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f9e5caf9ba
* gnu/packages/games.scm (teeworlds): Update to 0.7.0. [source]: Switch to git-fetch. Remove all bundled libraries except md5. [arguments]: Adjust accordingly. [inputs]: Use sdl2 instead of sdl and python-wrapper instead of python-2. Add json-parser and pnglite. * gnu/packages/patches/teeworlds-use-latest-wavpack.patch: Update it.
126 lines
3.6 KiB
Diff
126 lines
3.6 KiB
Diff
Downloaded from https://salsa.debian.org/games-team/teeworlds/raw/master/debian/patches/new-wavpack.patch.
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From: Markus Koschany <apo@debian.org>
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Date: Thu, 25 Oct 2018 20:52:27 +0200
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Subject: new-wavpack
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Make wavpack compatible with Debian's version.
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---
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src/engine/client/sound.cpp | 33 +++++++++++++++------------------
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src/engine/client/sound.h | 4 ----
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2 files changed, 15 insertions(+), 22 deletions(-)
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diff --git a/src/engine/client/sound.cpp b/src/engine/client/sound.cpp
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index 048ec24..80de3c5 100644
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--- a/src/engine/client/sound.cpp
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+++ b/src/engine/client/sound.cpp
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@@ -325,10 +325,6 @@ void CSound::RateConvert(int SampleID)
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pSample->m_NumFrames = NumFrames;
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}
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-int CSound::ReadData(void *pBuffer, int Size)
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-{
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- return io_read(ms_File, pBuffer, Size);
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-}
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ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
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{
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@@ -336,6 +332,8 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
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int SampleID = -1;
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char aError[100];
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WavpackContext *pContext;
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+ char aWholePath[1024];
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+ IOHANDLE File;
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// don't waste memory on sound when we are stress testing
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if(g_Config.m_DbgStress)
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@@ -349,25 +347,29 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
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return CSampleHandle();
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lock_wait(m_SoundLock);
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- ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL);
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- if(!ms_File)
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+ File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL, aWholePath, sizeof(aWholePath));
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+ if(!File)
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{
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dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename);
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lock_unlock(m_SoundLock);
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return CSampleHandle();
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}
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+ else
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+ {
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+ io_close(File);
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+ }
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SampleID = AllocID();
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if(SampleID < 0)
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{
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- io_close(ms_File);
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- ms_File = 0;
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+ io_close(File);
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+ File = 0;
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lock_unlock(m_SoundLock);
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return CSampleHandle();
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}
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pSample = &m_aSamples[SampleID];
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- pContext = WavpackOpenFileInput(ReadData, aError);
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+ pContext = WavpackOpenFileInput(aWholePath, aError, OPEN_2CH_MAX, 0);
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if (pContext)
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{
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int m_aSamples = WavpackGetNumSamples(pContext);
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@@ -385,8 +387,8 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
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if(pSample->m_Channels > 2)
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{
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dbg_msg("sound/wv", "file is not mono or stereo. filename='%s'", pFilename);
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- io_close(ms_File);
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- ms_File = 0;
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+ io_close(File);
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+ File = 0;
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lock_unlock(m_SoundLock);
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return CSampleHandle();
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}
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@@ -401,8 +403,8 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
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if(BitsPerSample != 16)
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{
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dbg_msg("sound/wv", "bps is %d, not 16, filname='%s'", BitsPerSample, pFilename);
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- io_close(ms_File);
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- ms_File = 0;
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+ io_close(File);
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+ File = 0;
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lock_unlock(m_SoundLock);
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return CSampleHandle();
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}
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@@ -429,9 +431,6 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename)
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dbg_msg("sound/wv", "failed to open %s: %s", pFilename, aError);
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}
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- io_close(ms_File);
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- ms_File = NULL;
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-
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if(g_Config.m_Debug)
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dbg_msg("sound/wv", "loaded %s", pFilename);
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@@ -560,7 +559,5 @@ bool CSound::IsPlaying(CSampleHandle SampleID)
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return Ret;
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}
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-IOHANDLE CSound::ms_File = 0;
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-
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IEngineSound *CreateEngineSound() { return new CSound; }
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diff --git a/src/engine/client/sound.h b/src/engine/client/sound.h
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index ff357c0..cec2cde 100644
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--- a/src/engine/client/sound.h
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+++ b/src/engine/client/sound.h
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@@ -21,10 +21,6 @@ public:
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static void RateConvert(int SampleID);
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- // TODO: Refactor: clean this mess up
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- static IOHANDLE ms_File;
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- static int ReadData(void *pBuffer, int Size);
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-
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virtual bool IsSoundEnabled() { return m_SoundEnabled != 0; }
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virtual CSampleHandle LoadWV(const char *pFilename);
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