mirror of
https://git.in.rschanz.org/ryan77627/guix.git
synced 2024-12-29 07:42:23 -05:00
23cc276aaa
* gnu/packages/games.scm (barony): New variable. * gnu/packages/patches/barony-fix-textures.patch: New file. * gnu/local.mk (dist_patch_DATA): Add it. Signed-off-by: Ludovic Courtès <ludo@gnu.org>
237 lines
9.4 KiB
Diff
237 lines
9.4 KiB
Diff
From: Sylvain <sylvain.becker@gmail.com>
|
|
Date: Sat, 10 Apr 2021 21:33:29 +0200
|
|
Subject: [PATCH] Fixed bug 580 - Use 'userdata' instead of 'refcount'
|
|
'refcount' is a private SDL_Surface field
|
|
|
|
---
|
|
src/draw.cpp | 22 +++++++++++-----------
|
|
src/files.cpp | 2 +-
|
|
src/opengl.cpp | 26 +++++++++++++-------------
|
|
src/savepng.cpp | 2 +-
|
|
4 files changed, 26 insertions(+), 26 deletions(-)
|
|
|
|
diff --git a/src/draw.cpp b/src/draw.cpp
|
|
index 08f95343f..4e62c751a 100644
|
|
--- a/src/draw.cpp
|
|
+++ b/src/draw.cpp
|
|
@@ -443,7 +443,7 @@ void drawImageRotatedAlpha( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, re
|
|
}
|
|
|
|
// draw a textured quad
|
|
- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
|
|
glColor4f(1, 1, 1, alpha / 255.1);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2f(1.0 * ((real_t)src->x / image->w), 1.0 * ((real_t)src->y / image->h));
|
|
@@ -492,7 +492,7 @@ void drawImageColor( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, Uint32 co
|
|
}
|
|
|
|
// draw a textured quad
|
|
- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
|
|
real_t r = ((Uint8)(color >> mainsurface->format->Rshift)) / 255.f;
|
|
real_t g = ((Uint8)(color >> mainsurface->format->Gshift)) / 255.f;
|
|
real_t b = ((Uint8)(color >> mainsurface->format->Bshift)) / 255.f;
|
|
@@ -546,7 +546,7 @@ void drawImageAlpha( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, Uint8 alp
|
|
}
|
|
|
|
// draw a textured quad
|
|
- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
|
|
glColor4f(1, 1, 1, alpha / 255.1);
|
|
glPushMatrix();
|
|
glBegin(GL_QUADS);
|
|
@@ -596,7 +596,7 @@ void drawImage( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos )
|
|
}
|
|
|
|
// draw a textured quad
|
|
- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
|
|
glColor4f(1, 1, 1, 1);
|
|
glPushMatrix();
|
|
glBegin(GL_QUADS);
|
|
@@ -646,7 +646,7 @@ void drawImageRing(SDL_Surface* image, SDL_Rect* src, int radius, int thickness,
|
|
}
|
|
|
|
// draw a textured quad
|
|
- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
|
|
glColor4f(1, 1, 1, alpha / 255.f);
|
|
glPushMatrix();
|
|
|
|
@@ -771,7 +771,7 @@ void drawImageScaled( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos )
|
|
}
|
|
|
|
// draw a textured quad
|
|
- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
|
|
glColor4f(1, 1, 1, 1);
|
|
glPushMatrix();
|
|
glBegin(GL_QUADS);
|
|
@@ -826,7 +826,7 @@ void drawImageScaledPartial(SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, fl
|
|
}
|
|
|
|
// draw a textured quad
|
|
- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
|
|
glColor4f(1, 1, 1, 1);
|
|
glPushMatrix();
|
|
glBegin(GL_QUADS);
|
|
@@ -889,7 +889,7 @@ void drawImageScaledColor(SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, Uint
|
|
}
|
|
|
|
// draw a textured quad
|
|
- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
|
|
real_t r = ((Uint8)(color >> mainsurface->format->Rshift)) / 255.f;
|
|
real_t g = ((Uint8)(color >> mainsurface->format->Gshift)) / 255.f;
|
|
real_t b = ((Uint8)(color >> mainsurface->format->Bshift)) / 255.f;
|
|
@@ -985,7 +985,7 @@ void drawImageFancy( SDL_Surface* image, Uint32 color, real_t angle, SDL_Rect* s
|
|
}
|
|
|
|
// draw a textured quad
|
|
- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
|
|
real_t r = ((Uint8)(color >> mainsurface->format->Rshift)) / 255.f;
|
|
real_t g = ((Uint8)(color >> mainsurface->format->Gshift)) / 255.f;
|
|
real_t b = ((Uint8)(color >> mainsurface->format->Bshift)) / 255.f;
|
|
@@ -2186,7 +2186,7 @@ void drawWindowFancy(int x1, int y1, int x2, int y2)
|
|
glVertex2f(x2 - 1, yres - y1 - 1);
|
|
glEnd();
|
|
glColor3f(.75, .75, .75);
|
|
- glBindTexture(GL_TEXTURE_2D, texid[fancyWindow_bmp->refcount]); // wood texture
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)fancyWindow_bmp->userdata]); // wood texture
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2f(0, 0);
|
|
glVertex2f(x1 + 2, yres - y1 - 2);
|
|
@@ -2322,7 +2322,7 @@ SDL_Rect ttfPrintTextColor( TTF_Font* font, int x, int y, Uint32 color, bool out
|
|
SDL_BlitSurface(textSurf, NULL, surf, &pos);
|
|
// load the text outline surface as a GL texture
|
|
allsurfaces[imgref] = surf;
|
|
- allsurfaces[imgref]->refcount = imgref;
|
|
+ allsurfaces[imgref]->userdata = (void*) imgref;
|
|
glLoadTexture(allsurfaces[imgref], imgref);
|
|
imgref++;
|
|
// store the surface in the text surface cache
|
|
diff --git a/src/files.cpp b/src/files.cpp
|
|
index 2beb9a6b9..389ade6d1 100644
|
|
--- a/src/files.cpp
|
|
+++ b/src/files.cpp
|
|
@@ -591,7 +591,7 @@ SDL_Surface* loadImage(char const * const filename)
|
|
|
|
// load the new surface as a GL texture
|
|
allsurfaces[imgref] = newSurface;
|
|
- allsurfaces[imgref]->refcount = imgref + 1;
|
|
+ allsurfaces[imgref]->userdata = (void *)(imgref);
|
|
glLoadTexture(allsurfaces[imgref], imgref);
|
|
|
|
// free the translated surface
|
|
diff --git a/src/opengl.cpp b/src/opengl.cpp
|
|
index f5b81e77a..3ac225825 100644
|
|
--- a/src/opengl.cpp
|
|
+++ b/src/opengl.cpp
|
|
@@ -500,7 +500,7 @@ void glDrawSprite(view_t* camera, Entity* entity, int mode)
|
|
}
|
|
if ( mode == REALCOLORS )
|
|
{
|
|
- glBindTexture(GL_TEXTURE_2D, texid[sprite->refcount]);
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)sprite->userdata]);
|
|
}
|
|
else
|
|
{
|
|
@@ -586,7 +586,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int
|
|
//int x, y;
|
|
real_t s = 1;
|
|
SDL_Surface* image = sprites[0];
|
|
- GLuint textureId = texid[sprites[0]->refcount];
|
|
+ GLuint textureId = texid[(long int)sprites[0]->userdata];
|
|
char textToRetrieve[128];
|
|
|
|
if ( text.compare("") == 0 )
|
|
@@ -603,7 +603,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int
|
|
textToRetrieve[std::min(static_cast<int>(strlen(text.c_str())), 22)] = '\0';
|
|
if ( (image = ttfTextHashRetrieve(ttfTextHash, textToRetrieve, ttf12, true)) != NULL )
|
|
{
|
|
- textureId = texid[image->refcount];
|
|
+ textureId = texid[(long int)image->userdata];
|
|
}
|
|
else
|
|
{
|
|
@@ -627,7 +627,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int
|
|
SDL_BlitSurface(textSurf, NULL, image, &pos);
|
|
// load the text outline surface as a GL texture
|
|
allsurfaces[imgref] = image;
|
|
- allsurfaces[imgref]->refcount = imgref;
|
|
+ allsurfaces[imgref]->userdata = (void *)((long int)imgref);
|
|
glLoadTexture(allsurfaces[imgref], imgref);
|
|
imgref++;
|
|
// store the surface in the text surface cache
|
|
@@ -635,7 +635,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int
|
|
{
|
|
printlog("warning: failed to store text outline surface with imgref %d\n", imgref - 1);
|
|
}
|
|
- textureId = texid[image->refcount];
|
|
+ textureId = texid[(long int)image->userdata];
|
|
}
|
|
// setup projection
|
|
glMatrixMode(GL_PROJECTION);
|
|
@@ -864,7 +864,7 @@ void glDrawWorld(view_t* camera, int mode)
|
|
|
|
// first (higher) sky layer
|
|
glColor4f(1.f, 1.f, 1.f, .5);
|
|
- glBindTexture(GL_TEXTURE_2D, texid[tiles[cloudtile]->refcount]); // sky tile
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[cloudtile]->userdata]); // sky tile
|
|
glBegin( GL_QUADS );
|
|
glTexCoord2f((real_t)(ticks % 60) / 60, (real_t)(ticks % 60) / 60);
|
|
glVertex3f(-CLIPFAR * 16, 64, -CLIPFAR * 16);
|
|
@@ -881,7 +881,7 @@ void glDrawWorld(view_t* camera, int mode)
|
|
|
|
// second (closer) sky layer
|
|
glColor4f(1.f, 1.f, 1.f, .5);
|
|
- glBindTexture(GL_TEXTURE_2D, texid[tiles[cloudtile]->refcount]); // sky tile
|
|
+ glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[cloudtile]->userdata]); // sky tile
|
|
glBegin( GL_QUADS );
|
|
glTexCoord2f((real_t)(ticks % 240) / 240, (real_t)(ticks % 240) / 240);
|
|
glVertex3f(-CLIPFAR * 16, 32, -CLIPFAR * 16);
|
|
@@ -954,13 +954,13 @@ void glDrawWorld(view_t* camera, int mode)
|
|
{
|
|
if ( map.tiles[index] < 0 || map.tiles[index] >= numtiles )
|
|
{
|
|
- new_tex = texid[sprites[0]->refcount];
|
|
- //glBindTexture(GL_TEXTURE_2D, texid[sprites[0]->refcount]);
|
|
+ new_tex = texid[(long int)sprites[0]->userdata];
|
|
+ //glBindTexture(GL_TEXTURE_2D, texid[(long int)sprites[0]->userdata]);
|
|
}
|
|
else
|
|
{
|
|
- new_tex = texid[tiles[map.tiles[index]]->refcount];
|
|
- //glBindTexture(GL_TEXTURE_2D, texid[tiles[map.tiles[index]]->refcount]);
|
|
+ new_tex = texid[(long int)tiles[map.tiles[index]]->userdata];
|
|
+ //glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[map.tiles[index]]->userdata]);
|
|
}
|
|
}
|
|
else
|
|
@@ -1282,8 +1282,8 @@ void glDrawWorld(view_t* camera, int mode)
|
|
// bind texture
|
|
if ( mode == REALCOLORS )
|
|
{
|
|
- new_tex = texid[tiles[mapceilingtile]->refcount];
|
|
- //glBindTexture(GL_TEXTURE_2D, texid[tiles[50]->refcount]); // rock tile
|
|
+ new_tex = texid[(long int)tiles[mapceilingtile]->userdata];
|
|
+ //glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[50]->userdata]); // rock tile
|
|
if (cur_tex!=new_tex)
|
|
{
|
|
glEnd();
|
|
diff --git a/src/savepng.cpp b/src/savepng.cpp
|
|
index fa7a5d4e2..59e052a5c 100644
|
|
--- a/src/savepng.cpp
|
|
+++ b/src/savepng.cpp
|
|
@@ -59,7 +59,7 @@ SDL_Surface* SDL_PNGFormatAlpha(SDL_Surface* src)
|
|
/* NO-OP for images < 32bpp and 32bpp images that already have Alpha channel */
|
|
if (src->format->BitsPerPixel <= 24 || src->format->Amask)
|
|
{
|
|
- src->refcount++;
|
|
+ src->userdata = (void *)((long int) src->userdata + 1);
|
|
return src;
|
|
}
|
|
|