mirror of
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2a068aecbf
* gnu/packages/game-development.scm (aseprite): New variable.
409 lines
15 KiB
Scheme
409 lines
15 KiB
Scheme
;;; GNU Guix --- Functional package management for GNU
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;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
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;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
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;;; Copyright © 2015 Julian Graham <joolean@gmail.com>
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;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
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;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
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;;; Copyright © 2015, 2016 David Thompson <davet@gnu.org>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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;;; GNU Guix is free software; you can redistribute it and/or modify it
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;;; under the terms of the GNU General Public License as published by
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;;; the Free Software Foundation; either version 3 of the License, or (at
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;;; your option) any later version.
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;;;
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;;; GNU Guix is distributed in the hope that it will be useful, but
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;;; WITHOUT ANY WARRANTY; without even the implied warranty of
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;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;; GNU General Public License for more details.
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;;;
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;;; You should have received a copy of the GNU General Public License
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (gnu packages game-development)
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#:use-module ((guix licenses) #:prefix license:)
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#:use-module (guix packages)
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#:use-module (guix download)
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#:use-module (guix git-download)
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system gnu)
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#:use-module (gnu packages)
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#:use-module (gnu packages curl)
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#:use-module (gnu packages databases)
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#:use-module (gnu packages doxygen)
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#:use-module (gnu packages glib)
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#:use-module (gnu packages gnunet)
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#:use-module (gnu packages guile)
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#:use-module (gnu packages multiprecision)
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#:use-module (gnu packages ncurses)
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#:use-module (gnu packages qt)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages zip)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages linux)
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#:use-module (gnu packages xorg)
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#:use-module (gnu packages xdisorg)
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#:use-module (gnu packages fontutils)
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#:use-module (gnu packages image)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages pulseaudio)
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#:use-module (gnu packages gnome)
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#:use-module (gnu packages gtk)
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#:use-module (gnu packages sdl)
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#:use-module (gnu packages pkg-config)
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#:use-module (gnu packages xiph)
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#:use-module (gnu packages lua)
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#:use-module (gnu packages mp3)
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#:use-module (gnu packages xml))
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(define-public bullet
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(package
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(name "bullet")
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(version "2.82-r2704")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://bullet.googlecode.com/files/bullet-"
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version ".tgz"))
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(sha256
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(base32
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"1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37"))))
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(build-system cmake-build-system)
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(arguments '(#:tests? #f ; no 'test' target
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#:configure-flags (list
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(string-append
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"-DCMAKE_CXX_FLAGS=-fPIC "
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(or (getenv "CXXFLAGS") "")))))
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(home-page "http://bulletphysics.org/")
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(synopsis "3D physics engine library")
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(description
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"Bullet is a physics engine library usable for collision detection. It
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is used in some video games and movies.")
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(license license:zlib)))
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(define-public gzochi
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(package
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(name "gzochi")
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(version "0.9")
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(source (origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/gzochi/gzochi-"
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version ".tar.gz"))
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(sha256
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(base32
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"1nf8naqbc4hmhy99b8n70yswg9j71nh5mfpwwh6d8pdw5mp9b46a"))))
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(build-system gnu-build-system)
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(arguments
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'(#:phases (modify-phases %standard-phases
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(add-before 'configure 'remove-Werror
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(lambda _
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;; We can't build with '-Werror', notably
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;; because deprecated functions of
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;; libmicrohttpd are being used.
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(substitute* (find-files "." "^Makefile\\.in$")
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(("-Werror")
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""))
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#t)))))
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(native-inputs `(("pkgconfig" ,pkg-config)))
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(inputs `(("bdb" ,bdb)
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("glib" ,glib)
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("gmp" ,gmp)
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("guile" ,guile-2.0)
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("libmicrohttpd" ,libmicrohttpd)
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("ncurses" ,ncurses)
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("sdl" ,sdl)
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("zlib" ,zlib)))
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(home-page "http://www.nongnu.org/gzochi/")
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(synopsis "Scalable middleware for multiplayer games")
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(description
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"gzochi is a framework for developing massively multiplayer online games.
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A server container provides services to deployed games, which are written in
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Guile Scheme, that abstract and simplify some of the most challenging and
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error-prone aspects of online game development: Concurrency, data persistence,
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and network communications. A very thin client library can be embedded to
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provide connectivity for client applications written in any language.")
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(license license:gpl3+)))
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(define-public tiled
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(package
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(name "tiled")
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(version "0.13.1")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/bjorn/tiled/archive/v"
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version ".tar.gz"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"057a5cna3vhznpl9hyql2sxz995aprv43r8wva89x4vdphxv04lm"))))
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(build-system gnu-build-system)
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(inputs `(("qt" ,qt)
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("zlib" ,zlib)))
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(arguments
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'(#:phases
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(alist-replace
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'configure
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out")))
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(system* "qmake"
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(string-append "PREFIX=" out))))
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%standard-phases)))
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(home-page "http://www.mapeditor.org/")
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(synopsis "Tile map editor")
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(description
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"Tiled is a general purpose tile map editor. It is meant to be used for
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editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
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clone.")
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;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
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;; under BSD-2.
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(license license:gpl2+)))
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(define-public sfml
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(package
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(name "sfml")
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(version "2.3.2")
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(source (origin
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(method url-fetch)
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;; Do not fetch the archives from
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;; http://mirror0.sfml-dev.org/files/ because files there seem
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;; to be changed in place.
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(uri (string-append "https://github.com/SFML/SFML/archive/"
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version ".tar.gz"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
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(build-system cmake-build-system)
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(arguments
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'(#:tests? #f)) ; no tests
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(inputs
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`(("mesa" ,mesa)
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("glew" ,glew)
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("flac" ,flac)
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("libvorbis" ,libvorbis)
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("libx11" ,libx11)
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("xcb-util-image" ,xcb-util-image)
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("libxrandr" ,libxrandr)
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("eudev" ,eudev)
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("freetype" ,freetype)
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("libjpeg" ,libjpeg)
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("libsndfile" ,libsndfile)
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("openal" ,openal)))
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(home-page "http://www.sfml-dev.org")
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(synopsis "Simple and Fast Multimedia Library")
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(description
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"SFML provides a simple interface to the various computer components,
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to ease the development of games and multimedia applications. It is composed
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of five modules: system, window, graphics, audio and network.")
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(license license:zlib)))
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(define-public sfxr
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(package
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(name "sfxr")
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(version "1.2.1")
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(source (origin
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(method url-fetch)
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(uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
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(sha256
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(base32
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"0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
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(build-system gnu-build-system)
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(arguments
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`(#:phases (modify-phases %standard-phases
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(delete 'configure) ; no configure script
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(add-before 'build 'patch-makefile
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out")))
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(substitute* "Makefile"
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(("\\$\\(DESTDIR\\)/usr") out))
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(substitute* "main.cpp"
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(("/usr/share")
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(string-append out "/share")))
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#t))))
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#:tests? #f)) ; no tests
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(native-inputs
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`(("pkg-config" ,pkg-config)
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("desktop-file-utils" ,desktop-file-utils)))
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(inputs
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`(("sdl" ,sdl)
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("gtk+" ,gtk+)))
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(synopsis "Simple sound effect generator")
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(description "Sfxr is a tool for quickly generating simple sound effects.
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Originally created for use in video game prototypes, it can generate random
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sounds from presets such as \"explosion\" or \"powerup\".")
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(home-page "http://www.drpetter.se/project_sfxr.html")
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(license license:expat)))
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(define-public physfs
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(package
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(name "physfs")
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(version "2.0.3")
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(source (origin
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(method url-fetch)
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(uri (string-append
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"http://icculus.org/physfs/downloads/physfs-"
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version ".tar.bz2"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
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(build-system cmake-build-system)
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(arguments
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'(#:tests? #f)) ; no check target
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(inputs
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`(("zlib" ,zlib)))
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(native-inputs
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`(("doxygen" ,doxygen)))
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(home-page "http://icculus.org/physfs")
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(synopsis "File system abstraction library")
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(description
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"PhysicsFS is a library to provide abstract access to various archives.
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It is intended for use in video games. For security, no file writing done
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through the PhysicsFS API can leave a defined @emph{write directory}. For
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file reading, a @emph{search path} with archives and directories is defined,
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and it becomes a single, transparent hierarchical file system. So archive
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files can be accessed in the same way as you access files directly on a disk,
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and it makes it easy to ship a new archive that will override a previous
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archive on a per-file basis.")
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(license license:zlib)))
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(define-public love
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(package
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(name "love")
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(version "0.10.0")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://bitbucket.org/rude/love/downloads/"
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"love-" version "-linux-src.tar.gz"))
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(sha256
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(base32
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"1r2n1nrw3hcdvy14fjbwz3l9swcy65v3lqwpj2frnkkcwncdz94p"))))
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(build-system gnu-build-system)
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(native-inputs
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`(("pkg-config" ,pkg-config)))
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(inputs
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`(("devil" ,devil)
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("freetype" ,freetype)
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("libmodplug" ,libmodplug)
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("libtheora" ,libtheora)
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("libvorbis" ,libvorbis)
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("luajit" ,luajit)
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("mesa" ,mesa)
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("mpg123" ,mpg123)
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("openal" ,openal)
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("physfs" ,physfs)
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("sdl2" ,sdl2)
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("zlib" ,zlib)))
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(synopsis "2D game framework for Lua")
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(description "LÖVE is a framework for making 2D games in the Lua
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programming language.")
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(home-page "https://love2d.org/")
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(license license:zlib)))
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(define-public allegro-4
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(package
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(name "allegro")
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(version "4.4.2")
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(source (origin
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(method url-fetch)
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(uri (string-append "http://download.gna.org/allegro/allegro/"
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version "/allegro-" version ".tar.gz"))
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(sha256
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(base32
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"1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
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(build-system cmake-build-system)
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(arguments
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'(#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'patch-build-system
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(lambda _
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;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
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;; via a command line option doesn't work because it is
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;; unconditionally clobbered in the build script.
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(substitute* '("CMakeLists.txt")
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(("ADDON_LINKAGE STATIC")
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"ADDON_LINKAGE SHARED"))
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#t)))))
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(inputs
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`(("glu" ,glu)
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("libpng" ,libpng)
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("libvorbis" ,libvorbis)
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("mesa" ,mesa)
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("zlib" ,zlib)))
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(synopsis "Game programming library")
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(description "Allegro is a library mainly aimed at video game and
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multimedia programming. It handles common, low-level tasks such as creating
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windows, accepting user input, loading data, drawing images, playing sounds,
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etc.")
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(home-page "http://liballeg.org")
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(license license:giftware)))
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(define-public aseprite
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(package
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(name "aseprite")
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(version "1.1.1")
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;; The release tarball isn't good enough because it's missing some
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;; necessary code that is only in git submodules.
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/aseprite/aseprite.git")
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(commit "v1.1.1")
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(recursive? #t)))
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(sha256
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(base32
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"1yr0l3bc68lyrffrzxgw98zznv8yz5ldl98lyvp6s5grny4s4jyk"))))
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(build-system cmake-build-system)
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(arguments
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'(#:configure-flags
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;; Use shared libraries instead of building bundled source.
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(list "-DWITH_WEBP_SUPPORT=1"
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"-DUSE_SHARED_CURL=1"
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"-DUSE_SHARED_GIFLIB=1"
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"-DUSE_SHARED_JPEGLIB=1"
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"-DUSE_SHARED_ZLIB=1"
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"-DUSE_SHARED_LIBPNG=1"
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"-DUSE_SHARED_LIBLOADPNG=1"
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"-DUSE_SHARED_LIBWEBP=1"
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"-DUSE_SHARED_TINYXML=1"
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"-DUSE_SHARED_PIXMAN=1"
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"-DUSE_SHARED_FREETYPE=1"
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"-DUSE_SHARED_ALLEGRO4=1"
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"-DENABLE_UPDATER=0" ; no auto-updates
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(string-append "-DFREETYPE_INCLUDE_DIR="
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(assoc-ref %build-inputs "freetype")
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"/include/freetype2"))
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'patch-freetype-utils
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(lambda _
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;; Fix C preprocessor include directive.
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(substitute* '("src/app/util/freetype_utils.cpp")
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(("freetype/") ""))
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#t)))))
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(native-inputs
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`(("pkg-config" ,pkg-config)))
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;; TODO: Use a patched Allegro 4 that supports window resizing. This
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;; patched version is bundled with Aseprite, but the patches should be
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;; extracted and applied on top of a standalone Allegro 4 package.
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(inputs
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`(("allegro" ,allegro-4)
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("curl" ,curl)
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("freetype" ,freetype)
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("giflib" ,giflib)
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("libjpeg" ,libjpeg)
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("libpng" ,libpng)
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("libwebp" ,libwebp)
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("libx11" ,libx11)
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("libxext" ,libxext)
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("libxxf86vm" ,libxxf86vm)
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("pixman" ,pixman)
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("tinyxml" ,tinyxml)
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("zlib" ,zlib)))
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(synopsis "Animated sprite editor and pixel art tool")
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(description "Aseprite is a tool for creating 2D pixel art for video
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games. In addition to basic pixel editing features, Aseprite can assist in
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the creation of animations, tiled graphics, texture atlases, and more.")
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(home-page "http://www.aseprite.org/")
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(license license:gpl2+)))
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