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https://git.in.rschanz.org/ryan77627/guix.git
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a56145e1fa
* gnu/packages/games.scm (kobodeluxe): New variable. * gnu/packages/patches/kobodeluxe-paths.patch: New file. * gnu/packages/patches/kobodeluxe-enemies-pipe-decl.patch: New file. * gnu/packages/patches/kobodeluxe-const-charp-conversion.patch: New file. * gnu/packages/patches/kobodeluxe-manpage-minus-not-hyphen.patch: New file. * gnu/packages/patches/kobodeluxe-midicon-segmentation-fault.patch: New file. * gnu/packages/patches/kobodeluxe-graphics-window-signed-char.patch: New file. * gnu/local.mk (dist_patch_DATA): Register it.
67 lines
2.4 KiB
Diff
67 lines
2.4 KiB
Diff
# Authhor: Damyan Ivanov <dmn@debian.org>
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# Description: rename pipe2 symbol to pipe2_kbdl to avoid clashes with the one
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# declared in system unistd.h
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# Debian-Bug: 527705
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# Upstream-Report: http://www.freelists.org/post/olofsonprojects/kobodeluxe-failing-to-build-in-Debian-enemiesh75-error-const-enemy-kind-pipe2-redeclared-as-different-kind-of-symbol
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--- a/enemies.h
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+++ b/enemies.h
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@@ -72,7 +72,7 @@ extern const enemy_kind bombdeto;
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extern const enemy_kind cannon;
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extern const enemy_kind pipe1;
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extern const enemy_kind core;
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-extern const enemy_kind pipe2;
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+extern const enemy_kind pipe2_kbdl;
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extern const enemy_kind rock;
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extern const enemy_kind ring;
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extern const enemy_kind enemy_m1;
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@@ -430,7 +430,7 @@ inline int _enemy::realize()
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inline int _enemy::is_pipe()
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{
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- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
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+ return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2_kbdl)));
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}
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--- a/enemy.cpp
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+++ b/enemy.cpp
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@@ -755,10 +755,10 @@ void _enemy::move_core()
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void _enemy::kill_core()
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{
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
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sound.g_base_core_explo(x, y);
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release();
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@@ -978,19 +978,19 @@ void _enemy::move_pipe2()
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}
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p ^= a;
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if(p & U_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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if(p & R_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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if(p & D_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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if(p & L_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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manage.add_score(10);
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release();
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}
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-const enemy_kind pipe2 = {
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+const enemy_kind pipe2_kbdl = {
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0,
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&_enemy::make_pipe2,
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&_enemy::move_pipe2,
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