||
(arguments
|
||
'(#:tests? #f ; No tests.
|
||
#:make-flags '("CC=gcc"
|
||
"USE_INTERNAL_LIBS=0"
|
||
"USE_FREETYPE=1"
|
||
"USE_RENDERER_DLOPEN=0"
|
||
"USE_OPENAL_DLOPEN=0"
|
||
"USE_CURL_DLOPEN=0")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(invoke "make" "copyfiles" "CC=gcc"
|
||
"USE_INTERNAL_LIBS=0"
|
||
(string-append "COPYDIR="
|
||
(assoc-ref outputs "out")
|
||
"/bin")))))))
|
||
(home-page "https://ioquake3.org/")
|
||
(synopsis "FPS game engine based on Quake 3")
|
||
(description "ioquake3 is a free software first person shooter engine
|
||
based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
|
||
the original, ioquake3 has been cleaned up, bugs have been fixed and features
|
||
added. The permanent goal is to create the open source Quake 3 distribution
|
||
upon which people base their games, ports to new platforms, and other
|
||
projects.")
|
||
(license license:gpl2))))
|
||
|
||
(define-public openvr
|
||
(package
|
||
(name "openvr")
|
||
(version "1.8.19")
|
||
(home-page "https://github.com/ValveSoftware/openvr/")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url home-page)
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
;; No tests.
|
||
'(#:tests? #f
|
||
#:configure-flags (list "-DBUILD_SHARED=1")))
|
||
(synopsis "Virtual reality software development kit")
|
||
(description "OpenVR is an API and runtime that allows access to VR
|
||
hardware from multiple vendors without requiring that applications have
|
||
specific knowledge of the hardware they are targeting.")
|
||
(license license:bsd-3)))
|
||
|
||
(define-public flatzebra
|
||
(package
|
||
(name "flatzebra")
|
||
(version "0.1.7")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
|
||
"flatzebra-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-sdl-config
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
;; XXX: sdl-config in sdl-union is a link to sdl-config from
|
||
;; plain sdl package. As a consequence, the prefix is wrong.
|
||
;; Force correct one with "--prefix" argument.
|
||
(let ((sdl-union (assoc-ref inputs "sdl")))
|
||
(setenv "SDL_CONFIG"
|
||
(string-append sdl-union
|
||
"/bin/sdl-config --prefix="
|
||
sdl-union)))
|
||
#t)))))
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)))
|
||
(inputs
|
||
`(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
|
||
(home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
|
||
(synopsis "Generic game engine for 2D double-buffering animation")
|
||
(description
|
||
"Flatzebra is a simple, generic C++ game engine library supporting 2D
|
||
double-buffering.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public fna
|
||
(package
|
||
(name "fna")
|
||
(version "19.12.01")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/FNA-XNA/FNA")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:tests? #f ; No tests.
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'link-dep-src
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
|
||
(mojoshader (assoc-ref inputs "mojoshader-src"))
|
||
(faudio (assoc-ref inputs "faudio-src"))
|
||
(theorafile (assoc-ref inputs "theorafile-src")))
|
||
(symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
|
||
(symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
|
||
(symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
|
||
(symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
|
||
(delete 'configure)
|
||
(replace 'build
|
||
(lambda _
|
||
(invoke "make" "release")))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(install-file "bin/Release/FNA.dll" (string-append out "/lib"))
|
||
#t))))))
|
||
(native-inputs
|
||
`(("mono" ,mono)))
|
||
(inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
|
||
("mojoshader-src" ,(package-source mojoshader-cs))
|
||
("faudio-src" ,(package-source faudio))
|
||
("theorafile-src" ,(package-source theorafile))))
|
||
(home-page "https://fna-xna.github.io/")
|
||
(synopsis "Accuracy-focused XNA4 reimplementation")
|
||
(description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
|
||
focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
|
||
(license (list license:ms-pl ; FNA
|
||
license:lgpl2.1 ; LzxDecoder.cs
|
||
;; Mono.Xna:
|
||
license:expat))))
|
||
|
||
(define-public libccd
|
||
(package
|
||
(name "libccd")
|
||
(version "2.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/danfis/libccd")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
|
||
"-DBUILD_TESTING=ON"
|
||
"-DENABLE_DOUBLE_PRECISION=ON")))
|
||
(native-inputs
|
||
`(("python-sphinx" ,python-sphinx)))
|
||
(home-page "https://github.com/danfis/libccd")
|
||
(synopsis "Library for collision detection between two convex shapes")
|
||
(description "@code{libccd} is library for a collision detection
|
||
between two convex shapes. @code{libccd} implements variation on
|
||
Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
|
||
and also implements algorithm Minkowski Portal Refinement (MPR,
|
||
a.k.a. XenoCollide) as described in Game Programming Gems 7.")
|
||
(license license:expat)))
|
||
|
||
(define-public ode
|
||
(package
|
||
(name "ode")
|
||
(version "0.16.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
|
||
"ode-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(delete-file-recursively "libccd")
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'unbundle-libccd
|
||
(lambda _
|
||
(substitute* "CMakeLists.txt"
|
||
(("configure_file\\(libccd/.*") ""))
|
||
#t)))))
|
||
(inputs
|
||
`(("glu" ,glu)
|
||
("libccd" ,libccd)
|
||
("mesa" ,mesa)))
|
||
(home-page "https://www.ode.org/")
|
||
(synopsis "High performance library for simulating rigid body dynamics")
|
||
(description "ODE is a high performance library for simulating
|
||
rigid body dynamics. It is fully featured, stable, mature and
|
||
platform independent with an easy to use C/C++ API. It has advanced
|
||
joint types and integrated collision detection with friction. ODE is
|
||
useful for simulating vehicles, objects in virtual reality
|
||
environments and virtual creatures. It is currently used in many
|
||
computer games, 3D authoring tools and simulation tools.")
|
||
;; Software is dual-licensed.
|
||
(license (list license:lgpl2.1+ license:expat))))
|
||
|
||
(define-public chipmunk
|
||
(package
|
||
(name "chipmunk")
|
||
(version "7.0.3")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/slembcke/Chipmunk2D")
|
||
(commit (string-append "Chipmunk-" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;no test
|
||
#:configure-flags '("-DBUILD_STATIC=OFF"
|
||
"-DBUILD_DEMOS=OFF")))
|
||
(inputs
|
||
`(("freeglut" ,freeglut)
|
||
("libxmu" ,libxmu)
|
||
("libxrandr" ,libxrandr)))
|
||
(home-page "https://chipmunk-physics.net/")
|
||
(synopsis "Fast and lightweight 2D game physics library")
|
||
(description "Chipmunk is a simple, lightweight, fast and portable 2D
|
||
rigid body physics library written in C.")
|
||
(license license:expat)))
|
||
|
||
(define-public libtcod
|
||
(package
|
||
(name "libtcod")
|
||
(version "1.15.1")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/libtcod/libtcod")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
|
||
(modules '((guix build utils)))
|
||
(snippet '(begin
|
||
(delete-file-recursively "src/vendor/utf8proc")
|
||
(delete-file-recursively "src/vendor/zlib")
|
||
(delete-file "src/vendor/stb_truetype.h")
|
||
(delete-file "src/vendor/stb_sprintf.h")
|
||
(delete-file "src/vendor/lodepng.cpp")
|
||
(delete-file "src/vendor/lodepng.h")
|
||
|
||
(substitute* "buildsys/autotools/sources.am"
|
||
(("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
|
||
(("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
|
||
"../../src/vendor/stb.c")
|
||
(("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
|
||
|
||
(substitute* "src/libtcod/sys_sdl_img_png.cpp"
|
||
(("\\.\\./vendor/") ""))
|
||
|
||
(substitute* '("src/libtcod/color/canvas.cpp"
|
||
"src/libtcod/sys_sdl_img_png.cpp"
|
||
"src/libtcod/tileset/truetype.cpp"
|
||
"src/libtcod/tileset/tilesheet.cpp")
|
||
(("\\.\\./\\.\\./vendor/") ""))
|
||
|
||
(substitute* "src/libtcod/console/printing.cpp"
|
||
(("\\.\\./\\.\\./vendor/utf8proc/") ""))
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:configure-flags '("--with-gnu-ld"
|
||
"LIBS=-lutf8proc -llodepng")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'change-to-build-dir
|
||
(lambda _
|
||
(chdir "buildsys/autotools")
|
||
(patch-shebang "get_version.py")
|
||
#t)))))
|
||
(native-inputs
|
||
`(("autoconf" ,autoconf)
|
||
("automake" ,automake)
|
||
("libtool" ,libtool)
|
||
("python" ,python)
|
||
("pkg-config" ,pkg-config)
|
||
("stb-sprintf" ,stb-sprintf)
|
||
("stb-truetype" ,stb-truetype)))
|
||
(inputs
|
||
`(("lodepng" ,lodepng)
|
||
("sdl2" ,sdl2)
|
||
("utf8proc" ,utf8proc)
|
||
("zlib" ,zlib)))
|
||
(home-page "https://github.com/libtcod/libtcod")
|
||
(synopsis "Library specifically designed for writing roguelikes")
|
||
(description
|
||
"libtcod is a fast, portable and uncomplicated API for roguelike
|
||
developers providing an advanced true color console, input, and lots of other
|
||
utilities frequently used in roguelikes.")
|
||
(license license:bsd-3)))
|
||
|
||
(define-public warsow-qfusion
|
||
;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
|
||
;; The 2.5 beta as published on the homepage is commit
|
||
;; c4de15df559410aff0ca6643724e24cddb0ecbbd
|
||
(let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
|
||
(package
|
||
(name "warsow-qfusion")
|
||
(version (git-version "2.5" "1" commit)) ; 2.5-beta
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/Warsow/qfusion/")
|
||
(commit commit)
|
||
(recursive? #t)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
|
||
;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
|
||
(patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
|
||
(modules '((guix build utils)))
|
||
(snippet '(begin
|
||
(delete-file-recursively "platforms")
|
||
(delete-file-recursively "debian")
|
||
(delete-file-recursively "libsrcs")
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; No tests.
|
||
#:configure-flags '("-DQFUSION_GAME=Warsow")
|
||
#:modules
|
||
((guix build utils)
|
||
(guix build cmake-build-system)
|
||
(ice-9 match))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'change-to-build-dir
|
||
(lambda _
|
||
(chdir "source")
|
||
#t))
|
||
(add-after 'install 'really-install
|
||
(lambda* (#:key outputs system #:allow-other-keys)
|
||
(let ((arch (match system
|
||
("x86_64-linux" "x86_64")
|
||
("i686-linux" "i386")))
|
||
(out (assoc-ref outputs "out")))
|
||
(install-file (string-append "../source/build/basewsw/libgame_"
|
||
arch ".so")
|
||
(string-append out "/lib/"))
|
||
(install-file (string-append "../source/build/libui_" arch ".so")
|
||
(string-append out "/lib/"))
|
||
(for-each
|
||
(lambda (file)
|
||
(install-file file (string-append out "/bin/")))
|
||
(append (find-files "../source/build" "warsow")
|
||
(find-files "../source/build" "wsw_server."))))
|
||
#t)))))
|
||
(inputs
|
||
`(("alsa-lib" ,alsa-lib)
|
||
("curl" ,curl)
|
||
("freetype" ,freetype)
|
||
("ffmpeg" ,ffmpeg)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libogg" ,libogg)
|
||
("libpng" ,libpng)
|
||
("libtheora" ,libtheora)
|
||
("libvorbis" ,libvorbis)
|
||
("mesa" ,mesa)
|
||
("openal" ,openal)
|
||
("pulseaudio" ,pulseaudio)
|
||
("qtbase" ,qtbase)
|
||
("qtdeclarative" ,qtdeclarative)
|
||
("sdl2" ,sdl2)
|
||
("uuid.h" ,util-linux "lib")
|
||
("zlib" ,zlib)))
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)))
|
||
(home-page "https://github.com/Warsow/qfusion")
|
||
(supported-systems '("i686-linux" "x86_64-linux"))
|
||
(synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
|
||
(description
|
||
"This package contains the game engine of Warsow, a first-person
|
||
shooter video game. The engine is based on qfusion, the id Tech 2 derived
|
||
game engine. id Tech 2 is the engine originally behind Quake 2.")
|
||
(license license:gpl2+))))
|
||
|
||
(define-public dhewm3
|
||
(package
|
||
(name "dhewm3")
|
||
(version "1.5.0")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://github.com/dhewm/dhewm3/releases/download/"
|
||
version "/dhewm3-" version "-src.tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"0dmd1876az5q8gbjrd1jk8zidz11ydj607z3m8m5kvw2yj136jzv"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; No tests.
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'change-to-build-dir
|
||
(lambda _
|
||
(chdir "neo")
|
||
#t)))))
|
||
(inputs
|
||
`(("curl" ,curl)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libogg" ,libogg)
|
||
("libvorbis" ,libvorbis)
|
||
("libx11" ,libx11)
|
||
("openal" ,openal)
|
||
("sdl2" ,sdl2)
|
||
("zlib" ,zlib)))
|
||
(home-page "https://dhewm3.org/")
|
||
(synopsis "Port of the original Doom 3 engine")
|
||
(description
|
||
"@command{dhewm3} is a source port of the original Doom 3 engine (not
|
||
Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
|
||
version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
|
||
sound effects on all operating systems and hardware (via OpenAL Softs EFX
|
||
support), has much better support for widescreen resolutions and has 64bit
|
||
support.")
|
||
(license license:gpl3)))
|
||
|
||
(define-public tesseract-engine
|
||
(let ((svn-revision 2411))
|
||
(package
|
||
(name "tesseract-engine")
|
||
(version (string-append "20200615-" (number->string svn-revision)))
|
||
(source
|
||
(origin
|
||
(method svn-fetch)
|
||
(uri (svn-reference
|
||
(url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
|
||
(revision svn-revision)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(for-each delete-file-recursively
|
||
'("bin" "bin64"
|
||
;; Remove "media" since some files such as
|
||
;; media/sound/game/soundsnap/info.txt refer to a
|
||
;; non-commercial license.
|
||
"media"
|
||
"server.bat"
|
||
"tesseract.bat"
|
||
"src/lib"
|
||
"src/lib64"))
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:make-flags (list "CC=gcc")
|
||
#:tests? #f ; No tests.
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-after 'unpack 'cd-src
|
||
(lambda _ (chdir "src") #t))
|
||
(add-before 'build 'fix-env
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append (assoc-ref inputs "sdl2-union")
|
||
"/include/SDL2:"
|
||
(or (getenv "CPATH") "")))
|
||
#t))
|
||
(add-after 'install 'really-install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(share (string-append out "/share/tesseract"))
|
||
(bin (string-append out "/bin/tesseract"))
|
||
(client (string-append out "/bin/tesseract-client")))
|
||
(chdir "..") ; Back to root.
|
||
(for-each
|
||
(lambda (dir)
|
||
(mkdir-p (string-append share "/" dir))
|
||
(copy-recursively dir (string-append share "/" dir)))
|
||
'("config"))
|
||
(mkdir-p (string-append out "/bin/"))
|
||
(copy-file "bin_unix/native_client" client)
|
||
(copy-file "bin_unix/native_server"
|
||
(string-append out "/bin/tesseract-server"))
|
||
(call-with-output-file bin
|
||
(lambda (p)
|
||
(format p "#!~a
|
||
TESS_DATA=~a
|
||
TESS_BIN=~a
|
||
TESS_OPTIONS=\"-u$HOME/.tesseract\"
|
||
cd \"$TESS_DATA\"
|
||
exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
|
||
(which "bash")
|
||
share
|
||
client)))
|
||
(chmod bin #o755)
|
||
(install-file "src/readme_tesseract.txt"
|
||
(string-append out "/share/licenses/tesseract/LICENSE")))
|
||
#t)))))
|
||
(inputs
|
||
`(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
|
||
("zlib" ,zlib)
|
||
("libpng" ,libpng)
|
||
("libgl" ,mesa)))
|
||
(home-page "http://tesseract.gg/")
|
||
(synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
|
||
(description "This package contains the game engine of Tesseract, a
|
||
first-person shooter focused on cooperative in-game map editing.
|
||
|
||
The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
|
||
upgraded modern rendering techniques. The new rendering features include
|
||
fully dynamic omnidirectional shadows, global illumination, HDR lighting,
|
||
deferred shading, morphological / temporal / multisample anti-aliasing, and
|
||
much more.")
|
||
(license license:zlib))))
|