guix/gnu/packages/patches/teeworlds-use-latest-wavpack.patch
Ricardo Wurmus b77e3a1c4e
gnu: Add teeworlds.
* gnu/packages/games.scm (teeworlds): New variable.
* gnu/packages/patches/teeworlds-use-latest-wavpack.patch: New file.
* gnu/local.mk (dist_patch_DATA): Add patch.
2017-04-13 23:17:00 +02:00

84 lines
2.2 KiB
Diff

Downloaded from https://anonscm.debian.org/cgit/pkg-games/teeworlds.git/plain/debian/patches/new-wavpack.patch.
This patch lets us build teeworlds with wavpack 5.1.0.
--- a/src/engine/client/sound.cpp
+++ b/src/engine/client/sound.cpp
@@ -328,17 +328,14 @@ void CSound::RateConvert(int SampleID)
pSample->m_NumFrames = NumFrames;
}
-int CSound::ReadData(void *pBuffer, int Size)
-{
- return io_read(ms_File, pBuffer, Size);
-}
-
int CSound::LoadWV(const char *pFilename)
{
CSample *pSample;
int SampleID = -1;
char aError[100];
WavpackContext *pContext;
+ char aWholePath[1024];
+ IOHANDLE File;
// don't waste memory on sound when we are stress testing
if(g_Config.m_DbgStress)
@@ -351,19 +348,23 @@ int CSound::LoadWV(const char *pFilename
if(!m_pStorage)
return -1;
- ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL);
- if(!ms_File)
+ File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL, aWholePath, sizeof(aWholePath));
+ if(!File)
{
dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename);
return -1;
}
+ else
+ {
+ io_close(File);
+ }
SampleID = AllocID();
if(SampleID < 0)
return -1;
pSample = &m_aSamples[SampleID];
- pContext = WavpackOpenFileInput(ReadData, aError);
+ pContext = WavpackOpenFileInput(aWholePath, aError, OPEN_2CH_MAX, 0);
if (pContext)
{
int m_aSamples = WavpackGetNumSamples(pContext);
@@ -419,9 +420,6 @@ int CSound::LoadWV(const char *pFilename
dbg_msg("sound/wv", "failed to open %s: %s", pFilename, aError);
}
- io_close(ms_File);
- ms_File = NULL;
-
if(g_Config.m_Debug)
dbg_msg("sound/wv", "loaded %s", pFilename);
@@ -527,7 +525,5 @@ void CSound::StopAll()
lock_unlock(m_SoundLock);
}
-IOHANDLE CSound::ms_File = 0;
-
IEngineSound *CreateEngineSound() { return new CSound; }
--- a/src/engine/client/sound.h
+++ b/src/engine/client/sound.h
@@ -21,10 +21,6 @@ public:
static void RateConvert(int SampleID);
- // TODO: Refactor: clean this mess up
- static IOHANDLE ms_File;
- static int ReadData(void *pBuffer, int Size);
-
virtual bool IsSoundEnabled() { return m_SoundEnabled != 0; }
virtual int LoadWV(const char *pFilename);