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d620ea889c
* gnu/packages/game-development.scm (sfxr): New variable.
170 lines
6.3 KiB
Scheme
170 lines
6.3 KiB
Scheme
;;; GNU Guix --- Functional package management for GNU
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;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
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;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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;;; GNU Guix is free software; you can redistribute it and/or modify it
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;;; under the terms of the GNU General Public License as published by
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;;; the Free Software Foundation; either version 3 of the License, or (at
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;;; your option) any later version.
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;;;
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;;; GNU Guix is distributed in the hope that it will be useful, but
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;;; WITHOUT ANY WARRANTY; without even the implied warranty of
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;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;; GNU General Public License for more details.
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;;;
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;;; You should have received a copy of the GNU General Public License
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (gnu packages game-development)
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#:use-module ((guix licenses) #:prefix license:)
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#:use-module (guix packages)
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#:use-module (guix download)
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system gnu)
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#:use-module (gnu packages)
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#:use-module (gnu packages qt)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages zip)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages linux)
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#:use-module (gnu packages xorg)
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#:use-module (gnu packages fontutils)
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#:use-module (gnu packages image)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages pulseaudio)
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#:use-module (gnu packages gnome)
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#:use-module (gnu packages gtk)
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#:use-module (gnu packages sdl)
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#:use-module (gnu packages pkg-config))
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(define-public bullet
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(package
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(name "bullet")
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(version "2.82-r2704")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://bullet.googlecode.com/files/bullet-"
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version ".tgz"))
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(sha256
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(base32
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"1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37"))))
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(build-system cmake-build-system)
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(arguments '(#:tests? #f ; no 'test' target
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#:configure-flags (list
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(string-append
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"-DCMAKE_CXX_FLAGS=-fPIC "
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(or (getenv "CXXFLAGS") "")))))
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(home-page "http://bulletphysics.org/")
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(synopsis "3D physics engine library")
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(description
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"Bullet is a physics engine library usable for collision detection. It
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is used in some video games and movies.")
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(license license:zlib)))
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(define-public tiled
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(package
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(name "tiled")
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(version "0.11.0")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/bjorn/tiled/archive/v"
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version ".tar.gz"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"03a15vbzjfwc8dpifbjvd0gnr208mzmdkgs2nlc8zq6z0a4h4jqd"))))
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(build-system gnu-build-system)
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(inputs `(("qt" ,qt)
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("zlib" ,zlib)))
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(arguments
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'(#:phases
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(alist-replace
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'configure
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out")))
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(system* "qmake"
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(string-append "PREFIX=" out))))
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%standard-phases)))
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(home-page "http://www.mapeditor.org/")
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(synopsis "Tile map editor")
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(description
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"Tiled is a general purpose tile map editor. It is meant to be used for
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editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
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clone.")
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;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
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;; under BSD-2.
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(license license:gpl2+)))
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(define-public sfml
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(package
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(name "sfml")
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(version "2.2")
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(source (origin
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(method url-fetch)
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(uri (string-append "http://mirror0.sfml-dev.org/files/SFML-"
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version "-sources.zip"))
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(sha256
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(base32
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"1xhkvgyfbhqsjdmfbxvk729kdrzh7kdyagxa3bvpzi6z43mh1frd"))))
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(build-system cmake-build-system)
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(arguments
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'(#:tests? #f)) ; no tests
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(native-inputs
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`(("unzip" ,unzip)))
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(inputs
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`(("mesa" ,mesa)
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("glew" ,glew)
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("libx11" ,libx11)
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("libxrandr" ,libxrandr)
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("eudev" ,eudev)
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("freetype" ,freetype)
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("libjpeg" ,libjpeg)
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("libsndfile" ,libsndfile)
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("openal" ,openal)))
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(home-page "http://www.sfml-dev.org")
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(synopsis "Simple and Fast Multimedia Library")
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(description
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"SFML provides a simple interface to the various computer components,
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to ease the development of games and multimedia applications. It is composed
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of five modules: system, window, graphics, audio and network.")
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(license license:zlib)))
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(define-public sfxr
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(package
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(name "sfxr")
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(version "1.2.1")
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(source (origin
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(method url-fetch)
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(uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
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(sha256
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(base32
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"0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
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(build-system gnu-build-system)
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(arguments
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`(#:phases (modify-phases %standard-phases
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(delete 'configure) ; no configure script
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(add-before 'build 'patch-makefile
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out")))
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(substitute* "Makefile"
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(("\\$\\(DESTDIR\\)/usr") out))
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(substitute* "main.cpp"
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(("/usr/share")
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(string-append out "/share")))
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#t))))
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#:tests? #f)) ; no tests
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(native-inputs
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`(("pkg-config" ,pkg-config)
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("desktop-file-utils" ,desktop-file-utils)))
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(inputs
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`(("sdl" ,sdl)
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("gtk+" ,gtk+)))
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(synopsis "Simple sound effect generator")
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(description "Sfxr is a tool for quickly generating simple sound effects.
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Originally created for use in video game prototypes, it can generate random
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sounds from presets such as \"explosion\" or \"powerup\".")
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(home-page "http://www.drpetter.se/project_sfxr.html")
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(license license:expat)))
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