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https://git.in.rschanz.org/ryan77627/guix.git
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c23c50c734
* gnu/packages/games.scm (mars): New variable. * gnu/packages/patches/mars-install.patch: New file. * gnu/packages/patches/mars-sfml-2.3.patch: New file. * gnu-system.am (dist_patch_DATA): Add them.
151 lines
6 KiB
Diff
151 lines
6 KiB
Diff
This is a concatenation of the following two patches:
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https://github.com/jcowgill/M.A.R.S./commit/33d5affabf8ff84f2c028b9303c6a9e83cc824ad.patch
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https://patch-diff.githubusercontent.com/raw/thelaui/M.A.R.S./pull/2.patch
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Their purpose is to allow Mars to be built against the latest version of SFML.
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From 33d5affabf8ff84f2c028b9303c6a9e83cc824ad Mon Sep 17 00:00:00 2001
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From: James Cowgill <james410@cowgill.org.uk>
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Date: Sat, 9 May 2015 01:54:14 +0100
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Subject: [PATCH] Remove dependency on GLU - fixes build with SFML 2.3
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---
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premake4.lua | 8 ++++----
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src/Shaders/postFX.cpp | 2 +-
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src/System/window.cpp | 12 ++++++------
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3 files changed, 11 insertions(+), 11 deletions(-)
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diff --git a/premake4.lua b/premake4.lua
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index 023dddd..5af4495 100755
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--- a/premake4.lua
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+++ b/premake4.lua
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@@ -11,11 +11,11 @@ project "mars"
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defines { "NDEBUG" }
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flags { "Optimize" }
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if os.get() == "windows" then
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- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
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+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
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elseif os.get() == "macosx" then
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links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
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else
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- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
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+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
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libdirs { "/usr/lib", "/usr/local/lib" }
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end
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@@ -23,10 +23,10 @@ project "mars"
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defines { "_DEBUG", "DEBUG" }
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flags { "Symbols" }
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if os.get() == "windows" then
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- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
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+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
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elseif os.get() == "macosx" then
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links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
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else
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- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
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+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
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libdirs { "/usr/lib", "/usr/local/lib" }
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end
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diff --git a/src/Shaders/postFX.cpp b/src/Shaders/postFX.cpp
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index 987f411..f767a47 100644
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--- a/src/Shaders/postFX.cpp
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+++ b/src/Shaders/postFX.cpp
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@@ -78,7 +78,7 @@ namespace postFX {
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postFX_.loadFromFile(settings::C_dataPath + "shaders/bump.frag", sf::Shader::Fragment);
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bumpMap_.create(SPACE_X_RESOLUTION*0.5f, SPACE_Y_RESOLUTION*0.5f);
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glViewport(0,0,SPACE_X_RESOLUTION*0.5f,SPACE_Y_RESOLUTION*0.5f);
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- gluOrtho2D(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0);
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+ glOrtho(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0, -1, 1);
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glEnable(GL_BLEND);
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glMatrixMode(GL_MODELVIEW);
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postFX_.setParameter("BumpMap", bumpMap_.getTexture());
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diff --git a/src/System/window.cpp b/src/System/window.cpp
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index e9a099a..8e12dcc 100644
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--- a/src/System/window.cpp
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+++ b/src/System/window.cpp
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@@ -222,7 +222,7 @@ namespace window {
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glLoadIdentity();
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// Setup translation (according to left-upper corner)
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- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f);
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+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1);
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// probably improves performance...
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glDisable(GL_LIGHTING);
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@@ -247,7 +247,7 @@ namespace window {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
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+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -255,7 +255,7 @@ namespace window {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f);
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+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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@@ -270,7 +270,7 @@ namespace window {
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glLoadIdentity();
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setViewPort();
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- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
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+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -284,7 +284,7 @@ namespace window {
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glLoadIdentity();
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setViewPort();
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- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
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+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -294,7 +294,7 @@ namespace window {
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else {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
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+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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From a97d0d6a19b5b43e3c53081e36f1f1747b6674e6 Mon Sep 17 00:00:00 2001
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From: Sylvain BOILARD <boilard@crans.org>
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Date: Wed, 23 Jan 2013 02:02:47 +0100
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Subject: [PATCH] Use sf::Shader::Bind() correctly after latest update of the
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SFML's API.
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---
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src/System/window.cpp | 6 ++----
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1 file changed, 2 insertions(+), 4 deletions(-)
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diff --git a/src/System/window.cpp b/src/System/window.cpp
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index e9a099a..3ffcf65 100644
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--- a/src/System/window.cpp
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+++ b/src/System/window.cpp
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@@ -307,13 +307,11 @@ namespace window {
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window_.setActive(true);
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glEnable(GL_TEXTURE_2D);
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- if (shader)
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- shader->bind();
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+ sf::Shader::bind(shader);
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window_.draw(toBeDrawn, states);
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- if (shader)
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- shader->unbind();
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+ sf::Shader::bind(NULL);
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window_.popGLStates();
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glPopMatrix();
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