mirror of
https://git.in.rschanz.org/ryan77627/guix.git
synced 2024-12-24 21:38:07 -05:00
5a80c15c14
All software in Guix is Free Software. * gnu/packages/aidc.scm (libdmtx)[description]: Remove "open source" string. * gnu/packages/firmware.scm (seabios)[description]: Likewise. * gnu/packages/libupnp.scm (libupnp)[description]: Likewise. * gnu/packages/maths.scm (cubicle)[description]: Likewise. * gnu/packages/mingw.scm (mingw-w64)[description]: Likewise. * gnu/packages/game-development.scm (openmw)[description]: Likewise. [synopsis]: Remove "Free software".
1156 lines
44 KiB
Scheme
1156 lines
44 KiB
Scheme
;;; GNU Guix --- Functional package management for GNU
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;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
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;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
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;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
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;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
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;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
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;;; Copyright © 2016, 2017 Efraim Flashner <efraim@flashner.co.il>
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;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
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;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
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;;; Copyright © 2016, 2017 Julian Graham <joolean@gmail.com>
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;;; Copyright © 2017 Tobias Geerinckx-Rice <me@tobias.gr>
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;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
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;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
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;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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;;; GNU Guix is free software; you can redistribute it and/or modify it
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;;; under the terms of the GNU General Public License as published by
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;;; the Free Software Foundation; either version 3 of the License, or (at
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;;; your option) any later version.
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;;;
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;;; GNU Guix is distributed in the hope that it will be useful, but
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;;; WITHOUT ANY WARRANTY; without even the implied warranty of
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;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;; GNU General Public License for more details.
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;;;
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;;; You should have received a copy of the GNU General Public License
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (gnu packages game-development)
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#:use-module ((guix licenses) #:prefix license:)
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#:use-module (guix packages)
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#:use-module (guix download)
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#:use-module (guix git-download)
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#:use-module (guix utils)
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system gnu)
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#:use-module (guix build-system python)
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#:use-module (gnu packages)
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#:use-module (gnu packages autotools)
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#:use-module (gnu packages boost)
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#:use-module (gnu packages curl)
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#:use-module (gnu packages databases)
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#:use-module (gnu packages documentation)
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#:use-module (gnu packages fonts)
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#:use-module (gnu packages fontutils)
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#:use-module (gnu packages freedesktop)
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#:use-module (gnu packages fribidi)
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#:use-module (gnu packages glib)
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#:use-module (gnu packages gnunet)
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#:use-module (gnu packages graphics)
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#:use-module (gnu packages graphviz)
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#:use-module (gnu packages guile)
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#:use-module (gnu packages m4)
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#:use-module (gnu packages multiprecision)
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#:use-module (gnu packages music)
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#:use-module (gnu packages ncurses)
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#:use-module (gnu packages python)
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#:use-module (gnu packages qt)
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#:use-module (gnu packages video)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages linux)
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#:use-module (gnu packages xorg)
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#:use-module (gnu packages xdisorg)
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#:use-module (gnu packages fontutils)
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#:use-module (gnu packages image)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages pulseaudio)
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#:use-module (gnu packages gnome)
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#:use-module (gnu packages gtk)
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#:use-module (gnu packages sdl)
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#:use-module (gnu packages pkg-config)
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#:use-module (gnu packages xiph)
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#:use-module (gnu packages lua)
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#:use-module (gnu packages mp3)
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#:use-module (gnu packages xml)
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#:use-module (gnu packages tls))
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(define-public bullet
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(package
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(name "bullet")
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(version "2.86.1")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/bulletphysics/bullet3/"
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"archive/" version ".tar.gz"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"0nghzcl84p8di215p7xj0gy1hyy072hw2xk9cnmav9hv6bjb4n60"))))
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(build-system cmake-build-system)
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(arguments
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'(#:configure-flags (list (string-append
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"-DBUILD_SHARED_LIBS=ON "
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"-DCMAKE_CXX_FLAGS=-fPIC "
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(or (getenv "CXXFLAGS") "")))))
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(inputs
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`(("glu" ,glu)
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("libx11" ,libx11)
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("mesa" ,mesa)))
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(home-page "http://bulletphysics.org/")
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(synopsis "3D physics engine library")
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(description
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"Bullet is a physics engine library usable for collision detection. It
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is used in some video games and movies.")
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(license license:zlib)))
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(define-public deutex
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(package
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(name "deutex")
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(version "5.0.0")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/Doom-Utils/" name
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"/releases/download/v" version "/"
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name "-" version ".tar.xz"))
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(sha256
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(base32
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"1jvffcpq64hk3jysz4q6zi9hqkksy151ci9553h8q7wrrkbw0i9z"))))
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(build-system gnu-build-system)
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(native-inputs `(("asciidoc" ,asciidoc)))
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(home-page "https://github.com/Doom-Utils/deutex")
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(synopsis "WAD file composer for Doom and related games")
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(description
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"DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
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used to extract the lumps of a wad and save them as individual files.
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Conversely, it can also build a wad from separate files. When extracting a
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lump to a file, it does not just copy the raw data, it converts it to an
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appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
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Conversely, when it reads files for inclusion in pwads, it does the necessary
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conversions (for example, from PPM to Doom picture format). In addition,
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DeuTex has functions such as merging wads, etc.")
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(license license:gpl2+)))
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(define-public grfcodec
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(package
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(name "grfcodec")
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(version "6.0.6")
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(source (origin
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(method url-fetch)
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(uri (string-append "http://binaries.openttd.org/extra/"
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name "/" version "/" name "-" version
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"-source.tar.xz"))
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(sha256
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(base32
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"08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
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(build-system gnu-build-system)
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(arguments
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'(#:tests? #f ; no check target
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#:phases
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(modify-phases %standard-phases
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(delete 'configure) ; no configure script
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(replace 'install ; no install target
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(lambda* (#:key outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(bin (string-append out "/bin"))
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(doc (string-append out "/share/doc"))
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(man (string-append out "/share/man/man1")))
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(for-each (lambda (file)
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(install-file file bin))
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'("grfcodec" "grfid" "grfstrip" "nforenum"))
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(install-file "COPYING" doc)
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(with-directory-excursion "docs"
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(for-each (lambda (file)
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(install-file (string-append file ".txt") doc))
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'("auto_correct" "commands" "grf" "grfcodec" "grftut"
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"readme" "readme.rpn"))
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(for-each (lambda (file)
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(install-file file man))
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(find-files "." "\\.1"))))
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#t)))))
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(inputs
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`(("boost" ,boost)
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("libpng" ,libpng)
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("zlib" ,zlib)))
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(synopsis "GRF development tools")
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(description
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"The @dfn{Graphics Resource File} (GRF) development tools are a set of
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tools for developing (New)GRFs. It includes a number of smaller programs, each
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with a specific task:
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@enumerate
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@item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
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@item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
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@item @code{grfstrip} strips all sprites from a GRF.
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@item @code{nforenum} checks NFO code for errors, making corrections when
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necessary.
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@end enumerate")
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(home-page "http://dev.openttdcoop.org/projects/grfcodec")
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;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
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;; NFORenum is under the GPL2+.
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;; The MD5 implementation contained in GRFID is under the zlib license.
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(license (list license:gpl2 license:gpl2+ license:zlib))))
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(define-public catcodec
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(package
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(name "catcodec")
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(version "1.0.5")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "https://binaries.openttd.org/extra/catcodec/"
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version "/catcodec-" version "-source.tar.xz"))
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(sha256
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(base32
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"1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
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(build-system gnu-build-system)
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(arguments
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`(#:tests? #f ; no tests
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#:make-flags (list (string-append "prefix=" %output))
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#:phases (modify-phases %standard-phases
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(delete 'configure))))
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(home-page "http://dev.openttdcoop.org/projects/catcodec")
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(synopsis "Encode/decode OpenTTD sounds")
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(description "catcodec encodes and decodes sounds for OpenTTD. These
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sounds are not much more than some metadata (description and filename) and raw
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PCM data.")
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(license license:gpl2)))
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(define-public gzochi
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(package
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(name "gzochi")
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(version "0.11.1")
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(source (origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/gzochi/gzochi-"
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version ".tar.gz"))
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(sha256
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(base32
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"13j1m92zhxwkaaja3lg5x0h0b28mrrawdzk9d3hd19031akfxwb3"))))
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(build-system gnu-build-system)
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(native-inputs `(("pkgconfig" ,pkg-config)))
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(inputs `(("bdb" ,bdb)
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("glib" ,glib)
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("guile" ,guile-2.0)
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("libmicrohttpd" ,libmicrohttpd)
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("ncurses" ,ncurses)
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("sdl" ,sdl)
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("zlib" ,zlib)))
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(home-page "http://www.nongnu.org/gzochi/")
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(synopsis "Scalable middleware for multiplayer games")
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(description
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"gzochi is a framework for developing massively multiplayer online games.
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A server container provides services to deployed games, which are written in
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Guile Scheme, that abstract and simplify some of the most challenging and
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error-prone aspects of online game development: Concurrency, data persistence,
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and network communications. A very thin client library can be embedded to
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provide connectivity for client applications written in any language.")
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(license license:gpl3+)))
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(define-public nml
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(package
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(name "nml")
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(version "0.4.4")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
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version "/nml-" version ".tar.gz"))
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(sha256
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(base32
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"0wk9ls5qyjwkra54rkj1gg94xbwzi7b84a5fh1ma1q7pbimi8rmg"))))
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(build-system python-build-system)
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(propagated-inputs
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`(("python-pillow" ,python-pillow)
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("python-ply" ,python-ply)))
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(home-page "http://dev.openttdcoop.org/projects/nml")
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(synopsis "NML compiler")
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(description
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"@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
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compiling NML files (along with their associated language, sound and graphic
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files) into @file{.grf} and/or @file{.nfo} files.")
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(license license:gpl2+)))
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(define-public python-sge-pygame
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(package
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(name "python-sge-pygame")
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(version "1.5.1")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/stellarengine/"
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(version-major+minor version) "/sge-pygame-"
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version ".tar.gz"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
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(build-system python-build-system)
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(propagated-inputs
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`(("python-pygame" ,python-pygame)
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("python-six" ,python-six)
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("python-uniseg" ,python-uniseg)))
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(home-page "http://stellarengine.nongnu.org")
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(synopsis "2D game engine for Python")
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(description
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"The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
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general-purpose 2D game engine. It takes care of several details fro you so
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you can focus on the game itself. This makes more rapid game development
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possible, and it also makes the SGE easy to learn.")
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(license license:lgpl3+)))
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(define-public python2-sge-pygame
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(package-with-python2 python-sge-pygame))
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(define-public python-tmx
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(package
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(name "python-tmx")
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(version "1.10")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/python-tmx/"
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(version-major+minor version) "/tmx-"
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version ".tar.gz"))
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(sha256
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(base32
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"073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
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(build-system python-build-system)
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(propagated-inputs
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`(("python-six" ,python-six)))
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(home-page "http://python-tmx.nongnu.org")
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(synopsis "Python library for the @code{Tiled} TMX format")
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(description
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"Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
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This is useful for map editors or generic level editors, and it's also useful
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for using a map editor or generic level editor like Tiled to edit your game's
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levels.")
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(license (list license:asl2.0
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;; Documentation (only available in the source tarball) is
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;; under the CC0 license.
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license:cc0))))
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(define-public python2-tmx
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(let ((python2-tmx (package-with-python2 python-tmx)))
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(package
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(inherit python2-tmx)
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(propagated-inputs
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`(("python2-pathlib" ,python2-pathlib)
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,@(package-propagated-inputs python2-tmx))))))
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|
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(define-public python-xsge
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(package
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(name "python-xsge")
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(version "2017.06.09")
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(source (origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/xsge/xsge/xsge-"
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version ".tar.gz"))
|
|
(sha256
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|
(base32
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|
"1vy7c2y7ihvmggs93zgfv2h3049s384wid8a5snzrrba8bhbb89p"))))
|
|
(build-system python-build-system)
|
|
(arguments
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|
'(#:phases
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|
(modify-phases %standard-phases
|
|
;; xSGE's setup.py script does not support one of the Python build
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|
;; system's default flags, "--single-version-externally-managed".
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|
(replace 'install
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|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(zero?
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|
(system* "python" "setup.py" "install"
|
|
(string-append "--prefix=" (assoc-ref outputs "out"))
|
|
"--root=/")))))
|
|
#:tests? #f)) ; no check target
|
|
(propagated-inputs
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|
`(("python-sge-pygame" ,python-sge-pygame)
|
|
("python-pygame" ,python-pygame)
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|
("python-six" ,python-six)
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|
("python-tmx" ,python-tmx)))
|
|
(home-page "http://xsge.nongnu.org")
|
|
(synopsis "Extensions for the SGE Game Engine")
|
|
(description
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|
"xSGE is a collection of modules that make doing certain tasks with the SGE
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Game Engine easier. In addition to SGE's conveniences, the user has access to a
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GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
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|
support.")
|
|
(license license:gpl3+)))
|
|
|
|
(define-public python2-xsge
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|
(package-with-python2 python-xsge))
|
|
|
|
(define-public tiled
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|
(package
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|
(name "tiled")
|
|
(version "1.0.3")
|
|
(source (origin
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|
(method url-fetch)
|
|
(uri (string-append "https://github.com/bjorn/tiled/archive/v"
|
|
version ".tar.gz"))
|
|
(file-name (string-append name "-" version ".tar.gz"))
|
|
(sha256
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|
(base32
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|
"1qj7l34y5zv2iazmwbix8wdpp88zv7fswbc4arqpp1wak2yna1ix"))))
|
|
(build-system gnu-build-system)
|
|
(inputs
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|
`(("qtbase" ,qtbase)
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|
("qtsvg" ,qtsvg)
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|
("zlib" ,zlib)))
|
|
(native-inputs
|
|
`(("qttools" ,qttools)))
|
|
(arguments
|
|
'(#:phases
|
|
(modify-phases %standard-phases
|
|
(replace 'configure
|
|
(lambda* (#:key inputs outputs #:allow-other-keys)
|
|
(substitute* "translations/translations.pro"
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|
(("LRELEASE =.*")
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|
(string-append "LRELEASE = "
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|
(assoc-ref inputs "qttools")
|
|
"/bin/lrelease\n")))
|
|
(let ((out (assoc-ref outputs "out")))
|
|
(system* "qmake"
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|
(string-append "PREFIX=" out))))))))
|
|
(home-page "http://www.mapeditor.org/")
|
|
(synopsis "Tile map editor")
|
|
(description
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|
"Tiled is a general purpose tile map editor. It is meant to be used for
|
|
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
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|
clone.")
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|
|
;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
|
|
;; under BSD-2.
|
|
(license license:gpl2+)))
|
|
|
|
(define-public sfml
|
|
(package
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|
(name "sfml")
|
|
(version "2.3.2")
|
|
(source (origin
|
|
(method url-fetch)
|
|
;; Do not fetch the archives from
|
|
;; http://mirror0.sfml-dev.org/files/ because files there seem
|
|
;; to be changed in place.
|
|
(uri (string-append "https://github.com/SFML/SFML/archive/"
|
|
version ".tar.gz"))
|
|
(file-name (string-append name "-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:configure-flags
|
|
(list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE")
|
|
#:tests? #f)) ; no tests
|
|
(inputs
|
|
`(("mesa" ,mesa)
|
|
("glew" ,glew)
|
|
("flac" ,flac)
|
|
("libvorbis" ,libvorbis)
|
|
("libx11" ,libx11)
|
|
("xcb-util-image" ,xcb-util-image)
|
|
("libxrandr" ,libxrandr)
|
|
("eudev" ,eudev)
|
|
("freetype" ,freetype)
|
|
("libjpeg" ,libjpeg)
|
|
("libsndfile" ,libsndfile)
|
|
("openal" ,openal)))
|
|
(home-page "https://www.sfml-dev.org")
|
|
(synopsis "Simple and Fast Multimedia Library")
|
|
(description
|
|
"SFML provides a simple interface to the various computer components,
|
|
to ease the development of games and multimedia applications. It is composed
|
|
of five modules: system, window, graphics, audio and network.")
|
|
(license license:zlib)))
|
|
|
|
(define-public sfxr
|
|
(package
|
|
(name "sfxr")
|
|
(version "1.2.1")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
|
|
(build-system gnu-build-system)
|
|
(arguments
|
|
`(#:phases (modify-phases %standard-phases
|
|
(delete 'configure) ; no configure script
|
|
(add-before 'build 'patch-makefile
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let ((out (assoc-ref outputs "out")))
|
|
(substitute* "Makefile"
|
|
(("\\$\\(DESTDIR\\)/usr") out))
|
|
(substitute* "main.cpp"
|
|
(("/usr/share")
|
|
(string-append out "/share")))
|
|
#t))))
|
|
#:tests? #f)) ; no tests
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)
|
|
("desktop-file-utils" ,desktop-file-utils)))
|
|
(inputs
|
|
`(("sdl" ,sdl)
|
|
("gtk+" ,gtk+)))
|
|
(synopsis "Simple sound effect generator")
|
|
(description "Sfxr is a tool for quickly generating simple sound effects.
|
|
Originally created for use in video game prototypes, it can generate random
|
|
sounds from presets such as \"explosion\" or \"powerup\".")
|
|
(home-page "http://www.drpetter.se/project_sfxr.html")
|
|
(license license:expat)))
|
|
|
|
(define-public physfs
|
|
(package
|
|
(name "physfs")
|
|
(version "2.0.3")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append
|
|
"https://icculus.org/physfs/downloads/physfs-"
|
|
version ".tar.bz2"))
|
|
(file-name (string-append name "-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:tests? #f)) ; no check target
|
|
(inputs
|
|
`(("zlib" ,zlib)))
|
|
(native-inputs
|
|
`(("doxygen" ,doxygen)))
|
|
(home-page "https://icculus.org/physfs")
|
|
(synopsis "File system abstraction library")
|
|
(description
|
|
"PhysicsFS is a library to provide abstract access to various archives.
|
|
It is intended for use in video games. For security, no file writing done
|
|
through the PhysicsFS API can leave a defined @emph{write directory}. For
|
|
file reading, a @emph{search path} with archives and directories is defined,
|
|
and it becomes a single, transparent hierarchical file system. So archive
|
|
files can be accessed in the same way as you access files directly on a disk,
|
|
and it makes it easy to ship a new archive that will override a previous
|
|
archive on a per-file basis.")
|
|
(license license:zlib)))
|
|
|
|
(define-public love
|
|
(package
|
|
(name "love")
|
|
(version "0.10.2")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://bitbucket.org/rude/love/downloads/"
|
|
"love-" version "-linux-src.tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"11x346pw0gqad8nmkmywzx4xpcbfc3dslbrdw5x94n1i25mk0sxj"))))
|
|
(build-system gnu-build-system)
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(inputs
|
|
`(("devil" ,devil)
|
|
("freetype" ,freetype)
|
|
("libmodplug" ,libmodplug)
|
|
("libtheora" ,libtheora)
|
|
("libvorbis" ,libvorbis)
|
|
("luajit" ,luajit)
|
|
("mesa" ,mesa)
|
|
("mpg123" ,mpg123)
|
|
("openal" ,openal)
|
|
("physfs" ,physfs)
|
|
("sdl2" ,sdl2)
|
|
("zlib" ,zlib)))
|
|
(synopsis "2D game framework for Lua")
|
|
(description "LÖVE is a framework for making 2D games in the Lua
|
|
programming language.")
|
|
(home-page "https://love2d.org/")
|
|
(license license:zlib)))
|
|
|
|
(define-public allegro-4
|
|
(package
|
|
(name "allegro")
|
|
(version "4.4.2")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://github.com/liballeg/allegro5/"
|
|
"releases/download/" version "/allegro-"
|
|
version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:phases
|
|
(modify-phases %standard-phases
|
|
(add-after 'unpack 'patch-build-system
|
|
(lambda _
|
|
;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
|
|
;; via a command line option doesn't work because it is
|
|
;; unconditionally clobbered in the build script.
|
|
(substitute* '("CMakeLists.txt")
|
|
(("ADDON_LINKAGE STATIC")
|
|
"ADDON_LINKAGE SHARED"))
|
|
#t)))))
|
|
(inputs
|
|
`(("glu" ,glu)
|
|
("libpng" ,libpng)
|
|
("libvorbis" ,libvorbis)
|
|
("mesa" ,mesa)
|
|
("zlib" ,zlib)))
|
|
(synopsis "Game programming library")
|
|
(description "Allegro is a library mainly aimed at video game and
|
|
multimedia programming. It handles common, low-level tasks such as creating
|
|
windows, accepting user input, loading data, drawing images, playing sounds,
|
|
etc.")
|
|
(home-page "http://liballeg.org")
|
|
(license license:giftware)))
|
|
|
|
(define-public allegro
|
|
(package
|
|
(name "allegro")
|
|
(version "5.2.2.0")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://github.com/liballeg/allegro5/releases"
|
|
"/download/" version "/allegro-"
|
|
(if (equal? "0" (string-take-right version 1))
|
|
(string-drop-right version 2)
|
|
version)
|
|
".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"1z4lrrlmn471wb7vzbd9iw7g379vj0k964vy1s64hcvv5bhvk1g2"))))
|
|
(build-system cmake-build-system)
|
|
(arguments `(#:tests? #f)) ; there are no tests
|
|
(inputs
|
|
;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
|
|
`(("flac" ,flac)
|
|
("freetype" ,freetype)
|
|
("glu" ,glu)
|
|
("gtk" ,gtk+-2)
|
|
("libjpeg" ,libjpeg)
|
|
("libpng" ,libpng)
|
|
("libtheora" ,libtheora)
|
|
("libvorbis" ,libvorbis)
|
|
("libxcursor" ,libxcursor)
|
|
("libxinerama" ,libxinerama)
|
|
("libxrandr" ,libxrandr)
|
|
("mesa" ,mesa)
|
|
("openal" ,openal)
|
|
("physfs" ,physfs)
|
|
("zlib" ,zlib)))
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(synopsis "Game programming library")
|
|
(description "Allegro is a library mainly aimed at video game and
|
|
multimedia programming. It handles common, low-level tasks such as creating
|
|
windows, accepting user input, loading data, drawing images, playing sounds,
|
|
etc.")
|
|
(home-page "http://liballeg.org")
|
|
(license license:bsd-3)))
|
|
|
|
(define-public allegro-5.0
|
|
(package (inherit allegro)
|
|
(name "allegro")
|
|
(version "5.0.11")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://github.com/liballeg/allegro5/releases"
|
|
"/download/" version "/allegro-"
|
|
(if (equal? "0" (string-take-right version 1))
|
|
(string-drop-right version 2)
|
|
version)
|
|
".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
|
|
|
|
(define-public aseprite
|
|
(package
|
|
(name "aseprite")
|
|
(version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
|
|
;; TODO: Unbundle third party software.
|
|
(source (origin
|
|
(method url-fetch/zipbomb)
|
|
(uri (string-append "https://github.com/aseprite/aseprite"
|
|
"/releases/download/v" version
|
|
"/Aseprite-v" version "-Source.zip"))
|
|
(sha256
|
|
(base32
|
|
"1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:configure-flags
|
|
;; Use shared libraries instead of building bundled source.
|
|
(list "-DWITH_WEBP_SUPPORT=1"
|
|
"-DUSE_SHARED_CURL=1"
|
|
"-DUSE_SHARED_GIFLIB=1"
|
|
"-DUSE_SHARED_JPEGLIB=1"
|
|
"-DUSE_SHARED_ZLIB=1"
|
|
"-DUSE_SHARED_LIBPNG=1"
|
|
"-DUSE_SHARED_LIBLOADPNG=1"
|
|
"-DUSE_SHARED_LIBWEBP=1"
|
|
"-DUSE_SHARED_TINYXML=1"
|
|
"-DUSE_SHARED_PIXMAN=1"
|
|
"-DUSE_SHARED_FREETYPE=1"
|
|
"-DUSE_SHARED_ALLEGRO4=1"
|
|
"-DENABLE_UPDATER=0" ; no auto-updates
|
|
(string-append "-DFREETYPE_INCLUDE_DIR="
|
|
(assoc-ref %build-inputs "freetype")
|
|
"/include/freetype2"))))
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
;; TODO: Use a patched Allegro 4 that supports window resizing. This
|
|
;; patched version is bundled with Aseprite, but the patches should be
|
|
;; extracted and applied on top of a standalone Allegro 4 package.
|
|
(inputs
|
|
`(("allegro" ,allegro-4)
|
|
("curl" ,curl)
|
|
("freetype" ,freetype)
|
|
("giflib" ,giflib)
|
|
("libjpeg" ,libjpeg)
|
|
("libpng" ,libpng)
|
|
("libwebp" ,libwebp)
|
|
("libx11" ,libx11)
|
|
("libxext" ,libxext)
|
|
("libxxf86vm" ,libxxf86vm)
|
|
("pixman" ,pixman)
|
|
("tinyxml" ,tinyxml)
|
|
("zlib" ,zlib)))
|
|
(synopsis "Animated sprite editor and pixel art tool")
|
|
(description "Aseprite is a tool for creating 2D pixel art for video
|
|
games. In addition to basic pixel editing features, Aseprite can assist in
|
|
the creation of animations, tiled graphics, texture atlases, and more.")
|
|
(home-page "https://www.aseprite.org/")
|
|
(license license:gpl2+)))
|
|
|
|
(define-public qqwing
|
|
(package
|
|
(name "qqwing")
|
|
(version "1.3.4")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append
|
|
"https://qqwing.com/"
|
|
name "-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
|
|
(build-system gnu-build-system)
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(home-page "https://qqwing.com/")
|
|
(synopsis "Sudoku puzzle solver and generator")
|
|
(description
|
|
"QQWing is a Sudoku puzzle generator and solver.
|
|
It offers the following features:
|
|
@enumerate
|
|
@item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
|
|
@item Uses logic. Uses as many solve techniques as possible when solving
|
|
puzzles rather than guessing.
|
|
@item Rates puzzles. Most generators don't give an indication of the difficulty
|
|
of a Sudoku puzzle. QQwing does.
|
|
@item Can print solve instructions for any puzzle.
|
|
@item Customizable output style, including a CSV style that is easy to
|
|
import into a database.
|
|
@end enumerate")
|
|
(license license:gpl2+)))
|
|
|
|
(define-public quesoglc
|
|
(package
|
|
(name "quesoglc")
|
|
(version "0.7.2")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "mirror://sourceforge/" name "/" version "/"
|
|
name "-" version "-free.tar.bz2"))
|
|
(sha256
|
|
(base32
|
|
"08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
|
|
(build-system gnu-build-system)
|
|
(native-inputs `(("pkg-config" ,pkg-config)))
|
|
(inputs `(("fontconfig" ,fontconfig)
|
|
("freeglute" ,freeglut)
|
|
("fribidi" ,fribidi)
|
|
("glew" ,glew)))
|
|
(home-page "http://quesoglc.sourceforge.net")
|
|
(synopsis "Implementation of the OpenGL Character Renderer (GLC)")
|
|
(description
|
|
"The OpenGL Character Renderer (GLC) is a state machine that provides
|
|
OpenGL programs with character rendering services via an application programming
|
|
interface (API).")
|
|
(license (list license:expat license:lgpl2.1+))))
|
|
|
|
(define-public python-pygame
|
|
(package
|
|
(name "python-pygame")
|
|
(version "1.9.3")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (pypi-uri "pygame" version))
|
|
(sha256
|
|
(base32
|
|
"1hlydiyygl444bq5m5g8n3jsxsgrdyxlm42ipmfbw36wkf0j243m"))))
|
|
(build-system python-build-system)
|
|
(arguments
|
|
`(#:tests? #f ; Tests require pygame to be installed first.
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
;; Set the paths to the dependencies manually because
|
|
;; the configure script does not allow passing them as
|
|
;; parameters. This also means we can skip the configure
|
|
;; phase.
|
|
(add-before 'build 'set-library-paths
|
|
(lambda* (#:key inputs outputs #:allow-other-keys)
|
|
(let ((sdl-ref (assoc-ref inputs "sdl"))
|
|
(font-ref (assoc-ref inputs "sdl-ttf"))
|
|
(image-ref (assoc-ref inputs "sdl-image"))
|
|
(mixer-ref (assoc-ref inputs "sdl-mixer"))
|
|
(smpeg-ref (assoc-ref inputs "libsmpeg"))
|
|
(png-ref (assoc-ref inputs "libpng"))
|
|
(jpeg-ref (assoc-ref inputs "libjpeg"))
|
|
(freetype-ref (assoc-ref inputs "freetype"))
|
|
(v4l-ref (assoc-ref inputs "v4l-utils"))
|
|
(out-ref (assoc-ref outputs "out")))
|
|
(substitute* "Setup.in"
|
|
(("SDL = -I/usr/include/SDL")
|
|
(string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
|
|
(substitute* "Setup.in"
|
|
(("FONT = -lSDL_ttf")
|
|
(string-append "FONT = -I" font-ref "/include/SDL -L"
|
|
font-ref "/lib -lSDL_ttf")))
|
|
(substitute* "Setup.in"
|
|
(("IMAGE = -lSDL_image")
|
|
(string-append "IMAGE = -I" image-ref "/include/SDL -L"
|
|
image-ref "/lib -lSDL_image")))
|
|
(substitute* "Setup.in"
|
|
(("MIXER = -lSDL_mixer")
|
|
(string-append "MIXER = -I" mixer-ref "/include/SDL -L"
|
|
mixer-ref "/lib -lSDL_mixer")))
|
|
(substitute* "Setup.in"
|
|
(("SMPEG = -lsmpeg")
|
|
(string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
|
|
smpeg-ref "/lib -lsmpeg")))
|
|
(substitute* "Setup.in"
|
|
(("PNG = -lpng")
|
|
(string-append "PNG = -I" png-ref "/include -L"
|
|
png-ref "/lib -lpng")))
|
|
(substitute* "Setup.in"
|
|
(("JPEG = -ljpeg")
|
|
(string-append "JPEG = -I" jpeg-ref "/include -L"
|
|
jpeg-ref "/lib -ljpeg")))
|
|
|
|
(substitute* "Setup.in"
|
|
(("FREETYPE = -lfreetype")
|
|
(string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
|
|
freetype-ref "/lib -lfreetype")))
|
|
|
|
(substitute* "Setup.in"
|
|
(("^pypm") "#pypm"))
|
|
;; Create a path to a header file provided by v4l-utils.
|
|
(system* "mkdir" "linux")
|
|
(system* "ln" "--symbolic"
|
|
(string-append v4l-ref "/include/libv4l1-videodev.h")
|
|
"linux/videodev.h")
|
|
(system* "ln" "--symbolic" "Setup.in" "Setup")))))))
|
|
(inputs
|
|
`(("freetype" ,freetype)
|
|
("sdl" ,sdl)
|
|
("sdl-image" ,sdl-image)
|
|
("sdl-mixer" ,sdl-mixer)
|
|
("sdl-ttf" ,sdl-ttf)
|
|
("sdl-gfx" ,sdl-gfx)
|
|
("libjpeg" ,libjpeg)
|
|
("libpng" ,libpng)
|
|
("libX11" ,libx11)
|
|
("libsmpeg" ,libsmpeg)
|
|
("portmidi" ,portmidi)
|
|
("v4l-utils" ,v4l-utils)))
|
|
(home-page "https://www.pygame.org")
|
|
(synopsis "SDL wrapper for Python")
|
|
(description "Pygame is a set of Python modules designed for writing games.
|
|
Pygame adds functionality on top of the excellent SDL library. This allows you
|
|
to create fully featured games and multimedia programs in the python language.")
|
|
(license (list license:bsd-2
|
|
;; python numeric license as listed by Debian looks like
|
|
;; an Expat-style license with a warranty disclaimer for
|
|
;; the U.S. government and the University of California.
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license:expat
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license:lgpl2.0+
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license:lgpl2.1+
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license:gpl3+
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license:psfl
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license:public-domain
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license:lgpl2.1+))))
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(define-public python2-pygame
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(package-with-python2 python-pygame))
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(define-public grafx2
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(package
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(name "grafx2")
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(version "2.4")
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(source (origin
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(method url-fetch)
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;; XXX: There is no URL that contains the version. :(
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(uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
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(sha256
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(base32
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"0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
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(build-system gnu-build-system)
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(arguments
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'(#:phases
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(modify-phases %standard-phases
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(delete 'configure) ; no configure script
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(add-before 'build 'change-to-src-directory
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(lambda _
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(chdir "src")
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#t)))
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#:make-flags
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;; SDL header files are referenced without the preceeding "SDL/".
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(list (string-append "CFLAGS=-I"
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(assoc-ref %build-inputs "sdl-union")
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"/include/SDL")
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(string-append "prefix="
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(assoc-ref %outputs "out")))
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#:tests? #f)) ; no check target
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(native-inputs
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`(("pkg-config" ,pkg-config)))
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(inputs
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`(("libpng" ,libpng)
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("lua" ,lua-5.1)
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("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
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(synopsis "Bitmap paint program")
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(description "GrafX2 is a bitmap paint program inspired by the Amiga
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programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
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includes a very large number of tools and effects that make it particularly
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suitable for pixel art, game graphics, and generally any detailed graphics
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painted with a mouse.")
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(home-page "http://pulkomandy.tk/projects/GrafX2")
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(license license:gpl2))) ; GPLv2 only
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(define-public ois
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(package
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(name "ois")
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(version "1.3")
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(source
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(origin
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;; Development has moved to github and there are no recent tarball
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;; releases.
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/wgois/OIS.git")
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(commit "bb75ccc1aabc1c547195579963601ff6080ca2f2")))
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(file-name (string-append name "-" version))
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|
(sha256
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|
(base32
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"0w0pamjc3vj0jr718hysrw8x076fq6n9rd6wcb36sn2jd0lqvi98"))))
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(build-system gnu-build-system)
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|
(arguments
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|
`(#:phases
|
|
(modify-phases %standard-phases
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(add-after 'unpack 'bootstrap
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(lambda _ (zero? (system* "sh" "bootstrap")))))))
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(native-inputs
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`(("autoconf" ,autoconf)
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("automake" ,automake)
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("libtool" ,libtool)
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("m4" ,m4)
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("pkg-config" ,pkg-config)))
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(inputs
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`(("libxaw" ,libxaw)))
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(synopsis "Object Oriented Input System")
|
|
(description
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"Cross Platform Object Oriented Input Lib System is a cross platform,
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simple solution for using all kinds of Input Devices (Keyboards, Mice,
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Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
|
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robust and compatible with many systems and operating systems.")
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(home-page "https://github.com/wgois/OIS")
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(license license:zlib)))
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(define-public mygui
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|
(package
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|
(name "mygui")
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(version "3.2.2")
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(source
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|
(origin
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|
(method url-fetch)
|
|
(uri
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|
(string-append "https://github.com/MyGUI/" name
|
|
"/archive/MyGUI" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"13x7cydmj7gjmsg702sqjbfi53z265iv6j7binv3r6a7ibndfa0a"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
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|
'(#:tests? #f ; No test target
|
|
#:configure-flags
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|
(list "-DMYGUI_INSTALL_DOCS=TRUE"
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|
(string-append "-DOGRE_INCLUDE_DIR="
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(assoc-ref %build-inputs "ogre")
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|
"/include/OGRE"))))
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|
(native-inputs
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|
`(("boost" ,boost)
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|
("doxygen" ,doxygen)
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|
("pkg-config" ,pkg-config)))
|
|
(inputs
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|
`(("font-dejavu" ,font-dejavu)
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|
("freetype" ,freetype)
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|
("graphviz" ,graphviz)
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|
("libx11" ,libx11)
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|
("ogre" ,ogre)
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|
("ois" ,ois)))
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|
(synopsis "Fast, flexible and simple GUI")
|
|
(description
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|
"MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
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|
and 3D applications. The main goals of mygui are: speed, flexibility and ease
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|
of use.")
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|
(home-page "http://mygui.info/")
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(license license:expat)))
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(define-public openmw
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(package
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(name "openmw")
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|
(version "0.42.0")
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|
(source
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|
(origin
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|
(method url-fetch)
|
|
(uri
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|
(string-append "https://github.com/OpenMW/openmw/archive/"
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|
name "-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"1pla8016lpbg8cgm9kia318a860f26dmiayc72p3zl35mqrc7g7w"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
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|
`(#:tests? #f ; No test target
|
|
#:configure-flags
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|
(list "-DDESIRED_QT_VERSION=5")))
|
|
(native-inputs
|
|
`(("boost" ,boost)
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|
("doxygen" ,doxygen)
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|
("pkg-config" ,pkg-config)))
|
|
(inputs
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|
`(("bullet" ,bullet)
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|
("ffmpeg" ,ffmpeg)
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|
("libxt" ,libxt)
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|
("mygui" ,mygui)
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|
("openal" ,openal)
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|
("openscenegraph" ,openscenegraph)
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|
("qtbase" ,qtbase)
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|
("sdl" ,sdl2)
|
|
("unshield" ,unshield)))
|
|
(synopsis "Re-implementation of the RPG Morrowind engine")
|
|
(description
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|
"OpenMW is a game engine which reimplements and extends the one that runs
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the 2002 open-world RPG Morrowind. The engine comes with its own editor,
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called OpenMW-CS which allows the user to edit or create their own original
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games.")
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|
(home-page "https://openmw.org")
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(license license:gpl3)))
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(define-public godot
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|
(package
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|
(name "godot")
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|
(version "2.1.4")
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|
(source (origin
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|
(method url-fetch)
|
|
(uri
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|
(string-append "https://github.com/godotengine/godot/archive/"
|
|
version "-stable.tar.gz"))
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|
(file-name (string-append name "-" version))
|
|
(sha256
|
|
(base32 "1mz89nafc1m7srbqvy7iagxrxmqvf5hbqi7i0lwaapkx6q0kpkq7"))))
|
|
(build-system gnu-build-system)
|
|
(arguments
|
|
`(#:tests? #f ; There are no tests
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
(delete 'configure)
|
|
(add-after 'unpack 'scons-use-env
|
|
(lambda _
|
|
;; Scons does not use the environment variables by default,
|
|
;; but this substitution makes it do so.
|
|
(substitute* "SConstruct"
|
|
(("env_base = Environment\\(tools=custom_tools\\)")
|
|
(string-append
|
|
"env_base = Environment(tools=custom_tools)\n"
|
|
"env_base = Environment(ENV=os.environ)")))
|
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#t))
|
|
(replace 'build
|
|
(lambda _
|
|
(zero? (system*
|
|
"scons"
|
|
"platform=x11"
|
|
;; Avoid using many of the bundled libs.
|
|
;; Note: These options can be found in the SConstruct file.
|
|
"builtin_freetype=no"
|
|
"builtin_glew=no"
|
|
"builtin_libmpdec=no"
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|
"builtin_libogg=no"
|
|
"builtin_libpng=no"
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|
"builtin_libtheora=no"
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|
"builtin_libvorbis=no"
|
|
"builtin_libwebp=no"
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|
"builtin_openssl=no"
|
|
"builtin_opus=no"
|
|
"builtin_zlib=no"))))
|
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(replace 'install
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let* ((out (assoc-ref outputs "out"))
|
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(bin (string-append out "/bin")))
|
|
(with-directory-excursion "bin"
|
|
(if (file-exists? "godot.x11.tools.64")
|
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(rename-file "godot.x11.tools.64" "godot")
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|
(rename-file "godot.x11.tools.32" "godot"))
|
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(install-file "godot" bin)))))
|
|
(add-after 'install 'install-godot-desktop
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let* ((out (assoc-ref outputs "out"))
|
|
(desktop (string-append out "/share/applications"))
|
|
(icon-dir (string-append out "/share/pixmaps")))
|
|
(mkdir-p desktop)
|
|
(mkdir-p icon-dir)
|
|
(rename-file "icon.png" "godot.png")
|
|
(install-file "godot.png" icon-dir)
|
|
(with-output-to-file
|
|
(string-append desktop "/godot.desktop")
|
|
(lambda _
|
|
(format #t
|
|
"[Desktop Entry]~@
|
|
Name=godot~@
|
|
Comment=The godot game engine~@
|
|
Exec=~a/bin/godot~@
|
|
TryExec=~@*~a/bin/godot~@
|
|
Icon=godot~@
|
|
Type=Application~%"
|
|
out)))
|
|
#t))))))
|
|
(native-inputs `(("pkg-config" ,pkg-config)
|
|
("scons" ,scons)))
|
|
(inputs `(("alsa-lib" ,alsa-lib)
|
|
("freetype" ,freetype)
|
|
("glew" ,glew)
|
|
("glu" ,glu)
|
|
("libtheora" ,libtheora)
|
|
("libvorbis" ,libvorbis)
|
|
("libwebp" ,libwebp)
|
|
("libx11" ,libx11)
|
|
("libxcursor" ,libxcursor)
|
|
("libxinerama" ,libxinerama)
|
|
("libxrandr" ,libxrandr)
|
|
("mesa" ,mesa)
|
|
("openssl" ,openssl)
|
|
("opusfile" ,opusfile)
|
|
("pulseaudio" ,pulseaudio)
|
|
("python2" ,python-2)))
|
|
(home-page "https://godotengine.org/")
|
|
(synopsis "Advanced 2D and 3D game engine")
|
|
(description
|
|
"Godot is an advanced multi-platform game engine written in C++. If
|
|
features design tools such as a visual editor, can import 3D models and
|
|
provide high-quality 3D rendering, it contains an animation editor, and can be
|
|
scripted in a Python-like language.")
|
|
(license license:expat)))
|