mirror of
https://git.in.rschanz.org/ryan77627/guix.git
synced 2024-11-15 03:15:09 -05:00
d620ea889c
* gnu/packages/game-development.scm (sfxr): New variable.
170 lines
6.3 KiB
Scheme
170 lines
6.3 KiB
Scheme
;;; GNU Guix --- Functional package management for GNU
|
|
;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
|
|
;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
|
|
;;;
|
|
;;; This file is part of GNU Guix.
|
|
;;;
|
|
;;; GNU Guix is free software; you can redistribute it and/or modify it
|
|
;;; under the terms of the GNU General Public License as published by
|
|
;;; the Free Software Foundation; either version 3 of the License, or (at
|
|
;;; your option) any later version.
|
|
;;;
|
|
;;; GNU Guix is distributed in the hope that it will be useful, but
|
|
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
;;; GNU General Public License for more details.
|
|
;;;
|
|
;;; You should have received a copy of the GNU General Public License
|
|
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
(define-module (gnu packages game-development)
|
|
#:use-module ((guix licenses) #:prefix license:)
|
|
#:use-module (guix packages)
|
|
#:use-module (guix download)
|
|
#:use-module (guix build-system cmake)
|
|
#:use-module (guix build-system gnu)
|
|
#:use-module (gnu packages)
|
|
#:use-module (gnu packages qt)
|
|
#:use-module (gnu packages compression)
|
|
#:use-module (gnu packages zip)
|
|
#:use-module (gnu packages gl)
|
|
#:use-module (gnu packages linux)
|
|
#:use-module (gnu packages xorg)
|
|
#:use-module (gnu packages fontutils)
|
|
#:use-module (gnu packages image)
|
|
#:use-module (gnu packages audio)
|
|
#:use-module (gnu packages pulseaudio)
|
|
#:use-module (gnu packages gnome)
|
|
#:use-module (gnu packages gtk)
|
|
#:use-module (gnu packages sdl)
|
|
#:use-module (gnu packages pkg-config))
|
|
|
|
(define-public bullet
|
|
(package
|
|
(name "bullet")
|
|
(version "2.82-r2704")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://bullet.googlecode.com/files/bullet-"
|
|
version ".tgz"))
|
|
(sha256
|
|
(base32
|
|
"1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37"))))
|
|
(build-system cmake-build-system)
|
|
(arguments '(#:tests? #f ; no 'test' target
|
|
#:configure-flags (list
|
|
(string-append
|
|
"-DCMAKE_CXX_FLAGS=-fPIC "
|
|
(or (getenv "CXXFLAGS") "")))))
|
|
(home-page "http://bulletphysics.org/")
|
|
(synopsis "3D physics engine library")
|
|
(description
|
|
"Bullet is a physics engine library usable for collision detection. It
|
|
is used in some video games and movies.")
|
|
(license license:zlib)))
|
|
|
|
(define-public tiled
|
|
(package
|
|
(name "tiled")
|
|
(version "0.11.0")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://github.com/bjorn/tiled/archive/v"
|
|
version ".tar.gz"))
|
|
(file-name (string-append name "-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"03a15vbzjfwc8dpifbjvd0gnr208mzmdkgs2nlc8zq6z0a4h4jqd"))))
|
|
(build-system gnu-build-system)
|
|
(inputs `(("qt" ,qt)
|
|
("zlib" ,zlib)))
|
|
(arguments
|
|
'(#:phases
|
|
(alist-replace
|
|
'configure
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let ((out (assoc-ref outputs "out")))
|
|
(system* "qmake"
|
|
(string-append "PREFIX=" out))))
|
|
%standard-phases)))
|
|
(home-page "http://www.mapeditor.org/")
|
|
(synopsis "Tile map editor")
|
|
(description
|
|
"Tiled is a general purpose tile map editor. It is meant to be used for
|
|
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
|
|
clone.")
|
|
|
|
;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
|
|
;; under BSD-2.
|
|
(license license:gpl2+)))
|
|
|
|
(define-public sfml
|
|
(package
|
|
(name "sfml")
|
|
(version "2.2")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "http://mirror0.sfml-dev.org/files/SFML-"
|
|
version "-sources.zip"))
|
|
(sha256
|
|
(base32
|
|
"1xhkvgyfbhqsjdmfbxvk729kdrzh7kdyagxa3bvpzi6z43mh1frd"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:tests? #f)) ; no tests
|
|
(native-inputs
|
|
`(("unzip" ,unzip)))
|
|
(inputs
|
|
`(("mesa" ,mesa)
|
|
("glew" ,glew)
|
|
("libx11" ,libx11)
|
|
("libxrandr" ,libxrandr)
|
|
("eudev" ,eudev)
|
|
("freetype" ,freetype)
|
|
("libjpeg" ,libjpeg)
|
|
("libsndfile" ,libsndfile)
|
|
("openal" ,openal)))
|
|
(home-page "http://www.sfml-dev.org")
|
|
(synopsis "Simple and Fast Multimedia Library")
|
|
(description
|
|
"SFML provides a simple interface to the various computer components,
|
|
to ease the development of games and multimedia applications. It is composed
|
|
of five modules: system, window, graphics, audio and network.")
|
|
(license license:zlib)))
|
|
|
|
(define-public sfxr
|
|
(package
|
|
(name "sfxr")
|
|
(version "1.2.1")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
|
|
(build-system gnu-build-system)
|
|
(arguments
|
|
`(#:phases (modify-phases %standard-phases
|
|
(delete 'configure) ; no configure script
|
|
(add-before 'build 'patch-makefile
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let ((out (assoc-ref outputs "out")))
|
|
(substitute* "Makefile"
|
|
(("\\$\\(DESTDIR\\)/usr") out))
|
|
(substitute* "main.cpp"
|
|
(("/usr/share")
|
|
(string-append out "/share")))
|
|
#t))))
|
|
#:tests? #f)) ; no tests
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)
|
|
("desktop-file-utils" ,desktop-file-utils)))
|
|
(inputs
|
|
`(("sdl" ,sdl)
|
|
("gtk+" ,gtk+)))
|
|
(synopsis "Simple sound effect generator")
|
|
(description "Sfxr is a tool for quickly generating simple sound effects.
|
|
Originally created for use in video game prototypes, it can generate random
|
|
sounds from presets such as \"explosion\" or \"powerup\".")
|
|
(home-page "http://www.drpetter.se/project_sfxr.html")
|
|
(license license:expat)))
|