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gnu: godot: Build and install the headless version.
* gnu/packages/game-development.scm (godot): Build the headless (server) binary. This is needed to package games using Godot without depending on X. [outputs]: Add "headless". [arguments]<#:phases>[build-headless]: New phase. [arguments]<#:phases>[install]: Install headless version to separate output. Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
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1 changed files with 23 additions and 12 deletions
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@ -1604,7 +1604,7 @@ (define-public godot
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"builtin_wslay=no"
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"builtin_wslay=no"
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"builtin_zlib=no"
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"builtin_zlib=no"
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"builtin_zstd=no")
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"builtin_zstd=no")
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#:tests? #f ; There are no tests
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#:tests? #f ; There are no tests
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#:phases
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#:phases
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(modify-phases %standard-phases
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(modify-phases %standard-phases
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(add-after 'unpack 'scons-use-env
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(add-after 'unpack 'scons-use-env
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@ -1617,20 +1617,30 @@ (define-public godot
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"env_base = Environment(tools=custom_tools)\n"
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"env_base = Environment(tools=custom_tools)\n"
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"env_base = Environment(ENV=os.environ)")))
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"env_base = Environment(ENV=os.environ)")))
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#t))
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#t))
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;; Build headless tools, used for packaging games without depending on X.
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(add-after 'build 'build-headless
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(lambda* (#:key scons-flags #:allow-other-keys)
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(apply invoke "scons"
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`(,(string-append "-j" (number->string (parallel-job-count)))
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"platform=server" ,@(delete "platform=x11" scons-flags)))))
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(replace 'install
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(replace 'install
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(lambda* (#:key outputs #:allow-other-keys)
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(lambda* (#:key inputs outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(let* ((out (assoc-ref outputs "out"))
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(bin (string-append out "/bin")))
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(headless (assoc-ref outputs "headless"))
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(zenity (assoc-ref inputs "zenity")))
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;; Strip build info from filenames.
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(with-directory-excursion "bin"
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(with-directory-excursion "bin"
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(if (file-exists? "godot.x11.tools.64")
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(for-each
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(rename-file "godot.x11.tools.64" "godot")
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(lambda (file)
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(rename-file "godot.x11.tools.32" "godot"))
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(let ((dest (car (string-split (basename file) #\.))))
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(install-file "godot" bin))
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(rename-file file dest)))
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;; Tell Godot where to find zenity for OS.alert().
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(find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
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(wrap-program (string-append bin "/godot")
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(install-file "godot" (string-append out "/bin"))
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`("PATH" ":" prefix
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(install-file "godot_server" (string-append headless "/bin")))
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(,(string-append (assoc-ref %build-inputs "zenity") "/bin"))))
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;; Tell the editor where to find zenity for OS.alert().
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#t)))
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(wrap-program (string-append out "/bin/godot")
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`("PATH" ":" prefix (,(string-append zenity "/bin")))))
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#t))
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(add-after 'install 'install-godot-desktop
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(add-after 'install 'install-godot-desktop
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(lambda* (#:key outputs #:allow-other-keys)
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(lambda* (#:key outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(let* ((out (assoc-ref outputs "out"))
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@ -1652,6 +1662,7 @@ (define-public godot
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Type=Application~%"
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Type=Application~%"
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out)))
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out)))
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#t))))))
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#t))))))
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(outputs '("out" "headless"))
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(native-inputs `(("pkg-config" ,pkg-config)))
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(native-inputs `(("pkg-config" ,pkg-config)))
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(inputs `(("alsa-lib" ,alsa-lib)
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(inputs `(("alsa-lib" ,alsa-lib)
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("bullet" ,bullet)
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("bullet" ,bullet)
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